• DirectX录音


    .需要引用的程序集

    using System; 
    using System.Windows.Forms; 
    using System.Threading; 
    using System.IO;
    using Microsoft.DirectX; 
    using Microsoft.DirectX.DirectSound;
    2. SoundRecord的成员数据

    public const int cNotifyNum = 16; // 缓冲队列的数目
    private int mNextCaptureOffset = 0; // 该次录音缓冲区的起始点
    private int mSampleCount = 0; // 录制的样本数目
    private int mNotifySize = 0; // 每次通知大小 
    private int mBufferSize = 0; // 缓冲队列大小
    private string mFileName = string.Empty; // 文件名 
    private FileStream mWaveFile = null; // 文件流 
    private BinaryWriter mWriter = null; // 写文件
    private Capture mCapDev = null; // 音频捕捉设备 
    private CaptureBuffer mRecBuffer = null; // 缓冲区对象 
    private Notify mNotify = null; // 消息通知对象
    private WaveFormat mWavFormat; // 录音的格式 
    private Thread mNotifyThread = null; // 处理缓冲区消息的线程 
    private AutoResetEvent mNotificationEvent = null; // 通知事件 

    3. 对外操作的函数

    public SoundRecord() 

      // 初始化音频捕捉设备 
      InitCaptureDevice();
      // 设定录音格式 
      mWavFormat = CreateWaveFormat(); 
    }
    public void SetFileName(string filename) 

      mFileName = filename; 
    }
    public void RecStart() 


      // 创建录音文件 
      CreateSoundFile();
      // 创建一个录音缓冲区,并开始录音 
      CreateCaptureBuffer();
      // 建立通知消息,当缓冲区满的时候处理方法 
      InitNotifications();
      mRecBuffer.Start(true);
    }
    public void RecStop() 

      // 关闭通知消息 
      if (null != mNotificationEvent) 
      mNotificationEvent.Set();
      // 停止录音 
      mRecBuffer.Stop();
      // 写入缓冲区最后的数据 
      RecordCapturedData(); 
      // 回写长度信息 
      mWriter.Seek(4, SeekOrigin.Begin); 
      mWriter.Write((int)(mSampleCount + 36)); // 写文件长度 
      mWriter.Seek(40, SeekOrigin.Begin);
      mWriter.Write(mSampleCount); // 写数据长度 
      mWriter.Close();
      mWaveFile.Close(); 
      mWriter = null; 
      mWaveFile = null; 
    }

    4.内部调用函数

    /// <summary> 

    /// 初始化录音设备,此处使用主录音设备. 

    /// </summary> 

    /// <returns>调用成功返回true,否则返回false</returns>

    private bool InitCaptureDevice() 



      // 获取默认音频捕捉设备 

      CaptureDevicesCollection devices = new CaptureDevicesCollection(); // 枚举音频捕捉设备 

      Guid deviceGuid = Guid.Empty; // 音频捕捉设备的ID
      if (devices.Count>0) 

      deviceGuid = devices[0].DriverGuid; 

      else 

      {

      MessageBox.Show("系统中没有音频捕捉设备");

      return false; 

      }
      // 用指定的捕捉设备创建Capture对象 

      try 

      {

      mCapDev = new Capture(deviceGuid); 

      } 

      catch (DirectXException e) 

      {

      MessageBox.Show(e.ToString()); 

      return false; 

      }

      return true; 

    }
    /// <summary> 

    /// 创建录音格式,此处使用16bit,16KHz,Mono的录音格式

    /// </summary> 

    /// <returns>WaveFormat结构体</returns> 

    private WaveFormat CreateWaveFormat() 



      WaveFormat format = new WaveFormat();
      format.FormatTag = WaveFormatTag.Pcm; // PCM 

      format.SamplesPerSecond = 16000; // 16KHz 

      format.BitsPerSample = 16; // 16Bit 

      format.Channels = 1; // Mono

      format.BlockAlign = (short)(format.Channels * (format.BitsPerSample / 8)); 

      format.AverageBytesPerSecond = format.BlockAlign * format.SamplesPerSecond;

      return format; 

    }
    /// <summary> 

    /// 创建录音使用的缓冲区 

    /// </summary> 

    private void CreateCaptureBuffer() 

