• 设计模式(19)>备忘录模式 小强斋


    备忘录模式

    一、模式定义

    在不破坏封装的前提下,捕获一个对象的内部状态,并在该对象之外保存这个状态。这样就可以将该对象恢复到原先保存前的状态。

    备忘录模式又叫做快照模式(Snapshot Pattern)或Token模式,属于行为模式。

    二、 结构

    组成部分:

    1. 发起人(Originator):负责创建一个备忘录Memento,用以记录当前时刻自身的内部状态,并可使用备忘录恢复内部状态。发起人可以根据需要觉得备忘录存储自己的哪些内部状态。
    2. 备忘录(Memento):负责存储发起人对象的内部状态,并可以防止发起人以外的其他对象访问备忘录。备忘录有两个接口:管理者只能看到备忘录的窄接口,他只能将备忘录传递给其他对象。发起人却可以看到备忘录的宽接口,允许它访问返回到先前状态所需要的所有数据。
    3. 管理者(Caretaker):负责备忘录,不能对备忘录的内容进行访问或者操作。

    三、例子---游戏进度保存

    实例:以保存游戏进度为例,在游戏角色大战Boss前将该角色的状态存储,与Boss作战后角色的各项能力会下降,如果没有通关,则可利用备忘录进行恢复到战前状态。

    Memento

    public class Memento {
    	private int vitality; //生命力
    	private int aggressivity; //攻击力
    	private int defencivity; //防御力
    
    	public int getVitality() {
    		return vitality;
    	}
    
    	public void setVitality(int vitality) {
    		this.vitality = vitality;
    	}
    
    	public int getAggressivity() {
    		return aggressivity;
    	}
    
    	public void setAggressivity(int aggressivity) {
    		this.aggressivity = aggressivity;
    	}
    
    	public int getDefencivity() {
    		return defencivity;
    	}
    
    	public void setDefencivity(int defencivity) {
    		this.defencivity = defencivity;
    	}
    }
    

    发起人可以看到备忘录的宽接口,允许它访问返回到先前状态所需要的所有数据。

    public class PlayerOriginator {
    	private int vitality; //生命力
    	private int aggressivity; //攻击力
    	private int defencivity; //防御力
    
    	public PlayerOriginator(int vitality, int aggressivity, int defencivity) {
    		this.vitality = vitality;
    		this.aggressivity = aggressivity;
    		this.defencivity = defencivity;
    	}
    
    	public int getVitality() {
    		return vitality;
    	}
    
    	public void setVitality(int vitality) {
    		this.vitality = vitality;
    	}
    
    	public int getAggressivity() {
    		return aggressivity;
    	}
    
    	public void setAggressivity(int aggressivity) {
    		this.aggressivity = aggressivity;
    	}
    
    	public int getDefencivity() {
    		return defencivity;
    	}
    
    	public void setDefencivity(int defencivity) {
    		this.defencivity = defencivity;
    	}
    
    	public Memento createMemento() {
    		Memento memento = new Memento();
    		memento.setVitality(this.vitality);
    		memento.setAggressivity(this.aggressivity);
    		memento.setDefencivity(this.defencivity);
    		return memento;
    	}
    
    	public void setMemento(Memento memento) {
    		this.vitality = memento.getVitality();
    		this.aggressivity = memento.getAggressivity();
    		this.defencivity = memento.getDefencivity();
    	}
    
    	public void showState() {
    		System.out.print("vitality:" + this.vitality);
    		System.out.print("; aggressivity:" + this.aggressivity);
    		System.out.println("; defencivity:" + this.defencivity);
    	}
    }
    

    管理者  只能看到备忘录的窄接口,他只能将备忘录传递给其他对象

    public class Caretaker {
    	private Memento memento;
    
    	public Memento getMemento() {
    		return memento;
    	}
    
    	public void setMemento( Memento memento) {
    		this.memento = memento;
    	}
    }
    

    场景类

    public class Client {
    	public static void main(final String[] args) {
    		PlayerOriginator player = new PlayerOriginator(100, 100, 100);
    		System.out.print("player's original attributes are ");
    		player.showState();
    
    		Caretaker taker = new Caretaker();
    		taker.setMemento(player.createMemento());
    
    		player.setVitality(70);
    		player.setAggressivity(60);
    		player.setDefencivity(20);
    
    		System.out.print("after player fight with Boss, player's attributes are ");
    		player.showState();
    
    		//reset player's attribute
    		player.setMemento(taker.getMemento());
    		System.out.print("after resetting, player's attributes are ");
    		player.showState();
    
    	}
    
    }
    

    运行结果

    player's original attributes are vitality:100; aggressivity:100; defencivity:100
    after player fight with Boss, player's attributes are vitality:70; aggressivity:60; defencivity:20
    after resetting, player's attributes are vitality:100; aggressivity:100; defencivity:100

    四、 适用场景

    • 在程序运行过程中,某些对象的状态处在转换过程中,可能由于某种原因需要保存此时对象的状态,以便程序运行到某个特定阶段,需要恢复到对象之前处于某个点时的状态。
    • 如果使用一些公有接口让其它对象来得到对象的状态,便会暴露对象的实现细节。
    • 如果有需要提供回滚操作的需求,使用备忘录模式非常适合,比如jdbc的事务操作,文本编辑器的Ctrl+Z恢复等。

    五、备忘录模式的优点:

