• Java设计模式之行为型模式(观察者模式)


    观察者模式(Observer)

    1、背景

    在软件开发中,当一个类发生变化,需要通知其他类,并让其他类做某些逻辑操作,观察者模式应运而生。

    2、概述

    ①定义

    将主类与其他多个类建立一种“一对多”的通信关系,当“主类“发生某些操作时,与之建立从属关系的类作出反应。

    ②应用场景

    • 监听某个类的运行情况
    • 被监听类分发信息、监听类订阅信息场景
    • 多个程序的同步更新
    • 同步产生程序运行日志

    ③优势

    • 一次修改处处运行,提高程序运行时的扩展性
    • 能够监听被监听对象的运行状态,有利于后期维护
    • 有利于完善代码的相关功能,如:消息订阅发布。

    ④结构

    附图:

    这里写图片描述

    • Observable为抽象类,是所有被监听类的父类。observers属性用于存储观察类;addObserver、removeObserver为observers这一属性的相关操作;modify为Observable抽象类的改变方法

    • Observer为观察者接口,update为接口方法。

    • Target类为Observable的子类

    • Observer1、Observer2为Observer接口的实现类。实现了update方法

    3、实例分析

    观察者模式分为以下几种:

    • 缺省模式
    • 推模式
    • 拉模式
    • 复合模式

    ①缺省模式

    附图:

    这里写图片描述

    缺省模式与上面讲的观察者模式结构图一致。拥有Observable、Observer、Target、Observer1、Observer2这些单位。观察者模式中的缺省模式只注重观察者的方法调用,并不注重观察者对被观察者的数据交互。事实上:只调用方法,不涉及数据侵入。

    下面是实例代码:

    import java.util.Vector;
    
    /**
     * @author Hanlin Wang
     */
    
    public class ObserverMode {
        public static void main(String[] args) {
            //创建两种类型的观察者
            Observer1 ob1 = new Observer1();
            Observer2 ob2 = new Observer2();
            //交付给Target管理
            Target.addObserver(ob1);
            Target.addObserver(ob2);
            //Target发生改变,观察者发出响应。
            Target.modify();
        }
    }
    
    //添加可观察抽象类
    abstract class Observable{
        private static Vector<Observer> observers = new Vector<Observer>();
        public static void addObserver(Observer ob){
            observers.add(ob);
        }
        public static void removeObserver(Observer ob){
            observers.remove(ob);
        }
        public static void notifyObservers(){
            for (Observer observer : observers) {
                observer.update();
            }
        }
        public static void modify(){
            System.out.println("Observable has been modified");
            notifyObservers();
        }
    }
    
    //被观察实际类
    class Target extends Observable{
    
    }
    
    //观察者接口
    interface Observer{
        void update();
    }
    
    //添加观察者1、2
    class Observer1 implements Observer{
        public void update(){
            System.out.println("Observer1 has been awakened");
        }
    }
    
    class Observer2 implements Observer{
        public void update(){
            System.out.println("Observer2 has been awakened");
        }
    }

    打印结果:

    Observable has been modified
    Observer1 has been awakened
    Observer2 has been awakened

    分析:创建两个Observer类对象:ob1、ob2。利用Target的静态方法addObserver将ob1、ob2在Target中注册,至此,ob1、ob2就成为了Target的观察者,监听着Target中modify方法的调用。从打印结果可以知晓,当Target中的modify方法调用时,ob1、ob2的方法也相继被调用。Target只是担任了ob1、ob2的update方法的触发器,并没有改变ob1、ob2的update方法中的内部逻辑。这就是缺省状态下的观察者模式。

    ②推模式

    推模式较缺省模式,被观察者会对观察者推送额外的信息。

    附图:

    这里写图片描述

    代码:

    import java.util.Vector;
    
    /**
     * @author Hanlin Wang
     */
    
    public class ObserverMode {
        public static void main(String[] args) {
            //创建两种类型的观察者
            Observer1 ob1 = new Observer1();
            Observer2 ob2 = new Observer2();
            //交付给Target管理
            Target.addObserver(ob1);
            Target.addObserver(ob2);
            //Target发生改变,观察者发出响应。
            Target.modify();
        }
    }
    
