• Horn-Schunck光流法


    关于光流法请看我之前的博客Lukas-Kanade光流法。这里介绍Horn-Schunck光流法。

    Horn-Schunck光流法求得的是稠密光流,需要对每一个像素计算光流值,计算量比较大。而Lucas-Kanade光流法只需计算若干点的光流,是一种稀疏光流。

    数学原理这里就不介绍了,直接说算法步骤。


    用uij与vij分别表示图像像素点(i,j)处的水平方向光流值与垂直方向光流值,每次迭代后的更新方程为


    n为迭代次数,lamda反映了对图像数据及平滑约束的可信度,当图像数据本身含有较大噪声时,此时需要加大lamda的值,相反,当输入图像含有较少的噪声时,此时可减小lamda的值。

    代表u邻域与v邻域的平均值,一般采用相应4邻域内的均值


    也可以采用3*3、5*5的窗口用模板平滑,窗口不宜过大,过大会破坏光流假设。



    Ix、Iy分别是图像对x、y的偏导数。It是两帧图像间对时间的导数。


    当然你也可以考虑相邻像素及相邻两帧图像的影响,Horn-Schunck 提出通过 4 次有限差分来得到


    这里只考虑了前后两帧图像。考虑连续三帧图像的话有如下方法:

    一种性能更优的 3D-Sobel 算子 如下图所示。该算子在x 、y 、t方向上分别使用不同的模板对连续3帧图像进行卷积计算 得出中间帧的位于模板中心的像素在三个方向上的梯度  。






    迭代一定次数后u、v收敛,光流计算停止。在实际的计算中迭代初值可取U(0) =0、V(0)=0。


    算法改进

    对于一般场景基本等式只有在图像中灰度梯度值较大的点处才成立。因此为了增强算法的稳定性和准确性 我们仅在梯度较大的点处才使用亮度恒常性约束,而在梯度较小的点处只使用流场一致性约束。定义如下权函数


     

    下面是我的实现,使用了图像金字塔,关于图像金字塔,请看Lukas-Kanade光流法。(写代码时传错一个参数,调了几个小时哭

    #ifndef __HORNSCHUNCK__
    #define __HORNSCHUNCK__
    class HornSchunckTracker
    {
    private:
    	unsigned int max_pyramid_layer;
    	unsigned int original_imgH;
    	unsigned int original_imgW;
    	BYTE**pre_pyr;//the pyramid of previous frame image,img1_pyr[0] is of max size
    	BYTE**next_pyr;//the frame after img1_pyr
    	int*height;
    	int*width;
    	double*optical_field_U;
    	double*optical_field_V;
    	bool isusepyramid;
    	double lamda;//取20
    	const double precision = 1;
    	const int maxiteration=300;
    	double threshold;//最小的光流阈值
    	double scale_factor;//缩放因子
    private:
    	void get_max_pyramid_layer();
    	void pyramid_down(BYTE*&src_gray_data, const int src_h,
    		const int src_w, BYTE*& dst, int&dst_h, int&dst_w);
    	void pyramid_up(double*src,int srcW,int srcH,double*dst,int dstW,int dstH);
    	void lowpass_filter(double*&src, const int H, const int W, double*&smoothed);
    	void get_fx_fy_ft(BYTE*img1, BYTE*img2, int w, int h, double*fx, double*fy, double*ft);
    	void build_pyramid(BYTE**&original_gray);
    	double get_average4(double*src, const int height, const int width, const int i, const int j);
    	void  bilinear(double* lpSrc, double* lpDst, int nW, int nH, int H1, int W1);
    	void  bilinear(BYTE* lpSrc, BYTE* lpDst, int nW, int nH, int H1, int W1);
    	
