• H5重力感应(转)


    <!doctype html>
    <html>
    <head>
        <meta charset="gbk"/>
        <meta name="viewport"
              content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no">
        <meta name="apple-mobile-web-app-capable" content="yes">
        <meta name="apple-touch-fullscreen" content="yes">  
        <style>
            .test{
                border:2px solid green;
                width:300px;
                height:350px;
                background: #000;
                position: relative;
                COLOR:#FFF;
            }
            .test #ball{
                width:12px;
                height:12px;
                background: #fff;
                -webkit-border-radius:6px;
                position: absolute;
                left:0;
                right: 0;
            }
        </style>
    </head>
    <body>
    
    <h2>设备方向感应测试</h2>
    <div id="msg"></div>
    
    <div id='test' tabindex='0' class="test">
        <!--<img src="img/3.png" id="ball">-->
        <div id="ball"></div>
    </div>
    
    
    <script>
        function Orientation(selector){}
        Orientation.prototype.init = function(){
            window.addEventListener('deviceorientation', this.oriListener, false);
            window.addEventListener('MozOrientation', this.oriListener, false); //为firefox所用
            window.addEventListener('devicemotion', this.oriListener, false);   //重力感应
        }
    
        Orientation.prototype.oriListener = function(e) {
            setTimeout(function(){
                handler(e);
                deviceMotionHandler(e)
            },10);
    
            function handler(e){
                // For FF3.6+
                if (!e.gamma && !e.beta) {
                    // angle=radian*180.0/PI 在firefox中x和y是弧度值,
                    e.gamma = (e.x * (180 / Math.PI)); //转换成角度值,
                    e.beta = (e.y * (180 / Math.PI)); //转换成角度值
                    e.alpha = (e.z * (180 / Math.PI)); //转换成角度值
                }
                /* beta:  -180..180 (rotation around x axis) */
                /* gamma:  -90..90  (rotation around y axis) */
                /* alpha:    0..360 (rotation around z axis) (-180..180) */
    
                var gamma = e.gamma
                var beta = e.beta
                var alpha = e.alpha
    
                if(e.accelerationIncludingGravity){
                    // window.removeEventListener('deviceorientation', this.orientationListener, false);
                    gamma = e.accelerationIncludingGravity.x*300
                    beta = -e.accelerationIncludingGravity.y*300
                    alpha = event.accelerationIncludingGravity.z*300
                }
    
                if (this._lastGamma != gamma || this._lastBeta != beta) {
                    document.querySelector("#msg").innerHTML = "x: "+ beta.toFixed(2) + " y: " + gamma.toFixed(2) + " z: " + (alpha != null?alpha.toFixed(2):0)
    
    
                    var style = document.querySelector("#ball").style;
                    style.left = gamma/90 * 200 + 150 +"px";
                    style.top = beta/90 * 200 + 100 +"px";
    
    
                    this._lastGamma = gamma;
                    this._lastBeta = beta;
                }
            }
    
            function deviceMotionHandler(e) {
                /*
                if(e.accelerationIncludingGravity){
                    var gx = e.accelerationIncludingGravity.x;
                    var gy = e.accelerationIncludingGravity.y;
                    var gz = e.accelerationIncludingGravity.z;
                }
                 var facingUp = -1;
                 if (gz > 0) {
                 facingUp = +1;
                 }
                 var tiltLR = Math.round(((gx) / 9.81) * -90);
                 var tiltFB = Math.round(((gy + 9.81) / 9.81) * 90 * facingUp);
    
                 //document.getElementById("moCalcTiltLR").innerHTML = tiltLR;
                 // document.getElementById("moCalcTiltFB").innerHTML = tiltFB;
    
                 var rotation = "rotate(" + tiltLR + "deg) rotate3d(1,0,0, " + (tiltFB) + "deg)";
                 document.getElementById("imgLogo").style.webkitTransform = rotation;
               */
    
                var gamma = e.gamma
                var beta = e.beta
                var alpha = e.alpha
    
                var tiltLR =gamma; //Math.round(((beta) / 9) * -90);
                var tiltFB = beta;
    
                var rotation = "rotate(" + tiltLR + "deg)";
                var rotation2 = "rotate(" + tiltFB + "deg)";
                var style = document.querySelector("#imgLogo").style;
                var style2 = document.querySelector("#imgLogo2").style;
                style.webkitTransform = rotation;
                style2.webkitTransform = rotation2;
            }
        };
    
