• 【第十二节】PyQt5俄罗斯方块


    这一节我们创建一个俄罗斯方块

    俄罗斯方块

    俄罗斯方块游戏是有史以来最受欢迎的电脑游戏。最初的游戏是由俄罗斯设计和编程的程序员阿列克谢帕基特诺夫于1985年。此后,俄罗斯方块是几乎所有的计算机平台上可用在很多变化。
    俄罗斯方块称为积木拼图游戏。在这个游戏中,我们有七种不同形状叫tetrominoes:“s”形,Z-shape,t形,一个l型的空间,一个线,MirroredL-shape和正方形。这些形状的形成有四个方格。形状是跌倒。俄罗斯方块游戏的对象是移动和旋转的形状使他们适合尽可能多。如果我们设法形成一个行,该行摧毁我们得分。我们直到我们玩俄罗斯方块游戏。

    tetrominoes

    PyQt5是一种用于创建应用程序的工具。还有其他的库是针对创建电脑游戏。然而,PyQt5和其他应用程序工具包可以用来创建简单的游戏。
    创建一个电脑游戏是一个提高编程技能的很好的方发。

    开发

    在俄罗斯方块中没有图片,我们使用PyQt5编程工具包绘图API中绘制图形。每一个电脑游戏的背后,都有一个数学模型。在俄罗斯方块中更是如此。

    游戏的一些思想:
    我们使用QtCore.QBasicTimer()来创建一个游戏循环。
    俄罗斯方块是绘制的。
    图形是一个方块一个方块移动的(不是像素)
    图形其实是一个简单的数字列表。

    代码包括四类:Tetris, Board, Tetrominoe 和Shape。Tetris 类用来存放游戏。Board是编写游戏逻辑的地方。Tetrominoe类包含所有俄罗斯方块的名称,Shape类包含一个俄罗斯方块的代码。

    # -*- coding: utf-8 -*-
    
    """
    PyQt5 tutorial
    
    This is a Tetris game clone..
    
    author: py40.com
    last edited: 2017年3月
    """
    import sys, random
    from PyQt5.QtWidgets import QMainWindow, QFrame, QDesktopWidget, QApplication
    from PyQt5.QtCore import Qt, QBasicTimer, pyqtSignal
    from PyQt5.QtGui import QPainter, QColor
    
    
    class Tetris(QMainWindow):
        def __init__(self):
            super().__init__()
    
            self.initUI()
    
        def initUI(self):
            self.tboard = Board(self)
            self.setCentralWidget(self.tboard)
    
            self.statusbar = self.statusBar()
            self.tboard.msg2Statusbar[str].connect(self.statusbar.showMessage)
    
            self.tboard.start()
    
            self.resize(180, 380)
            self.center()
            self.setWindowTitle('Tetris')
            self.show()
    
        def center(self):
            screen = QDesktopWidget().screenGeometry()
            size = self.geometry()
            self.move((screen.width() - size.width()) / 2,
                      (screen.height() - size.height()) / 2)
    
    
    class Board(QFrame):
        msg2Statusbar = pyqtSignal(str)
    
        BoardWidth = 10
        BoardHeight = 22
        Speed = 300
    
        def __init__(self, parent):
            super().__init__(parent)
    
            self.initBoard()
    
        def initBoard(self):
    
            self.timer = QBasicTimer()
            self.isWaitingAfterLine = False
    
            self.curX = 0
            self.curY = 0
            self.numLinesRemoved = 0
            self.board = []
    
            self.setFocusPolicy(Qt.StrongFocus)
            self.isStarted = False
            self.isPaused = False
            self.clearBoard()
    
        def shapeAt(self, x, y):
            return self.board[(y * Board.BoardWidth) + x]
    
        def setShapeAt(self, x, y, shape):
            self.board[(y * Board.BoardWidth) + x] = shape
    
        def squareWidth(self):
            return self.contentsRect().width() // Board.BoardWidth
    
        def squareHeight(self):
            return self.contentsRect().height() // Board.BoardHeight
    
        def start(self):
    
            if self.isPaused:
                return
    
            self.isStarted = True
            self.isWaitingAfterLine = False
            self.numLinesRemoved = 0
            self.clearBoard()
    
