• iOS开发


    边播边下有三套左右实现思路,本文使用AVPlayer + AVURLAsset实现。

    概述

    1. AVPlayer简介

    • AVPlayer存在于AVFoundation中,可以播放视频和音频,可以理解为一个随身听
    • AVPlayer的关联类:
      • AVAsset:一个抽象类,不能直接使用,代表一个要播放的资源。可以理解为一个磁带子类AVURLAsset是根据URL生成的包含媒体信息的资源对象。我们就是要通过这个类的代理实现音频的边播边下的
      • AVPlayerItem:可以理解为一个装在磁带盒子里的磁带

    2. AVPlayer播放原理

    • 给播放器设置好想要它播放的URL
    • 播放器向URL所在的服务器发送请求,请求两个东西
      • 所需音频片段的起始offset
      • 所需的音频长度
    • 服务器根据请求的内容,返回数据
    • 播放器拿到数据拼装成文件
    • 播放器从拼装好的文件中,找出现在需要播放的片段,进行播放

    3. 边播边下的原理

    实现边下边播,其实就是手动实现AVPlayer的上列播放过程。

    • 当播放器需要预先缓存一些数据的时候,不让播放器直接向服务器发起请求,而是向我们自己写的某个类(暂且称之为播放器的秘书)发起缓存请求
    • 秘书根据播放器的缓存请求的请求内容,向服务器发起请求。
    • 服务器返回秘书所需的数据
    • 秘书把服务器返回的数据写进本地的缓存文件
    • 当需要播放某段声音的时候,向秘书发出播放请求索要这段音频文件
    • 秘书从本地的缓存文件中找到播放器播放请求所需片段,返回给播放器
    • 播放器拿到数据开心滴播放
    • 当整首歌都缓存完成以后,秘书需要把缓存文件拷贝一份,改个名字,这个文件就是我们所需要的本地持久化文件
    • 下次播放器再播放歌曲的时候,先判断下本地有木有这个名字的文件,有则播放本地文件,木有则向秘书要数据

    技术实现

    OK,边播边下的原理知道了,我们可以正式写代码了~建议先从文末链接处把Demo下载下来,对着Demo咱们慢慢道来~

    1. 类

    共需要三个类:

    • MusicPlayerManagerCEO。单例,负责整个工程所有的播放、暂停、下一曲、结束、判断应该播放本地文件还是从服务器拉数据之类的事情
    • RequestLoader:就是上文所说的秘书,负责给播放器提供播放所需的音频片段,以及找人向服务器索要数据
    • RequestTask秘书的小弟。负责和服务器连接、向服务器请求数据、把请求回来的数据写到本地缓存文件、把写完的缓存文件移到持久化目录去。所有脏活累活都是他做。

    2. 方法

    先从小弟说起

    2.1. RequestTask

    2.1.0. 概说

    如上文所说,小弟是负责做脏活累活的。 负责和服务器连接、向服务器请求数据、把请求回来的数据写到本地缓存文件、把写完的缓存文件移到持久化目录去

    2.1.1. 初始化音频文件持久化文件夹 & 缓存文件

    private func _initialTmpFile() {
            do { try NSFileManager.defaultManager().createDirectoryAtPath(StreamAudioConfig.audioDicPath, withIntermediateDirectories: true, attributes: nil) } catch { print("creat dic false -- error:(error)") }
            if NSFileManager.defaultManager().fileExistsAtPath(StreamAudioConfig.tempPath) {
                try! NSFileManager.defaultManager().removeItemAtPath(StreamAudioConfig.tempPath)
            }
            NSFileManager.defaultManager().createFileAtPath(StreamAudioConfig.tempPath, contents: nil, attributes: nil)
        }

    2.1.2. 与服务器建立连接请求数据

    /**
         连接服务器,请求数据(或拼range请求部分数据)(此方法中会将协议头修改为http)
    
         - parameter offset: 请求位置
         */
        public func set(URL url: NSURL, offset: Int) {
    
            func initialTmpFile() {
                try! NSFileManager.defaultManager().removeItemAtPath(StreamAudioConfig.tempPath)
                NSFileManager.defaultManager().createFileAtPath(StreamAudioConfig.tempPath, contents: nil, attributes: nil)
            }
            _updateFilePath(url)
            self.url = url
            self.offset = offset
    
