• Sidebyside assembly


     

    Side-by-side assembly

    From Wikipedia, the free encyclopedia

    Side-by-side technology is a standard for executable files in Microsoft Windows XP and later versions that attempts to reduce DLL hell. Side-by-side technology is also known as WinSxS or SxS. Executables that include an SxS manifest are designated SxS assemblies.

    DLL hell designates a group of problems that arise from the use of dynamic-link libraries in Microsoft Windows. Problems include version conflicts, missing DLLs, duplicate DLLs, and incorrect or missing registration. In SxS, Windows stores multiple versions of a DLL in the WinSXS subdirectory of the Windows directory, and loads them on demand. This reduces dependency problems for applications that include an SxS manifest.

    Microsoft Visual C++ 2005 and 2008 employ SxS with all C runtime libraries. However, runtime libraries in Visual C++ 2010 no longer use this technology; instead, they include the version number of a DLL in its file name, which means that different versions of one DLL will technically be completely different DLLs now.[1][2]

    Contents

    [hide]

    [edit] Operation

    An application that employs SxS must have a manifest. Manifests are typically a section embedded in the application's executable file but may also be an external file. When the operating system loads the application and detects the presence of a manifest, the operating system DLL loader is directed to the version of the DLL corresponding to that listed in the manifest. If there is no manifest, the DLL loader loads a default version of all DLL dependencies.

    [edit] Manifest format

    The manifest is internally represented as XML. The URN associated with SxS manifests is "urn:schemas-microsoft-com:asm.v1".

    Several other recent Microsoft technologies such as ClickOnce employ the same manifest format.

    [edit] Example manifest

    The following is an example of a manifest for an application that depends on a C runtime DLL.

    <?xml version='1.0' encoding='UTF-8' standalone='yes'?>
    <assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'>
      <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
        <security>
          <requestedPrivileges>
            <requestedExecutionLevel level='asInvoker' uiAccess='false' />
          </requestedPrivileges>
        </security>
      </trustInfo>
      <dependency>
        <dependentAssembly>
          <assemblyIdentity type='win32' name='Microsoft.VC90.CRT' version='9.0.21022.8' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18e3b' />
        </dependentAssembly>
      </dependency>
    </assembly>
    

    [edit] Advantages

    • For applications that have been built with SxS, multiple applications may coexist that depend on different versions of the same DLL. This is in contrast to non-SxS DLL environments where an original DLL in a shared system folder may be overwritten by the subsequent installation of another program that depends on a different version of the same DLL.
    • The XML formatting of the manifest is human-legible and thus makes it easier for developers to determine the dependencies of an application and their versions.

    [edit] Disadvantages

    • Only supported on Windows XP and later
    • Considerably higher disk space consumption. The winsxs directory typically starts at several gigabytes in size and continues to grow as applications are installed. Further, there is currently no way to significantly reduce the size of the winsxs directory.[3]

    [edit] See also

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  • 原文地址:https://www.cnblogs.com/xiayong123/p/3717540.html
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