            self.msg2Statusbar.emit(str(self.numLinesRemoved))
    
            self.newPiece()
            self.timer.start(Board.Speed, self)
    
        def pause(self):
    
            if not self.isStarted:
                return
    
            self.isPaused = not self.isPaused
    
            if self.isPaused:
                self.timer.stop()
                self.msg2Statusbar.emit("paused")
    
            else:
                self.timer.start(Board.Speed, self)
                self.msg2Statusbar.emit(str(self.numLinesRemoved))
    
            self.update()
    
        def paintEvent(self, event):
    
            painter = QPainter(self)
            rect = self.contentsRect()
    
            boardTop = rect.bottom() - Board.BoardHeight * self.squareHeight()
    
            for i in range(Board.BoardHeight):
                for j in range(Board.BoardWidth):
                    shape = self.shapeAt(j, Board.BoardHeight - i - 1)
    
                    if shape != Tetrominoe.NoShape:
                        self.drawSquare(painter,
                                        rect.left() + j * self.squareWidth(),
                                        boardTop + i * self.squareHeight(), shape)
    
            if self.curPiece.shape() != Tetrominoe.NoShape:
    
                for i in range(4):
                    x = self.curX + self.curPiece.x(i)
                    y = self.curY - self.curPiece.y(i)
                    self.drawSquare(painter, rect.left() + x * self.squareWidth(),
                                    boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),
                                    self.curPiece.shape())
    
        def keyPressEvent(self, event):
    
            if not self.isStarted or self.curPiece.shape() == Tetrominoe.NoShape:
                super(Board, self).keyPressEvent(event)
                return
    
            key = event.key()
    
            if key == Qt.Key_P:
                self.pause()
                return
    
            if self.isPaused:
                return
    
            elif key == Qt.Key_Left:
                self.tryMove(self.curPiece, self.curX - 1, self.curY)
    
            elif key == Qt.Key_Right:
                self.tryMove(self.curPiece, self.curX + 1, self.curY)
    
            elif key == Qt.Key_Down:
                self.tryMove(self.curPiece.rotateRight(), self.curX, self.curY)
    
            elif key == Qt.Key_Up:
                self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY)
    
            elif key == Qt.Key_Space:
                self.dropDown()
    
            elif key == Qt.Key_D:
                self.oneLineDown()
    
            else:
                super(Board, self).keyPressEvent(event)
    
        def timerEvent(self, event):
    
            if event.timerId() == self.timer.timerId():
    
                if self.isWaitingAfterLine:
                    self.isWaitingAfterLine = False
                    self.newPiece()
                else:
                    self.oneLineDown()
    
            else:
                super(Board, self).timerEvent(event)
    
        def clearBoard(self):
    
            for i in range(Board.BoardHeight * Board.BoardWidth):
                self.board.append(Tetrominoe.NoShape)
    
        def dropDown(self):
    
            newY = self.curY
    
            while newY > 0:
    
                if not self.tryMove(self.curPiece, self.curX, newY - 1):
                    break
    
                newY -= 1
    
            self.pieceDropped()
    
        def oneLineDown(self):
    
            if not self.tryMove(self.curPiece, self.curX, self.curY - 1):
                self.pieceDropped()
    
        def pieceDropped(self):
    
            for i in range(4):
                x = self.curX + self.curPiece.x(i)
                y = self.curY - self.curPiece.y(i)
                self.setShapeAt(x, y, self.curPiece.shape())
    
            self.removeFullLines()
    
            if not self.isWaitingAfterLine:
                self.newPiece()
    
        def removeFullLines(self):
    
            numFullLines = 0
            rowsToRemove = []
    
            for i in range(Board.BoardHeight):
    
                n = 0
                for j in range(Board.BoardWidth):
                    if not self.shapeAt(j, i) == Tetrominoe.NoShape:
                        n = n + 1
    
                if n == 10:
                    rowsToRemove.append(i)
    
            rowsToRemove.reverse()
    
            for m in rowsToRemove:
    
                for k in range(m, Board.BoardHeight):
                    for l in range(Board.BoardWidth):
                        self.setShapeAt(l, k, self.shapeAt(l, k + 1))
    