            //  如果建立第二次请求,则需初始化缓冲文件
            if taskArr.count >= 1 {
                initialTmpFile()
            }
    
            //  初始化已下载文件长度
            downLoadingOffset = 0
    
            //  把stream://xxx的头换成http://的头
            let actualURLComponents = NSURLComponents(URL: url, resolvingAgainstBaseURL: false)
            actualURLComponents?.scheme = "http"
            guard let URL = actualURLComponents?.URL else {return}
            let request = NSMutableURLRequest(URL: URL, cachePolicy: NSURLRequestCachePolicy.ReloadIgnoringCacheData, timeoutInterval: 20.0)
    
            //  若非从头下载,且视频长度已知且大于零,则下载offset到videoLength的范围(拼request参数)
            if offset > 0 && videoLength > 0 {
                request.addValue("bytes=(offset)-(videoLength - 1)", forHTTPHeaderField: "Range")
            }
    
            connection?.cancel()
            connection = NSURLConnection(request: request, delegate: self, startImmediately: false)
            connection?.setDelegateQueue(NSOperationQueue.mainQueue())
            connection?.start()
        }

    2.1.3. 响应服务器的Response头

          public func connection(connection: NSURLConnection, didReceiveResponse response: NSURLResponse) {
            isFinishLoad = false
            guard response is NSHTTPURLResponse else {return}
            //  解析头部数据
            let httpResponse = response as! NSHTTPURLResponse
            let dic = httpResponse.allHeaderFields
            let content = dic["Content-Range"] as? String
            let array = content?.componentsSeparatedByString("/")
            let length = array?.last
            //  拿到真实长度
            var videoLength = 0
            if Int(length ?? "0") == 0 {
                videoLength = Int(httpResponse.expectedContentLength)
            } else {
                videoLength = Int(length!)!
            }
    
            self.videoLength = videoLength
            //TODO: 此处需要修改为真实数据格式 - 从字典中取
            self.mimeType = "video/mp4"
            //  回调
            recieveVideoInfoHandler?(task: self, videoLength: videoLength, mimeType: mimeType!)
            //  连接加入到任务数组中
            taskArr.append(connection)
            //  初始化文件传输句柄
            fileHandle = NSFileHandle.init(forWritingAtPath: StreamAudioConfig.tempPath)
        }

    2.1.4. 处理服务器返回的数据 - 写入缓存文件中

        public func connection(connection: NSURLConnection, didReceiveData data: NSData) {
    
            //  寻址到文件末尾
            self.fileHandle?.seekToEndOfFile()
            self.fileHandle?.writeData(data)
            self.downLoadingOffset += data.length
            self.receiveVideoDataHandler?(task: self)
    
    //        print("线程 - (NSThread.currentThread())")
    
            //  注意,这里用子线程有问题
            let queue = dispatch_queue_create("com.azen.taskConnect", DISPATCH_QUEUE_SERIAL)
            dispatch_async(queue) {
    //            //  寻址到文件末尾
    //            self.fileHandle?.seekToEndOfFile()
    //            self.fileHandle?.writeData(data)
    //            self.downLoadingOffset += data.length
    //            self.receiveVideoDataHandler?(task: self)
    //            let thread = NSThread.currentThread()
    //            print("线程 - (thread)")
            }

    2.1.5. 服务器文件返回完毕,把缓存文件放入持久化文件夹

        public func connectionDidFinishLoading(connection: NSURLConnection) {
            func tmpPersistence() {
                isFinishLoad = true
                let fileName = url?.lastPathComponent
    //            let movePath = audioDicPath.stringByAppendingPathComponent(fileName ?? "undefine.mp4")
                let movePath = StreamAudioConfig.audioDicPath + "/(fileName ?? "undefine.mp4")"
                _ = try? NSFileManager.defaultManager().removeItemAtPath(movePath)
    
                var isSuccessful = true
                do { try NSFileManager.defaultManager().copyItemAtPath(StreamAudioConfig.tempPath, toPath: movePath) } catch {
                    isSuccessful = false
                    print("tmp文件持久化失败")
                }
                if isSuccessful {
                    print("持久化文件成功!路径 - (movePath)")
                }
            }
    
            if taskArr.count < 2 {
                tmpPersistence()
            }
    
            receiveVideoFinishHanlder?(task: self)
        }

    其他

    其他方法包括断线重连以及公开一个cancel方法cancel掉和服务器的连接

    2.2. RequestTask

    2.2.0. 概说

    秘书要干的最主要的事情就是响应播放器老大的号令,所有方法都是围绕着播放器老大来的。秘书需要遵循AVAssetResourceLoaderDelegate协议才能被录用。

