• 坦克大战[源码] 你懂得


    import java.awt.Color;
    import java.awt.Frame;
    import java.awt.Graphics;
    import java.awt.Image;
    import java.awt.event.KeyAdapter;
    import java.awt.event.KeyEvent;
    import java.awt.event.WindowAdapter;
    import java.awt.event.WindowEvent;
    import java.util.ArrayList;
    import java.util.List;
    
    public class TankClient extends Frame{
    	public static final int GAMEWEIGHT = 800;
    	public static final int GAMEHEIGHT = 600;
    	Image offScreenImage = null;
    	
    	
    	Tank myTank = new Tank(700, 50, true, this);
    	
    	List<Missile> missiles = new ArrayList<Missile>();
    	List<Explode> explodes = new ArrayList<Explode>();
    	List<Tank> tanks = new ArrayList<Tank>();
    	Wall w1 = new Wall(300, 200, 20, 150, this);
    	Wall w2 = new Wall(50, 500, 300, 20, this);
    	Blood b = new Blood();
    	
    	private static final long serialVersionUID = 1L;
    	 //主线程入口
    	public static void main(String[] args) {
    		TankClient tc = new TankClient();
    		tc.launchFrame();
    	}
    	
    	public void launchFrame() {
    		setBounds(50, 50, GAMEWEIGHT, GAMEHEIGHT);
    		setResizable(false);
    		//用匿名类处理窗口关闭事件
    		addWindowListener(new WindowAdapter() {
    			public void windowClosing(WindowEvent e) {
    				setVisible(false);
    				System.exit(0);
    			}
    		});
    		
    		addKeyListener(new KeyMonitor());
    		
    		setTitle("TanKing .......");
    		setBackground(Color.GRAY);
    		setVisible(true);
    		
    		for(int i = 0; i < 10; i++) {
    			tanks.add(new Tank(40 * (i + 1), 400, false, this, Tank.Direction.U));
    		}
    		
    		new Thread(new PaintThread()).start();
    		
    	}
    	
    	public void paint(Graphics g) {
    		g.drawString("missiles conut:" + missiles.size(), 10, 50);
    		g.drawString("explodes count:" + explodes.size(), 10, 70);
    		g.drawString("tanks count" + tanks.size(), 10, 90);
    		g.drawString("MyTank life:" + myTank.getLife(), 10, 110);
    		
    		
    		if(tanks.size() <= 0) {
    			for(int i = 0; i < 5; i++) {
    				tanks.add(new Tank(40 * (i + 1), 400, false, this, Tank.Direction.U));
    			}
    		}
    		
    		myTank.draw(g);
    		myTank.eat(b);
    		
    		for(int i = 0; i < tanks.size(); i++) {
    			Tank t = tanks.get(i);
    			t.collidesWall(w1);
    			t.collidesWall(w2);
    			t.CollidesWithTanks(tanks);
    			t.draw(g);
    		}
    		
    		for(int i = 0; i < missiles.size(); i++) {
    			Missile m = missiles.get(i);
    			m.hitTanks(tanks);
    			m.hitTank(myTank);
    			m.hitWall(w1);
    			m.hitWall(w2);
    			m.draw(g);
    		}
    		
    		for(int i = 0; i < explodes.size(); i++) {
    			Explode e = explodes.get(i);
    			e.draw(g);
    		}
    		
    		w1.draw(g);
    		w2.draw(g);
    		b.draw(g);
    		
    	}
    	
    	public void update(Graphics g) {
    		if(offScreenImage == null) {
    			offScreenImage = 
    				this.createImage(GAMEWEIGHT, GAMEHEIGHT);
    		}
    		Graphics gOffScreenImage = offScreenImage.getGraphics();
    		
    		Color c = gOffScreenImage.getColor();
    		gOffScreenImage.setColor(Color.GRAY);
    		gOffScreenImage.fillRect(0, 0, GAMEWEIGHT, GAMEHEIGHT);
    		gOffScreenImage.setColor(c);
    		
    		paint(gOffScreenImage);
    		g.drawImage(offScreenImage, 0, 0, null);
    	}
    	
    	private class PaintThread implements Runnable {
    		public void run() {
    			while(true) {
    				repaint();
    				try {
    					Thread.sleep(50);
    				} catch (InterruptedException e) {
    					e.printStackTrace();
    				}
    			}
    		}	
    	}
    	
    	private class KeyMonitor extends KeyAdapter {
    		public void keyPressed(KeyEvent e) {
    			myTank.keyPressed(e);
    		}
    		
    		public void keyReleased(KeyEvent e) {
    			myTank.keyReleased(e);
    		}
    	}
    	