        (new Orientation()).init();
    </script>
    </body>
    </html>

    扩展:微信小程序链接:http://www.wxappclub.com/doc/1-43

    H5监听摇一摇和手机倾斜事件(重力感应)

    属性释义
    event.accelaration x(y,z):设备在x(y,z)方向上的移动加速度值
    event.accelarationIncludingGravity x(y,z):考虑了重力加速度后设备在x(y,z)方向上的移动加速度值
    event.rotationRate alpha,beta,gamma:设备绕x,y,z轴旋转的角度
    var shakeThreshold = 1000; // 定义一个摇动的阈值
        var lastUpdate = 0; // 记录上一次摇动的时间
        var x, y, z, lastX, lastY, lastZ; // 定义x、y、z记录三个轴的数据以及上一次触发的数据
        // 监听传感器运动事件
        if (window.DeviceMotionEvent) {
            window.addEventListener('devicemotion', deviceMotionHandler, false);
        } else {
        //浏览器不支持DeviceMotion
          alert('天呐,你的手机竟然还不支持摇一摇ヾ(◍°∇°◍)ノ゙');
        }
       // 运动传感器处理
       function deviceMotionHandler(eventData) {
           var acceleration = eventData.accelerationIncludingGravity; // 获取含重力的加速度
           var curTime = new Date().getTime();
           // 100毫秒进行一次位置判断
           if ((curTime - lastUpdate) > 100) {
               var diffTime = curTime - lastUpdate;
               lastUpdate = curTime;
               x = acceleration.x;
               y = acceleration.y;
               z = acceleration.z;
               var speed = Math.abs(x + y + z - lastX - lastY - lastZ) / diffTime * 10000;
               if (speed > shakeThreshold) {
                  alert("摇一摇触发")
               }
               lastX = x;
               lastY = y;
               lastZ = z;
            }
         }
    • 重力感应方向控制(DeviceOrientation)——个人测试这里使用过
    • 属性释义
      alpha 设备指示的方向,根据指南针的设定情况而定
      beta 设备绕x轴旋转的角度
      gamma 设备绕y轴旋转的角度

      工作原理 :
      根据event对象的三个方向的参数来确定设备的旋转角度。其中,alpha的取值范围是0-360,这个需要根据设备的指南针设定情况而定,一般来说,设备指向正北方向时为0.beta值为设备绕x轴旋转的角度,取值范围为-180-180。gamma取值范围-90-90.

      这里面alpha值的意义并不大,主要参考beta和gamma值。
      当屏幕从水平沿y轴向左倾斜时gamma值变为负值,向右倾斜变为正值。
      当屏幕从水平沿x轴向前倾斜时beta值变为正值,向后倾斜时变为负值。

      所以,如果我们设定一个阈值,当beta和gamma的绝对值大于这个阈值时,我们就认为设备发生了旋转。另外根据beta和gamma的值来判断向左倾斜还是向右倾斜,以及倾斜的程度。

    // 绑定deviceorientation事件和处理程序
    if(window.DeviceOrientationEvent){
        window.addEventListener('deviceorientation',DeviceOrientationHandler,false);
    }else{
        alert("您的浏览器不支持DeviceOrientation");
    }
    function DeviceOrientationHandler(event){
        var alpha = event.alpha,beta = event.beta,gamma = event.gamma;
        if(alpha != null || beta != null || gamma != null){
            //各个方向旋转的值
            //alert("alpha:" + alpha + "<br />beta:" + beta + "<br />gamma:" + gamma)
             //判断屏幕方向
            if( gamma > 0 ){
               alert("向右倾斜");
             }else{
               alert("向左倾斜");
             }
         }
     }

    html5 获取 陀螺仪,重力感应(转发)

    DeviceOrientationEvent是获取方向,得到device静止时的绝对值;
        DeviceMotionEvent是获取移动速度,得到device移动时相对之前某个时间的差值比
    
    设备定位API,该API允许你收集设备的方向和移动信息。此外,该API只在具备陀螺仪功能的设备上使用。
    
    <html>
    
    <head>
    <title>DeviceOrientationEvent</title>
    <meta charset="UTF-8" />
    </head>
    