    2.2.1. 代理方法,播放器需要缓存数据的时候,会调这个方法

    这个方法其实是播放器在说:小秘呀,我想要这段音频文件。你能现在给我还是等等给我啊?
    一定要返回:true,告诉播放器,我等等给你。
    然后,立马找本地缓存文件里有木有这段数据,有把数据拿给播放器,如果木有,则派秘书的小弟向服务器要。
    具体实现代码有点多,这里就不全部贴出来了。可以去看看文末的Demo记得赏颗星哟~

        /**
         播放器问:是否应该等这requestResource加载完再说?
         这里会出现很多个loadingRequest请求, 需要为每一次请求作出处理
    
         - parameter resourceLoader: 资源管理器
         - parameter loadingRequest: 每一小块数据的请求
    
         - returns: <#return value description#>
         */
        public func resourceLoader(resourceLoader: AVAssetResourceLoader, shouldWaitForLoadingOfRequestedResource loadingRequest: AVAssetResourceLoadingRequest) -> Bool {
            //  添加请求到队列
            pendingRequset.append(loadingRequest)
            //  处理请求
            _dealWithLoadingRequest(loadingRequest)
            print("----(loadingRequest)")
            return true
        }

    2.2.2. 代理方法,播放器关闭了下载请求

        /**
         播放器关闭了下载请求
         播放器关闭一个旧请求,都会发起一到多个新请求,除非已经播放完毕了
    
         - parameter resourceLoader: 资源管理器
         - parameter loadingRequest: 待关请求
         */
        public func resourceLoader(resourceLoader: AVAssetResourceLoader, didCancelLoadingRequest loadingRequest: AVAssetResourceLoadingRequest) {
            guard let index = pendingRequset.indexOf(loadingRequest) else {return}
            pendingRequset.removeAtIndex(index)
        }

    2.3. MusicPlayerManager

    2.3.0. 概说

    负责调度所有播放器的,负责App中的一切涉及音频播放的事件
    唔。。犯个小懒。。代码直接贴上来咯~要赶不上楼下的538路公交啦~~谢谢大家体谅哦~

    public class MusicPlayerManager: NSObject {
    
    
        //  public var status
    
        public var currentURL: NSURL? {
            get {
                guard let currentIndex = currentIndex, musicURLList = musicURLList where currentIndex < musicURLList.count else {return nil}
                return musicURLList[currentIndex]
            }
        }
    
        /**播放状态,用于需要获取播放器状态的地方KVO*/
        public var status: ManagerStatus = .Non
        /**播放进度*/
        public var progress: CGFloat {
            get {
                if playDuration > 0 {
                    let progress = playTime / playDuration
                    return progress
                } else {
                    return 0
                }
            }
        }
        /**已播放时长*/
        public var playTime: CGFloat = 0
        /**总时长*/
        public var playDuration: CGFloat = CGFloat.max
        /**缓冲时长*/
        public var tmpTime: CGFloat = 0
    
        public var playEndConsul: (()->())?
        /**强引用控制器,防止被销毁*/
        public var currentController: UIViewController?
    
        //  private status
        private var currentIndex: Int?
        private var currentItem: AVPlayerItem? {
            get {
                if let currentURL = currentURL {
                    let item = getPlayerItem(withURL: currentURL)
                    return item
                } else {
                    return nil
                }
            }
        }
    
        private var musicURLList: [NSURL]?
    