    //添加可观察抽象类
    abstract class Observable{
        private static Vector<Observer> observers = new Vector<Observer>();
        public static void addObserver(Observer ob){
            observers.add(ob);
        }
        public static void removeObserver(Observer ob){
            observers.remove(ob);
        }
        public static void notifyObservers(){
            for (Observer observer : observers) {
                observer.update("Target向观察者发送的message");
            }
        }
        public static void modify(){
            System.out.println("Observable has been modified");
            notifyObservers();
        }
    }
    
    //被观察实际类
    class Target extends Observable{
    
    }
    
    //观察者接口
    interface Observer{
        void update(String message);
    }
    
    //添加观察者1、2
    class Observer1 implements Observer{
        public void update(String message){
            System.out.println("Observer1 : "+message);
        }
    }
    
    class Observer2 implements Observer{
        public void update(String message){
            System.out.println("Observer1 : "+message);
        }
    }

    分析:推模式较缺省模式,Observer1、Observer2中的update的方法需要传入一个String类型的参数,打印的结果将附加该参数的值,这样就体现了被观察者对观察者的信息交互推送,而不是缺省模式下的只调用方法。

    ③拉模式

    推模式虽然能推送信息,但是这种推送方式具有局限性:每次只能统一推送一定的消息,无法做到具体化,个例化推送,并且观察者无法真正对被观察者的数据进行操作。拉模式就解决了推模式推送信息单一的问题。拉模式将当前被观察对象作为update的参数,即update(Observable o),这样观察者就可以直接操纵被观察者中的相关数据。

    拉模式相较推模式需要修改的地方:Target类中定义成员变量data,用于代表被观察者类的数据信息;update方法改为update(Observable o),即观察者接受一个参数。

    附图:

    这里写图片描述

    代码:

    import java.util.Vector;
    
    /**
     * @author Hanlin Wang
     */
    
    public class ObserverMode {
        public static void main(String[] args) {
            //创建两种类型的观察者
            Observer1 ob1 = new Observer1();
            Observer2 ob2 = new Observer2();
            //交付给Target管理
            Target.addObserver(ob1);
            Target.addObserver(ob2);
            //Target发生改变,观察者发出响应。
            Target.modify();
        }
    }
    
    //添加可观察抽象类
    abstract class Observable{
        private static Vector<Observer> observers = new Vector<Observer>();
        public static void addObserver(Observer ob){
            observers.add(ob);
        }
        public static void removeObserver(Observer ob){
            observers.remove(ob);
        }
        public static void notifyObservers(){
            for (Observer observer : observers) {
                observer.update(new Target());
            }
        }
        public static void modify(){
            System.out.println("Observable has been modified");
            notifyObservers();
        }
    }
    
    //被观察实际类
    class Target extends Observable{
        private static String data = "zhangsan";
    
        public static String getData() {
            return data;
        }
    
        public static void setData(String data) {
            Target.data = data;
        }
    }
    
    //观察者接口
    interface Observer{
        void update(Observable o);
    }
    
    //添加观察者1、2
    class Observer1 implements Observer{
        public void update(Observable o){
            System.out.println(((Target)o).getData());
        }
    }
    
    class Observer2 implements Observer{
        public void update(Observable o){
            System.out.println(((Target)o).getData());
        }
    }

    private static String data = “zhangsan”为Targe类中的静态常量,修改update方法修改为update(Observable o)。

    运行结果:

    Observable has been modified
    zhangsan
    zhangsan

    4、Java对观察者模式的支持

    在java.util包下存在两个工具类:Observable、Observer。Observable为普通类,Observer为接口。Observable原生支持复合模式的观察者模式,即:被观察者既要对观察者推送信息,观察者也可以访问、操作被观察者的相关属性或方法,既有“推”,又有“拉”。

    附图:

