• windows10编译Open3D


    一、相关环境

    系统: windows10
    CMake: 3.21.4
    Visual Studio: 2019
    Open3D: 0.12.0

    二、源码编译

    2.1 下载源码

    git clone --recursive https://github.com/intel-isl/Open3D
    

    如果网上太慢,可以采用加速接口

    git clone https://github.com.cnpmjs.org/isl-org/Open3D.git
    # git clone https://hub.fastgit.org/isl-org/Open3D.git
    # git clone https://github.91chi.fun//https://github.com/isl-org/Open3D.git
    

    2.2 切换到指定分支

    下载完后进入Open3D目录,用git tag查看分支,然后切换到指定分支,这里切换至0.12.0

    git checkout v0.12.0
    

    2.3 更新第三方库

    • 修改Open3D目录下.gitmodules文件中地址,换成加速地址,如
    [submodule "3rdparty/pybind11"]
    	path = 3rdparty/pybind11
    	url = https://github.com/pybind/pybind11.git
    

    替换为

    [submodule "3rdparty/pybind11"]
    	path = 3rdparty/pybind11
    	url = https://github.com.cnpmjs.org/pybind/pybind11.git
    
    • 执行以下命令
    git submodule sync
    git submodule update --init --recursive
    

    2.4 编译

    • 利用CMake,选择资源路径和编译路径,依次点击ConfigureGenerate.
    • 在生成目录用Visual Studio 2019打开Open3D.sln工程

      CMakePredefinedTargets目录下选择ALL_BUILD作为启动项,然后选择Release,点击重新生成进行编译。
      注意
      • 编译的时候选择用管理员身份打开VS2019,因为生成目录默认在C:/Program Files (x86)目录下。如果不用管理员身份打开,在CMake Configure时可以修改安装路径到非系统盘
      • 另外我编译过程中出现下载filament库失败的情况,我是先下载~\Open3D\3rdparty\filament\filament_download.cmake文件中指定的库文件,然后存放至~\Open3D\3rdparty_downloads\filament,并将filament_download.cmake文件中的链接修改为本地保存路径。

    三、安装

    CMakePredefinedTargets目录下选择INSTALL作为启动项,点击生成。
    自动会保存在C:/Program Files (x86)目录下。如果安装成功,该目录下会有bin,CMake,include,lib四个文件夹。

    四、测试

    参考C++ interface先下载TestVisualizer.cppCMakeLists.txt
    存放在自定义目录下,然后利用CMake进行ConfigureGenerate

    我在测试过程中出现了“RuntimeLibrary”的不匹配项: 值“MT_StaticRelease”不匹配值“MD_DynamicRele的问题。MT(多线程静态的版本)和MD(多线程动态的版本)以及MTd, MDd的区别可以参考VS 运行库MT、MD的区别
    解决办法如下
    选择工程,右击属性,依次点击C/C++ ==> 代码生成 ==> 运行库,选择MT
    或者直接在CMakeLists.txt文件中添加

    set(CMAKE_CXX_FLAGS_RELEASE "/MT")
    set(CMAKE_CXX_FLAGS_DEBUG "/MTd")
    

    编译完成后运行以下命令得到结果:

     .\TestVisualizer.exe pointcloud  "D:/test.pcd"
    

    • TestVisualizer.cpp
    点击展开:TestVisualizer.cpp
    // ----------------------------------------------------------------------------
    // -                        Open3D: www.open3d.org                            -
    // ----------------------------------------------------------------------------
    // The MIT License (MIT)
    //
    // Copyright (c) 2018 www.open3d.org
    //
    // Permission is hereby granted, free of charge, to any person obtaining a copy
    // of this software and associated documentation files (the "Software"), to deal
    // in the Software without restriction, including without limitation the rights
    // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    // copies of the Software, and to permit persons to whom the Software is
    // furnished to do so, subject to the following conditions:
    //
    // The above copyright notice and this permission notice shall be included in
    // all copies or substantial portions of the Software.
    //
    // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
    // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
    // IN THE SOFTWARE.
    // ----------------------------------------------------------------------------
    