            numFullLines = numFullLines + len(rowsToRemove)
    
            if numFullLines > 0:
                self.numLinesRemoved = self.numLinesRemoved + numFullLines
                self.msg2Statusbar.emit(str(self.numLinesRemoved))
    
                self.isWaitingAfterLine = True
                self.curPiece.setShape(Tetrominoe.NoShape)
                self.update()
    
        def newPiece(self):
    
            self.curPiece = Shape()
            self.curPiece.setRandomShape()
            self.curX = Board.BoardWidth // 2 + 1
            self.curY = Board.BoardHeight - 1 + self.curPiece.minY()
    
            if not self.tryMove(self.curPiece, self.curX, self.curY):
                self.curPiece.setShape(Tetrominoe.NoShape)
                self.timer.stop()
                self.isStarted = False
                self.msg2Statusbar.emit("Game over")
    
        def tryMove(self, newPiece, newX, newY):
    
            for i in range(4):
    
                x = newX + newPiece.x(i)
                y = newY - newPiece.y(i)
    
                if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
                    return False
    
                if self.shapeAt(x, y) != Tetrominoe.NoShape:
                    return False
    
            self.curPiece = newPiece
            self.curX = newX
            self.curY = newY
            self.update()
    
            return True
    
        def drawSquare(self, painter, x, y, shape):
    
            colorTable = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC,
                          0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00]
    
            color = QColor(colorTable[shape])
            painter.fillRect(x + 1, y + 1, self.squareWidth() - 2,
                             self.squareHeight() - 2, color)
    
            painter.setPen(color.lighter())
            painter.drawLine(x, y + self.squareHeight() - 1, x, y)
            painter.drawLine(x, y, x + self.squareWidth() - 1, y)
    
            painter.setPen(color.darker())
            painter.drawLine(x + 1, y + self.squareHeight() - 1,
                             x + self.squareWidth() - 1, y + self.squareHeight() - 1)
            painter.drawLine(x + self.squareWidth() - 1,
                             y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1)
    
    
    class Tetrominoe(object):
        NoShape = 0
        ZShape = 1
        SShape = 2
        LineShape = 3
        TShape = 4
        SquareShape = 5
        LShape = 6
        MirroredLShape = 7
    
    
    class Shape(object):
        coordsTable = (
            ((0, 0), (0, 0), (0, 0), (0, 0)),
            ((0, -1), (0, 0), (-1, 0), (-1, 1)),
            ((0, -1), (0, 0), (1, 0), (1, 1)),
            ((0, -1), (0, 0), (0, 1), (0, 2)),
            ((-1, 0), (0, 0), (1, 0), (0, 1)),
            ((0, 0), (1, 0), (0, 1), (1, 1)),
            ((-1, -1), (0, -1), (0, 0), (0, 1)),
            ((1, -1), (0, -1), (0, 0), (0, 1))
        )
    
        def __init__(self):
    
            self.coords = [[0, 0] for i in range(4)]
            self.pieceShape = Tetrominoe.NoShape
    
            self.setShape(Tetrominoe.NoShape)
    
        def shape(self):
            return self.pieceShape
    
        def setShape(self, shape):
    
            table = Shape.coordsTable[shape]
    
            for i in range(4):
                for j in range(2):
                    self.coords[i][j] = table[i][j]
    
            self.pieceShape = shape
    
        def setRandomShape(self):
            self.setShape(random.randint(1, 7))
    
        def x(self, index):
            return self.coords[index][0]
    
        def y(self, index):
            return self.coords[index][1]
    
        def setX(self, index, x):
            self.coords[index][0] = x
    
        def setY(self, index, y):
            self.coords[index][1] = y
    
        def minX(self):
    
            m = self.coords[0][0]
            for i in range(4):
                m = min(m, self.coords[i][0])
    
            return m
    
        def maxX(self):
    
            m = self.coords[0][0]
            for i in range(4):
                m = max(m, self.coords[i][0])
    
            return m
    
        def minY(self):
    
            m = self.coords[0][1]
            for i in range(4):
                m = min(m, self.coords[i][1])
    
            return m
    
        def maxY(self):
    
            m = self.coords[0][1]
            for i in range(4):
                m = max(m, self.coords[i][1])
    