    <body>
    <p>左右:<span id="alpha">0</span>
    </p>
    <p>前后:<span id="beta">0</span>
    </p>
    <p>扭转:<span id="gamma">0</span>
    </p>
    <p>指北针指向:<span id="heading">0</span></p>
    <p>指北针精度:<span id="accuracy">0</span></p>
    <hr />
    <p>x轴加速度:<span id="x">0</span>米每二次方秒</p>
    <p>y轴加速度:<span id="y">0</span>米每二次方秒</p>
    <p>z轴加速度:<span id="z">0</span>米每二次方秒</p>
    <hr />
    <p>x轴加速度(考虑重力加速度):<span id="xg">0</span>米每二次方秒</p>
    <p>y轴加速度(考虑重力加速度):<span id="yg">0</span>米每二次方秒</p>
    <p>z轴加速度(考虑重力加速度):<span id="zg">0</span>米每二次方秒</p>
    <hr />
    <p>左右旋转速度:<span id="Ralpha">0</span>度每秒</p>
    <p>前后旋转速度:<span id="Rbeta">0</span>度每秒</p>
    <p>扭转速度:<span id="Rgamma">0</span>度每秒</p>
    <hr />
    <p>上次收到通知的间隔:<span id="interval">0</span>毫秒</p>
    
    
    <script type="text/javascript">
    function orientationHandler(event) {
    document.getElementById("alpha").innerHTML = event.alpha;
    document.getElementById("beta").innerHTML = event.beta;
    document.getElementById("gamma").innerHTML = event.gamma;
    document.getElementById("heading").innerHTML = event.webkitCompassHeading;
    document.getElementById("accuracy").innerHTML = event.webkitCompassAccuracy;
    
    }
    
    
    function motionHandler(event) {
    document.getElementById("interval").innerHTML = event.interval;
    var acc = event.acceleration;
    document.getElementById("x").innerHTML = acc.x;
    document.getElementById("y").innerHTML = acc.y;
    document.getElementById("z").innerHTML = acc.z;
    var accGravity = event.accelerationIncludingGravity;
    document.getElementById("xg").innerHTML = accGravity.x;
    document.getElementById("yg").innerHTML = accGravity.y;
    document.getElementById("zg").innerHTML = accGravity.z;
    var rotationRate = event.rotationRate;
    document.getElementById("Ralpha").innerHTML = rotationRate.alpha;
    document.getElementById("Rbeta").innerHTML = rotationRate.beta;
    document.getElementById("Rgamma").innerHTML = rotationRate.gamma;
    }
    
    if (window.DeviceMotionEvent) {
    window.addEventListener("devicemotion", motionHandler, false);
    } else {
    document.body.innerHTML = "What user agent u r using???";
    }
    
    if (window.DeviceOrientationEvent) {
    window.addEventListener("deviceorientation", orientationHandler, false);
    } else {
    document.body.innerHTML = "What user agent u r using???";
    };
    </script>
    </body>
    </html>
    <!DOCTYPE html>
    <html>
    <head>
        <title>compass</title>
        <style type="text/css">
        html,body{
            margin: 0;
            height: 100%;
            display: flex;
            align-items: center;
            justify-content: center;
        }
        #compass{ 
            width: 50vw;
            height: 50vw;
            transform-origin:center center; 
            border-radius: 50vw;
            overflow: hidden;
            border: 10px double #333;
        }
        .compass-inner{
            margin: auto;
            height: 100%;
            width: 10vw;
            position: relative;
        }
        .compass-inner::before{
            content: "";
            display: block;
            left: 0;
            top: 0;
            height: 0;
            width: 0;
            border: 25vw solid red;
            border-width: 0 5vw 25vw 5vw;
            border-color: transparent transparent red transparent;
    
        }
        .compass-inner::after{
            content: "";
            display: block;
            left: 0;
            bottom: 0;
            height: 0;
            width: 0;
            border: 25vw solid blue;
            border-width: 25vw 5vw 0 5vw;
            border-color: blue transparent transparent  transparent;
    
        }
        </style>
    </head>
    <body>
        <div id="compass">
            <div class="compass-inner"></div>
        </div>
        <script type="text/javascript">
    var compass = document.getElementById('compass'); 
    
    if(window.DeviceOrientationEvent) { 
    
        window.addEventListener('deviceorientation', function(event) {
            var alpha;
            if(event.webkitCompassHeading) { 
                //iOS
                alpha = event.webkitCompassHeading;
    
                compass.style.WebkitTransform = 'rotate(-' + alpha + 'deg)'; 
    
                show.innerHTML = alpha; 
    
            } else { 
    
                alpha = event.alpha; webkitAlpha = alpha; 
    
                if(!window.chrome) {
    
                    webkitAlpha = alpha-270; 
    
                } 
            } 
    
            compass.style.Transform = 'rotate(' + alpha + 'deg)'; 
    
            compass.style.WebkitTransform = 'rotate('+ webkitAlpha + 'deg)'; 
    
            compass.style.MozTransform = 'rotate(-' + alpha + 'deg)'; 
    