    {

      // 缓冲区的描述对象 

      CaptureBufferDescription bufferdescription = new CaptureBufferDescription(); 
      if (null != mNotify) 

      {

      mNotify.Dispose(); 

      mNotify = null;

      } 

      if (null != mRecBuffer)

      { 

      mRecBuffer.Dispose(); 

      mRecBuffer = null; 

      }
      // 设定通知的大小,默认为1s钟 

      mNotifySize = (1024 > mWavFormat.AverageBytesPerSecond / 8) ? 1024 : (mWavFormat.AverageBytesPerSecond / 8); 

      mNotifySize -= mNotifySize % mWavFormat.BlockAlign; 
      // 设定缓冲区大小 

      mBufferSize = mNotifySize * cNotifyNum;
      // 创建缓冲区描述  

      bufferdescription.BufferBytes = mBufferSize; 

      bufferdescription.Format = mWavFormat; // 录音格式
      // 创建缓冲区 

      mRecBuffer = new CaptureBuffer(bufferdescription, mCapDev);

      mNextCaptureOffset = 0; 

    }
    /// <summary>

    /// 初始化通知事件,将原缓冲区分成16个缓冲队列,在每个缓冲队列的结束点设定通知点.

    /// </summary> 

    /// <returns>是否成功</returns> 

    private bool InitNotifications() 



      if (null == mRecBuffer) 

      { 

      MessageBox.Show("未创建录音缓冲区"); 

      return false; 

      }
      // 创建一个通知事件,当缓冲队列满了就激发该事件. 

      mNotificationEvent = new AutoResetEvent(false);
      // 创建一个线程管理缓冲区事件 

      if (null == mNotifyThread) 

      { 

      mNotifyThread = new Thread(new ThreadStart(WaitThread)); 

      mNotifyThread.Start(); 

      }
      // 设定通知的位置 

      BufferPositionNotify[] PositionNotify = new BufferPositionNotify[cNotifyNum + 1]; 

      for (int i = 0; i < cNotifyNum; i++) 

      { 

      PositionNotify[i].Offset = (mNotifySize * i) + mNotifySize - 1; 

      PositionNotify[i].EventNotifyHandle = mNotificationEvent.Handle; 

      }
      mNotify = new Notify(mRecBuffer);  

      mNotify.SetNotificationPositions(PositionNotify, cNotifyNum);

      return true; 

    }
    /// <summary> 

    /// 将录制的数据写入wav文件 

    /// </summary> 

    private void RecordCapturedData()



      byte[] CaptureData = null; 

      int ReadPos; 

      int CapturePos; 

      int LockSize;
      mRecBuffer.GetCurrentPosition(out CapturePos, out ReadPos);

      LockSize = ReadPos - mNextCaptureOffset; 

      if (LockSize < 0) 

      LockSize += mBufferSize;
      // 对齐缓冲区边界,实际上由于开始设定完整,这个操作是多余的. 

      LockSize -= (LockSize % mNotifySize);
      if (0 == LockSize)

      return; 

      // 读取缓冲区内的数据 

      CaptureData = (byte[])mRecBuffer.Read(mNextCaptureOffset, typeof(byte), LockFlag.None, LockSize);
      // 写入Wav文件

      mWriter.Write(CaptureData, 0, CaptureData.Length);
      // 更新已经录制的数据长度. 

      mSampleCount += CaptureData.Length;
      // 移动录制数据的起始点,通知消息只负责指示产生消息的位置,并不记录上次录制的位置 

      mNextCaptureOffset += CaptureData.Length;  

      mNextCaptureOffset %= mBufferSize; // Circular buffer

    }

    /// <summary> 

    /// 接收缓冲区满消息的处理线程 

    /// </summary> 

    private void WaitThread() 



      while(true) 

      {

      // 等待缓冲区的通知消息 

      mNotificationEvent.WaitOne(Timeout.Infinite, true); 

      // 录制数据 

      RecordCapturedData(); 

      } 

    }

    /// <summary> 

    /// 创建保存的波形文件,并写入必要的文件头. 

    /// </summary> 

    private void CreateSoundFile() 



      /************************************************************************** 

     Here is where the file will be created. A 

     wave file is a RIFF file, which has chunks 

     of data that describe what the file contains. 

