• Android -- 自定义View小Demo,绘制钟表时间(一)


      1,昨天刚看了hongyang大神推荐的自定义时钟效果(传动门:http://www.jianshu.com/users/a45d19d680af/),效果还是不错的,自己又在github上找了找,发现了修复了bug的源码,然后就分析分析,先看一下效果:

      思路分析一波,由于界面是在不停的绘制的,说以在View和SurfaceView之间我们要比较比较:

      View一般用于绘制静态页面或者界面元素跟随用户的操作(点击、拖拽等)而被动的改变位置、大小等

      SurfaceView一般用于无需用户操作,界面元素就需要不断的刷新的情况(例如打飞机游戏不断移动的背景)

      通过以上两条可以确定SurfaceView正好符合我们的需求,再来回忆一下surfaceView的使用场景和使用方法吧

      使用SurfaceView的简单介绍surface这个单词是“表面、表层”的意思。。它的特性是:可以在主线程之外的线程中向屏幕绘图上。这样可以避免画图任务繁重的时候造成主线程阻塞,从而提高了程序的反应速度。在游戏开发中多用到SurfaceView,游戏中的背景人物、动画等等尽量在画布canvas中画出。

       1,写一个类继承SurfaceView

       2,实现SurfaceHolder.Callback的接口,需要重写的方法一共有三个

      surfaceCreated-->表示SurfaceView的创建,一般在这个方法调用画图的子线程
      surfaceChanged-->表示SurfaceView发生改变,
      surfaceDestroyed-->表示SurfaceView的销毁,一般在这里释放线程

    知道了SurfaceView的基本用法的话看一下我们这次的效果中有哪些东西吧,从表面上来看有:圆圈、圆圈上的刻度、刻度上的数字、三个指针、表示上下午的AM|PM,貌似只有这么些了,那么我们开始把大致的代码框架搭建起来吧

    public class MyView extends SurfaceView implements SurfaceHolder.Callback,Runnable {
    
        private SurfaceHolder mHolder;
    
        public MyView(Context context) {
            this(context, null);
        }
    
        public MyView(Context context, AttributeSet attrs) {
            this(context, attrs, 0);
        }
    
        public MyView(Context context, AttributeSet attrs, int defStyleAttr) {
            super(context, attrs, defStyleAttr);
    
            mHolder = getHolder();
            mHolder.addCallback(this);
        }
    
        @Override
        public void surfaceCreated(SurfaceHolder holder) {
            new Thread(this).start();
        }
    
        @Override
        public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
    
        }
    
        @Override
        public void surfaceDestroyed(SurfaceHolder holder) {
    
        }
    
        @Override
        public void run() {
            while (true) {
                logic();
                draw();
            }
        }
    
        /**
         * 逻辑操作
         */
        private void logic() {
    
        }
    
        /**
         * 绘制操作
         */
        private void draw() {
    
        }
    }
    

    然后就是一顿的逻辑和绘制的代码了,就不分析了,直接贴代码吧

    package com.wangjitao.myview.view;
    
    import android.content.Context;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.Paint;
    import android.graphics.Path;
    import android.os.Handler;
    import android.os.Message;
    import android.provider.Settings;
    import android.util.AttributeSet;
    import android.view.SurfaceHolder;
    import android.view.SurfaceView;
    import android.view.View;
    
    import java.util.Calendar;
    
    /**
     * Created by wangjitao on 2016/10/11 0011.
     * 使用自定义view继承SurfaceView绘制时钟效果
     */
    public class MyClockView extends SurfaceView implements SurfaceHolder.Callback, Runnable {
        /**
         * 使用SurfaceView的简单介绍surface这个单词是“表面、表层”的意思。。它的特性是:可以在主线程之外的线程中向屏幕绘图上。
         * 这样可以避免画图任务繁重的时候造成主线程阻塞,从而提高了程序的反应速度。在游戏开发中多用到SurfaceView,游戏中的背景
         * 、人物、动画等等尽量在画布canvas中画出。下面来介绍一下它的简单的使用吧
         * 1,写一个类继承SurfaceView
         * 2,实现SurfaceHolder.Callback的接口,需要重写的方法一共有三个
         * surfaceCreated-->表示SurfaceView的创建,一般在这个方法调用画图的子线程
         * surfaceChanged-->表示SurfaceView发生改变,
         * surfaceDestroyed-->表示SurfaceView的销毁,一般在这里释放线程
         */
    
        private static final int DEFAULT_RADIUS = 200;
    
        private SurfaceHolder mHolder;
        private Thread mThread;
        private boolean flag; //用于标识surface销毁,停止绘制操作
    