    
    
    public:
    	HornSchunckTracker();
    	~HornSchunckTracker();
    	void get_pre_frame(BYTE*&gray);//use only at the beginning
    	void discard_pre_frame();
    	//set the next frame as pre_frame,must dicard pre_pyr in advance
    	void get_pre_frame();
    	//use every time,must after using get_pre_frame(BYTE**pyr)
    	void get_next_frame(BYTE*&gray);
    	void get_info(const int nh, const int nw);
    	void set_paras(double lamda,double threshold,double scalefactor);
    	void run_single_frame();
    	void HornSchunck();
    	void get_optical_flow(double*&u, double*&v);
    };
    
    #endif


    #include "stdafx.h"
    #include "HornSchunckTracker.h"
    
    
    HornSchunckTracker::HornSchunckTracker()
    {
    	isusepyramid = true;
    }
    
    
    HornSchunckTracker::~HornSchunckTracker()
    {
    	for (int i = 0; i < max_pyramid_layer; i++)
    	{
    		if (pre_pyr[i])
    			delete[]pre_pyr[i];
    		if (next_pyr[i])
    			delete[]next_pyr[i];
    	}
    	delete[]pre_pyr;
    	delete[]next_pyr;
    	if (height)
    		delete[]height;
    	if (width)
    		delete[]width;
    
    }
    void HornSchunckTracker::get_max_pyramid_layer()
    {
    	double minsize = 80;
    	double temp = original_imgH > original_imgW ?
    	original_imgW : original_imgH;
    	double tt = log(temp / minsize) / log(scale_factor);
    	if (tt>4)
    	{
    		max_pyramid_layer = 5;
    		return;
    	}
    	
    	max_pyramid_layer = tt;
    }
    
    void HornSchunckTracker::build_pyramid(BYTE**&pyramid)
    {
    	for (int i = 1; i < max_pyramid_layer; i++)
    	{
    		pyramid_down(pyramid[i - 1], height[i - 1],
    			width[i - 1], pyramid[i], height[i], width[i]);
    	}
    }
    
    
    void HornSchunckTracker::pyramid_down(BYTE*&src_gray_data,
    	const int src_h, const int src_w, BYTE*& dst, int&dst_h, int&dst_w)
    {
    	dst_h = src_h / scale_factor;
    	dst_w = src_w / scale_factor;
    	
    	assert(dst_w > 3 && dst_h > 3);
    	//BYTE*smoothed = new BYTE[src_h*src_w];
    	dst = new BYTE[dst_h*dst_w];
    	//lowpass_filter(src_gray_data, src_h, src_w,smoothed);
    	bilinear(src_gray_data, dst, src_w, src_h, dst_h, dst_w);
    
    	/*for (int i = 0; i < dst_h - 1; i++)
    		for (int j = 0; j < dst_w - 1; j++)
    		{
    			int srcY = 2 * i + 1;
    			int srcX = 2 * j + 1;
    			double re = src_gray_data[srcY*src_w + srcX] * 0.25;
    			re += src_gray_data[(srcY - 1)*src_w + srcX] * 0.125;
    			re += src_gray_data[(srcY + 1)*src_w + srcX] * 0.125;
    			re += src_gray_data[srcY*src_w + srcX - 1] * 0.125;
    			re += src_gray_data[srcY*src_w + srcX + 1] * 0.125;
    			re += src_gray_data[(srcY - 1)*src_w + srcX + 1] * 0.0625;
    			re += src_gray_data[(srcY - 1)*src_w + srcX - 1] * 0.0625;
    			re += src_gray_data[(srcY + 1)*src_w + srcX - 1] * 0.0625;
    			re += src_gray_data[(srcY + 1)*src_w + srcX + 1] * 0.0625;
    			dst[i*dst_w + j] = re;
    		}
    	for (int i = 0; i < dst_h; i++)
    		dst[i*dst_w + dst_w - 1] = dst[i*dst_w + dst_w - 2];
    	for (int i = 0; i < dst_w; i++)
    		dst[(dst_h - 1)*dst_w + i] = dst[(dst_h - 2)*dst_w + i];*/
    }
    
