1.飞机躲炮弹的各种实体类都需要一个画笔将他们画出来
(GameObject)
import java.awt.*;
public void drawSelf(Graphics g){
g.drawImage(image,(int)x,(int)y,null);
}
//里边用到了Graphics 的这个对象
//可以把 g 看成一个画笔,将你需要的飞机等类通过一个画笔画出image ,其中的x,y 设置他们的位置(必须是整形)
public Rectangle getRect(){
return new Rectangle((int)x, (int) y,width,height);
}
//里边用到了Rectangle 的这个对象
//返回实体类的位置和大小,想当于一个无形的方块跟着某个实体,在他身边筑起了篱笆,不能发生重叠,一碰就炸
2.图片单建一个类获取并存储
( GameUtil)
public class GameUtil {
public GameUtil() {
}
//获取图片位置
public static Image getImage(String path){
BufferedImage bi = null;
URL u = GameUtil.class.getClassLoader().getResource(path);
try {
bi = ImageIO.read(u);
} catch (IOException e) {
e.printStackTrace();
}
return bi;
}
}
//BufferedImage 对象用来存储图片
//GameUtil.class.getClassLoader().getResource(path)用来获取url,
其中GameUtil.class是这个类文件;getClassLoader()是启动类加载器用于启动这个类
getResource()是从根目录获取URL的,其中的path是不能以“”开头的,(并且getResource()很少单独使用,一般与File对象的getfile()连用)
3.关于飞机最重要的是能够根据人机交互移动
plane
主要和键盘的按键读取对象KeyEvent有关
例如定义了一个KeyEvent对象e
e.getKeyCode(KeyEvent.Vk_键盘的按键)是获取键盘的按键 例如:e.getKeyCode(KeyEvent.VK_W)获取w按键
4.关于炮弹是能够反弹的算法
shell
圆周率==180度
Math.random()得到0.0到1.0的任意值
(里边的算法自己思考)比较简单
源码:
Constant
package com.company.game;
public class Constant {
public static final int Game_WIDTH = 500;
public static final int Game_HEIGHT = 500;
}
Explode
package com.company.game;
import java.awt.*;
public class Explode {
double x,y;
static Image[] images = new Image[16];
static {
for (int i = 0; i < 16 ; i++) {
images[i] = GameUtil.getImage("src/images/explode/e" + (i + 1) + ".png");
images[i].getWidth(null);
}
}
int count;
public void draw(Graphics g) {
if (count<=15){
g.drawImage(images[count],(int)x,(int)y,null);
count++;
}
}
public Explode(double x, double y) {
this.x = x;
this.y = y;
}
}
GameObject
package com.company.game;
import java.awt.*;
public class GameObject {
//每个物体都有(宽度、长度、位置的X与Y、速度、图片)
Image image;
double x,y;
int height,width;
int speed;
public void drawSelf(Graphics g){
g.drawImage(image,(int)x,(int)y,null);
}
public GameObject(Image image, double x, double y, int height, int width, int speed) {
// super();
this.image = image;
this.x = x;
this.y = y;
this.height = height;
this.width = width;
this.speed = speed;
}
public GameObject(Image image, double x, double y) {
this.image = image;
this.x = x;
this.y = y;
}
public GameObject() {
}
//返回物体所在的矩形,用于检测是否发生碰撞
public Rectangle getRect(){
return new Rectangle((int)x, (int) y,width,height);
}
}
GameUtil
package com.company.game;
import javax.imageio.ImageIO;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
public class GameUtil {
public GameUtil() {
}
//获取图片位置
public static Image getImage(String path){
BufferedImage bi = null;
URL u = GameUtil.class.getClassLoader().getResource(path);
try {
bi = ImageIO.read(u);
} catch (IOException e) {
e.printStackTrace();
}
return bi;
}
}
Plane
package com.company.game;
import java.awt.*;
import java.awt.event.KeyEvent;
public class Plane extends GameObject{
boolean left,right,up,down;
boolean live = true;
//确定飞机移动后的方位
public void drawSelf(Graphics g){
if (live){
g.drawImage(image,(int)x,(int)y,null);
}
if(left && x>=0){
x -= speed;
}
if(right && x<Constant.Game_WIDTH-width){
x += speed;
}
if(up && y>=20){
y = y - speed;
}
if(down && y<Constant.Game_HEIGHT-height){
y += speed;
}
}
public Plane(Image image, double x, double y) {
super(image, x, y);
this.x = x;
this.y = y;
this.speed = 8;
this.width = image.getWidth(null);
this.height = image.getHeight(null);
}
public void addDirection(KeyEvent e){
switch (e.getKeyCode()){
case KeyEvent.VK_LEFT:
left = true;
break;
case KeyEvent.VK_RIGHT:
right = true;
break;
case KeyEvent.VK_UP:
