• shake.js实现微信摇一摇功能


    项目要求实现点击摇一摇图片,图片摇一摇,并且摇一摇手机,图片也要摇一摇。

    关于用js怎样实现摇一摇手机图片摇一摇,我在网络上找了一些方法,真正有用的是shake.js。

    接下来,上shake.js源码:

    /*
     * Author: Alex Gibson
     * https://github.com/alexgibson/shake.js
     * License: MIT license
     */
    
    (function(global, factory) {
        if (typeof define === 'function' && define.amd) {
            define(function() {
                return factory(global, global.document);
            });
        } else if (typeof module !== 'undefined' && module.exports) {
            module.exports = factory(global, global.document);
        } else {
            global.Shake = factory(global, global.document);
        }
    } (typeof window !== 'undefined' ? window : this, function (window, document) {
    
        'use strict';
    
        function Shake(options) {
            //feature detect
            this.hasDeviceMotion = 'ondevicemotion' in window;
    
            this.options = {
                threshold: 15, //default velocity threshold for shake to register
                timeout: 1000 //default interval between events
            };
    
            if (typeof options === 'object') {
                for (var i in options) {
                    if (options.hasOwnProperty(i)) {
                        this.options[i] = options[i];
                    }
                }
            }
    
            //use date to prevent multiple shakes firing
            this.lastTime = new Date();
    
            //accelerometer values
            this.lastX = null;
            this.lastY = null;
            this.lastZ = null;
    
            //create custom event
            if (typeof document.CustomEvent === 'function') {
                this.event = new document.CustomEvent('shake', {
                    bubbles: true,
                    cancelable: true
                });
            } else if (typeof document.createEvent === 'function') {
                this.event = document.createEvent('Event');
                this.event.initEvent('shake', true, true);
            } else {
                return false;
            }
        }
    
        //reset timer values
        Shake.prototype.reset = function () {
            this.lastTime = new Date();
            this.lastX = null;
            this.lastY = null;
            this.lastZ = null;
        };
    
        //start listening for devicemotion
        Shake.prototype.start = function () {
            this.reset();
            if (this.hasDeviceMotion) {
                window.addEventListener('devicemotion', this, false);
            }
        };
    
        //stop listening for devicemotion
        Shake.prototype.stop = function () {
            if (this.hasDeviceMotion) {
                window.removeEventListener('devicemotion', this, false);
            }
            this.reset();
        };
    
        //calculates if shake did occur
        Shake.prototype.devicemotion = function (e) {
            var current = e.accelerationIncludingGravity;
            var currentTime;
            var timeDifference;
            var deltaX = 0;
            var deltaY = 0;
            var deltaZ = 0;
    
            if ((this.lastX === null) && (this.lastY === null) && (this.lastZ === null)) {
                this.lastX = current.x;
                this.lastY = current.y;
                this.lastZ = current.z;
                return;
            }
    
            deltaX = Math.abs(this.lastX - current.x);
            deltaY = Math.abs(this.lastY - current.y);
            deltaZ = Math.abs(this.lastZ - current.z);
    
            if (((deltaX > this.options.threshold) && (deltaY > this.options.threshold)) || ((deltaX > this.options.threshold) && (deltaZ > this.options.threshold)) || ((deltaY > this.options.threshold) && (deltaZ > this.options.threshold))) {
                //calculate time in milliseconds since last shake registered
                currentTime = new Date();
                timeDifference = currentTime.getTime() - this.lastTime.getTime();
    
                if (timeDifference > this.options.timeout) {
                    window.dispatchEvent(this.event);
                    this.lastTime = new Date();
                }
            }
    
            this.lastX = current.x;
            this.lastY = current.y;
            this.lastZ = current.z;
    
        };
    
        //event handler
        Shake.prototype.handleEvent = function (e) {
            if (typeof (this[e.type]) === 'function') {
                return this[e.type](e);
            }
        };
    
        return Shake;
    }));
    View Code

    我的项目是vue+webpack实现的,所以实现代码如下:

    //引入shake.js
    var Shake = require('./js/shake.js');
    
    //如何使用
    //手机摇一摇触发事件
    //create a new instance of shake.js.
    var myShakeEvent = new Shake({
        threshold: 15
    });
    // start listening to device motion
    myShakeEvent.start();
    // register a shake event
    window.addEventListener('shake', shakeEventDidOccur, false);
    //shake event callback
    function shakeEventDidOccur () {
        //put your own code here etc.
        $('.shake').addClass('shake_animate');
    }

    兼容性:

    • iOS Safari 4.2.1 (and above)
    • Android 4.0.3 (default browser)
    • Chrome 41+ for Android
    • Opera Mobile (Android)
    • BlackBerry PlayBook 2.0
    • Firefox for Android
    • FirefoxOS Devices

    shake.js在github路径:https://github.com/alexgibson/shake.js

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  • 原文地址:https://www.cnblogs.com/winteronlyme/p/6962587.html
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