    }
    
    import java.awt.Color;
    import java.util.*;
    import java.awt.Graphics;
    import java.awt.Rectangle;
    import java.awt.event.KeyEvent;
    
    
    public class Tank {
    	public static final int XSPEED = 5;
    	public static final int YSPEED = 5;
    	public static final int WIDTH = 30;
    	public static final int HEIGHT = 30;
    	
    	private static Random r = new Random();
    	private BloodBar bb = new BloodBar();
    	private int x, oldX;
    	private int y, oldY;
    	int step = r.nextInt(12) + 3;
    	TankClient tc;
    	boolean good;
    	private int life = 100;
    	
    	private boolean live = true;
    	public void setLife(int life) {
    		this.life = life;
    	}
    
    	public int getLife() {
    		return life;
    	}
    
    	public boolean isLive() {
    		return live;
    	}
    
    	public void setLive(boolean live) {
    		this.live = live;
    	}
    
    	public Tank(int x, int y, boolean good, TankClient tc, Direction dir) {
    		this(x, y, good, tc);
    		this.dir = dir;
    	}
    	
    	public Tank(int x, int y, boolean good, TankClient tc) {
    		this(x, y, good);
    		this.tc = tc;
    	}
    	
    	public Tank(int x, int y, boolean good) {
    		this.x = x;
    		this.y = y;
    		this.oldX = x;
    		this.oldY = y;
    		this.good = good;
    		
    	}
    	
    	private boolean bL = false;
    	private boolean bR = false;
    	private boolean bU = false;
    	private boolean bD = false;
    	
    	enum Direction {L, LU, U, RU, R, RD, D, LD, STOP};
    	private Direction dir = Direction.STOP;
    	private Direction ptDir = Direction.D;
    	public void draw(Graphics g) {
    		if(!live) {
    			if(!good) {
    				tc.tanks.remove(this);
    			}
    			return;
    		}
    		
    		Color c = g.getColor();
    		if(good) {
    			g.setColor(Color.RED);
    		} else {
    			g.setColor(Color.YELLOW);
    		}
    		g.fillOval(x, y, WIDTH, HEIGHT);
    		g.setColor(c);
    		drawPt(g);
    		if(good) {
    			bb.draw(g);
    		}
    		
    		move();
    	}
    	
    	public void drawPt(Graphics g) {
    		switch(ptDir) {
    		case L:
    			g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT/ 2, x, y + Tank.HEIGHT / 2);
    			break;
    		case LU:
    			g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT/ 2, x, y);
    			break;
    		case U:
    			g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT/ 2, x + Tank.WIDTH / 2, y);
    			break;
    		case RU:
    			g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT/ 2, x + Tank.WIDTH, y);
    			break;
    		case R:
    			g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT/ 2, x + Tank.WIDTH , y + Tank.HEIGHT / 2);
    			break;
    		case RD:
    			g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT/ 2, x + Tank.WIDTH, y + Tank.HEIGHT);
    			break;
    		case D:
    			g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT/ 2, x + Tank.WIDTH / 2, y + Tank.HEIGHT);
    			break;
    		case LD:
    			g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT/ 2, x, y + Tank.HEIGHT);
    			break;
    		}
    	}
    	
    	public void move() {
    		
    		this.oldX = x;
    		this.oldY = y;
    		
    		switch(dir) {
    		case L:
    			x -= XSPEED;
    			break;
    		case LU:
    			x -= XSPEED;
    			y -= YSPEED;
    			break;
    		case U:
    			y -= YSPEED;
    			break;
    		case RU:
    			y -= YSPEED;
    			x += XSPEED;
    			break;
    		case R:
    			x += XSPEED;
    			break;
    		case RD:
    			x += XSPEED;
    			y += YSPEED;
    			break;
    		case D:
    			y += YSPEED;
    			break;
    		case LD:
    			y += YSPEED;
    			x -= XSPEED;
    			break;
    		case STOP:
    			break;
    		}
    		
    		if(dir != Direction.STOP) {
    			ptDir = dir;
    		}
    		
    		if(x < 0) x = 0;
    		if(y < 24) y = 24;
    		if(x + Tank.WIDTH > TankClient.GAMEWEIGHT) {
    			x = TankClient.GAMEWEIGHT- Tank.WIDTH;
    		}
    		if(y + Tank.HEIGHT > TankClient.GAMEHEIGHT) {
    			y = TankClient.GAMEHEIGHT - Tank.HEIGHT;
    		}
    		
    		if(!good) {
    			Direction[] dirs = Direction.values();
    			
    			if(step == 0) {
    				step = r.nextInt(40) + 9;
    				int rn = r.nextInt(dirs.length);
    				dir = dirs[rn];
    			}
    			
    			if(r.nextInt(40) > 36) {
    				this.fire();
    			}
    				
    			step --;
    		}
    		
    		
    	}
    	
    	public void keyPressed(KeyEvent e) {
    		int key = e.getKeyCode();	
    		switch(key) {
    		case KeyEvent.VK_UP:
    			bU = true;
    			break;
    		case KeyEvent.VK_DOWN:
    			bD = true;
    			break;
    		case KeyEvent.VK_LEFT:
    			bL = true;
    			break;
    		case KeyEvent.VK_RIGHT:
    			bR = true;
    			break;				
    		}		
    		setLocateDirection();
    	}
    	
