#include<iostream> #include<cstdio> #include<string> #include<algorithm> # include<cmath> using namespace std; struct point { double x,y; point(double x=0,double y=0):x(x),y(y) {} }; typedef point Vector; Vector operator +(Vector A,Vector B) { return Vector(A.x+B.x,A.y+B.y); } Vector operator -(Vector A,Vector B) { return Vector(A.x-B.x,A.y-B.y); } Vector operator *(Vector A,double p) { return Vector(A.x*p, A.x*p); } Vector operator /(Vector A,double p) { return Vector(A.x/p, A.x/p); } const int esp=1e-10; bool operator <(const point& a,const point& b) { return a.x<b.x||(a.x==b.x && a.y<b.y); } int dcmp(double x) { if(fabs(x)<esp) return 0; else return x<0?-1:1; } bool operator ==(const point& a,const point& b) { return dcmp(a.x-b.x)==0 && dcmp(a.y-b.y)==0; } double Dot(Vector A, Vector B) { return A.x*B.x+A.y*B.y; } double Length(Vector A) { return sqrt(Dot(A,A)); } double Angle(Vector A, Vector B) { return acos(Dot(A,B))/Length(A)/Length(B); } Vector Rotate (Vector A,double rad) { return Vector(A.x*cos(rad)-A.y*sin(rad), A.x*sin(rad)+A.y*cos(rad)); } double cross(Vector A, Vector B) { return A.x*B.y-A.y*B.x; } double Area2(point A, point B, point C) { return cross(B-A, C-A); } int main() { return 0; }