事件和委托极为的相似。其实,事件就好像被简化的针对特殊用途的委托。
1,发布者定义时间成员。
2,订阅者注册在事件成员被触发时要调用的方法。
3,当发布者触发事件时,所有列表注册的事件都将被调用。
下面我们来看一个简单的例子:
EventHandler是.Net BCL使用预定义的用于标准时间的委托,
public delegate void EventHandler(object sender,EventArgs e)
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EventHandlerTest { class Program { //委托 public delegate void EventHandler(string a); //事件 public static event EventHandler SetCode; static void Main(string[] args) { //注册 Program.SetCode += GetCode; //触发 if (SetCode != null) //检查是否有事件注册 { SetCode("触发"); } //取消 Program.SetCode -= GetCode; Console.ReadLine(); } public static void GetCode(string s) { Console.WriteLine(s); } } }
我们来看另外一个例子:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace TestEvent1 { public class MyTimeClass { public event EventHandler Elapsed; //声明事件 public void OnOneSecond(object source, EventArgs args) { if (Elapsed != null) { Elapsed(source,args); } } private System.Timers.Timer MyPrivateTimer;//私有计时器
public MyTimeClass() { MyPrivateTimer = new System.Timers.Timer(); //创建私有计时器 MyPrivateTimer.Elapsed += OnOneSecond; //附加事件处理程序 MyPrivateTimer.Interval = 1000; MyPrivateTimer.Enabled = true; } } class classA { public void TimerHandlerA(object source, EventArgs args) { Console.WriteLine("****************************"); Console.WriteLine("ClassA EventHandler called"); } } class classB { public static void TimerHandlerB(object source, EventArgs args) { Console.WriteLine("ClassB EventHandler called"); Console.WriteLine("****************************"); } } class Program { static void Main(string[] args) { classA ca = new classA(); MyTimeClass mtc = new MyTimeClass(); mtc.Elapsed += ca.TimerHandlerA; mtc.Elapsed += classB.TimerHandlerB; Thread.Sleep(2000); Random random = new Random(); while (true) { int tmp = random.Next(1,3); switch (tmp) { case 1: mtc.Elapsed -= ca.TimerHandlerA; Console.WriteLine("ClassA Handler Cancled"); mtc.Elapsed += ca.TimerHandlerA; break; case 2: mtc.Elapsed -= classB.TimerHandlerB; Console.WriteLine("ClassB Handler Cancled"); mtc.Elapsed += classB.TimerHandlerB; break; default: break; } Thread.Sleep(2000); } } } }
运行结果:
PS:事件驱动的创建
private System.Timers.Timer MyPrivateTimer; //声明私有计时器变量
MyPrivateTimer = new System.Timers.Timer(); //创建私有计时器 MyPrivateTimer.Elapsed += OnOneSecond; //附加事件处理程序 MyPrivateTimer.Interval = 1000; //设置事件间隔 MyPrivateTimer.Enabled = true; //启用