-
books
- Abrash, Michael. Zen of Graphics Programming. Scotsdale, AZ: The Coriolis Group, 1995.
- " src="/CuteSoft_Client/CuteEditor/Images/anchor.gif">Anderson, Greg, et al. More Tricks of the Game Programming Gurus. Indianapolis, Sams Publishing, 1995.
- Finegan, James. "Implementing Games for Windows." Dr. Dobbs Sourcebook 239 (1995): 42-47.
- Foley, James D.,et al. Computer Graphics: Principles and Practice. 2nd ed. New York: Addison Wesley, 1995.
- Hecker, Chris. "Changing the Rules for Transparent BLTs."Game Developer Feb./Mar. 1995: 12-22.
- " src="/CuteSoft_Client/CuteEditor/Images/anchor.gif">LaMothe, Andre. Black Art of 3D Game Programming . Corte Madera, CA: Waite Group Press, 1995.
- LaMothe, Andre, et al. Tricks of the Game Programming Gurus. Indianapolis, Sams Publishing, 1994.
- Lampton, Christopher. Garden of Imaginations. Corte Madera, CA: Waite Group Press, 1994.
- Lyons, Eric R. Black Art of Windows Game Programming. Corte Madera, CA: Waite Group Press, 1994.
- Myers, Lary L. Amazing 3-D Games Adventure Set. Scotsdale, AZ: The Coriolis Group, 1995.
- Perry, Paul. Multimedia Developer's Guide. Indianapolis, Sams Publishing, 1994.
- Walnum, Clayton. Dungeons of Discovery. Indianapolis: Que, 1995.
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原文地址:https://www.cnblogs.com/vilyLei/p/2425849.html
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