• 科技感十足的大波浪动画(three.js)


    <!DOCTYPE html>
    <html lang="en">
    
    <head>
      <meta charset="UTF-8">
      <meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no" />
      <title>大波浪动画</title>
      <style type="text/css">
      body {
        margin: 0;
        background: #203260;
        overflow: hidden;
      }
      </style>
    </head>
    
    <body>
      <div id="m-points"></div>
      <script src="https://cdn.bootcss.com/jquery/3.2.1/jquery.js"></script>
      <script src="https://cdn.bootcss.com/three.js/r56/three.js"></script>
      <script type="text/javascript">
      var SEPARATION = 100,
        AMOUNTX = 50,
        AMOUNTY = 50;
    
      var container;
      var camera,
        scene,
        renderer;
    
      var particles,
        particle,
        count = 0;
    
      var mouseX = 0,
        mouseY = 0;
    
      var windowHalfX = window.innerWidth / 2;
      var windowHalfY = window.innerHeight / 2;
    
    
      function init(dom) {
        container = dom
        camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 10000);
        camera.position.z = 1000;
        scene = new THREE.Scene();
        particles = new Array();
        var PI2 = Math.PI * 2;
        var material = new THREE.ParticleCanvasMaterial({
          color: '#3c78d8',
          program: function(context) {
            context.beginPath();
            context.arc(0, 0, 1, 0, PI2, true);
            context.fill();
          }
        });
        var i = 0;
        for (var ix = 0; ix < AMOUNTX; ix++) {
          for (var iy = 0; iy < AMOUNTY; iy++) {
            particle = particles[i++] = new THREE.Particle(material);
            particle.position.x = ix * SEPARATION - ((AMOUNTX * SEPARATION) / 2);
            particle.position.z = iy * SEPARATION - ((AMOUNTY * SEPARATION) / 2);
            scene.add(particle);
          }
        }
        renderer = new THREE.CanvasRenderer();
        renderer.setSize(window.innerWidth, window.innerHeight);
        container.appendChild(renderer.domElement);
        document.addEventListener('mousemove', onDocumentMouseMove, false);
        document.addEventListener('touchstart', onDocumentTouchStart, false);
        document.addEventListener('touchmove', onDocumentTouchMove, false);
        window.addEventListener('resize', onWindowResize, false);
      }
    
      function onWindowResize() {
        windowHalfX = window.innerWidth / 2;
        windowHalfY = window.innerHeight / 2;
        camera.aspect = window.innerWidth / window.innerHeight;
        camera.updateProjectionMatrix();
        renderer.setSize(window.innerWidth, window.innerHeight);
      }
    
      function onDocumentMouseMove(event) {
        mouseX = event.clientX - windowHalfX;
        mouseY = event.clientY - windowHalfY;
      }
    
      function onDocumentTouchStart(event) {
        if (event.touches.length === 1) {
          event.preventDefault();
          mouseX = event.touches[0].pageX - windowHalfX;
          mouseY = event.touches[0].pageY - windowHalfY;
        }
      }
    
      function onDocumentTouchMove(event) {
        if (event.touches.length === 1) {
          event.preventDefault();
          mouseX = event.touches[0].pageX - windowHalfX;
          mouseY = event.touches[0].pageY - windowHalfY;
        }
      }
    
      function animate() {
        requestAnimationFrame(animate);
        render();
      }
    
      function render() {
        camera.position.x += (mouseX - camera.position.x) * .05;
        camera.position.y += (-mouseY - camera.position.y) * .05;
        camera.lookAt(scene.position);
        var i = 0;
        for (var ix = 0; ix < AMOUNTX; ix++) {
          for (var iy = 0; iy < AMOUNTY; iy++) {
            particle = particles[i++];
            particle.position.y = (Math.sin((ix + count) * 0.3) * 50) + (Math.sin((iy + count) * 0.5) * 50);
            particle.scale.x = particle.scale.y = (Math.sin((ix + count) * 0.3) + 1) * 2 + (Math.sin((iy + count) * 0.5) + 1) * 2;
          }
        }
        renderer.render(scene, camera);
        count += 0.1;
      }
      let renderAnimation = (container) => {
        init(container);
        animate();
      }
      let domContainer = document.getElementById('m-points')
      let a = renderAnimation(domContainer)
      </script>
    </body>
    
    </html>
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  • 原文地址:https://www.cnblogs.com/xutongbao/p/11915711.html
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