up = true;
break;
case KeyEvent.VK_DOWN:
down = true;
break;
case KeyEvent.VK_A:
left = true;
break;
case KeyEvent.VK_D:
right = true;
break;
case KeyEvent.VK_W:
up = true;
break;
case KeyEvent.VK_S:
down = true;
break;
}
}
public void minusDirection(KeyEvent e){
switch (e.getKeyCode()){
case KeyEvent.VK_LEFT:
left = false;
break;
case KeyEvent.VK_RIGHT:
right = false;
break;
case KeyEvent.VK_UP:
up = false;
break;
case KeyEvent.VK_DOWN:
down = false;
break;
case KeyEvent.VK_A:
left = false;
break;
case KeyEvent.VK_D:
right = false;
break;
case KeyEvent.VK_W:
up = false;
break;
case KeyEvent.VK_S:
down = false;
break;
}
}
}
Shell
package com.company.game;
import java.awt.*;
public class Shell extends GameObject{
double degree; //弧度
public Shell(){
x = 200;
y = 200;
width = 10;
height = 10;
speed = 3;
degree = Math.random()*Math.PI*2;
}
public void draw(Graphics g){
Color c = g.getColor();
g.setColor(Color.white);
g.fillOval((int)x,(int)y,width,height);//填充
x += speed*Math.cos(degree);
y += speed*Math.sin(degree);
if (x<0||x>Constant.Game_WIDTH-width){
degree = Math.PI - degree;
}
if (y<0||y>Constant.Game_HEIGHT -height){
degree = - degree;
}
}
}
Main
package com.company.game;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.Date;
public class Main extends Frame {
Image planeImg = GameUtil.getImage("images/plane.png");
Image bg = GameUtil.getImage("images/bg.png");
Plane plane = new Plane(planeImg,250,Constant.Game_HEIGHT-50);
Shell[] shells = new Shell[10];
Explode explode;
Date startTime = new Date();
Date endTime;
double period;
@Override
public void paint(Graphics g) {
super.paintComponents(g);
Color c = g.getColor();
g.drawImage(bg,0,0,null);
plane.drawSelf(g);
//花50个炮弹
for (int i = 0; i < shells.length; i++) {
shells[i].draw(g);
boolean peng = shells[i].getRect().intersects(plane.getRect());
if (peng){
plane.live = false;
if (explode == null){
explode = new Explode(plane.x,plane.y);
endTime = new Date();
period = (startTime.getTime()-endTime.getTime());
}
explode.draw(g);
}
if (!plane.live){
g.setColor(Color.red);
Font font = new Font("楷体",Font.ITALIC,50);
g.setFont(font);
//g.drawString("时间:" + period + "m",(int)plane.x,(int)plane.y);
plane.live = true;
plane = new Plane(planeImg,250,Constant.Game_HEIGHT-50);
plane.drawSelf(g);
}
}
g.setColor(c);
}
private void launchFrame() {
this.setTitle("飞机躲炮弹");
this.setVisible(true);
this.setSize(Constant.Game_WIDTH,Constant.Game_HEIGHT);
this.setLocation(300,150);
//this.setBackground(Color.black);
this.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
super.windowClosing(e);
System.exit(0);
}
});
new PaintThread().start();
addKeyListener(new KeyMonitor());
for (int i = 0; i < shells.length; i++) {
shells[i] = new Shell();
}
}
class PaintThread extends Thread {
@Override
public void run() {
super.run();
while (true){
repaint();
try {
Thread.sleep(40);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
class KeyMonitor extends KeyAdapter{
@Override
public void keyPressed(KeyEvent e) {
super.keyPressed(e);
plane.addDirection(e);
}
@Override
public void keyReleased(KeyEvent e) {
super.keyReleased(e);
plane.minusDirection(e);
}
}
public static void main(String[] args) {
// write your code here
Main f = new Main();
f.launchFrame();
}
private Image offScreenImage = null;
public void update(Graphics g){
if (offScreenImage == null){
offScreenImage = this.createImage(Constant.Game_WIDTH,Constant.Game_HEIGHT);
}
Graphics gOff = offScreenImage.getGraphics();
paint(gOff);
g.drawImage(offScreenImage,0,0,null);
}
}
炸弹
参考代码:https://blog.csdn.net/weixin_42148490/article/details/82695381