<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title></title> <style> body { margin: 0; overflow: hidden; /* 隐藏body窗口区域滚动条 */ } </style> <!--引入three.js三维引擎--> <script src="../../three.js-master/build/three.js"></script> <!-- 引入threejs扩展控件OrbitControls.js --> <script src="../../three.js-master/examples/js/controls/OrbitControls.js"></script> </head> <body> <script> /** * 创建场景对象Scene */ var scene = new THREE.Scene(); let geometry3 = new THREE.PlaneGeometry(100, 100); let material3 = new THREE.MeshBasicMaterial({ color: 0x00ff00, //side: THREE.DoubleSide }); let rect = new THREE.Mesh(geometry3, material3); rect.rotateX(Math.PI/2); //x轴旋转90度 scene.updateMatrixWorld(true); var worldPosition = new THREE.Vector3(); rect.getWorldPosition(worldPosition) console.log('原始顶点坐标',rect.geometry.vertices); rect.geometry.vertices.forEach(el=>{ var vector = el.clone(); vector.applyMatrix4( rect.matrixWorld ); console.log('旋转后的顶点世界坐标',vector); }); scene.add(rect); console.log(rect.toJSON()); // // 辅助坐标系 老版本AxisHelper 新版本AxesHelper var axisHelper = new THREE.AxisHelper(250); scene.add(axisHelper); /** * 光源设置 */ //点光源 // var point = new THREE.PointLight(0xffffff); // point.position.set(400, 200, 300); //点光源位置 // scene.add(point); //点光源添加到场景中 // //环境光 // var ambient = new THREE.AmbientLight(0x444444); // scene.add(ambient); /** * 相机设置 */ var width = window.innerWidth; //窗口宽度 var height = window.innerHeight; //窗口高度 var k = width / height; //窗口宽高比 var s = 150; //三维场景显示范围控制系数,系数越大,显示的范围越大 //创建相机对象 var camera = new THREE.OrthographicCamera(-s * k, s * k, s, -s, 1, 1000); camera.position.set(200, 300, 200); //设置相机位置 camera.lookAt(scene.position); //设置相机方向(指向的场景对象) /** * 创建渲染器对象 */ var renderer = new THREE.WebGLRenderer(); renderer.setSize(width, height); //设置渲染区域尺寸 renderer.setClearColor(0xb9d3ff, 1); //设置背景颜色 document.body.appendChild(renderer.domElement); //body元素中插入canvas对象 // 渲染函数 function render() { renderer.render(scene, camera); //执行渲染操作 } render(); //创建控件对象 相机对象camera作为参数 控件可以监听鼠标的变化,改变相机对象的属性 var controls = new THREE.OrbitControls(camera); //监听鼠标事件,触发渲染函数,更新canvas画布渲染效果 controls.addEventListener('change', render); </script> </body> </html>
参考:
http://www.yanhuangxueyuan.com/Three.js_course/first.html
http://techbrood.com/zh/news/webgl/three_js-%E5%AF%B9%E8%B1%A1%E5%B1%80%E9%83%A8%E5%9D%90%E6%A0%87%E8%BD%AC%E6%8D%A2%E4%B8%BA%E4%B8%96%E7%95%8C%E5%9D%90%E6%A0%87.html
From:https://www.cnblogs.com/xuejianxiyang/p/9706789.html