    #include <iostream>
    #include <memory>
    #include <thread>
    
    #include <Open3D/Open3D.h>
    
    // A simplified version of examples/Cpp/Visualizer.cpp to demonstrate linking
    // an external project to Open3D.
    int main(int argc, char *argv[]) {
        using namespace open3d;
    
        utility::SetVerbosityLevel(utility::VerbosityLevel::Debug);
        if (argc < 3) {
            utility::LogInfo("Open3D {}\n", OPEN3D_VERSION);
            utility::LogInfo("\n");
            utility::LogInfo("Usage:\n");
            utility::LogInfo("    > TestVisualizer [mesh|pointcloud] [filename]\n");
            // CI will execute this file without input files, return 0 to pass
            return 0;
        }
    
        std::string option(argv[1]);
        if (option == "mesh") {
            auto mesh_ptr = std::make_shared<geometry::TriangleMesh>();
            if (io::ReadTriangleMesh(argv[2], *mesh_ptr)) {
                utility::LogInfo("Successfully read {}\n", argv[2]);
            } else {
                utility::LogWarning("Failed to read {}\n\n", argv[2]);
                return 1;
            }
            mesh_ptr->ComputeVertexNormals();
            visualization::DrawGeometries({mesh_ptr}, "Mesh", 1600, 900);
        } else if (option == "pointcloud") {
            auto cloud_ptr = std::make_shared<geometry::PointCloud>();
            if (io::ReadPointCloud(argv[2], *cloud_ptr)) {
                utility::LogInfo("Successfully read {}\n", argv[2]);
            } else {
                utility::LogWarning("Failed to read {}\n\n", argv[2]);
                return 1;
            }
            cloud_ptr->NormalizeNormals();
            visualization::DrawGeometries({cloud_ptr}, "PointCloud", 1600, 900);
        } else {
            utility::LogWarning("Unrecognized option: {}\n", option);
            return 1;
        }
        utility::LogInfo("End of the test.\n");
    
        return 0;
    }
    
    
    • CMakeLists.txt
    点击展开:CMakeLists.txt
    cmake_minimum_required(VERSION 3.10)
    project(TestVisualizer)
    
    set(CMAKE_CXX_STANDARD 11)
    
    set(OPEN3D_ROOT "C:/Program Files (x86)/Open3D")
    
    set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${Open3D_C_FLAGS}")
    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${Open3D_CXX_FLAGS}")
    set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${Open3D_EXE_LINKER_FLAGS}")
    set(CMAKE_CXX_FLAGS_RELEASE "/MT")
    set(CMAKE_CXX_FLAGS_DEBUG "/MTd")
    
    # # 方式一
    #link_directories(${OPEN3D_ROOT}/lib)
    #add_executable(${PROJECT_NAME} TestVisualizer.cpp)
    #target_link_libraries(${PROJECT_NAME} Open3D::Open3D)   # release
    #target_include_directories(${PROJECT_NAME} PUBLIC ${OPEN3D_ROOT}/include)
    
    # # 方式二
    find_package(Open3D HINTS ${OPEN3D_ROOT}/CMake)
    # Set OS-specific things here
    if(WIN32)
    elseif(CYGWIN)
    elseif(APPLE)
    elseif(UNIX)
    	add_definitions(-DUNIX)
    	add_compile_options(-Wno-deprecated-declarations)
    	add_compile_options(-Wno-unused-result)
        add_definitions(-O3)
    endif(WIN32)
    
    # Open3D
    if (Open3D_FOUND)
        message(STATUS "Found Open3D ${Open3D_VERSION}")
    
        # link_directories must be before add_executable
        link_directories(${Open3D_LIBRARY_DIRS})
    
        add_executable(TestVisualizer TestVisualizer.cpp)
    
        target_link_libraries(TestVisualizer ${Open3D_LIBRARIES})
    
        target_include_directories(TestVisualizer PUBLIC ${Open3D_INCLUDE_DIRS})
    
        # Hot fix windows dll not found issue, assumming we're using the Release build
        option(BUILD_SHARED_LIBS "Whether Open3D was build as shared library" OFF)
        if(WIN32 AND BUILD_SHARED_LIBS)
            message("Will copy Open3D.dll to ${CMAKE_CURRENT_BINARY_DIR}/Release")
            add_custom_command(TARGET TestVisualizer POST_BUILD
                            COMMAND ${CMAKE_COMMAND} -E copy
                                    ${CMAKE_INSTALL_PREFIX}/bin/Open3D.dll
                                    ${CMAKE_CURRENT_BINARY_DIR}/Release)
        endif()
    
    else ()
        message(SEND_ERROR "Open3D not found")
    endif ()
    
    

    五、参考链接

    Compiling from source
    C++ interface

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  • 原文地址:https://www.cnblogs.com/xiaxuexiaoab/p/15814904.html
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