    
    void HornSchunckTracker::get_pre_frame(BYTE*&gray)//use only at the beginning
    {
    	pre_pyr[0] = gray;
    	build_pyramid(pre_pyr);
    	//save_gray("1.bmp", pre_pyr[1], height[1], width[1]);
    }
    
    void  HornSchunckTracker::discard_pre_frame()
    {
    	for (int i = 0; i < max_pyramid_layer; i++)
    		delete[]pre_pyr[i];
    }
    //set the next frame as pre_frame,must dicard pre_pyr in advance
    void  HornSchunckTracker::get_pre_frame()
    {
    	for (int i = 0; i < max_pyramid_layer; i++)
    		pre_pyr[i] = next_pyr[i];
    }
    //use every time,must after using get_pre_frame(BYTE**pyr)
    void  HornSchunckTracker::get_next_frame(BYTE*&gray)
    {
    	next_pyr[0] = gray;
    	build_pyramid(next_pyr);
    	//save_gray("1.bmp", next_pyr[1], height[1], width[1]);
    }
    
    void HornSchunckTracker::get_info(const int nh, const int nw)
    {
    	original_imgH = nh;
    	original_imgW = nw;
    	if (isusepyramid)
    		get_max_pyramid_layer();
    	else
    		max_pyramid_layer = 1;
    	pre_pyr = new BYTE*[max_pyramid_layer];
    	next_pyr = new BYTE*[max_pyramid_layer];
    	height = new int[max_pyramid_layer];
    	width = new int[max_pyramid_layer];
    	height[0] = nh;
    	width[0] = nw;
    }
    
    
    //低通滤波
    void HornSchunckTracker::lowpass_filter(double*&src, const int H, const int W, double*&smoothed)
    {
    	//tackle with border
    	for (int i = 0; i < H; i++)
    	{
    		smoothed[i*W] = src[i*W];
    		smoothed[i*W + W - 1] = src[i*W + W - 1];
    	}
    	for (int i = 0; i < W; i++)
    	{
    		smoothed[i] = src[i];
    		smoothed[(H - 1)*W + i] = src[(H - 1)*W + i];
    	}
    
    	for (int i = 1; i < H - 1; i++)
    		for (int j = 1; j < W - 1; j++)
    		{
    			double re = 0;
    			re += src[i*W + j] * 0.25;
    			re += src[(i - 1)*W + j] * 0.125;
    			re += src[i*W + j + 1] * 0.125;
    			re += src[i*W + j - 1] * 0.125;
    			re += src[(i + 1)*W + j] * 0.125;
    			re += src[(i - 1)*W + j - 1] * 0.0625;
    			re += src[(i + 1)*W + j - 1] * 0.0625;
    			re += src[(i - 1)*W + j + 1] * 0.0625;
    			re += src[(i + 1)*W + j + 1] * 0.0625;
    			smoothed[i*W + j] = re;
    		}
    