    	public void keyReleased(KeyEvent e) {
    		int key = e.getKeyCode();	
    		switch(key) {
    		case KeyEvent.VK_UP:
    			bU = false;
    			break;
    		case KeyEvent.VK_DOWN:
    			bD = false;
    			break;
    		case KeyEvent.VK_LEFT:
    			bL = false;
    			break;
    		case KeyEvent.VK_RIGHT:
    			bR = false;
    			break;	
    		case KeyEvent.VK_CONTROL:
    			fire();
    			break;
    		case KeyEvent.VK_A:
    			superFire();
    			break;
    		case KeyEvent.VK_F2:
    			if(!live) {
    				this.live = true;
    				this.life = 100;
    			}
    			break;
    		}
    		
    		setLocateDirection();
    	}
    	
    	public void setLocateDirection() {
    		if(!bL && !bU && !bR && !bD) dir = Direction.STOP;
    		else if(bL && !bU && !bR && !bD) dir = Direction.L;
    		else if(!bL && bU && !bR && !bD) dir = Direction.U;
    		else if(!bL && !bU && bR && !bD) dir = Direction.R;
    		else if(!bL && !bU && !bR && bD) dir = Direction.D;
    		else if(bL && bU && !bR && !bD) dir = Direction.LU;
    		else if(bL && !bU && !bR && bD) dir = Direction.LD;
    		else if(!bL && bU && bR && !bD) dir = Direction.RU;
    		else if(!bL && !bU && bR && bD) dir = Direction.RD;
    	}
    	
    	public Missile fire() {
    		if(!live) {
    			return null;
    		}
    		int x = this.x + Tank.WIDTH / 2 - Missile.WIDTH /2;
    		int y = this.y + Tank.HEIGHT /2 - Missile.HEIGHT /2;
    		Missile m = new Missile(x, y, ptDir,tc, good);
    		tc.missiles.add(m);
    		return m;
    	}
    	
    	public Rectangle getRect() {
    		return new Rectangle(x, y, WIDTH, HEIGHT);
    	}
    	
    	private void stay() {
    		x = oldX;
    		y = oldY;
    	}
    	
    	public boolean collidesWall(Wall w) {
    		if(this.live && this.getRect().intersects(w.getRect())) {
    			this.stay();
    			return true;
    		}
    		return false;
    	}
    	
    	public boolean CollidesWithTanks(List<Tank> tanks) {
    		for(int i = 0; i < tanks.size(); i++) {
    			Tank t = tanks.get(i);
    			if(this != t) {
    				if(this.live && t.isLive() && this.getRect().intersects(t.getRect())) {
    					this.stay();
    					t.stay();
    					return true;
    				}
    			}
    		}
    		
    		return false;
    	}
    	
    	public Missile fire(Direction dir) {
    		if(!live) {
    			return null;
    		}
    		int x = this.x + Tank.WIDTH / 2 - Missile.WIDTH /2;
    		int y = this.y + Tank.HEIGHT /2 - Missile.HEIGHT /2;
    		Missile m = new Missile(x, y, dir,tc, good);
    		tc.missiles.add(m);
    		return m;
    	}
    	
    	private void superFire() {	
    		Direction[] dirs = Direction.values();
    		for(int i = 0; i < 8; i++) {
    			tc.missiles.add(fire(dirs[i]));
    		}
    	}
    	
    	private class BloodBar {
    		public void draw(Graphics g) {
    			Color c = g.getColor();
    			g.setColor(Color.GREEN);
    			g.drawRect(x, y-10, WIDTH, 10);	
    			int w = WIDTH * life / 100;
    			g.fillRect(x, y-10, w, 10);
    			g.setColor(c);
    		}
    	}
    	
    	public boolean eat(Blood b) {
    		if(this.live && b.isLive()&& this.getRect().intersects(b.getRect())) {
    			this.life = 100;
    			b.setLive(false);
    			return true;
    		}
    		return false;
    	}
    }
    

    import java.awt.Color;
    import java.awt.Graphics;
    import java.awt.Rectangle;
    import java.util.List;
    
    
    public class Missile {
    	public static final int XSPEED = 20;
    	public static final int YSPEED = 20;
    	public static final int WIDTH = 10;
    	public static final int HEIGHT = 10;
    	
    	private boolean live = true;
    	
    	int x;
    	int y;
    	Tank.Direction dir;
    	private TankClient tc;
    	boolean good;
    	public void setLive(boolean live) {
    		this.live = live;
    	}
    
    
    	public boolean isLive() {
    		return live;
    	}
    
    
    	public Missile(int x, int y, Tank.Direction dir) {
    		this.x = x;
    		this.y = y;
    		this.dir = dir;
    	}
    	
    	public Missile(int x, int y, Tank.Direction dir,TankClient tc) {
    		this(x, y, dir);
    		this.tc = tc;
    	}
    	
    	public Missile(int x, int y, Tank.Direction dir,TankClient tc, boolean good) {
    		this(x, y, dir, tc);
    		this.good = good;
    	}
    	
    
    	public void draw(Graphics g) {
    		if(!live) {
    			tc.missiles.remove(this);
    			return;
    		}
    		