        //添加挥之所需要的画笔、时间等
        private Canvas mCanvas; //画布
        private Paint mPaint; //绘制圆和刻度的画笔
        private Paint mPointerPaint; //绘制指针的画笔
        private int mCanvasWidth, mCanvasHeight; //画布的宽高
        private int mRadius = DEFAULT_RADIUS;//时钟的半径
        // 秒针长度
        private int mSecondPointerLength;
        // 分针长度
        private int mMinutePointerLength;
        // 时针长度
        private int mHourPointerLength;
        // 时刻度长度
        private int mHourDegreeLength;
        // 秒刻度
        private int mSecondDegreeLength;
        // 时钟显示的时、分、秒
        private int mHour, mMinute, mSecond;
    
        private OnTimeChangeListener onTimeChangeListener;
    
        public void setOnTimeChangeListener(OnTimeChangeListener onTimeChangeListener) {
            this.onTimeChangeListener = onTimeChangeListener;
        }
    
        public MyClockView(Context context) {
            this(context, null);
        }
    
        public MyClockView(Context context, AttributeSet attrs) {
            this(context, attrs, 0);
        }
    
        public MyClockView(Context context, AttributeSet attrs, int defStyleAttr) {
            super(context, attrs, defStyleAttr);
    
            //初始化当前显示的时间
            mHour = Calendar.getInstance().get(Calendar.HOUR_OF_DAY);
            mMinute = Calendar.getInstance().get(Calendar.MINUTE);
            mSecond = Calendar.getInstance().get(Calendar.SECOND);
    
            mHolder = getHolder();
            mHolder.addCallback(this);
            mThread = new Thread(this);
    
            mPaint = new Paint();
            mPointerPaint = new Paint();
    
            mPaint.setColor(Color.BLACK);
            mPaint.setAntiAlias(true);
            mPaint.setStyle(Paint.Style.STROKE);
    
            mPointerPaint.setColor(Color.BLACK);
            mPointerPaint.setAntiAlias(true);
            mPointerPaint.setStyle(Paint.Style.FILL_AND_STROKE);
            mPointerPaint.setTextSize(22);
            mPointerPaint.setTextAlign(Paint.Align.CENTER); //属性待研究
    
            //下面这两句没懂
            setFocusable(true);
            setFocusableInTouchMode(true);
        }
    
    
        @Override
        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
            super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    
            int widthSize = MeasureSpec.getSize(widthMeasureSpec);
            int widthMode = MeasureSpec.getMode(widthMeasureSpec);
            int heightSize = MeasureSpec.getSize(heightMeasureSpec);
            int heightMode = MeasureSpec.getMode(heightMeasureSpec);
    
            int desiredWidth, desiredHeight;
            if (widthMode == MeasureSpec.EXACTLY) {
                desiredWidth = widthSize;
            } else {
                desiredWidth = mRadius * 2 + getPaddingLeft() + getPaddingRight();
                if (widthMode == MeasureSpec.AT_MOST) {
                    desiredWidth = Math.min(widthSize, desiredWidth);
                }
            }
    
            if (heightMode == MeasureSpec.EXACTLY) {
                desiredHeight = heightSize;
            } else {
                desiredHeight = mRadius * 2 + getPaddingTop() + getPaddingBottom();
                if (heightMode == MeasureSpec.AT_MOST) {
                    desiredHeight = Math.min(heightSize, desiredHeight);
                }
            }
    
            // +4是为了设置默认的2px的内边距,因为绘制时钟的圆的画笔设置的宽度是2px
            setMeasuredDimension(mCanvasWidth = desiredWidth + 4, mCanvasHeight = desiredHeight + 4);
            mRadius = (int) (Math.min(desiredWidth - getPaddingLeft() - getPaddingRight(),
                    desiredHeight - getPaddingTop() - getPaddingBottom()) * 1.0f / 2);
    
            calculateLengths();
        }
    
        /**
         * 计算时针和刻度的长度
         */
        private void calculateLengths() {
            //设置时针长度为半径的1/7
            mHourDegreeLength = (int) (mRadius * 1.0f / 7);
            // 秒分刻度长度为时刻度长度的一半
            mSecondDegreeLength = (int) (mHourDegreeLength * 1.0f / 2);
    
            //设置指针的长度
            mHourPointerLength = (int) (mRadius * 1.0 / 2);
            mMinutePointerLength = (int) (mHourPointerLength * 1.25f);
            mSecondPointerLength = (int) (mHourPointerLength * 1.5f);
        }
    
