• javascript--prototype


    每个javascript函数自动prototype属性,使用prototype可以为类声明通用的属性,当一个对象被创建时,构造函数将会把它的属性的prototype赋给对象的内部属性__proto__

    另外,javascript使用prototype实现继承机制

    创建通用属性


    不采用原型时:

    function Fish(name, color){
        this.name = name;
        this.color = color;
        this.livePlace = "water";
        this.canSwim = function(){ console.log("I can swim");};
    }
    
    var cod = new Fish("cod","white");
    var salmon = new Fish("salmon","black");
    
    console.log(cod.livePlace);   //water
    console.log(salmon.livePlace); //water
    console.log(salmon.canSwim == cod.canSwim); //false

    此时每申明一个实例Fish,都会有相同的属性值livePlace,有些重复,无法共享方法和属性

    使用prototype,实例可以共享属性

    function Fish(name, color){
        this.name = name;
        this.color = color;
    }
     Fish.prototype.livePlace = "water";
     Fish.prototype.canSwim = function(){ console.log("I can swim");};
    
    var cod = new Fish("cod","white");
    var salmon = new Fish("salmon","black");
    
    console.log(cod.livePlace);
    console.log(salmon.livePlace);
    console.log(salmon.canSwim == cod.canSwim); //true

    例子中 实例共享属性livePlace和canSwim属性

     prototype 与 __proto__


    1.所有函数的__proto__都指向Function.prototype

    2. 对象的__proto__指向 其构造器的prototype

    eg:

    function Fish(name, color){
        this.name = name;
        this.color = color;
    }
     Fish.prototype.livePlace = "water";
     Fish.prototype.canSwim = function(){ console.log("I can swim");};
    
    var cod = new Fish("cod","white");
    var salmon = new Fish("salmon","black");
    var object = {};
    
    console.log(Fish.__proto__ === Function.prototype); //true
    console.log(cod.__proto__ === Fish.prototype);      //true
    console.log(object.__proto__ === Object.prototype); //true
    console.log(Object.getPrototypeOf(Fish) === Fish.__proto__); //true



    注意: 浏览器不支持getPrototypeOf时可以使用Object.getPrototypeOf 替代

    属性相关方法


    hasOwnProperty() :是否含有某属性
    
    isPrototypeOf() : 是否是..的原型
    
    in 

     eg:

    function Fish(name, color){
        this.name = name;
        this.color = color;
    }
     Fish.prototype.livePlace = "water";
     Fish.prototype.canSwim = function(){ console.log("I can swim");};
    
    var cod = new Fish("cod","white");
    var salmon = new Fish("salmon","black");
    
    
    console.log(Fish.prototype.isPrototypeOf(salmon));  //true
    console.log(cod.hasOwnProperty("name")); //true
    console.log("livePlace" in cod);  //true

     使用prototype实现继承


     方式一:

    //父类
    
    function People(name,age){
        this.name = name;
        this.age = age;
        this.species = "human";
        this.getName = function(){
            return this.name;
        }
        this.getAge = function(){
            return this.age;
        }
        this.sayHello = function(){
            console.log("hi,I am the father class");
        }
    }
    
    //子类
    function Children(name, age){
        this.name = name;
        this.age = age;
    }
    
    Children.prototype = new People();
    console.log(Children.prototype.constructor === People); //true
    Children.prototype.constructor = Children;
    
    var wish = new Children("wish");
    console.log("the name of wish is:"+wish.getName());  //the name of wish is:wish 
    console.log(wish.sayHello());  //hi,I am the father class 

    注意:

    1. prototype对象包含一个contructor属性,每一个实例也有一个constructor属性,默认调用prototype对象的constructor属性。Children.prototype = new People();给prototype赋了新的值, 此时Children.prototype.constructor值变为People,因而我们需要修改以保证原型链的正确性

    2. 只要修改了prototype,一定要将新的prototype的constructor指向原来的构造函数

    相关信息查看js类型判断及鸭式辨型

     方式二:

    Children.prototype = People.prototype;
    
    Children.prototype.constructor = Children;

    注意:此种方式下如果 Children.prototype做了更改时,People.prototype也会相应更改

    可以使用空函数作为中间介,以改善上面两种方式,如下:

    Var F = function(){}
    F.prototype = People.prototype;
    Children.prototype = new F();
    Children.prototype.constructor = Children;
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  • 原文地址:https://www.cnblogs.com/wishyouhappy/p/3738946.html
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