    		
    		Color c = g.getColor();
    		g.setColor(Color.BLACK);
    		g.fillOval(x, y, WIDTH, HEIGHT);
    		g.setColor(c);
    		
    		move();
    	}
    	
    	private void move() {
    		
    		switch(dir) {
    		case L:
    			x -= XSPEED;
    			break;
    		case LU:
    			x -= XSPEED;
    			y -= YSPEED;
    			break;
    		case U:
    			y -= YSPEED;
    			break;
    		case RU:
    			y -= YSPEED;
    			x += XSPEED;
    			break;
    		case R:
    			x += XSPEED;
    			break;
    		case RD:
    			x += XSPEED;
    			y += YSPEED;
    			break;
    		case D:
    			y += YSPEED;
    			break;
    		case LD:
    			y += YSPEED;
    			x -= XSPEED;
    			break;
    		}
    		
    		if(x < 0 || y < 0 || x > TankClient.GAMEWEIGHT || y > TankClient.GAMEHEIGHT) {
    			live = false;
    		}
    	}
    	
    	public Rectangle getRect() {
    		return new Rectangle(x, y, WIDTH, HEIGHT);
    	}
    	
    	public boolean hitTank(Tank t) {
    		if(this.live && this.getRect().intersects(t.getRect()) && t.isLive() && this.good != t.good) {
    			
    			if(t.good) {
    				t.setLife(t.getLife() - 20);
    				if(t.getLife() <= 0) {
    					t.setLive(false);
    				} 
    			} else {
    				t.setLive(false);
    			}
    			
    			
    			this.live = false;
    			
    			Explode e = new Explode(x, y, tc);
    			tc.explodes.add(e);
    			
    			
    			return true;
    		} 
    		return false;
    	}
    	
    	public boolean hitTanks(List<Tank> tanks) {
    		for(int i = 0; i < tanks.size(); i++) {
    			if(hitTank(tanks.get(i))) {
    				
    				return true;
    			}
    		}
    		
    		return false;
    	}
    	
    	public boolean hitWall(Wall w) {
    		if(this.live && this.getRect().intersects(w.getRect())) {
    			this.live = false;
    			return true;
    		}
    		return false;
    	}
    	
    }
    

    import java.awt.*;
    public class Explode {
    	int x;
    	int y;
    	private TankClient tc;
    	public Explode(int x, int y, TankClient tc) {
    		this.x = x;
    		this.y = y;
    		this.tc = tc;
    	}
    	
    	private boolean live = true;
    	int [] diameter = {
    			4, 7 , 12, 23, 34, 12, 6
    	};
    	int step = 0;
    	
    	public void draw(Graphics g) {
    		if(!live) {
    			tc.explodes.remove(this);
    			return;
    		}
    		
    		if(step == diameter.length) {
    			live = false;
    			step = 0;
    			return;
    		}
    		
    		Color c = g.getColor();
    		g.setColor(Color.ORANGE);
    		g.fillOval(x , y, diameter[step], diameter[step]);
    		g.setColor(c);
    		step ++;
    	}
    }
    

    import java.awt.*;
    
    
    
    public class Wall {
    	int x, y, w, h;
    	TankClient tc;
    	
    	public Wall(int x, int y, int w, int h, TankClient tc) {
    		this.x = x;
    		this.y = y;
    		this.w = w;
    		this.h = h;
    		this.tc = tc;
    	}
    	
    	public void draw(Graphics g) {
    		Color c = g.getColor();
    		g.setColor(Color.BLACK);
    		g.fillRect(x, y, w, h);
    		g.setColor(c);
    	}
    	
    	public Rectangle getRect() {
    		return new Rectangle(x, y, w, h);
    	}
    	
    }
    

    import java.awt.Color;
    import java.awt.Graphics;
    import java.awt.Rectangle;
    
    
    public class Blood {
    	int x, y, w, h;
    	TankClient tc;
    	int step = 0;
    	private boolean live = true;
    	
    	public void setLive(boolean live) {
    		this.live = live;
    	}
    
    	public boolean isLive() {
    		return live;
    	}
    
    	private int [][] pos = {
    			{70,70},
    			{120,70},
    			{170,70},
    			{220,70},
    			{270,70},
    			{320,70},
    			{370,7}
    	};
    	
    	public Blood() {
    		x = pos[0][0];
    		y = pos[0][1];
    		w = h = 15;
    	}
    	
    	public void draw(Graphics g) {
    		
    		if(!live) {
    			return;
    		}
    		
    		Color c = g.getColor();
    		g.setColor(Color.MAGENTA);
    		g.fillRect(x, y, w, h);
    		g.setColor(c);
    		
    		move();
    	}
    	
    	private void move() {
    		step ++;
    		
    		if(step == pos.length) {
    			step = 0;
    		}
    		
    		x = pos[step][0];
    		y = pos[step][1];
    		
