pragma solidity ^0.4.8; contract Token{ // token总量,默认会为public变量生成一个getter函数接口,名称为totalSupply(). uint256 public totalSupply; /// 获取账户_owner拥有token的数量 function balanceOf(address _owner) constant returns (uint256 balance); //从消息发送者账户中往_to账户转数量为_value的token function transfer(address _to, uint256 _value) returns (bool success); //从账户_from中往账户_to转数量为_value的token,与approve方法配合使用 function transferFrom(address _from, address _to, uint256 _value) returns (bool success); //消息发送账户设置账户_spender能从发送账户中转出数量为_value的token function approve(address _spender, uint256 _value) returns (bool success); //获取账户_spender可以从账户_owner中转出token的数量 function allowance(address _owner, address _spender) constant returns (uint256 remaining); //发生转账时必须要触发的事件 event Transfer(address indexed _from, address indexed _to, uint256 _value); //当函数approve(address _spender, uint256 _value)成功执行时必须触发的事件 event Approval(address indexed _owner, address indexed _spender, uint256 _value); } contract StandardToken is Token { function transfer(address _to, uint256 _value) returns (bool success) { //默认totalSupply 不会超过最大值 (2^256 - 1). //如果随着时间的推移将会有新的token生成,则可以用下面这句避免溢出的异常 //require(balances[msg.sender] >= _value && balances[_to] + _value > balances[_to]); require(balances[msg.sender] >= _value); balances[msg.sender] -= _value;//从消息发送者账户中减去token数量_value balances[_to] += _value;//往接收账户增加token数量_value Transfer(msg.sender, _to, _value);//触发转币交易事件 return true; } function transferFrom(address _from, address _to, uint256 _value) returns (bool success) { //require(balances[_from] >= _value && allowed[_from][msg.sender] >= // _value && balances[_to] + _value > balances[_to]); require(balances[_from] >= _value && allowed[_from][msg.sender] >= _value); balances[_to] += _value;//接收账户增加token数量_value balances[_from] -= _value; //支出账户_from减去token数量_value allowed[_from][msg.sender] -= _value;//消息发送者可以从账户_from中转出的数量减少_value Transfer(_from, _to, _value);//触发转币交易事件 return true; } function balanceOf(address _owner) constant returns (uint256 balance) { return balances[_owner]; } function approve(address _spender, uint256 _value) returns (bool success) { allowed[msg.sender][_spender] = _value; Approval(msg.sender, _spender, _value); return true; } function allowance(address _owner, address _spender) constant returns (uint256 remaining) { return allowed[_owner][_spender];//允许_spender从_owner中转出的token数 } mapping (address => uint256) balances; mapping (address => mapping (address => uint256)) allowed; } contract HumanStandardToken is StandardToken { /* Public variables of the token */ string public name; //名称: eg Simon Bucks uint8 public decimals; //最多的小数位数,How many decimals to show. ie. There could 1000 base units with 3 decimals. Meaning 0.980 SBX = 980 base units. It's like comparing 1 wei to 1 ether. string public symbol; //token简称: eg SBX string public version = 'H0.1'; //版本 function HumanStandardToken() { balances[msg.sender] = 10000000000; // 初始token数量给予消息发送者 totalSupply = 10000000000; // 设置初始总量 name = "bawei"; // token名称 decimals = 8; // 小数位数 symbol = "BW"; // token简称 } /* Approves and then calls the receiving contract */ function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) { allowed[msg.sender][_spender] = _value; Approval(msg.sender, _spender, _value); //call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this. //receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData) //it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead. require(_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)); return true; } }