• 解决MWPhotoBrowser中的SDWebImage加载大图导致的内存警告问题


    解决MWPhotoBrowser中的SDWebImage加载大图导致的内存警告问题

    iOS开发 · 2015-01-22 11:31

    解决MWPhotoBrowser中的SDWebImage加载大图导致的内存警告问题

    MWPhotoBrowser是一个非常不错的照片浏览器,在github的star接近3000个,地址:https://github.com/mwaterfall/MWPhotoBrowser.git

    MWPhotoBrowser来加载小图1M以下的都应该不会有内存警告的问题。如果遇到大图,3M、4M、5M的大图,很有可能导致内存警告。最近我就遇到这个问题,很是头疼。来回滑动查看照片内存飙到100M以上:

    网上查了很多资料,都没有解决问题。

    我们来看一下MWPhotoBrowser,其实MWPhotoBrowser用的是SDWebImage来下载图片的。地址:https://github.com/rs/SDWebImage.git

    在github看到SDWebImage的介绍,后面说到:

    Future Enhancements

    • LRU memory cache cleanup instead of reset on memory warning

    看到这个真是欲哭无泪啊。

    再去看看SDWebImage的,有个人提问了:

    How to disable "memory cache"? I don't want memory cache, it used a lot of memory and got memory waring easily, disk is enough for me...

    有人回答:

    There is no way to disable the memory cache. But the cache is designed to flush itself when you get a memory warning, so you shouldn't need to worry it.

    说的是SDWebImage遇到内存警告会自动释放内存,但是这还是解决不了问题,加载大图的时候,内存会突然蹦到100多M,在4s及以下的手机上跑,再就挂了。

    还是没有解决内存警告的问题。怎么办呢?

    我是这么解决的:

    SDWebImage有一个SDWebImageDownloaderOperation类来执行下载操作的。里面有个下载完成的方法:

    - (void)connectionDidFinishLoading:(NSURLConnection *)aConnection {
    SDWebImageDownloaderCompletedBlock completionBlock = self.completedBlock;
    @synchronized(self) {
    CFRunLoopStop(CFRunLoopGetCurrent());
    self.thread = nil;
    self.connection = nil;
    [[NSNotificationCenter defaultCenter] postNotificationName:SDWebImageDownloadStopNotification object:nil];
    }

    if (![[NSURLCache sharedURLCache] cachedResponseForRequest:_request]) {
    responseFromCached = NO;
    }

    if (completionBlock)
    {
    if (self.options & SDWebImageDownloaderIgnoreCachedResponse && responseFromCached) {
    completionBlock(nil, nil, nil, YES);
    }
    else {
    UIImage *image = [UIImage sd_imageWithData:self.imageData];
    NSString *key = [[SDWebImageManager sharedManager] cacheKeyForURL:self.request.URL];
    image = [self scaledImageForKey:key image:image];

    // Do not force decoding animated GIFs
    if (!image.images) {
    image = [UIImage decodedImageWithImage:image];
    }
    if (CGSizeEqualToSize(image.size, CGSizeZero)) {
    completionBlock(nil, nil, [NSError errorWithDomain:@"SDWebImageErrorDomain" code:0 userInfo:@{NSLocalizedDescriptionKey : @"Downloaded image has 0 pixels"}], YES);
    }
    else {
    completionBlock(image, self.imageData, nil, YES);
    }
    }
    }
    self.completionBlock = nil;
    [self done];
    }

    其中,UIImage *image = [UIImage sd_imageWithData:self.imageData];就是将data转换成image。

    再看看sd_imageWithData:这个方法:

    + (UIImage *)sd_imageWithData:(NSData *)data {
    UIImage *image;
    NSString *imageContentType = [NSData sd_contentTypeForImageData:data];
    if ([imageContentType isEqualToString:@"image/gif"]) {
    image = [UIImage sd_animatedGIFWithData:data];
    }
    #ifdef SD_WEBP
    else if ([imageContentType isEqualToString:@"image/webp"])
    {
    image = [UIImage sd_imageWithWebPData:data];
    }
    #endif
    else {
    image = [[UIImage alloc] initWithData:data];
    UIImageOrientation orientation = [self sd_imageOrientationFromImageData:data];
    if (orientation != UIImageOrientationUp) {
    image = [UIImage imageWithCGImage:image.CGImage
    scale:image.scale
    orientation:orientation];
    }
    }


    return image;
    }

    这个方法在UIImage+MultiFormat里面,是UIImage的一个类别处理。这句话很重要image = [[UIImage alloc] initWithData:data]; SDWebImage把下载下来的data直接转成image,然后没做等比缩放直接存起来使用。所以,我们只需要在这边做处理即可:

    UIImage+MultiFormat添加一个方法:

    +(UIImage *)compressImageWith:(UIImage *)image
    {
    float imageWidth = image.size.width;
    float imageHeight = image.size.height;
    float width = 640;
    float height = image.size.height/(image.size.width/width);

    float widthScale = imageWidth /width;
    float heightScale = imageHeight /height;

    // 创建一个bitmap的context
    // 并把它设置成为当前正在使用的context
    UIGraphicsBeginImageContext(CGSizeMake(width, height));

    if (widthScale > heightScale) {
    [image drawInRect:CGRectMake(0, 0, imageWidth /heightScale , height)];
    }
    else {
    [image drawInRect:CGRectMake(0, 0, width , imageHeight /widthScale)];
    }

    // 从当前context中创建一个改变大小后的图片
    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    // 使当前的context出堆栈
    UIGraphicsEndImageContext();

    return newImage;

    }

    然后在:image = [[UIImage alloc] initWithData:data];下面调用以下:

    if (data.length/1024 > 1024) {
    image = [self compressImageWith:image];
    }

    当data大于1M的时候做压缩处理。革命尚未成功,还需要一步处理。在SDWebImageDownloaderOperation的connectionDidFinishLoading方法里面的:

    UIImage *image = [UIImage sd_imageWithData:self.imageData];

    //将等比压缩过的image在赋在转成data赋给self.imageData
    NSData *data = UIImageJPEGRepresentation(image, 1);
    self.imageData = [NSMutableData dataWithData:data];

    大工告成,我们来看一下效果吧:

    果然问题得以解决

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  • 原文地址:https://www.cnblogs.com/wangxiaorui/p/5158759.html
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