• Kinect基于微软SDK彩图与深度图对齐


    其实就是彩图映射到深度图,我建议你以后修改下代码,比如:不显示红外图,加快运行。

    #include<opencv2/opencv.hpp>
    #include <iostream>
    #include<iomanip>
    #include <Kinect.h>  
    
    using namespace cv;
    using namespace std;
    
    //****************************************************
    int i = 0;//拍照命名计数
    bool flag;// 如果为真,i进行计数自增一
    
    stringstream strColor;//保存彩图名称
    stringstream strDepth;//保存深度图名称
    stringstream strIR;   //保存红外图名称
                          //****************************************************
    
    UINT16 *depthData = new UINT16[424 * 512];
    Mat Temp;
    Mat Temp_;
    // 安全释放指针
    template<class Interface>
    inline void SafeRelease(Interface *& pInterfaceToRelease)
    {
        if (pInterfaceToRelease != NULL)
        {
            pInterfaceToRelease->Release();
            pInterfaceToRelease = NULL;
        }
    }
    
    int main()
    {
    
        IKinectSensor *kinect;           //创建一个感应器
        HRESULT hr;     //用于检测操作是否成功
        hr = GetDefaultKinectSensor(&kinect);
        if (FAILED(hr))
        {
            return hr;
        }
        IMultiSourceFrameReader* m_pMultiFrameReader = nullptr;//下面的指针都初始化了,避免由于SDL检测,不能通过编译
        if (kinect)
        {
            hr = kinect->Open();     //打开感应器
            if (SUCCEEDED(hr))
            {
                hr = kinect->OpenMultiSourceFrameReader(
                    FrameSourceTypes::FrameSourceTypes_Color |
                    FrameSourceTypes::FrameSourceTypes_Infrared |
                    FrameSourceTypes::FrameSourceTypes_Depth,
                    &m_pMultiFrameReader
                );
            }
        }
    
        if (!kinect || FAILED(hr))
        {
            return E_FAIL;
        }
    
        // 三个数据帧及引用
        IDepthFrameReference* m_pDepthFrameReference = nullptr;
        IColorFrameReference* m_pColorFrameReference = nullptr;
        IInfraredFrameReference* m_pInfraredFrameReference = nullptr;
        IInfraredFrame* m_pInfraredFrame = nullptr;
        IDepthFrame* m_pDepthFrame = nullptr;
        IColorFrame* m_pColorFrame = nullptr;
    
        // 三个图片格式
        Mat i_rgb(1080, 1920, CV_8UC4);      //注意:这里必须为4通道的图,Kinect的数据只能以Bgra格式传出
        Mat i_depth(424, 512, CV_16UC1);
        Mat i_ir(424, 512, CV_16UC1);
    
        IMultiSourceFrame* m_pMultiFrame = nullptr;
    
    
    
        while (true)
        {
            // <4>获取新的一个多源数据帧  如果没有意外 以下 hr 都会 Returns S_OK 
            hr = m_pMultiFrameReader->AcquireLatestFrame(&m_pMultiFrame);
            if (FAILED(hr) || !m_pMultiFrame)
            {
                //cout << "!!!" << endl;
                continue;
            }
    
            // 从多源数据帧中分离出彩色数据,深度数据和红外数据
            if (SUCCEEDED(hr))
                hr = m_pMultiFrame->get_ColorFrameReference(&m_pColorFrameReference);
            if (SUCCEEDED(hr))
                hr = m_pColorFrameReference->AcquireFrame(&m_pColorFrame);
            if (SUCCEEDED(hr))
                hr = m_pMultiFrame->get_DepthFrameReference(&m_pDepthFrameReference);
            if (SUCCEEDED(hr))
                hr = m_pDepthFrameReference->AcquireFrame(&m_pDepthFrame);
            if (SUCCEEDED(hr))
                hr = m_pMultiFrame->get_InfraredFrameReference(&m_pInfraredFrameReference);
            if (SUCCEEDED(hr))
                hr = m_pInfraredFrameReference->AcquireFrame(&m_pInfraredFrame);
    
            if (SUCCEEDED(hr))
            {
                hr = m_pColorFrame->CopyConvertedFrameDataToArray(1080 * 1920 * 4, reinterpret_cast<BYTE*>(i_rgb.data), ColorImageFormat::ColorImageFormat_Bgra);   //传出数据
            }
            if (SUCCEEDED(hr))
            {
                hr = m_pDepthFrame->CopyFrameDataToArray(424 * 512, reinterpret_cast<UINT16*>(i_depth.data));
                /*
                hr = m_pDepthFrame->CopyFrameDataToArray(424 * 512, depthData);
                for (int i = 0; i < 512 * 424; i++)
                {
                // 0-255深度图,为了显示明显,只取深度数据的低8位
                BYTE intensity = static_cast<BYTE>(depthData[i] % 256);//拖慢速度?
                reinterpret_cast<BYTE*>(i_depth.data)[i] = intensity;
                }
                */
            }
            if (SUCCEEDED(hr))
            {
                hr = m_pInfraredFrame->CopyFrameDataToArray(424 * 512, reinterpret_cast<UINT16*>(i_ir.data));
            }
            
            namedWindow("color", WINDOW_NORMAL);
            imshow("color", i_rgb);
    