     A wave RIFF file is put together like this:
     The 12 byte RIFF chunk is constructed like this: 

     Bytes 0 - 3 : 'R' 'I' 'F' 'F'

     Bytes 4 - 7 : Length of file, minus the first 8 bytes of the RIFF description. 

      (4 bytes for "WAVE" + 24 bytes for format chunk length + 

      8 bytes for data chunk description + actual sample data size.) 

      Bytes 8 - 11: 'W' 'A' 'V' 'E'
      The 24 byte FORMAT chunk is constructed like this: 

      Bytes 0 - 3 : 'f' 'm' 't' ' ' 

      Bytes 4 - 7 : The format chunk length. This is always 16.

      Bytes 8 - 9 : File padding. Always 1. 

      Bytes 10- 11: Number of channels. Either 1 for mono, or 2 for stereo. 

      Bytes 12- 15: Sample rate. 

      Bytes 16- 19: Number of bytes per second. 

      Bytes 20- 21: Bytes per sample. 1 for 8 bit mono, 2 for 8 bit stereo or 

      16 bit mono, 4 for 16 bit stereo. 

      Bytes 22- 23: Number of bits per sample.
      The DATA chunk is constructed like this: 

      Bytes 0 - 3 : 'd' 'a' 't' 'a' 

      Bytes 4 - 7 : Length of data, in bytes. 

      Bytes 8 -...: Actual sample data. 

      ***************************************************************************/ 

      // Open up the wave file for writing. 

     

      mWaveFile = new FileStream(mFileName, FileMode.Create); 

      mWriter = new BinaryWriter(mWaveFile);
      // Set up file with RIFF chunk info. 

      char[] ChunkRiff = {'R','I','F','F'}; 

      char[] ChunkType = {'W','A','V','E'}; 

      char[] ChunkFmt = {'f','m','t',' '}; 

      char[] ChunkData = {'d','a','t','a'}; 

      short shPad = 1; // File padding 

      int nFormatChunkLength = 0x10; // Format chunk length. 

      int nLength = 0; // File length, minus first 8 bytes of RIFF description. This will be filled in later. 

      short shBytesPerSample = 0; // Bytes per sample.
      // 一个样本点的字节数目 

      if (8 == mWavFormat.BitsPerSample && 1 == mWavFormat.Channels)

    shBytesPerSample = 1; 

      else if ((8 == mWavFormat.BitsPerSample && 2 == mWavFormat.Channels) || (16 == mWavFormat.BitsPerSample && 1 == mWavFormat.Channels)) 

      shBytesPerSample = 2; 

      else if (16 == mWavFormat.BitsPerSample && 2 == mWavFormat.Channels) 

      shBytesPerSample = 4;

      // RIFF 块 

      mWriter.Write(ChunkRiff); 

      mWriter.Write(nLength); 

      mWriter.Write(ChunkType);
      // WAVE块 

      mWriter.Write(ChunkFmt); 

      mWriter.Write(nFormatChunkLength); 

      mWriter.Write(shPad); 

      mWriter.Write(mWavFormat.Channels); 

      mWriter.Write(mWavFormat.SamplesPerSecond); 

      mWriter.Write(mWavFormat.AverageBytesPerSecond); 

      mWriter.Write(shBytesPerSample); 

      mWriter.Write(mWavFormat.BitsPerSample); 

      // 数据块 

      mWriter.Write(ChunkData);

      mWriter.Write((int)0); // The sample length will be written in later. 

    }

    5.外部窗体调用方式

    声明部分:

    private SoundRecord recorder = null; // 录音 

    窗体构造函数:

    recorder = new SoundRecord(); 

    启动录音按钮:

    private void btnStart_Click(object sender, System.EventArgs e) 



      // 

      // 录音设置 

      // 

      string wavfile = null; 

      wavfile = “test.wav”; 

      recorder.SetFileName(wavfile); 

      recorder.RecStart(); 



    中止录音按钮:

    private void btnStop_Click(object sender, System.EventArgs e) 

    {

      recorder.RecStop(); 

      recorder = null;

    }
    6.需要添加的外部引用文件

    在系统的System32目录下添加以下两个引用文件,如果没有,在DirectX的开发包内可以找到。

    Microsoft.DirectX.dll

    Microsoft.DirectX.DirectSound.dll 

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  • 原文地址:https://www.cnblogs.com/xuchi/p/2293233.html
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