    这里写图片描述

    代码:

    import java.util.Observable;
    import java.util.Observer;
    
    public class Q {
        public static void main(String[] args) {
            Subject subject = new Subject("iPhone 7");
            Ob1 ob1 = new Ob1();
            Ob2 ob2 = new Ob2();
            subject.addObserver(ob1);
            subject.addObserver(ob2);
            subject.change();
            //观察类对象个数
            System.out.println(subject.countObservers());
        }
    }
    
    class Subject extends Observable{
        private String data;
    
        public Subject(String data) {
            super();
            this.data = data;
        }
    
        public String getData() {
            return data;
        }
    
        public void setData(String data) {
            this.data = data;
        }
    
        public void change(){
            setChanged();
            notifyObservers("hahaha");
        }
    }
    
    class Ob1 implements Observer{
        public void update(Observable o, Object arg) {
            System.out.println("the message is : "+ arg +", the Subject's data is : "+((Subject)o).getData());
        }
    }
    
    class Ob2 implements Observer{
        public void update(Observable o, Object arg) {
            System.out.println("the message is : "+ arg +", the Subject's data is : "+((Subject)o).getData());
        }
    }

    运行结果:

    the message is : hahaha, the Subject’s data is : iPhone 7
    the message is : hahaha, the Subject’s data is : iPhone 7
    2

    如果大家对Observable类不太了解,下面附带JDK源码:

    /*
     * Copyright (c) 1994, 2004, Oracle and/or its affiliates. All rights reserved.
     * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
     *
     *
     *
     *
     *
     *
     *
     *
     *
     *
     *
     *
     *
     *
     *
     *
     *
     *
     *
     *
     */
    
    package java.util;
    
    /**
     * This class represents an observable object, or "data"
     * in the model-view paradigm. It can be subclassed to represent an
     * object that the application wants to have observed.
     * <p>
     * An observable object can have one or more observers. An observer
     * may be any object that implements interface <tt>Observer</tt>. After an
     * observable instance changes, an application calling the
     * <code>Observable</code>'s <code>notifyObservers</code> method
     * causes all of its observers to be notified of the change by a call
     * to their <code>update</code> method.
     * <p>
     * The order in which notifications will be delivered is unspecified.
     * The default implementation provided in the Observable class will
     * notify Observers in the order in which they registered interest, but
     * subclasses may change this order, use no guaranteed order, deliver
     * notifications on separate threads, or may guarantee that their
     * subclass follows this order, as they choose.
     * <p>
     * Note that this notification mechanism is has nothing to do with threads
     * and is completely separate from the <tt>wait</tt> and <tt>notify</tt>
     * mechanism of class <tt>Object</tt>.
     * <p>
     * When an observable object is newly created, its set of observers is
     * empty. Two observers are considered the same if and only if the
     * <tt>equals</tt> method returns true for them.
     *
     * @author  Chris Warth
     * @see     java.util.Observable#notifyObservers()
     * @see     java.util.Observable#notifyObservers(java.lang.Object)
     * @see     java.util.Observer
     * @see     java.util.Observer#update(java.util.Observable, java.lang.Object)
     * @since   JDK1.0
     */
    public class Observable {
        private boolean changed = false;
        private Vector obs;
    
        /** Construct an Observable with zero Observers. */
    
        public Observable() {
            obs = new Vector();
        }
    
        /**
         * Adds an observer to the set of observers for this object, provided
         * that it is not the same as some observer already in the set.
         * The order in which notifications will be delivered to multiple
         * observers is not specified. See the class comment.
         *
         * @param   o   an observer to be added.
         * @throws NullPointerException   if the parameter o is null.
         */
        public synchronized void addObserver(Observer o) {
            if (o == null)
                throw new NullPointerException();
            if (!obs.contains(o)) {
                obs.addElement(o);
            }
        }
    
        /**
         * Deletes an observer from the set of observers of this object.
         * Passing <CODE>null</CODE> to this method will have no effect.
         * @param   o   the observer to be deleted.
         */
        public synchronized void deleteObserver(Observer o) {
            obs.removeElement(o);
        }
    
        /**
         * If this object has changed, as indicated by the
         * <code>hasChanged</code> method, then notify all of its observers
         * and then call the <code>clearChanged</code> method to
         * indicate that this object has no longer changed.
         * <p>
         * Each observer has its <code>update</code> method called with two
         * arguments: this observable object and <code>null</code>. In other
         * words, this method is equivalent to:
         * <blockquote><tt>
         * notifyObservers(null)</tt></blockquote>
         *
         * @see     java.util.Observable#clearChanged()
         * @see     java.util.Observable#hasChanged()
         * @see     java.util.Observer#update(java.util.Observable, java.lang.Object)
         */
        public void notifyObservers() {
            notifyObservers(null);
        }
    