            return m
    
        def rotateLeft(self):
    
            if self.pieceShape == Tetrominoe.SquareShape:
                return self
    
            result = Shape()
            result.pieceShape = self.pieceShape
    
            for i in range(4):
                result.setX(i, self.y(i))
                result.setY(i, -self.x(i))
    
            return result
    
        def rotateRight(self):
    
            if self.pieceShape == Tetrominoe.SquareShape:
                return self
    
            result = Shape()
            result.pieceShape = self.pieceShape
    
            for i in range(4):
                result.setX(i, -self.y(i))
                result.setY(i, self.x(i))
    
            return result
    
    
    if __name__ == '__main__':
        app = QApplication([])
        tetris = Tetris()
        sys.exit(app.exec_())

    游戏简化一点,让它更容易理解。在比赛开始后立即启动。我们可以通过按p键暂停游戏。空格键将立即把俄罗斯方块块底部。游戏是在恒定速度,实现没有加速度。分数是我们已经删除的行数。

    self.tboard = Board(self)
    self.setCentralWidget(self.tboard)
    Board创建一个面板类的实例,并设置应用程序的核心部件。
    self.statusbar = self.statusBar()        
    self.tboard.msg2Statusbar[str].connect(self.statusbar.showMessage)

    我们创建一个状态栏将显示消息。我们将显示三种可能的消息:已删除的行数,停顿了一下消息,或游戏结束的消息。msg2Statusbar是一个自定义的信号,在Board 中实现类。showMessage()是一个内置的方法,在状态栏显示一条消息。

    self.tboard.start()

    这一行代码启动游戏

    class Board(QFrame):
        
        msg2Statusbar = pyqtSignal(str)
    ...    

    创建一个自定义的信号。当我们想写一个信息或状态栏的分数的时候,msg2Statusbar发出一个信号

    BoardWidth = 10
    BoardHeight = 22
    Speed = 300

    这些都是Board的类变量。BoardWidth和BoardHeight定义的块的大小。Speed定义了游戏的速度。每个300 ms将开始一个新游戏循环。

    ...
    self.curX = 0
    self.curY = 0
    self.numLinesRemoved = 0
    self.board = []
    ...

    我们在initBoard()方法初始化一些重要的变量。board变量是一个从0到7的数字列表。它代表了面板上各种形状和位置。

    def shapeAt(self, x, y):
        return self.board[(y * Board.BoardWidth) + x]

    shapeAt()方法确定在给定形状块的类型。

    def squareWidth(self):
        return self.contentsRect().width() // Board.BoardWidth

    Board可以动态地调整大小。因此,块的大小可能会有所改变。squareWidth()计算单一方块像素的宽度并返回它。Board.BoardWidth方块板的大小。

    for i in range(Board.BoardHeight):
        for j in range(Board.BoardWidth):
            shape = self.shapeAt(j, Board.BoardHeight - i - 1)
            
            if shape != Tetrominoe.NoShape:
                self.drawSquare(painter,
                    rect.left() + j * self.squareWidth(),
                    boardTop + i * self.squareHeight(), shape)

    游戏的绘制分为两个步骤,第一步,绘制所有方块,这些方块都要保存在底部列表中。列表通过shapeAt() 方法来添加方块。

    if self.curPiece.shape() != Tetrominoe.NoShape:
        
        for i in range(4):
            
            x = self.curX + self.curPiece.x(i)
            y = self.curY - self.curPiece.y(i)
            self.drawSquare(painter, rect.left() + x * self.squareWidth(),
                boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),
                self.curPiece.shape())

    第二步绘制下降中的方块

    elif key == Qt.Key_Right:
        self.tryMove(self.curPiece, self.curX + 1, self.curY)

    keyPressEvent()方法检查按下键。当按右箭头键,我们试图向右移动一块。我们使用tyrMove,因为可能无法移动。

    elif key == Qt.Key_Up:
        self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY)

    向上箭头键将旋转方块。

    elif key == Qt.Key_Space:
        self.dropDown()

    空格键立即下降到底部

    elif key == Qt.Key_D:
        self.oneLineDown()