    }
    
    void HornSchunckTracker::get_fx_fy_ft(BYTE*img1, BYTE*img2, int w, int h, double*fx, double*fy, double*ft)
    {
    	for (int i = 0; i < h - 1; i++)
    		for (int j = 0; j < w - 1; j++)
    		{
    			fx[i*w + j] = 0.25*(img1[i*w + j + 1] - img1[i*w + j] + img1[(i + 1)*w + j + 1] - img1[(i + 1)*w + j]
    				+ img2[i*w + j + 1] - img2[i*w + j] + img2[(i + 1)*w + j + 1] - img2[(i + 1)*w + j]);
    			fy[i*w + j] = 0.25 * (img1[(i + 1)*w + j] - img1[i*w + j] +img1[(i + 1)*w + j + 1] - img1[i*w + j + 1]
    				+ img2[(i + 1)*w + j] - img2[i*w + j] + img2[(i + 1)*w + j + 1] - img2[i*w + j + 1]);
    			ft[i*w + j] = 0.25 * (img2[i*w + j] - img1[i*w + j] +img2[(i + 1)*w + j] - img1[(i + 1)*w + j] +
    				img2[(i + 1)*w + j + 1] - img1[(i + 1)*w + j + 1] + img2[i*w + j + 1] - img1[i*w + j + 1]);
    		}
    	for (int i = 0; i < h; i++)
    	{
    		//fx[i*w] = fx[i*w + w - 2];
    		fx[i*w + w - 1] = fx[i*w + w - 2];
    		//fy[i*w] = fy[i*w + w - 2];
    		fy[i*w + w - 1] = fy[i*w + w - 2];
    		//ft[i*w] = ft[i*w + w - 2];
    		ft[i*w + w - 1] = ft[i*w + w - 2];
    	}
    	for (int j = 0; j < w; j++)
    	{
    		//fx[j] = fx[h + j];
    		fx[(h - 1)*w + j] = fx[(h - 2)*w + j];
    		//fy[j] = fy[h + j];
    		fy[(h - 1)*w + j] = fy[(h - 2)*w + j];
    		//ft[j] = ft[h + j];
    		ft[(h - 1)*w + j] = ft[(h - 2)*w + j];
    	}
    
    }
    //取得计算得到的光流值,u、v为out型参数
    void HornSchunckTracker::get_optical_flow(double*&u, double*&v)
    {
    	assert(optical_field_U&&optical_field_V);
    	u = optical_field_U;
    	v = optical_field_V;
    }
    
    //int save_gray(char * savebmp_file, LPBYTE gray, int height, int width);
    //返回求得的光流场,大小为原始图像大小
    void HornSchunckTracker::HornSchunck()
    {
    	//save_gray("22.bmp", pre_pyr[0], height[0], width[0]);
    	//初始化光流场为0
    	if (optical_field_U)
    		delete[]optical_field_U;
    	if (optical_field_V)
    		delete[]optical_field_V;
    	optical_field_U = new double[width[max_pyramid_layer - 1]
    		* height[max_pyramid_layer - 1]];
    	optical_field_V = new double[width[max_pyramid_layer - 1]
    		* height[max_pyramid_layer - 1]];
    	memset(optical_field_U, 0, sizeof(double)*width[max_pyramid_layer - 1]
    		* height[max_pyramid_layer - 1]);
    	memset(optical_field_V, 0, sizeof(double)*width[max_pyramid_layer - 1]
    		* height[max_pyramid_layer - 1]);
    
    	//使用金字塔计算光流
    	for (int i = max_pyramid_layer - 1; i >= 0; i--)
    	{
    		double*Ix = new double[width[i] * height[i]];
    		double*Iy = new double[width[i] * height[i]];
    		double*It = new double[width[i] * height[i]];
    		//求偏导
    		get_fx_fy_ft(pre_pyr[i], next_pyr[i], width[i], height[i], Ix, Iy, It);
    
    		//将光流场平滑
    		double*smoothed_U = new double[width[i] * height[i]];
    		double*smoothed_V = new double[width[i] * height[i]];
    
    		if (i == max_pyramid_layer - 1)
    		{
    			memset(smoothed_U, 0, sizeof(double)*width[i] * height[i]);
    			memset(smoothed_V, 0, sizeof(double)*width[i] * height[i]);
    		}
    		else
    		{
    			lowpass_filter(optical_field_U, height[i], width[i], smoothed_U);
    			lowpass_filter(optical_field_V, height[i], width[i], smoothed_V);
    		}
    		double error = 1000000;
    		int iteration = 0;
    		//迭代计算每个像素的光流,直到收敛或达到最大迭代次数
    		while (error > precision&&iteration < maxiteration)
    		{
    			iteration++;
    			error = 0;
    			//计算该层金字塔的光流
    			for (int j = 0; j < height[i]; j++)
    				for (int k = 0; k < width[i]; k++)
    				{
    