        //  basic element
        public var player: AVPlayer?
    
        private var playerStatusObserver: NSObject?
        private var resourceLoader: RequestLoader = RequestLoader()
        private var currentAsset: AVURLAsset?
        private var progressCallBack: ((tmpProgress: Float?, playProgress: Float?)->())?
    
        public class var sharedInstance: MusicPlayerManager {
            struct Singleton {
                static let instance = MusicPlayerManager()
            }
            //  后台播放
            let session = AVAudioSession.sharedInstance()
            do { try session.setActive(true) } catch { print(error) }
            do { try session.setCategory(AVAudioSessionCategoryPlayback) } catch { print(error) }
            return Singleton.instance
        }
    
        public enum ManagerStatus {
            case Non, LoadSongInfo, ReadyToPlay, Play, Pause, Stop
        }
    }
    
    // MARK: - basic public funcs
    extension MusicPlayerManager {
        /**
         开始播放
         */
        public func play(musicURL: NSURL?) {
            guard let musicURL = musicURL else {return}
            if let index = getIndexOfMusic(music: musicURL) {   //   歌曲在队列中,则按顺序播放
                currentIndex = index
            } else {
                putMusicToArray(music: musicURL)
                currentIndex = 0
            }
            playMusicWithCurrentIndex()
        }
    
        public func play(musicURL: NSURL?, callBack: ((tmpProgress: Float?, playProgress: Float?)->())?) {
            play(musicURL)
            progressCallBack = callBack
        }
    
        public func next() {
            currentIndex = getNextIndex()
            playMusicWithCurrentIndex()
        }
    
        public func previous() {
            currentIndex = getPreviousIndex()
            playMusicWithCurrentIndex()
        }
        /**
         继续
         */
        public func goOn() {
            player?.rate = 1
        }
        /**
         暂停 - 可继续
         */
        public func pause() {
            player?.rate = 0
        }
        /**
         停止 - 无法继续
         */
        public func stop() {
            endPlay()
        }
    }
    
    // MARK: - private funcs
    extension MusicPlayerManager {
    
        private func putMusicToArray(music URL: NSURL) {
            if musicURLList == nil {
                musicURLList = [URL]
            } else {
                musicURLList!.insert(URL, atIndex: 0)
            }
        }
    
        private func getIndexOfMusic(music URL: NSURL) -> Int? {
            let index = musicURLList?.indexOf(URL)
            return index
        }
    
        private func getNextIndex() -> Int? {
            if let musicURLList = musicURLList where musicURLList.count > 0 {
                if let currentIndex = currentIndex where currentIndex + 1 < musicURLList.count {
                    return currentIndex + 1
                } else {
                    return 0
                }
            } else {
                return nil
            }
        }
    
        private func getPreviousIndex() -> Int? {
            if let currentIndex = currentIndex {
                if currentIndex - 1 >= 0 {
                    return currentIndex - 1
                } else {
                    return musicURLList?.count ?? 1 - 1
                }
            } else {
                return nil
            }
        }
    
        /**
         从头播放音乐列表
         */
        private func replayMusicList() {
            guard let musicURLList = musicURLList where musicURLList.count > 0 else {return}
            currentIndex = 0
            playMusicWithCurrentIndex()
        }
        /**
         播放当前音乐
         */
        private func playMusicWithCurrentIndex() {
            guard let currentURL = currentURL else {return}
            //  结束上一首
            endPlay()
            player = AVPlayer(playerItem: getPlayerItem(withURL: currentURL))
            observePlayingItem()
        }
        /**
         本地不存在,返回nil,否则返回本地URL
         */
        private func getLocationFilePath(url: NSURL) -> NSURL? {
            let fileName = url.lastPathComponent
            let path = StreamAudioConfig.audioDicPath + "/(fileName ?? "tmp.mp4")"
            if NSFileManager.defaultManager().fileExistsAtPath(path) {
                let url = NSURL.init(fileURLWithPath: path)
                return url
            } else {
                return nil
            }
        }
    
        private func getPlayerItem(withURL musicURL: NSURL) -> AVPlayerItem {
    
            if let locationFile = getLocationFilePath(musicURL) {
                let item = AVPlayerItem(URL: locationFile)
                return item
            } else {
                let playURL = resourceLoader.getURL(url: musicURL)!  //  转换协议头
                let asset = AVURLAsset(URL: playURL)
                currentAsset = asset
                asset.resourceLoader.setDelegate(resourceLoader, queue: dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0))
                let item = AVPlayerItem(asset: asset)
                return item
            }
        }
    
        private func setupPlayer(withURL musicURL: NSURL) {
            let songItem = getPlayerItem(withURL: musicURL)
            player = AVPlayer(playerItem: songItem)
        }
    
