• 使用CAShapeLayer与UIBezierPath画出想要的图形


    使用CAShapeLayer与UIBezierPath可以实现不在view的drawRect方法中就画出一些想要的图形

    步骤:

    1、新建UIBezierPath对象bezierPath

    2、新建CAShapeLayer对象caShapeLayer

    3、将bezierPath的CGPath赋值给caShapeLayer的path,即caShapeLayer.path = bezierPath.CGPath

    4、把caShapeLayer添加到某个显示该图形的layer中

    下面的小例子是一个环形的progress代码,有具体的使用方法

    .h文件:

     1 #import <UIKit/UIKit.h>
     2 
     3 @interface KACircleProgressView : UIView {
     4     CAShapeLayer *_trackLayer;
     5     UIBezierPath *_trackPath;
     6     CAShapeLayer *_progressLayer;
     7     UIBezierPath *_progressPath;
     8 }
     9 
    10 @property (nonatomic, strong) UIColor *trackColor;
    11 @property (nonatomic, strong) UIColor *progressColor;
    12 @property (nonatomic) float progress;//0~1之间的数
    13 @property (nonatomic) float progressWidth;
    14 
    15 - (void)setProgress:(float)progress animated:(BOOL)animated;
    16 
    17 @end

    .m文件

     1 #import "KACircleProgressView.h"
     2 
     3 @implementation KACircleProgressView
     4 
     5 - (id)initWithFrame:(CGRect)frame
     6 {
     7     self = [super initWithFrame:frame];
     8     if (self) {
     9         // Initialization code
    10         _trackLayer = [CAShapeLayer new];
    11         [self.layer addSublayer:_trackLayer];
    12         _trackLayer.fillColor = nil;
    13         _trackLayer.frame = self.bounds;
    14         
    15         _progressLayer = [CAShapeLayer new];
    16         [self.layer addSublayer:_progressLayer];
    17         _progressLayer.fillColor = nil;
    18         _progressLayer.lineCap = kCALineCapRound;
    19         _progressLayer.frame = self.bounds;
    20         
    21         //默认5
    22         self.progressWidth = 5;
    23     }
    24     return self;
    25 }
    26 
    27 - (void)setTrack
    28 {
    29     _trackPath = [UIBezierPath bezierPathWithArcCenter:self.center radius:(self.bounds.size.width - _progressWidth)/ 2 startAngle:0 endAngle:M_PI * 2 clockwise:YES];;
    30     _trackLayer.path = _trackPath.CGPath;
    31 }
    32 
    33 - (void)setProgress
    34 {
    35     _progressPath = [UIBezierPath bezierPathWithArcCenter:self.center radius:(self.bounds.size.width - _progressWidth)/ 2 startAngle:- M_PI_2 endAngle:(M_PI * 2) * _progress - M_PI_2 clockwise:YES];
    36     _progressLayer.path = _progressPath.CGPath;
    37 }
    38 
    39 
    40 - (void)setProgressWidth:(float)progressWidth
    41 {
    42     _progressWidth = progressWidth;
    43     _trackLayer.lineWidth = _progressWidth;
    44     _progressLayer.lineWidth = _progressWidth;
    45     
    46     [self setTrack];
    47     [self setProgress];
    48     
    49     CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    50     animation.fromValue = [NSNumber numberWithFloat:0.0f];
    51     animation.toValue = [NSNumber numberWithFloat:1.0f];
    52     animation.duration = 3.0f;
    53     [_progressLayer addAnimation:animation forKey:@"myStroke"];
    54 }
    55 
    56 - (void)setTrackColor:(UIColor *)trackColor
    57 {
    58     _trackLayer.strokeColor = trackColor.CGColor;
    59 }
    60 
    61 - (void)setProgressColor:(UIColor *)progressColor
    62 {
    63     _progressLayer.strokeColor = progressColor.CGColor;
    64 }
    65 
    66 - (void)setProgress:(float)progress
    67 {
    68     _progress = progress;
    69     
    70     [self setProgress];
    71 }
    72 
    73 - (void)setProgress:(float)progress animated:(BOOL)animated
    74 {
    75     
    76 }
    77 
    78 /*
    79  // Only override drawRect: if you perform custom drawing.
    80  // An empty implementation adversely affects performance during animation.
    81  - (void)drawRect:(CGRect)rect
    82  {
    83  // Drawing code
    84  }
    85  */
    86 
    87 @end

    使用:

     1 - (void)viewDidLoad
     2 {
     3     [super viewDidLoad];
     4     // Do any additional setup after loading the view, typically from a nib.
     5     KACircleProgressView *progress = [[KACircleProgressView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
     6     [self.view addSubview:progress];
     7     progress.trackColor = [UIColor blackColor];
     8     progress.progressColor = [UIColor orangeColor];
     9     progress.progress = .7;
    10     progress.progressWidth = 10;
    11 }
    [CABasicAnimation animationWithKeyPath:@"strokeEnd"] 中的keyPath不能随意更改。

    check:http://stackoverflow.com/questions/7966590/iphone-core-animation-animate-a-nsbezierpath

    也可以参考一份代码:https://github.com/ole/Animated-Paths 其实现的效果在code4app中有介绍http://code4app.com/ios/Animated-Paths/5020854c6803faa152000000

     
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  • 原文地址:https://www.cnblogs.com/ubersexual/p/3414034.html
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