    					//采用改进方法,光流速度需大于阈值,这样不仅准确度增加,计算量也会减小
    					double w = Ix[j*width[i] + k] * Ix[j*width[i] + k]
    						+ Iy[j*width[i] + k] * Iy[j*width[i] + k] > threshold ? 1 : 0;
    
    					double u_pre = optical_field_U[j*width[i] + k];
    					double v_pre = optical_field_V[j*width[i] + k];
    
    					double utemp = smoothed_U[j*width[i] + k];//get_average4(optical_field_U, height[i], width[i], j, k);
    					double vtemp = smoothed_V[j*width[i] + k]; //get_average4(optical_field_V, height[i], width[i], j, k);
    					double denominator = lamda + w*(Ix[j*width[i] + k] * Ix[j*width[i] + k]
    						+ Iy[j*width[i] + k] * Iy[j*width[i] + k]);
    					double numerator = Ix[j*width[i] + k] * utemp + Iy[j*width[i] + k] *
    						vtemp + It[j*width[i] + k];
    					
    					optical_field_U[j*width[i] + k] = utemp - Ix[j*width[i] + k] *w*numerator / denominator;
    
    					optical_field_V[j*width[i] + k] = vtemp - Iy[j*width[i] + k] *w*numerator / denominator;
    
    					error += pow(optical_field_U[j*width[i] + k] - u_pre,2) +
    						pow(optical_field_V[j*width[i] + k] - v_pre,2);
    				}
    
    			//下一次迭代前重新平滑光流场
    			if (error >exp(double(max_pyramid_layer-i))*precision&&iteration < maxiteration)
    			{
    				lowpass_filter(optical_field_U, height[i], width[i], smoothed_U);
    				lowpass_filter(optical_field_V, height[i], width[i], smoothed_V);
    			}
    		}
    		delete[]smoothed_U, smoothed_V,Ix,Iy,It;
    
    		if (i == 0)//得到最终光流场
    		{
    			return;
    		}
    
    		//下一层的光流场
    		double*new_of_u = new double[width[i - 1] * height[i - 1]];
    		double*new_of_v = new double[width[i - 1] * height[i - 1]];
    
    
    		//上采样
    		pyramid_up(optical_field_U, width[i], height[i], new_of_u, width[i - 1], height[i - 1]);
    		pyramid_up(optical_field_V, width[i], height[i], new_of_v, width[i - 1], height[i - 1]);
    		//将每个像素的光流按缩放因子放大,得到下一层的光流场的初值
    		//double scale = double(height[i - 1]) / height[i];
    		for (int j = 0; j < height[i - 1]; j++)
    			for (int k = 0; k < width[i - 1]; k++)
    			{
    				new_of_u[j*width[i - 1] + k] *= scale_factor;
    				new_of_v[j*width[i - 1] + k] *= scale_factor;
    			}
    		delete[]optical_field_U, optical_field_V;
    		optical_field_U = new_of_u;
    		optical_field_V = new_of_v;
    	}
    }
    
    //上采样,采用双线性插值,用双立方插值应该更精确
    void HornSchunckTracker::pyramid_up(double*src, int srcW, int srcH, double*dst, int dstW, int dstH)
    {
    	bilinear(src, dst, srcW, srcH, dstH, dstW);
    }
    