    	}
    	
    	public Rectangle getRect() {
    		return new Rectangle(x, y, w, h);
    	}
    }
    

    ----------------------------------------------------------------------华丽的分割线----------------------------------------------------------------------------------------------------------------------------------------------

    ---------------------------- //美化版-------

    import java.awt.Color;
    import java.util.*;
    import java.awt.Graphics;
    import java.awt.Image;
    import java.awt.Rectangle;
    import java.awt.Toolkit;
    import java.awt.event.KeyEvent;
    
    
    public class Tank {
    	public static final int XSPEED = 5;
    	public static final int YSPEED = 5;
    	public static final int WIDTH = 30;
    	public static final int HEIGHT = 30;
    	
    	private static Random r = new Random();
    	private BloodBar bb = new BloodBar();
    	private int x, oldX;
    	private int y, oldY;
    	int step = r.nextInt(12) + 3;
    	TankClient tc;
    	boolean good;
    	private int life = 100;
    	
    	private static Toolkit tk = Toolkit.getDefaultToolkit();
    	private static Image [] imgs = null;
    	private static Map<String, Image> img = new HashMap<String, Image>();
    	static {
    		imgs = new Image[] {
    				tk.getImage(Tank.class.getClassLoader().getResource("images/tankL.gif")),
    				tk.getImage(Tank.class.getClassLoader().getResource("images/tankLU.gif")),
    				tk.getImage(Tank.class.getClassLoader().getResource("images/tankU.gif")),
    				tk.getImage(Tank.class.getClassLoader().getResource("images/tankRU.gif")),
    				tk.getImage(Tank.class.getClassLoader().getResource("images/tankR.gif")),
    				tk.getImage(Tank.class.getClassLoader().getResource("images/tankRD.gif")),
    				tk.getImage(Tank.class.getClassLoader().getResource("images/tankD.gif")),
    				tk.getImage(Tank.class.getClassLoader().getResource("images/tankLD.gif"))
    			};
    		
    		img.put("L", imgs[0]);
    		img.put("LU", imgs[1]);
    		img.put("U", imgs[2]);
    		img.put("RU", imgs[3]);
    		img.put("R", imgs[4]);
    		img.put("RD", imgs[5]);
    		img.put("D", imgs[6]);
    		img.put("LD", imgs[7]);
    	}
    	
    	
    	private boolean live = true;
    	public void setLife(int life) {
    		this.life = life;
    	}
    
    	public int getLife() {
    		return life;
    	}
    
    	public boolean isLive() {
    		return live;
    	}
    
    	public void setLive(boolean live) {
    		this.live = live;
    	}
    
    	public Tank(int x, int y, boolean good, TankClient tc, Direction dir) {
    		this(x, y, good, tc);
    		this.dir = dir;
    	}
    	
    	public Tank(int x, int y, boolean good, TankClient tc) {
    		this(x, y, good);
    		this.tc = tc;
    	}
    	
    	public Tank(int x, int y, boolean good) {
    		this.x = x;
    		this.y = y;
    		this.oldX = x;
    		this.oldY = y;
    		this.good = good;
    		
    	}
    	
    	private boolean bL = false;
    	private boolean bR = false;
    	private boolean bU = false;
    	private boolean bD = false;
    	
    	enum Direction {L, LU, U, RU, R, RD, D, LD, STOP};
    	private Direction dir = Direction.STOP;
    	private Direction ptDir = Direction.D;
    	public void draw(Graphics g) {
    		if(!live) {
    			if(!good) {
    				tc.tanks.remove(this);
    			}
    			return;
    		}
    
    		drawPt(g);
    		if(good) {
    			bb.draw(g);
    		}
    		
    		move();
    	}
    	
    	public void drawPt(Graphics g) {
    		switch(ptDir) {
    		case L:
    			g.drawImage(img.get("L"), x, y, null);
    			break;
    		case LU:
    			g.drawImage(img.get("LU"), x, y, null);
    			break;
    		case U:
    			g.drawImage(img.get("U"), x, y, null);
    			break;
    		case RU:
    			g.drawImage(img.get("RU"), x, y, null);
    			break;
    		case R:
    			g.drawImage(img.get("R"), x, y, null);
    			break;
    		case RD:
    			g.drawImage(img.get("RD"), x, y, null);
    			break;
    		case D:
    			g.drawImage(img.get("D"), x, y, null);
    			break;
    		case LD:
    			g.drawImage(img.get("LD"), x, y, null);
    			break;
    		}
    	}
    	
    	public void move() {
    		
    		this.oldX = x;
    		this.oldY = y;
    		
