• 背水一战 Windows 10 (7)


    [源码下载]


    背水一战 Windows 10 (7) - 控件 UI: VisualState, VisualStateManager, 控件的默认 UI



    作者:webabcd


    介绍
    背水一战 Windows 10 之 控件 UI

    • VisualState 和 VisualStateManager
    • 控件的默认 Style, ControlTemplate, VisualState



    示例
    1、演示“VisualState 和 VisualStateManager”相关知识点
    Controls/UI/VisualState/VisualStateDemo.xaml

    <Page
        x:Class="Windows10.Controls.UI.VisualState.VisualStateDemo"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:local="using:Windows10.Controls.UI.VisualState"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        mc:Ignorable="d">
    
        <Grid Background="Transparent">
            <Grid.Resources>
    
                <!--
                    在 ControlTemplate 中定义 VisualState 和 VisualStateManager
                -->
                <ControlTemplate x:Key="ControlTemplate1" TargetType="Button">
                    <Grid>
                        <VisualStateManager.VisualStateGroups>
                            <!--
                                VisualStateGroup - 用于分组 VisualState
                            -->
                            <VisualStateGroup x:Name="CommonStates">
                                
                                <!--
                                    Normal - 正常状态
                                
                                    注意:
                                    1、本例所列出的 VisualState 的名称都是 Button 控件拥有的,不同的控件的 VisualState 名称和种类可能会不一样
                                    2、写自定义控件时,需要通过 VisualStateManager.GoToState() 来转换 VisualState
                                -->
                                <VisualState x:Name="Normal" />
                                
                                <!--
                                    Disabled - 无效状态
                                -->
                                
                                <VisualState x:Name="Disabled" />
                                
                                <!--
                                    PointerOver - 鼠标经过时的状态(详细的过渡效果在后面的 VisualStateGroup.Transitions 中定义)
                                -->
                                <VisualState x:Name="PointerOver">
                                    <Storyboard>
                                        <ColorAnimation 
                                            Storyboard.TargetName="borderBrush" 
                                            Storyboard.TargetProperty="Color" 
                                            To="Green" />
                                    </Storyboard>
                                </VisualState>
                                
                                <!--
                                    Pressed - 鼠标按下时的状态
                                -->
                                <VisualState x:Name="Pressed">
                                    <VisualState.Storyboard>
                                        <Storyboard>
                                            <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Background" Storyboard.TargetName="grid">
                                                <DiscreteObjectKeyFrame KeyTime="0:0:0.3" Value="{StaticResource ButtonPressedBackgroundThemeBrush}"/>
                                            </ObjectAnimationUsingKeyFrames>
                                            <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Foreground" Storyboard.TargetName="contentPresenter">
                                                <DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource ButtonPressedForegroundThemeBrush}"/>
                                            </ObjectAnimationUsingKeyFrames>
                                        </Storyboard>
                                    </VisualState.Storyboard>
                                    <VisualState.Setters>
                                        <!--
                                            这部分是 uwp 新增的特性,以前只能通过 Storyboard 来实现
                                        -->
                                        <Setter Target="grid.Width" Value="100" />
                                    </VisualState.Setters>
                                    <VisualState.StateTriggers>
                                        <!--
                                            这部分是 uwp 新增的特性
                                            关于 StateTriggers 请参见 /Controls/UI/VisualState/StateTrigger.xaml
                                        -->
                                    </VisualState.StateTriggers>
                                </VisualState>
                                
                                <!--
                                    VisualTransition - VisualState 变化时的过渡效果(要结合相应的 VisualState 中的 Storyboard 使用)
                                        From - 变化前的 VisualState 的 Name
                                        To - 变化后的 VisualState 的 Name
                                        GeneratedDuration - 一个状态变化到另一个状态的所需时间
                                        GeneratedEasingFunction - 一个状态变化到另一个状态的缓动效果
                                -->
                                <VisualStateGroup.Transitions>
                                    <VisualTransition To="PointerOver" GeneratedDuration="0:0:1">
                                        <VisualTransition.GeneratedEasingFunction>
                                            <ElasticEase EasingMode="EaseInOut" />
                                        </VisualTransition.GeneratedEasingFunction>
                                    </VisualTransition>
                                </VisualStateGroup.Transitions>
                            </VisualStateGroup>
    