        @Override
        public void surfaceCreated(SurfaceHolder holder) {
            //开启绘制的子线程
            flag = true;
            mThread.start();
        }
    
        @Override
        public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
    
        }
    
        @Override
        public void surfaceDestroyed(SurfaceHolder holder) {
            flag = false;
        }
    
        @Override
        public void run() {
            //放置无时无刻的绘制,这里我们做的是秒钟的行走,则需要限制一下,让其每隔1秒才绘制一次
            long start, end;
            while (flag) {
                start = System.currentTimeMillis();
                handler.sendEmptyMessage(0);
                draw();
                logic();
                end = System.currentTimeMillis();
    
                try {
                    if (end - start < 1000) {
                        Thread.sleep(1000 - (end - start));
                    }
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
        }
    
        //操作逻辑
        private void logic() {
            mSecond++;
            if (mSecond == 60) {
                mSecond = 0;
                mMinute++;
                if (mMinute == 60) {
                    mMinute = 0;
                    mHour++;
                    if (mHour == 24) {
                        mHour = 0;
                    }
                }
            }
        }
    
        private Handler handler = new Handler(new Handler.Callback() {
            @Override
            public boolean handleMessage(Message msg) {
                if (onTimeChangeListener != null) {
                    onTimeChangeListener.onTimeChange(MyClockView.this, mHour, mMinute, mSecond);
                }
                return false;
            }
        });
    
    
        //绘制操作
        private void draw() {
            try {
                mCanvas = mHolder.lockCanvas(); // 得到画布
                if (mCanvas != null) {
                    // 在这里绘制内容
                    //刷屏
                    mCanvas.drawColor(Color.WHITE);
                    drawSomthing();
                }
            } catch (Exception e) {
                e.printStackTrace();
            } finally {
                if (mCanvas != null) {
                    mHolder.unlockCanvasAndPost(mCanvas);
                }
            }
        }
    
        private void drawSomthing() {
            //        现在开始具体的绘制内容(画什么由画布决定,怎么画由画笔决定,这也就是我们上面给画笔设置一系列属性的原因):
            mPointerPaint.setColor(Color.BLACK);
            // 1.将坐标系原点移至去除内边距后的画布中心
            // 默认在画布左上角,这样做是为了更方便的绘制
            mCanvas.translate(mCanvasWidth * 1.0f / 2 + getPaddingLeft() - getPaddingRight(), mCanvasHeight * 1.0f / 2 + getPaddingTop() - getPaddingBottom());
            // 2.绘制圆盘
            mPaint.setStrokeWidth(2f); // 画笔设置2个像素的宽度
            mCanvas.drawCircle(0, 0, mRadius, mPaint); // 到这一步就能知道第一步的好处了,否则害的去计算园的中心点坐标
            // 3.绘制时刻度
            for (int i = 0; i < 12; i++) {
                mCanvas.drawLine(0, mRadius, 0, mRadius - mHourDegreeLength, mPaint);
                mCanvas.rotate(30); // 360°平均分成12份,每份30°
            }
            // 4.绘制秒刻度
            mPaint.setStrokeWidth(1.5f);
            for (int i = 0; i < 60; i++) {
                //时刻度绘制过的区域不在绘制
                if (i % 5 != 0) {
                    mCanvas.drawLine(0, mRadius, 0, mRadius - mSecondDegreeLength, mPaint);
                }
                mCanvas.rotate(6); // 360°平均分成60份,每份6°
            }
            // 5.绘制数字
    //        mPointerPaint.setColor(Color.BLACK);
    //        for (int i = 0; i < 12; i++) {
    //            String number = 6 + i < 12 ? String.valueOf(6 + i) : (6 + i) > 12
    //                    ? String.valueOf(i - 6) : "12";
    //            mCanvas.drawText(number, 0, mRadius * 5.5f / 7, mPointerPaint);
    //            mCanvas.rotate(30);
    //        }
            for (int i = 0; i < 12; i++) {
                String number = 6 + i < 12 ? String.valueOf(6 + i) : (6 + i) > 12
                        ? String.valueOf(i - 6) : "12";
                mCanvas.save();
                mCanvas.translate(0, mRadius * 5.5f / 7);
                mCanvas.rotate(-i * 30);
                mCanvas.drawText(number, 0, 0, mPointerPaint);
                mCanvas.restore();
                mCanvas.rotate(30);
            }
            // 6.绘制上下午
            mCanvas.drawText(mHour < 12 ? "AM" : "PM", 0, mRadius * 1.5f / 4, mPointerPaint);
            // 7.绘制时针
            Path path = new Path();
            path.moveTo(0, 0);
            int[] hourPointerCoordinates = getPointerCoordinates(mHourPointerLength);
            path.lineTo(hourPointerCoordinates[0], hourPointerCoordinates[1]);
            path.lineTo(hourPointerCoordinates[2], hourPointerCoordinates[3]);
            path.lineTo(hourPointerCoordinates[4], hourPointerCoordinates[5]);
            path.close();
            mCanvas.save();
            mCanvas.rotate(180 + mHour % 12 * 30 + mMinute * 1.0f / 60 * 30);
            mCanvas.drawPath(path, mPointerPaint);
            mCanvas.restore();
            // 8.绘制分针
            path.reset();
            path.moveTo(0, 0);
            int[] minutePointerCoordinates = getPointerCoordinates(mMinutePointerLength);
            path.lineTo(minutePointerCoordinates[0], minutePointerCoordinates[1]);
            path.lineTo(minutePointerCoordinates[2], minutePointerCoordinates[3]);
            path.lineTo(minutePointerCoordinates[4], minutePointerCoordinates[5]);
            path.close();
            mCanvas.save();
            mCanvas.rotate(180 + mMinute * 6);
            mCanvas.drawPath(path, mPointerPaint);
            mCanvas.restore();
            // 9.绘制秒针
            mPointerPaint.setColor(Color.RED);
            path.reset();
            path.moveTo(0, 0);
            int[] secondPointerCoordinates = getPointerCoordinates(mSecondPointerLength);
            path.lineTo(secondPointerCoordinates[0], secondPointerCoordinates[1]);
            path.lineTo(secondPointerCoordinates[2], secondPointerCoordinates[3]);
            path.lineTo(secondPointerCoordinates[4], secondPointerCoordinates[5]);
            path.close();
            mCanvas.save();
            mCanvas.rotate(180 + mSecond * 6);
            mCanvas.drawPath(path, mPointerPaint);
            mCanvas.restore();
    