            //i_depth.convertTo(Temp, CV_8UC1);//便于肉眼可见
            //imshow("depth", Temp);
            //imshow("ir", i_ir);
    
            for (int i = 0; i < (424 * 512); i++)
            {
                depthData[i] = (i_depth.data)[i];
            }
            /*
            // 数据传递测试
                cv::Mat imageXX = cv::Mat::zeros(424,512,CV_16UC1);
            for (int i = 0; i < (424 * 512); i++)
            {
                (imageXX.data)[i] = depthData[i];
            }
    
            */
            //****************************************************
            //彩色图映射到深度【核心代码】
            int colorHeight = 1080;
            int colorWidth = 1920;
            //Mat coordinateMapperMat_(colorHeight, colorWidth, CV_16UC1);//映射后的深度图
            Mat coordinateMapperMat_ =    Mat::ones(colorHeight, colorWidth, CV_16UC1);
    
    
            ICoordinateMapper*      m_pCoordinateMapper_;
            hr = kinect->get_CoordinateMapper(&m_pCoordinateMapper_);
    
            std::vector<DepthSpacePoint> depthSpacePoints(colorHeight * colorWidth );
            hr = m_pCoordinateMapper_->MapColorFrameToDepthSpace(424 * 512 , reinterpret_cast<UINT16*>(i_depth.data), colorHeight * colorWidth, &depthSpacePoints[0]);
    
            if (SUCCEEDED(hr))
            {
                //coordinateMapperMat_ = cv::Scalar(0);//????
                for (int y = 0; y < colorHeight; y++)
                {
                    for (int x = 0; x < colorWidth; x++)
                    {
                        unsigned int index_ = y*colorWidth + x;
                        DepthSpacePoint point_ = depthSpacePoints[index_];
                        int depthX_ = static_cast<int>(std::floor(point_.X + 0.5));
                        int depthY_ = static_cast<int>(std::floor(point_.Y + 0.5));
                        if ((depthX_ >= 0) && (depthX_ < 512) && (depthY_ >= 0) && (depthY_ < 424)) //&& (depth_ >= 800) && (depth_ <= 5000))
                        {
                            coordinateMapperMat_.at<unsigned short>(y, x) = i_depth.at<unsigned short>(depthY_, depthX_);
                        }
                    }
                }
            }
    
            coordinateMapperMat_.convertTo(Temp_, CV_8UC1);
            namedWindow("coordinateMapperMat_", cv::WINDOW_NORMAL);
            imshow("coordinateMapperMat_", Temp_);
            if (waitKey(1) == VK_ESCAPE)
                break;
    
            //****************************************************
            //拍照
            flag = 0;
            int key = cv::waitKey(30);//获取键盘 顺便延时
            if ((key & 255) == 32)//空格
            {
                //【注】png是无损格式,同时 imread(depth.png, -1);后面的 “-1”是无损读取原图
                strColor << "D:\\Temp\\color\\color_" << setw(2) << setfill('0') << i << ".png"; 
                strDepth << "D:\\Temp\\depth\\depth_" << setw(2) << setfill('0') << i << ".png";
                strIR << "D:\\Temp\\ir\\ir_" << setw(2) << setfill('0') << i << ".png";
    
                cout << strColor.str() << "||" << strDepth.str() << "||" << strIR.str() << endl;
    
                imwrite(strColor.str(), i_rgb);//【注:】这里改为:红外图映射后的彩图
                imwrite(strDepth.str(), coordinateMapperMat_);
                imwrite(strIR.str(), i_ir);
    
                strColor.str("");
                strDepth.str("");
                strIR.str("");
    
                flag = 1;
            }
            if (flag) i++;
            //****************************************************
    
            // 释放资源
            SafeRelease(m_pColorFrame);
            SafeRelease(m_pDepthFrame);
            SafeRelease(m_pInfraredFrame);
            SafeRelease(m_pColorFrameReference);
            SafeRelease(m_pDepthFrameReference);
            SafeRelease(m_pInfraredFrameReference);
            SafeRelease(m_pMultiFrame);
        }
    
        // 关闭窗口,设备
        cv::destroyAllWindows();
        kinect->Close();
        std::system("pause");
        destroyAllWindows();
    }
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  • 原文地址:https://www.cnblogs.com/winslam/p/8999592.html
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