    		switch(dir) {
    		case L:
    			x -= XSPEED;
    			break;
    		case LU:
    			x -= XSPEED;
    			y -= YSPEED;
    			break;
    		case U:
    			y -= YSPEED;
    			break;
    		case RU:
    			y -= YSPEED;
    			x += XSPEED;
    			break;
    		case R:
    			x += XSPEED;
    			break;
    		case RD:
    			x += XSPEED;
    			y += YSPEED;
    			break;
    		case D:
    			y += YSPEED;
    			break;
    		case LD:
    			y += YSPEED;
    			x -= XSPEED;
    			break;
    		case STOP:
    			break;
    		}
    		
    		if(dir != Direction.STOP) {
    			ptDir = dir;
    		}
    		
    		if(x < 0) x = 0;
    		if(y < 24) y = 24;
    		if(x + Tank.WIDTH > TankClient.GAMEWEIGHT) {
    			x = TankClient.GAMEWEIGHT- Tank.WIDTH;
    		}
    		if(y + Tank.HEIGHT > TankClient.GAMEHEIGHT) {
    			y = TankClient.GAMEHEIGHT - Tank.HEIGHT;
    		}
    		
    		if(!good) {
    			Direction[] dirs = Direction.values();
    			
    			if(step == 0) {
    				step = r.nextInt(40) + 9;
    				int rn = r.nextInt(dirs.length);
    				dir = dirs[rn];
    			}
    			
    			if(r.nextInt(40) > 36) {
    				this.fire();
    			}
    				
    			step --;
    		}
    		
    		
    	}
    	
    	public void keyPressed(KeyEvent e) {
    		int key = e.getKeyCode();	
    		switch(key) {
    		case KeyEvent.VK_UP:
    			bU = true;
    			break;
    		case KeyEvent.VK_DOWN:
    			bD = true;
    			break;
    		case KeyEvent.VK_LEFT:
    			bL = true;
    			break;
    		case KeyEvent.VK_RIGHT:
    			bR = true;
    			break;				
    		}		
    		setLocateDirection();
    	}
    	
    	public void keyReleased(KeyEvent e) {
    		int key = e.getKeyCode();	
    		switch(key) {
    		case KeyEvent.VK_UP:
    			bU = false;
    			break;
    		case KeyEvent.VK_DOWN:
    			bD = false;
    			break;
    		case KeyEvent.VK_LEFT:
    			bL = false;
    			break;
    		case KeyEvent.VK_RIGHT:
    			bR = false;
    			break;	
    		case KeyEvent.VK_CONTROL:
    			fire();
    			break;
    		case KeyEvent.VK_A:
    			superFire();
    			break;
    		case KeyEvent.VK_F2:
    			if(!live) {
    				this.live = true;
    				this.life = 100;
    			}
    			break;
    		}
    		
    		setLocateDirection();
    	}
    	
    	public void setLocateDirection() {
    		if(!bL && !bU && !bR && !bD) dir = Direction.STOP;
    		else if(bL && !bU && !bR && !bD) dir = Direction.L;
    		else if(!bL && bU && !bR && !bD) dir = Direction.U;
    		else if(!bL && !bU && bR && !bD) dir = Direction.R;
    		else if(!bL && !bU && !bR && bD) dir = Direction.D;
    		else if(bL && bU && !bR && !bD) dir = Direction.LU;
    		else if(bL && !bU && !bR && bD) dir = Direction.LD;
    		else if(!bL && bU && bR && !bD) dir = Direction.RU;
    		else if(!bL && !bU && bR && bD) dir = Direction.RD;
    	}
    	
    	public Missile fire() {
    		if(!live) {
    			return null;
    		}
    		int x = this.x + Tank.WIDTH / 2 - Missile.WIDTH /2;
    		int y = this.y + Tank.HEIGHT /2 - Missile.HEIGHT /2;
    		Missile m = new Missile(x, y, ptDir,tc, good);
    		tc.missiles.add(m);
    		return m;
    	}
    	
    	public Rectangle getRect() {
    		return new Rectangle(x, y, WIDTH, HEIGHT);
    	}
    	
    	private void stay() {
    		x = oldX;
    		y = oldY;
    	}
    	
    	public boolean collidesWall(Wall w) {
    		if(this.live && this.getRect().intersects(w.getRect())) {
    			this.stay();
    			return true;
    		}
    		return false;
    	}
    	
    	public boolean CollidesWithTanks(List<Tank> tanks) {
    		for(int i = 0; i < tanks.size(); i++) {
    			Tank t = tanks.get(i);
    			if(this != t) {
    				if(this.live && t.isLive() && this.getRect().intersects(t.getRect())) {
    					this.stay();
    					t.stay();
    					return true;
    				}
    			}
    		}
    		
    		return false;
    	}
    	
    	public Missile fire(Direction dir) {
    		if(!live) {
    			return null;
    		}
    		int x = this.x + Tank.WIDTH / 2 - Missile.WIDTH /2;
    		int y = this.y + Tank.HEIGHT /2 - Missile.HEIGHT /2;
    		Missile m = new Missile(x, y, dir,tc, good);
    		tc.missiles.add(m);
    		return m;
    	}
    	
