CGFloat animateDuration = 2; UIBezierPath *bezierPath = [[UIBezierPath alloc] init]; CGPoint centerFromP = noAnimateView.center; [bezierPath moveToPoint:centerFromP]; CGPoint centerEndP = endView.center; [bezierPath addLineToPoint:centerEndP]; CAShapeLayer *layer = [CAShapeLayer layer]; layer.lineWidth = 5; layer.strokeColor = [UIColor blackColor].CGColor; layer.fillColor = [UIColor clearColor].CGColor; layer.path = bezierPath.CGPath; layer.lineCap = kCALineCapRound; // [layer setLineDashPattern:[NSArray arrayWithObjects:[NSNumber numberWithInt:15], [NSNumber numberWithInt:10],nil]]; //create the keyframe animation CABasicAnimation *animation = [CABasicAnimation animation]; animation.keyPath = @"strokeEnd"; animation.fromValue = [NSNumber numberWithInteger:0]; animation.toValue = [NSNumber numberWithInteger:1]; animation.duration = animateDuration; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [layer addAnimation:animation forKey:nil];