    //双线性插值
    void  HornSchunckTracker::bilinear(double* lpSrc, double* lpDst, int nW, int nH, int H1, int W1)
    {
    	float fw = float(nW) / W1;
    	float fh = float(nH) / H1;
    	int y1, y2, x1, x2, x0, y0;
    	float fx1, fx2, fy1, fy2;
    
    	for (int i = 0; i < H1; i++)
    	{
    		y0 = i*fh;
    		y1 = int(y0);
    		if (y1 == nH - 1)    y2 = y1;
    		else y2 = y1 + 1;
    
    		fy1 = y1 - y0;
    		fy2 = 1.0f - fy1;
    		for (int j = 0; j < W1; j++)
    		{
    			x0 = j*fw;
    			x1 = int(x0);
    			if (x1 == nW - 1)    x2 = x1;
    			else x2 = x1 + 1;
    
    			fx1 = y1 - y0;
    			fx2 = 1.0f - fx1;
    
    			float s1 = fx1*fy1;
    			float s2 = fx2*fy1;
    			float s3 = fx2*fy2;
    			float s4 = fx1*fy2;
    
    			double c1, c2, c3, c4;
    			c1 = lpSrc[y1*nW + x1];
    			c2 = lpSrc[y1*nW + x2];
    			c3 = lpSrc[y2*nW + x1];
    			c4 = lpSrc[y2*nW + x2];
    
    			double r;
    			r = (c1*s3) + (c2*s4) + (c3*s2) + (c4*s1);
    			lpDst[i*W1 + j] = r;
    		}
    	}
    }
    //双线性插值
    void  HornSchunckTracker::bilinear(BYTE* lpSrc, BYTE* lpDst, int nW, int nH, int H1, int W1)
    {
    	float fw = float(nW) / W1;
    	float fh = float(nH) / H1;
    	int y1, y2, x1, x2, x0, y0;
    	float fx1, fx2, fy1, fy2;
    
    	for (int i = 0; i < H1; i++)
    	{
    		y0 = i*fh;
    		y1 = int(y0);
    		if (y1 == nH - 1)    y2 = y1;
    		else y2 = y1 + 1;
    
    		fy1 = y1 - y0;
    		fy2 = 1.0f - fy1;
    		for (int j = 0; j < W1; j++)
    		{
    			x0 = j*fw;
    			x1 = int(x0);
    			if (x1 == nW - 1)    x2 = x1;
    			else x2 = x1 + 1;
    
    			fx1 = y1 - y0;
    			fx2 = 1.0f - fx1;
    
    			float s1 = fx1*fy1;
    			float s2 = fx2*fy1;
    			float s3 = fx2*fy2;
    			float s4 = fx1*fy2;
    
    			double c1, c2, c3, c4;
    			c1 = lpSrc[y1*nW + x1];
    			c2 = lpSrc[y1*nW + x2];
    			c3 = lpSrc[y2*nW + x1];
    			c4 = lpSrc[y2*nW + x2];
    
    			double r;
    			r = (c1*s3) + (c2*s4) + (c3*s2) + (c4*s1);
    			lpDst[i*W1 + j] = BYTE(r);
    		}
    	}
    }
    
    void HornSchunckTracker::set_paras(double lamda, double threshold, double scalefactor)
    {
    	this->lamda = lamda;
    	this->threshold = threshold;
    	scale_factor = scalefactor;
    }
    
    
    
    //double HornSchunckTracker::get_average4(double*src, const int height, const int width, const int i, const int j)
    //{
    //	if (j < 0 || j >= width) return 0;
    //	if (i < 0 || i >= height) return 0;
    //
    //	double val = 0.0;
    //	int tmp = 0;
    //	if ((i - 1) >= 0){
    //		++tmp;
    //		val += src[(i - 1)*width + j];
    //	}
    //	if (i + 1<height){
    //		++tmp;
    //		val += src[(i + 1)*width + j];
    //	}
    //	if (j - 1 >= 0){
    //		++tmp;
    //		val += src[i*width + j - 1];
    //	}
    //	if (j + 1<width){
    //		++tmp;
    //		val += src[i*width + j + 1];
    //	}
    //	return val / tmp;
    //
    //}
    
    


    下面是两帧图像和检测结果
        



    可以看出对边缘的光流检测较好,内部点的光流检测较难。


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  • 原文地址:https://www.cnblogs.com/walccott/p/4956858.html
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