                            <VisualStateGroup x:Name="MyStates">
                                <VisualState x:Name="MyState1" />
                                <VisualState x:Name="MyState2"/>
                                <VisualState x:Name="MyState3"/>
                            </VisualStateGroup>
                            
                        </VisualStateManager.VisualStateGroups>
    
                        <Border x:Name="border" BorderThickness="10">
                            <Border.BorderBrush>
                                <SolidColorBrush x:Name="borderBrush" Color="Red" />
                            </Border.BorderBrush>
                            <Grid Name="grid" Background="{TemplateBinding Background}" Width="500" Height="200">
                                <ContentPresenter Name="contentPresenter" VerticalAlignment="Center" HorizontalAlignment="Center" FontSize="24.667" 
                                              Foreground="{TemplateBinding Foreground}" />
                            </Grid>
                        </Border>
                    </Grid>
                </ControlTemplate>
    
            </Grid.Resources>
    
            <StackPanel Margin="10 0 10 10">
    
                <TextBlock Name="lblMsg" TextWrapping="Wrap" Margin="5" />
    
                <Button Name="btnDemo" Content="我是 Button(用于演示 VisualState 和 VisualStateManager)" Margin="5" Background="Blue" Foreground="White" Template="{StaticResource ControlTemplate1}" />
    
                <Button Name="btnVisualStateManager" Content="将上面的按钮的 VisualState 转到 PointerOver" Click="btnVisualStateManager_Click" Margin="5" />
    
            </StackPanel>
    
        </Grid>
    </Page>

    Controls/UI/VisualState/VisualStateDemo.xaml.cs

    /*
     * 演示“VisualState 和 VisualStateManager”相关知识点
     */
    
    using System;
    using System.Collections.Generic;
    using Windows.UI.Xaml;
    using Windows.UI.Xaml.Controls;
    using Windows10.Common;
    
    namespace Windows10.Controls.UI.VisualState
    {
        public sealed partial class VisualStateDemo : Page
        {
            public VisualStateDemo()
            {
                this.InitializeComponent();
            }
    
            private void btnVisualStateManager_Click(object sender, RoutedEventArgs e)
            {
                /*
                 * bool GoToState(Control control, string stateName, bool useTransitions) - 转换 VisualState
                 *     control - 需要转换 VisualState 的控件
                 *     stateName - 目标 VisualState 的名称
                 *     useTransitions - 是否使用 VisualTransition 进行过渡
                 */
    
                // 将 VisualState 转到指定的状态(每个 VisualStateGroup 分别指定一个其内的 VisualState)
                VisualStateManager.GoToState(btnDemo, "PointerOver", true);
                VisualStateManager.GoToState(btnDemo, "MyState3", false);
    
    
    
                /*
                 * VisualStateManager.GetVisualStateGroups(FrameworkElement obj) - 获取指定 FrameworkElement 中的 VisualStateGroup 集合
                 *     注:本例中的 VisualState 定义在 btnDemo 的控件模板中的第一个 Grid 中
                 *
                 * VisualStateGroup - VisualState 组(每个 VisualStateManager 下可以有多个 VisualStateGroup)
                 *     Name - 获取此 VisualStateGroup 的名字
                 *     CurrentState - 获取此 VisualStateGroup 的当前使用的 VisualState(每个 VisualStateGroup 正在使用的 VisualState 只能有一个)
                 *     States - 获取此 VisualStateGroup 中的 VisualState 集合
                 *     Transitions - 获取此 VisualStateGroup 中的 VisualTransition 集合
                 *     CurrentStateChanging, CurrentStateChanged - 此 VisualStateGroup 中的正在使用的 VisualState 发生变化时触发的事件
                 *
                 * VisualState - VisualState
                 *     Name - 获取此 VisualState 的名字
                 *     Setters - 获取此 VisualState 中的 Setter 集合
                 *     StateTriggers - 获取此 VisualState 中的 StateTrigger 集合
                 *     Storyboard - 获取此 VisualState 中的 Storyboard 对象
                 */
    