        /**
         * If this object has changed, as indicated by the
         * <code>hasChanged</code> method, then notify all of its observers
         * and then call the <code>clearChanged</code> method to indicate
         * that this object has no longer changed.
         * <p>
         * Each observer has its <code>update</code> method called with two
         * arguments: this observable object and the <code>arg</code> argument.
         *
         * @param   arg   any object.
         * @see     java.util.Observable#clearChanged()
         * @see     java.util.Observable#hasChanged()
         * @see     java.util.Observer#update(java.util.Observable, java.lang.Object)
         */
        public void notifyObservers(Object arg) {
            /*
             * a temporary array buffer, used as a snapshot of the state of
             * current Observers.
             */
            Object[] arrLocal;
    
            synchronized (this) {
                /* We don't want the Observer doing callbacks into
                 * arbitrary code while holding its own Monitor.
                 * The code where we extract each Observable from
                 * the Vector and store the state of the Observer
                 * needs synchronization, but notifying observers
                 * does not (should not).  The worst result of any
                 * potential race-condition here is that:
                 * 1) a newly-added Observer will miss a
                 *   notification in progress
                 * 2) a recently unregistered Observer will be
                 *   wrongly notified when it doesn't care
                 */
                if (!changed)
                    return;
                arrLocal = obs.toArray();
                clearChanged();
            }
    
            for (int i = arrLocal.length-1; i>=0; i--)
                ((Observer)arrLocal[i]).update(this, arg);
        }
    
        /**
         * Clears the observer list so that this object no longer has any observers.
         */
        public synchronized void deleteObservers() {
            obs.removeAllElements();
        }
    
        /**
         * Marks this <tt>Observable</tt> object as having been changed; the
         * <tt>hasChanged</tt> method will now return <tt>true</tt>.
         */
        protected synchronized void setChanged() {
            changed = true;
        }
    
        /**
         * Indicates that this object has no longer changed, or that it has
         * already notified all of its observers of its most recent change,
         * so that the <tt>hasChanged</tt> method will now return <tt>false</tt>.
         * This method is called automatically by the
         * <code>notifyObservers</code> methods.
         *
         * @see     java.util.Observable#notifyObservers()
         * @see     java.util.Observable#notifyObservers(java.lang.Object)
         */
        protected synchronized void clearChanged() {
            changed = false;
        }
    
        /**
         * Tests if this object has changed.
         *
         * @return  <code>true</code> if and only if the <code>setChanged</code>
         *          method has been called more recently than the
         *          <code>clearChanged</code> method on this object;
         *          <code>false</code> otherwise.
         * @see     java.util.Observable#clearChanged()
         * @see     java.util.Observable#setChanged()
         */
        public synchronized boolean hasChanged() {
            return changed;
        }
    
        /**
         * Returns the number of observers of this <tt>Observable</tt> object.
         *
         * @return  the number of observers of this object.
         */
        public synchronized int countObservers() {
            return obs.size();
        }
    }

    代码量的确很多,大家只需要关注setChanged和notifyObservers这个方法,在使用时需要定义一个Subject类继承Observable类,你可以自己定义一个方法(如我自己定义的change()方法),该方法中执行逻辑必须要有setChanged()方法调用和notifyObservers()方法调用,且setChanged必须在notifyObservers方法之前调用。具体实现的逻辑可以参考notifyObservers(null)和notifyObservers(Object arg)。

  • 相关阅读:
    深入理解link和@import到底有什么区别?
    你应该知道的简单易用的CSS技巧
    META标签的设置
    前端webp图片
    PAT 1130 Infix Expression[难][dfs]
    PAT 1118 Birds in Forest [一般]
    生信-cufflinks输入输出文件分析
    PAT 1121 Damn Single[简单]
    PAT 1049 Counting Ones [难]
    NGS中的一些软件功能介绍
  • 原文地址:https://www.cnblogs.com/wanxi/p/6476230.html
Copyright © 2020-2023  润新知