    ·当发起人角色中的状态改变时,有可能这是个错误的改变,我们使用备忘录模式就可以把这个错误的改变还原。

    ·备份的状态是保存在发起人角色之外的,这样,发起人角色就不需要对各个备份的状态进行管理。

    六、备忘录模式的缺点:

    在实际应用中,备忘录模式都是多状态和多备份的,发起人角色的状态需要存储到备忘录对象中,对资源的消耗是比较严重的。

    七、多状态多备份备忘录

           通用代码演示的例子中,Originator类只有一个state变量需要备份,而通常情况下,发起人角色通常是一个javaBean,对象中需要备份的变量不止一个,需要备份的状态也不止一个,这就是多状态多备份备忘录。实现备忘录的方法很多,备忘录模式有很多变形和处理方式,像通用代码那样的方式一般不会用到,多数情况下的备忘录模式,是多状态多备份的。其实实现多状态多备份也很简单,最常用的方法是,我们在Memento中增加一个Map容器来存储所有的状态,在Caretaker类中同样使用一个Map容器才存储所有的备份。下面我们给出一个多状态多备份的例子:

    import java.beans.BeanInfo;
    import java.beans.Introspector;
    import java.beans.PropertyDescriptor;
    import java.lang.reflect.Method;
    import java.util.HashMap;
    import java.util.Map;
    
    class Originator {
    	private String state1 = "";
    	private String state2 = "";
    	private String state3 = "";
    
    	public String getState1() {
    		return state1;
    	}
    
    	public void setState1(String state1) {
    		this.state1 = state1;
    	}
    
    	public String getState2() {
    		return state2;
    	}
    
    	public void setState2(String state2) {
    		this.state2 = state2;
    	}
    
    	public String getState3() {
    		return state3;
    	}
    
    	public void setState3(String state3) {
    		this.state3 = state3;
    	}
    
    	public Memento createMemento() {
    		return new Memento(BeanUtils.backupProp(this));
    	}
    
    	public void restoreMemento(Memento memento) {
    		BeanUtils.restoreProp(this, memento.getStateMap());
    	}
    
    	public String toString() {
    		return "state1=" + state1 + "state2=" + state2 + "state3=" + state3;
    	}
    }
    
    class Memento {
    	private Map<String, Object> stateMap;
    
    	public Memento(Map<String, Object> map) {
    		this.stateMap = map;
    	}
    
    	public Map<String, Object> getStateMap() {
    		return stateMap;
    	}
    
    	public void setStateMap(Map<String, Object> stateMap) {
    		this.stateMap = stateMap;
    	}
    }
    
    class BeanUtils {
    	public static Map<String, Object> backupProp(Object bean) {
    		Map<String, Object> result = new HashMap<String, Object>();
    		try {
    			BeanInfo beanInfo = Introspector.getBeanInfo(bean.getClass());
    			PropertyDescriptor[] descriptors = beanInfo
    					.getPropertyDescriptors();
    			for (PropertyDescriptor des : descriptors) {
    				String fieldName = des.getName();
    				Method getter = des.getReadMethod();
    				Object fieldValue = getter.invoke(bean, new Object[] {});
    				if (!fieldName.equalsIgnoreCase("class")) {
    					result.put(fieldName, fieldValue);
    				}
    			}
    
    		} catch (Exception e) {
    			e.printStackTrace();
    		}
    		return result;
    	}
    
    	public static void restoreProp(Object bean, Map<String, Object> propMap) {
    		try {
    			BeanInfo beanInfo = Introspector.getBeanInfo(bean.getClass());
    			PropertyDescriptor[] descriptors = beanInfo
    					.getPropertyDescriptors();
    			for (PropertyDescriptor des : descriptors) {
    				String fieldName = des.getName();
    				if (propMap.containsKey(fieldName)) {
    					Method setter = des.getWriteMethod();
    					setter
    							.invoke(bean,
    									new Object[] { propMap.get(fieldName) });
    				}
    			}
    		} catch (Exception e) {
    			e.printStackTrace();
    		}
    	}
    }
    
    class Caretaker {
    	private Map<String, Memento> memMap = new HashMap<String, Memento>();
    
    	public Memento getMemento(String index) {
    		return memMap.get(index);
    	}
    
    	public void setMemento(String index, Memento memento) {
    		this.memMap.put(index, memento);
    	}
    }
    
     public class Client {
    	public static void main(String[] args) {
    		Originator ori = new Originator();
    		Caretaker caretaker = new Caretaker();
    		ori.setState1("中国");
    		ori.setState2("强盛");
    		ori.setState3("繁荣");
    		System.out.println("===初始化状态===\n" + ori);
    
    		caretaker.setMemento("001", ori.createMemento());
    		ori.setState1("软件");
    		ori.setState2("架构");
    		ori.setState3("优秀");
    		System.out.println("===修改后状态===\n" + ori);
    
    		ori.restoreMemento(caretaker.getMemento("001"));
    		System.out.println("===恢复后状态===\n" + ori);
    	}
    }
    

    运行结果

    ===初始化状态===
    state1=中国state2=强盛state3=繁荣
    ===修改后状态===
    state1=软件state2=架构state3=优秀
    ===恢复后状态===
    state1=中国state2=强盛state3=繁荣

    参考:

    http://www.cnblogs.com/itTeacher/archive/2012/12/12/2814814.html

    http://www.blogjava.net/flustar/archive/2007/12/08/memento.html

    http://blog.csdn.net/zhengzhb/article/details/7697549

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  • 原文地址:https://www.cnblogs.com/xiaoqiangzhaitai/p/5429325.html
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