TCP连接之服务器端,涉及到如下三个函数,分别是:
/***************************** ** 函数功能: 服务端监听 ** 输入参数: ** 输出参数: ******************************/ private void ServerListen(){}
/****************************** ** 函数功能: 用于与客户端取得连接 ** 输入参数: ** 输出参数: ******************************/ private void AcceptConnect(){}
/****************************** ** 函数功能: 接受客户端发回的信息 ** 输入参数: ar:客户端发回的信息 ** 输出参数: ******************************/ private void ReadCallback(IasyncResult ar){}
三者的关系图如下:
具体代码如下:
1、ServerListen()
private bool isExit = false; TcpListener listener; //用于线程同步,初始状态设为非终止状态,使用手动重置方式 private EventWaitHandle allDone = new EventWaitHandle(false, EventResetMode.ManualReset); /****************************** ** 作者: *** ** 变更时间: 2012-12-26 ******************************/ #region 服务端监听方法 private void ServerListen() { //由于服务器要为多个客户服务,所以需要创建一个线程监听客户端连接请求 ThreadStart ts = new ThreadStart(AcceptConnect); Thread myThread = new Thread(ts); myThread.Start(); } #endregion
2、AcceptConnect()
/****************************** ** 作者: *** ** 变更时间: 2012-12-26 ******************************/ #region 与客户机取得连接 private void AcceptConnect() { //获取本机所有IP地址 IPAddress[] localips = Dns.GetHostAddresses(Dns.GetHostName()); foreach (IPAddress ip in localips) { //找到本地所有IP地址符合IPV4协议的IP地址 if (ip.AddressFamily == AddressFamily.InterNetwork) { IPAddress ip4; ip4 = ip; listener = new TcpListener(ip4, 5000); listener.Start(); break; } } //引用在异步操作完成时调用的回调方法 AsyncCallback callback = new AsyncCallback(AcceptTcpClientCallback); while (isExit == false) { //将事件的状态设为非终止 allDone.Reset(); //开始一个异步操作接受传入的连接尝试 listener.BeginAcceptTcpClient(callback, listener); //阻塞当前线程,直到收到客户连接信号 allDone.WaitOne(); Thread.Sleep(100); } } #endregion
3、AcceptTcpClientCallback()
/****************************** ** 作者: *** ** 变更时间: 2012-12-26 ******************************/ #region 连接客户端的回调函数 //ar是IAsyncResult类型的接口,表示异步操作的状态是由listener.BeginAcceptTcpClient(callback, listener)传递过来的 private void AcceptTcpClientCallback(IAsyncResult ar) { //将事件状态设为终止状态,允许一个或多个等待线程继续 allDone.Set(); TcpListener myListener = (TcpListener)ar.AsyncState; //异步接收传入的连接,并创建新的TcpClient对象处理远程主机通信 TcpClient client = myListener.EndAcceptTcpClient(ar); ReadWriteObject readWriteObject = new ReadWriteObject(client); readWriteObject.netStream.BeginRead(readWriteObject.readBytes, 0, readWriteObject.readBytes.Length, ReadCallback, readWriteObject); } #endregion
4、ReadCallback()
byte[] tem = new byte[24]; byte[] Msgbody; byte[] ErrorEndTime; ByteToObject bytetoobject = new ByteToObject(); /****************************** ** 作者: *** ** 变更时间: 2012-12-02 ******************************/ #region 接收客户端发来的信息,ar为异步方法下客户端发回的信息 private void ReadCallback(IAsyncResult ar) { ReadWriteObject readWriteObject = (ReadWriteObject)ar.AsyncState; int length = readWriteObject.netStream.EndRead(ar); tem = new byte[24]; Array.Copy(readWriteObject.readBytes, 0, tem, 0, 24); //MsgHead为自定义的结构体 MsgHead msghead = (MsgHead)bytetoobject.BytesToStuct(tem, typeof(MsgHead)); if (length > 0 && msghead.Sync == 0x4D) { switch (msghead.MsgType) { //根据收到的信息的头部来执行下面的操作 } } }