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var Mid : Texture2D;
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var mouse : Texture2D; //鼠标图片
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var mousePs = Vector2.zero; //鼠标的位置
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private var angle : float;
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function Update () {
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mousePs = Input.mousePosition;//获取鼠标位置
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angle = 180 - Mathf.Atan2(mousePs.x - 250, Screen.height -mousePs.y - 250) * Mathf.Rad2Deg;//计算选择角度
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}
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function OnGUI () {
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Screen.showCursor = false;
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GUIUtility.RotateAroundPivot (angle, Vector2(250, 250));
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GUI.DrawTexture(Rect(200,200,100,100),Mid);
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GUIUtility.RotateAroundPivot (-angle, Vector2(250, 250));
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GUI.DrawTexture(Rect(mousePs.x,Screen.height -mousePs.y,237,60),mouse);
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