    
        }
    
        //        这里比较难的可能就是指针的绘制,因为我们的指针是个规则形状,其中getPointerCoordinates便是得到这个不规则形状的3个定点坐标,
        // 有兴趣的同学可以去研究一下我的逻辑,也可以定义你自己的逻辑。我的逻辑如下(三角函数学的号的同学应该一眼就能看懂):
    
        /**
         * 获取指针坐标
         *
         * @param pointerLength 指针长度
         * @return int[]{x1,y1,x2,y2,x3,y3}
         */
        private int[] getPointerCoordinates(int pointerLength) {
            int y = (int) (pointerLength * 3.0f / 4);
            int x = (int) (y * Math.tan(Math.PI / 180 * 5));
            return new int[]{-x, y, 0, pointerLength, x, y};
        }
    
        //-----------------Setter and Getter start-----------------//
        public int getHour() {
            return mHour;
        }
    
        public void setHour(int hour) {
            mHour = Math.abs(hour) % 24;
            if (onTimeChangeListener != null) {
                onTimeChangeListener.onTimeChange(this, mHour, mMinute, mSecond);
            }
        }
    
        public int getMinute() {
            return mMinute;
        }
    
        public void setMinute(int minute) {
            mMinute = Math.abs(minute) % 60;
            if (onTimeChangeListener != null) {
                onTimeChangeListener.onTimeChange(this, mHour, mMinute, mSecond);
            }
        }
    
        public int getSecond() {
            return mSecond;
        }
    
        public void setSecond(int second) {
            mSecond = Math.abs(second) % 60;
            if (onTimeChangeListener != null) {
                onTimeChangeListener.onTimeChange(this, mHour, mMinute, mSecond);
            }
        }
    
        public void setTime(Integer... time) {
            if (time.length > 3) {
                throw new IllegalArgumentException("the length of argument should bo less than 3");
            }
            if (time.length > 2)
                setSecond(time[2]);
            if (time.length > 1)
                setMinute(time[1]);
            if (time.length > 0)
                setHour(time[0]);
        }
        //-----------------Setter and Getter end-------------------//
    
        /**
         * 当时间改变的时候提供回调的接口
         */
        public interface OnTimeChangeListener {
            /**
             * 时间发生改变时调用
             *
             * @param view   时间正在改变的view
             * @param hour   改变后的小时时刻
             * @param minute 改变后的分钟时刻
             * @param second 改变后的秒时刻
             */
            void onTimeChange(View view, int hour, int minute, int second);
        }
    }
    

      

      

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  • 原文地址:https://www.cnblogs.com/wjtaigwh/p/5949406.html
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