    	private void superFire() {	
    		Direction[] dirs = Direction.values();
    		for(int i = 0; i < 8; i++) {
    			tc.missiles.add(fire(dirs[i]));
    		}
    	}
    	
    	private class BloodBar {
    		public void draw(Graphics g) {
    			Color c = g.getColor();
    			g.setColor(Color.GREEN);
    			g.drawRect(x, y-10, WIDTH, 10);	
    			int w = WIDTH * life / 100;
    			g.fillRect(x, y-10, w, 10);
    			g.setColor(c);
    		}
    	}
    	
    	public boolean eat(Blood b) {
    		if(this.live && b.isLive()&& this.getRect().intersects(b.getRect())) {
    			this.life = 100;
    			b.setLive(false);
    			return true;
    		}
    		return false;
    	}
    }
    

    import java.awt.Graphics;
    import java.awt.Image;
    import java.awt.Toolkit;
    public class Explode {
    	int x;
    	int y;
    	
    	private TankClient tc;
    	public Explode(int x, int y, TankClient tc) {
    		this.x = x;
    		this.y = y;
    		this.tc = tc;
    	}
    	
    	private boolean live = true;
    	private static boolean init = false;
    	private static Toolkit tk = Toolkit.getDefaultToolkit();
    	private static Image [] imgs = {
    		tk.getImage(Explode.class.getClassLoader().getResource("images/0.gif")),
    		tk.getImage(Explode.class.getClassLoader().getResource("images/1.gif")),
    		tk.getImage(Explode.class.getClassLoader().getResource("images/2.gif")),
    		tk.getImage(Explode.class.getClassLoader().getResource("images/3.gif")),
    		tk.getImage(Explode.class.getClassLoader().getResource("images/4.gif")),
    		tk.getImage(Explode.class.getClassLoader().getResource("images/5.gif")),
    		tk.getImage(Explode.class.getClassLoader().getResource("images/6.gif")),
    		tk.getImage(Explode.class.getClassLoader().getResource("images/7.gif")),
    		tk.getImage(Explode.class.getClassLoader().getResource("images/8.gif")),
    		tk.getImage(Explode.class.getClassLoader().getResource("images/9.gif")),
    		tk.getImage(Explode.class.getClassLoader().getResource("images/10.gif"))
    	};
    	
    	int step = 0;
    	
    	public void draw(Graphics g) {
    		
    		if(!init) {
    			for (int j = 0; j < imgs.length; j++) {
    				g.drawImage(imgs[j], -100, -100, null);
    			}
    			init = true;
    		}
    		
    		if(!live) {
    			tc.explodes.remove(this);
    			return;
    		}
    		
    		if(step == imgs.length) {
    			live = false;
    			step = 0;
    			return;
    		}
    		
    		g.drawImage(imgs[step], x, y, null);
    		step ++;
    	}
    }
    

    import java.awt.Graphics;
    import java.awt.Image;
    import java.awt.Rectangle;
    import java.awt.Toolkit;
    import java.util.HashMap;
    import java.util.List;
    import java.util.Map;
    
    
    public class Missile {
    	public static final int XSPEED = 20;
    	public static final int YSPEED = 20;
    	public static final int WIDTH = 10;
    	public static final int HEIGHT = 10;
    	
    	private boolean live = true;
    	
    	int x;
    	int y;
    	Tank.Direction dir;
    	private TankClient tc;
    	boolean good;
    	
    	private static Toolkit tk = Toolkit.getDefaultToolkit();
    	private static Image [] imgs = null;
    	private static Map<String, Image> img = new HashMap<String, Image>();
    	static {
    		imgs = new Image[] {
    				tk.getImage(Missile.class.getClassLoader().getResource("images/missileL.gif")),
    				tk.getImage(Missile.class.getClassLoader().getResource("images/missileLU.gif")),
    				tk.getImage(Missile.class.getClassLoader().getResource("images/missileU.gif")),
    				tk.getImage(Missile.class.getClassLoader().getResource("images/missileRU.gif")),
    				tk.getImage(Missile.class.getClassLoader().getResource("images/missileR.gif")),
    				tk.getImage(Missile.class.getClassLoader().getResource("images/missileRD.gif")),
    				tk.getImage(Missile.class.getClassLoader().getResource("images/missileD.gif")),
    				tk.getImage(Missile.class.getClassLoader().getResource("images/missileLD.gif"))
    			};
    		
    		img.put("L", imgs[0]);
    		img.put("LU", imgs[1]);
    		img.put("U", imgs[2]);
    		img.put("RU", imgs[3]);
    		img.put("R", imgs[4]);
    		img.put("RD", imgs[5]);
    		img.put("D", imgs[6]);
    		img.put("LD", imgs[7]);
    	}
    	
    	public void setLive(boolean live) {
    		this.live = live;
    	}
    
    
    	public boolean isLive() {
    		return live;
    	}
    
    
    	public Missile(int x, int y, Tank.Direction dir) {
    		this.x = x;
    		this.y = y;
    		this.dir = dir;
    	}
    	