                lblMsg.Text = "";
                Grid grid = Helper.GetVisualChild<Grid>(btnDemo);
                IList<VisualStateGroup> visualStateGroups = VisualStateManager.GetVisualStateGroups(grid);
                foreach (VisualStateGroup visualStateGroup in visualStateGroups)
                {
                    lblMsg.Text += visualStateGroup.Name + " " + visualStateGroup.CurrentState.Name;
                    lblMsg.Text += Environment.NewLine;
                }
            }
        }
    }


    2、演示如何获取控件的默认 Style, ControlTemplate, VisualState
    Controls/UI/DefaultUI.xaml

    <Page
        x:Class="Windows10.Controls.UI.DefaultUI"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:local="using:Windows10.Controls.UI"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        mc:Ignorable="d">
    
        <Grid Background="Transparent">
            <StackPanel Margin="10 0 10 10">
    
                <TextBlock TextWrapping="Wrap" Margin="5">
                    <Run>如何获取控件的默认 Style, ControlTemplate, VisualState 呢?</Run>
                    <LineBreak />
                    <Run>1、在 msdn 上找: https://msdn.microsoft.com/zh-cn/library/windows/apps/xaml/mt299122.aspx</Run>
                    <LineBreak />
                    <Run>2、在 Visual Studio 的设计界面,右键选择控件,然后选择“编辑控件”或“编辑模板”或“编辑其他模板”,然后选择“编辑副本”</Run>
                    <LineBreak />
                    <Run>3、打开这个 C:Program Files (x86)Windows Kits10DesignTimeCommonConfigurationNeutralUAP10.0.10586.0Genericgeneric.xaml 文件,然后在里面找</Run>
                </TextBlock>
    
                <TextBlock TextWrapping="Wrap" Margin="5">
                    <Run>如果遇到复杂的控件,如何确定我要编辑的其内部的控件的类型呢?</Run>
                    <LineBreak />
                    <Run>运行你的程序,然后在“实时可视化树(Live Visual Tree)”中找</Run>
                </TextBlock>
    