        }, false); 
    
    }else{ 
    
        document.querySelector('body').innerHTML = '浏览器不支持陀螺仪'; 
    
    }        
        </script>
    </body>
    </html>

    具体解释下三个量:

    aplha

    装置水平放置时,绕 Z 轴旋转的角度,数值为 0 度到 360 度。

    image.png

    beta

    行动装置水平放置时,绕 X 轴旋转的角度,数值为 -180 度到 180 度。

    image.png

    gamma

    行动装置水平放置时,绕 Z 轴旋转的角度,数值为 -90 度到 90 度。

    image.png

    HTML5新API—重力感应器(摇一摇)


    当我们的设备“位置”发生变化时,会在devicemotion的事件对象(ev)内保存相关信息,我们从其中获取我们所需要的信息即可。
    首先我们要判断下我们的设备是否支持DeviceMotionEvent
    
    if(window.DeviceMotionEvent){  
        alert('ok,可以支持');} 
    else {   
       alert('不支持');
    }
    
    接下来我们就可以通过devicemotion事件(注意此处必须用事件绑定,必须用事件绑定必须用事件绑定),然后通过ev下的accelerationIncludingGravity来获取X、Y、Z的相关参数:
    if(window.DeviceMotionEvent){        
          window.addEventListener('devicemotion',function(ev){  
                  //当触发devicemotion事件后查看相关信息
                  var acc = ev.accelerationIncludingGravity;     
                  alert('x坐标:'+acc.x+'--y坐标:'+acc.y+'---z坐标:'+acc.z);     
         },false);
    }
    
    下面我们就开始,编写一个简单的微信摇一摇功能
    
    当我们手机端X方向或Y方向或Z方向,就触发摇一摇功能
    利用CSS3的动画来给box一个随机的背景色
    html布局:
    
    <div id="box"></div>
    
    简单的为box设置点样式:
    <style type="text/css" media="screen">    
        //定义一个左右摇摆动画
        @keyframes test{        
                0%{ transform:rotate(0deg); }     
               25%{ transform:rotate(30deg); }   
               50%{ transform:rotate(0deg);}       
               75%{ transform:rotate(-30deg); }      
              100%{ transform:rotate(0deg);}    
        }  
      #box{     
         width:400px;height:200px;    
         background:red;     
         margin:200px auto; 
      }   
      //给box加一个动画
     #box.shake{      
          animation:200ms test ease;  
      }
    </style>
    
    接下来我们就用JS获取信息没然后操作BOX的颜色与位置变化
    //在这里定义一个随机数函数
    function rnd(m,n){   
       return parseInt(Math.random()*(n-m)+m);
    }
    //给文档加DOMContentLoaded事件,该事件类似window.onloaded
    document.addEventListener('DOMContentLoaded',function(){  
        var oBox = document.getElementById('box');  
        var timer=null;  
          if(window.DeviceMotionEvent){        
                window.addEventListener('devicemotion',function(ev){    
                    var acc = ev.accelerationIncludingGravity;        
                    //获取devicemotion的xyz变化
                    var x = acc.x;     
                    var y = acc.y;          
                    var z = acc.z;          
                    if(                   
                             x>30||           
                             y>30||                
                             z>30            ){        
                      oBox.className ='shake';            、
                   oBox.style.background='rgb('+rnd(0,256)+','+rnd(0,256)+','+rnd(0,256)+')';   
                   timer=setTimeout(function(){              
                        oBox.className ='';               
                   },300)       
               }        
            },false); 
           }else{     
             alert('不支持');  
          }
    },false);
    
    转链接:https://www.jianshu.com/p/6dcb963a58dd
  • 相关阅读:
    Java8集合框架——集合工具类Collections内部方法浅析
    Java8集合框架——LinkedHashSet源码分析
    Java8集合框架——HashSet源码分析
    Java8集合框架——LinkedHashMap源码分析
    Spring源码分析(001)——环境搭建
    SpringBoot2(007):关于Spring beans、依赖注入 和 @SpringBootApplication 注解
    SpringBoot2(006):关于配置类(Configuration Classes)和自动配置(Auto-configuration)
    SpringBoot2(005):关于工程代码结构的建议
    SpringBoot2(004):关于 Build Systems (构建系统)
    html中的dl,dt,dd标签
  • 原文地址:https://www.cnblogs.com/wuss/p/11388891.html
Copyright © 2020-2023  润新知