        private func playerPlay() {
            player?.play()
        }
    
        private func endPlay() {
            status = ManagerStatus.Stop
            player?.rate = 0
            removeObserForPlayingItem()
            player?.replaceCurrentItemWithPlayerItem(nil)
            resourceLoader.cancel()
            currentAsset?.resourceLoader.setDelegate(nil, queue: nil)
    
            progressCallBack = nil
            resourceLoader = RequestLoader()
            playDuration = 0
            playTime = 0
            playEndConsul?()
            player = nil
        }
    }
    
    extension MusicPlayerManager {
        public override func observeValueForKeyPath(keyPath: String?, ofObject object: AnyObject?, change: [String : AnyObject]?, context: UnsafeMutablePointer<Void>) {
            guard object is AVPlayerItem else {return}
            let item = object as! AVPlayerItem
            if keyPath == "status" {
                if item.status == AVPlayerItemStatus.ReadyToPlay {
                    status = .ReadyToPlay
                    print("ReadyToPlay")
                    let duration = item.duration
                    playerPlay()
                    print(duration)
                } else if item.status == AVPlayerItemStatus.Failed {
                    status = .Stop
                    print("Failed")
                    stop()
                }
            } else if keyPath == "loadedTimeRanges" {
                let array = item.loadedTimeRanges
                guard let timeRange = array.first?.CMTimeRangeValue else {return}  //  缓冲时间范围
                let totalBuffer = CMTimeGetSeconds(timeRange.start) + CMTimeGetSeconds(timeRange.duration)    //  当前缓冲长度
                tmpTime = CGFloat(tmpTime)
                print("共缓冲 - (totalBuffer)")
                let tmpProgress = tmpTime / playDuration
                progressCallBack?(tmpProgress: Float(tmpProgress), playProgress: nil)
            }
        }
    
        private func observePlayingItem() {
            guard let currentItem = self.player?.currentItem else {return}
            //  KVO监听正在播放的对象状态变化
            currentItem.addObserver(self, forKeyPath: "status", options: NSKeyValueObservingOptions.New, context: nil)
            //  监听player播放情况
            playerStatusObserver = player?.addPeriodicTimeObserverForInterval(CMTimeMake(1, 1), queue: dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), usingBlock: { [weak self] (time) in
                guard let `self` = self else {return}
                //  获取当前播放时间
                self.status = .Play
                let currentTime = CMTimeGetSeconds(time)
                let totalTime = CMTimeGetSeconds(currentItem.duration)
                self.playDuration = CGFloat(totalTime)
                self.playTime = CGFloat(currentTime)
                print("current time ---- (currentTime) ---- tutalTime ---- (totalTime)")
                self.progressCallBack?(tmpProgress: nil, playProgress: Float(self.progress))
                if totalTime - currentTime < 0.1 {
                    self.endPlay()
                }
                }) as? NSObject
            //  监听缓存情况
            currentItem.addObserver(self, forKeyPath: "loadedTimeRanges", options: NSKeyValueObservingOptions.New, context: nil)
        }
    
        private func removeObserForPlayingItem() {
            guard let currentItem = self.player?.currentItem else {return}
            currentItem.removeObserver(self, forKeyPath: "status")
            if playerStatusObserver != nil {
                player?.removeTimeObserver(playerStatusObserver!)
                playerStatusObserver = nil
            }
            currentItem.removeObserver(self, forKeyPath: "loadedTimeRanges")
        }
    }
    
    public struct StreamAudioConfig {
        static let audioDicPath: String = NSSearchPathForDirectoriesInDomains(NSSearchPathDirectory.DocumentDirectory, NSSearchPathDomainMask.UserDomainMask, true).last! + "/streamAudio"  //  缓冲文件夹
        static let tempPath: String = audioDicPath + "/temp.mp4"    //  缓冲文件路径 - 非持久化文件路径 - 当前逻辑下,有且只有一个缓冲文件
    
    }

    iOS音频边播边下Demo,戳这里~

    本人学习收藏

    文/Azen(简书作者)
    原文链接:http://www.jianshu.com/p/4f586d63a532
    著作权归作者所有,转载请联系作者获得授权,并标注“简书作者”。
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  • 原文地址:https://www.cnblogs.com/xiaopin/p/5862370.html
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