    按下D键,可以加速下降。

    def tryMove(self, newPiece, newX, newY):
        
        for i in range(4):
            
            x = newX + newPiece.x(i)
            y = newY - newPiece.y(i)
            
            if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
                return False
                
            if self.shapeAt(x, y) != Tetrominoe.NoShape:
                return False
    
        self.curPiece = newPiece
        self.curX = newX
        self.curY = newY
        self.update()
        return True

    使用tryMove()方法尝试移动方块。如果方块的边缘已经接触到面板边缘或者不能移动,我们返回False。否则我们当前块下降到一个新的位置。

    def timerEvent(self, event):
        
        if event.timerId() == self.timer.timerId():
            
            if self.isWaitingAfterLine:
                self.isWaitingAfterLine = False
                self.newPiece()
            else:
                self.oneLineDown()
                
        else:
            super(Board, self).timerEvent(event)

    计时器事件,当我们前一个方块降到底部后,创建一个新的方块。

    def clearBoard(self):
        
        for i in range(Board.BoardHeight * Board.BoardWidth):
            self.board.append(Tetrominoe.NoShape)

    clearBoard()方法通过设置Tetrominoe.NoShape清除面板

    def removeFullLines(self):
        
        numFullLines = 0
        rowsToRemove = []
    
        for i in range(Board.BoardHeight):
            
            n = 0
            for j in range(Board.BoardWidth):
                if not self.shapeAt(j, i) == Tetrominoe.NoShape:
                    n = n + 1
    
            if n == 10:
                rowsToRemove.append(i)
    
        rowsToRemove.reverse()
        
    
        for m in rowsToRemove:
            
            for k in range(m, Board.BoardHeight):
                for l in range(Board.BoardWidth):
                        self.setShapeAt(l, k, self.shapeAt(l, k + 1))
    
        numFullLines = numFullLines + len(rowsToRemove)
     ...

    如果到达底部,会调用removeFullLines()方法。我们会检查所有完整的线条然后删除它们。然后移动所有行高于当前删除整行一行。请注意,我们反的顺序行被删除。否则,就会出错。

    def newPiece(self):
        
        self.curPiece = Shape()
        self.curPiece.setRandomShape()
        self.curX = Board.BoardWidth // 2 + 1
        self.curY = Board.BoardHeight - 1 + self.curPiece.minY()
        
        if not self.tryMove(self.curPiece, self.curX, self.curY):
            
            self.curPiece.setShape(Tetrominoe.NoShape)
            self.timer.stop()
            self.isStarted = False
            self.msg2Statusbar.emit("Game over")

    通过newPiece()方法创建一个新的方块,如果不能进入它的初始位置,游戏就结束了

    class Tetrominoe(object):
        
        NoShape = 0
        ZShape = 1
        SShape = 2
        LineShape = 3
        TShape = 4
        SquareShape = 5
        LShape = 6
        MirroredLShape = 7

    Tetrominoe类包含所有可能的形状。NoShape空形状。
    Shape 类保存方块信息

    class Shape(object):
        
        coordsTable = (
            ((0, 0),     (0, 0),     (0, 0),     (0, 0)),
            ((0, -1),    (0, 0),     (-1, 0),    (-1, 1)),
            ...
        )
    ...    

    coordsTable 元组包含所有可能的俄罗斯方块的坐标值。这是一个模板的所有块坐标值。

    self.coords = [[0,0] for i in range(4)]

    我们创建一个空的列表保存俄罗斯方块的坐标

    coordinates

    上面的图像将有助于理解坐标值。例如,元组(0,1),(0,0)、(1,0)、(1,1)代表Z-shape。图表说明了形状

    def rotateLeft(self):
        
        if self.pieceShape == Tetrominoe.SquareShape:
            return self
    
        result = Shape()
        result.pieceShape = self.pieceShape
        
        for i in range(4):
            
            result.setX(i, self.y(i))
            result.setY(i, -self.x(i))
    
        return result

    rotateLeft() 向左旋转方块。如果方块本身不能被旋转,我们就返回当前对象的应用。否则就创建一个新的块及其坐标设置为的旋转。

    image

    天道酬勤 循序渐进 技压群雄
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  • 原文地址:https://www.cnblogs.com/wuyuan2011woaini/p/14750142.html
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