            </StackPanel>
        </Grid>
    
        <Page.Resources>
            <!--
                这个就是 Button 的默认样式
            -->
            <Style x:Key="ButtonStyle1" TargetType="Button">
                <Setter Property="Background" Value="{ThemeResource SystemControlBackgroundBaseLowBrush}"/>
                <Setter Property="Foreground" Value="{ThemeResource SystemControlForegroundBaseHighBrush}"/>
                <Setter Property="BorderBrush" Value="{ThemeResource SystemControlForegroundTransparentBrush}"/>
                <Setter Property="BorderThickness" Value="{ThemeResource ButtonBorderThemeThickness}"/>
                <Setter Property="Padding" Value="8,4,8,4"/>
                <Setter Property="HorizontalAlignment" Value="Left"/>
                <Setter Property="VerticalAlignment" Value="Center"/>
                <Setter Property="FontFamily" Value="{ThemeResource ContentControlThemeFontFamily}"/>
                <Setter Property="FontWeight" Value="Normal"/>
                <Setter Property="FontSize" Value="{ThemeResource ControlContentThemeFontSize}"/>
                <Setter Property="UseSystemFocusVisuals" Value="True"/>
                <Setter Property="Template">
                    <Setter.Value>
                        <ControlTemplate TargetType="Button">
                            <Grid x:Name="RootGrid" Background="{TemplateBinding Background}">
                                <VisualStateManager.VisualStateGroups>
                                    <VisualStateGroup x:Name="CommonStates">
                                        <VisualState x:Name="Normal">
                                            <Storyboard>
                                                <PointerUpThemeAnimation Storyboard.TargetName="RootGrid"/>
                                            </Storyboard>
                                        </VisualState>
                                        <VisualState x:Name="PointerOver">
                                            <Storyboard>
                                                <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="BorderBrush" Storyboard.TargetName="ContentPresenter">
                                                    <DiscreteObjectKeyFrame KeyTime="0" Value="{ThemeResource SystemControlHighlightBaseMediumLowBrush}"/>
                                                </ObjectAnimationUsingKeyFrames>
                                                <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Foreground" Storyboard.TargetName="ContentPresenter">
                                                    <DiscreteObjectKeyFrame KeyTime="0" Value="{ThemeResource SystemControlHighlightBaseHighBrush}"/>
                                                </ObjectAnimationUsingKeyFrames>
                                                <PointerUpThemeAnimation Storyboard.TargetName="RootGrid"/>
                                            </Storyboard>
                                        </VisualState>
                                        <VisualState x:Name="Pressed">
                                            <Storyboard>
                                                <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Background" Storyboard.TargetName="RootGrid">
                                                    <DiscreteObjectKeyFrame KeyTime="0" Value="{ThemeResource SystemControlBackgroundBaseMediumLowBrush}"/>
                                                </ObjectAnimationUsingKeyFrames>
                                                <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="BorderBrush" Storyboard.TargetName="ContentPresenter">
                                                    <DiscreteObjectKeyFrame KeyTime="0" Value="{ThemeResource SystemControlHighlightTransparentBrush}"/>
                                                </ObjectAnimationUsingKeyFrames>
                                                <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Foreground" Storyboard.TargetName="ContentPresenter">
                                                    <DiscreteObjectKeyFrame KeyTime="0" Value="{ThemeResource SystemControlHighlightBaseHighBrush}"/>
                                                </ObjectAnimationUsingKeyFrames>
                                                <PointerDownThemeAnimation Storyboard.TargetName="RootGrid"/>
                                            </Storyboard>
                                        </VisualState>
                                        <VisualState x:Name="Disabled">
                                            <Storyboard>
                                                <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Background" Storyboard.TargetName="RootGrid">
                                                    <DiscreteObjectKeyFrame KeyTime="0" Value="{ThemeResource SystemControlBackgroundBaseLowBrush}"/>
                                                </ObjectAnimationUsingKeyFrames>
                                                <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Foreground" Storyboard.TargetName="ContentPresenter">
                                                    <DiscreteObjectKeyFrame KeyTime="0" Value="{ThemeResource SystemControlDisabledBaseMediumLowBrush}"/>
                                                </ObjectAnimationUsingKeyFrames>
                                                <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="BorderBrush" Storyboard.TargetName="ContentPresenter">
                                                    <DiscreteObjectKeyFrame KeyTime="0" Value="{ThemeResource SystemControlDisabledTransparentBrush}"/>
                                                </ObjectAnimationUsingKeyFrames>
                                            </Storyboard>
                                        </VisualState>
                                    </VisualStateGroup>
                                </VisualStateManager.VisualStateGroups>
                                <ContentPresenter x:Name="ContentPresenter" AutomationProperties.AccessibilityView="Raw" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" ContentTemplate="{TemplateBinding ContentTemplate}" ContentTransitions="{TemplateBinding ContentTransitions}" Content="{TemplateBinding Content}" HorizontalContentAlignment="{TemplateBinding HorizontalContentAlignment}" Padding="{TemplateBinding Padding}" VerticalContentAlignment="{TemplateBinding VerticalContentAlignment}"/>
                            </Grid>
                        </ControlTemplate>
                    </Setter.Value>
                </Setter>
            </Style>
        </Page.Resources>
    
    </Page>



    OK
    [源码下载]

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  • 原文地址:https://www.cnblogs.com/webabcd/p/5404196.html
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