网上一查,都是用场景切换,我擦。。这么不优雅,不节约内存的方式。
只是去小卖铺买点酱油,结果动用了飞机去买。。。
代码实现了,主要是精灵的一个动作:
1 local MainScene = class("MainScene", function() 2 return display.newScene("MainScene") 3 end) 4 5 local firstPage 6 local secondPage 7 local layerOrder = 200 8 9 local sharedScheduler = CCDirector:sharedDirector():getScheduler() 10 11 function MainScene:ctor() 12 --[[ 13 --这里注销的代码是当点击屏幕时,进行的翻页。 14 self.layer = display.newLayer() 15 self.layer:setTouchEnabled(true) 16 17 self.layer:addTouchEventListener(function(event,x,y) 18 self.layer:setTouchEnabled(false) 19 if CommonUtils.curPage <= #CommonUtils.pagePathTable then 20 if CommonUtils.curPage % 2 == 1 then 21 layerOrder = layerOrder - 1 22 secondPage = display.newSprite("res/"..CommonUtils.pagePathTable[CommonUtils.curPage], display.cx, display.cy) 23 self:addChild(secondPage,layerOrder) 24 25 CommonUtils.curPage = CommonUtils.curPage + 1 26 local seq = CCSequence:createWithTwoActions(CCPageTurn3D:create(1, CCSizeMake(15,10)),CCCallFunc:create(function() 27 firstPage:removeSelf(true) 28 self.layer:setTouchEnabled(true) 29 end)) 30 firstPage:runAction(seq) 31 else 32 layerOrder = layerOrder - 1 33 firstPage = display.newSprite("res/"..CommonUtils.pagePathTable[CommonUtils.curPage], display.cx, display.cy) 34 self:addChild(firstPage,layerOrder) 35 36 CommonUtils.curPage = CommonUtils.curPage + 1 37 local seq = CCSequence:createWithTwoActions(CCPageTurn3D:create(1, CCSizeMake(15,10)),CCCallFunc:create(function() 38 secondPage:removeSelf(true) 39 self.layer:setTouchEnabled(true) 40 end)) 41 secondPage:runAction(seq) 42 end 43 end 44 end) 45 46 self:addChild(self.layer) 47 ]] 48 --将配置文件读入,并且初始化 49 CommonUtils.readFile() 50 firstPage = display.newSprite("res/"..CommonUtils.pagePathTable[CommonUtils.curPage], display.cx, display.cy) 51 CommonUtils.curPage = CommonUtils.curPage + 1 52 self:addChild(firstPage,layerOrder) 53 54 55 end 56 57 function MainScene:onEnter() 58 if device.platform == "android" then 59 -- avoid unmeant back 60 self:performWithDelay(function() 61 -- keypad layer, for android 62 local layer = display.newLayer() 63 layer:addKeypadEventListener(function(event) 64 if event == "back" then app.exit() end 65 end) 66 self:addChild(layer) 67 68 layer:setKeypadEnabled(true) 69 end, 0.5) 70 end 71 sharedScheduler:scheduleScriptFunc(function() 72 self:turnPage() 73 end, 1.2, false) 74 end 75 76 function MainScene:turnPage() 77 if CommonUtils.curPage <= #CommonUtils.pagePathTable then 78 if CommonUtils.curPage % 2 == 0 then 79 layerOrder = layerOrder - 1 80 secondPage = display.newSprite("res/"..CommonUtils.pagePathTable[CommonUtils.curPage], display.cx, display.cy) 81 self:addChild(secondPage,layerOrder) 82 83 CommonUtils.curPage = CommonUtils.curPage + 1 84 local seq = CCSequence:createWithTwoActions(CCPageTurn3D:create(1, CCSizeMake(15,10)),CCCallFunc:create(function() 85 firstPage:removeSelf(true) 86 end)) 87 firstPage:runAction(seq) 88 else 89 layerOrder = layerOrder - 1 90 firstPage = display.newSprite("res/"..CommonUtils.pagePathTable[CommonUtils.curPage], display.cx, display.cy) 91 self:addChild(firstPage,layerOrder) 92 93 CommonUtils.curPage = CommonUtils.curPage + 1 94 local seq = CCSequence:createWithTwoActions(CCPageTurn3D:create(1, CCSizeMake(15,10)),CCCallFunc:create(function() 95 secondPage:removeSelf(true) 96 end)) 97 secondPage:runAction(seq) 98 end 99 end 100 end 101 102 function MainScene:onExit() 103 end 104 105 return MainScene
。over~