    	public Missile(int x, int y, Tank.Direction dir,TankClient tc) {
    		this(x, y, dir);
    		this.tc = tc;
    	}
    	
    	public Missile(int x, int y, Tank.Direction dir,TankClient tc, boolean good) {
    		this(x, y, dir, tc);
    		this.good = good;
    	}
    	
    
    	public void draw(Graphics g) {
    		if(!live) {
    			tc.missiles.remove(this);
    			return;
    		}
    		
    		switch(dir) {
    		case L:
    			g.drawImage(img.get("L"), x, y, null);
    			break;
    		case LU:
    			g.drawImage(img.get("LU"), x, y, null);
    			break;
    		case U:
    			g.drawImage(img.get("U"), x, y, null);
    			break;
    		case RU:
    			g.drawImage(img.get("RU"), x, y, null);
    			break;
    		case R:
    			g.drawImage(img.get("R"), x, y, null);
    			break;
    		case RD:
    			g.drawImage(img.get("RD"), x, y, null);
    			break;
    		case D:
    			g.drawImage(img.get("D"), x, y, null);
    			break;
    		case LD:
    			g.drawImage(img.get("LD"), x, y, null);
    			break;
    		}
    		
    		
    		move();
    	}
    	
    	private void move() {
    		
    		switch(dir) {
    		case L:
    			x -= XSPEED;
    			break;
    		case LU:
    			x -= XSPEED;
    			y -= YSPEED;
    			break;
    		case U:
    			y -= YSPEED;
    			break;
    		case RU:
    			y -= YSPEED;
    			x += XSPEED;
    			break;
    		case R:
    			x += XSPEED;
    			break;
    		case RD:
    			x += XSPEED;
    			y += YSPEED;
    			break;
    		case D:
    			y += YSPEED;
    			break;
    		case LD:
    			y += YSPEED;
    			x -= XSPEED;
    			break;
    		}
    		
    		if(x < 0 || y < 0 || x > TankClient.GAMEWEIGHT || y > TankClient.GAMEHEIGHT) {
    			live = false;
    		}
    	}
    	
    	public Rectangle getRect() {
    		return new Rectangle(x, y, WIDTH, HEIGHT);
    	}
    	
    	public boolean hitTank(Tank t) {
    		if(this.live && this.getRect().intersects(t.getRect()) && t.isLive() && this.good != t.good) {
    			
    			if(t.good) {
    				t.setLife(t.getLife() - 20);
    				if(t.getLife() <= 0) {
    					t.setLive(false);
    				} 
    			} else {
    				t.setLive(false);
    			}
    			
    			
    			this.live = false;
    			
    			Explode e = new Explode(x, y, tc);
    			tc.explodes.add(e);
    			
    			
    			return true;
    		} 
    		return false;
    	}
    	
    	public boolean hitTanks(List<Tank> tanks) {
    		for(int i = 0; i < tanks.size(); i++) {
    			if(hitTank(tanks.get(i))) {
    				
    				return true;
    			}
    		}
    		
    		return false;
    	}
    	
    	public boolean hitWall(Wall w) {
    		if(this.live && this.getRect().intersects(w.getRect())) {
    			this.live = false;
    			return true;
    		}
    		return false;
    	}
    	
    }
    

    ---------------------------------------------------华丽的分割线----------------------------------------------------------------------------------------------------------------------

    ----------------------------//加配置文件的方法

    配置文件名:tank.properties

    initTankCount=10
    reProduceTankCount=15

    --------------------------------使用局部配置

    //加配置文件 ;
    		Properties props = new Properties();
    		try {
    			props.load(this.getClass().getClassLoader().getResourceAsStream("config/tank.properties"));
    		} catch (IOException e1) {
    			e1.printStackTrace();
    		}
    		
    		int initTankCount = Integer.parseInt(props.getProperty("initTankCount"));
    		
    		for(int i = 0; i < initTankCount; i++) {
    			tanks.add(new Tank(40 * (i + 1), 400, false, this, Tank.Direction.U));
    		}
    		

    ------------------使用全局配置

    import java.io.IOException;
    import java.util.Properties;
    
    
    public class PropertyMgr {
    	static Properties props = new Properties();
    	
    	static {
    		try {
    			props.load(PropertyMgr.class.getClass().getClassLoader().getResourceAsStream("config/tank.properties"));
    		} catch (IOException e1) {
    			e1.printStackTrace();
    		}
    	}
    	private PropertyMgr(){};
    	
    	public static String getProperty(String key) {
    		return props.getProperty(key);
    	}
    }
    

    for(int i = 0; i < Integer.parseInt(PropertyMgr.getProperty("initTankCount")); i++) {
    			tanks.add(new Tank(40 * (i + 1), 400, false, this, Tank.Direction.U));
    		}





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  • 原文地址:https://www.cnblogs.com/wjchang/p/3671608.html
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