• CSAPP lab1 datalab-handout(深入了解计算机系统 实验一)


      主要涉及计算机中数的表示法:

    (1)整数: two's complement,即补码表示法

    假设用N位bit表示整数w: 其中最左边一位为符号位,符号位为0,表示正数,为1表示负数。

      {displaystyle w=-a_{N-1}2^{N-1}+sum _{i=0}^{N-2}a_{i}2^{i}.}

    (2)浮点数: 浮点数采用类似科学计数法的方式

    以float为例:编码分为三部分:首位为符号位S,然后是8位指数位exp,最后是23位有效数位frac。

    即:  x = S*M*2^E

    例如: -1.10110 × 2^10

    其中:

      通常 E = exp - bais, 对于float, bais = 2^(8-1)-1 = 127; M = 1 + frac。

    浮点数根据exp的不同有不同解码方式

      A. 当exp = 0xFF 时,若frac全为0,表示±∞若frac不全为0,则表示NaN(Not A Num).

      B. 当exp = 0x00 时, 为非规格化的,此时exp=0, 但是 E ≠ 0 - bais 而是规定 E = 1 - bais

       另外,M也不是1+frac, 而是 M=frac, 所以当exp=0且frac=0时,表示±0;

      C. 当exp≠0xFF,也≠0x00时位规格化的,此时才有E = exp - bais, M = 1 + frac

    需要说明的是:B中这种设计的特点:

      第一,可以编码0,第二,在0附近的数是均匀分布的,最后,从非规格数到规格数是平滑过度的。

    (例子参考下面 datalab中的 float_twice)

    浮点数的舍入

      浮点数的frac部分长度有限,因此精度就有限,比如float精度最大为23位,

    若有超过这个精度的数转换为float数,就存在舍入的问题。 一般浮点数舍入遵循两点:

    就近舍入(round-to-nearest)向偶数舍入(round-to-even).

    (例子参考下面 datalab中的 float_i2f)

    另外给出一个例子:

     1 int main(int argc, char *argv[]){
     2     double dt = 0x0.0000008p+0;
     3     double d0 = 0x1.0000010p+0;
     4     for (int i = 0; i < 6; ++i) {
     5         printf("=======
    ");
     6         printf("double: %a 
    ", d0);
     7         printf("float: %a 
    ", (float)d0);
     8         d0 += dt;
     9     }
    10 }

    结果:

     1 =======
     2 double: 0x1.000001p+0 
     3 float: 0x1p+0 
     4 =======
     5 double: 0x1.0000018p+0 
     6 float: 0x1.000002p+0 
     7 =======
     8 double: 0x1.000002p+0 
     9 float: 0x1.000002p+0 
    10 =======
    11 double: 0x1.0000028p+0 
    12 float: 0x1.000002p+0 
    13 =======
    14 double: 0x1.000003p+0 
    15 float: 0x1.000004p+0 
    16 =======
    17 double: 0x1.0000038p+0 
    18 float: 0x1.000004p+0 

    解释略去。

    data lab

      1 /* 
      2  * CS:APP Data Lab 
      3  * 
      4  * <Please put your name and userid here>
      5  * 
      6  * bits.c - Source file with your solutions to the Lab.
      7  *          This is the file you will hand in to your instructor.
      8  *
      9  * WARNING: Do not include the <stdio.h> header; it confuses the dlc
     10  * compiler. You can still use printf for debugging without including
     11  * <stdio.h>, although you might get a compiler warning. In general,
     12  * it's not good practice to ignore compiler warnings, but in this
     13  * case it's OK.  
     14  */
     15 
     16 #if 0
     17 /*
     18  * Instructions to Students:
     19  *
     20  * STEP 1: Read the following instructions carefully.
     21  */
     22 
     23 You will provide your solution to the Data Lab by
     24 editing the collection of functions in this source file.
     25 
     26 INTEGER CODING RULES:
     27  
     28   Replace the "return" statement in each function with one
     29   or more lines of C code that implements the function. Your code 
     30   must conform to the following style:
     31  
     32   int Funct(arg1, arg2, ...) {
     33       /* brief description of how your implementation works */
     34       int var1 = Expr1;
     35       ...
     36       int varM = ExprM;
     37 
     38       varJ = ExprJ;
     39       ...
     40       varN = ExprN;
     41       return ExprR;
     42   }
     43 
     44   Each "Expr" is an expression using ONLY the following:
     45   1. Integer constants 0 through 255 (0xFF), inclusive. You are
     46       not allowed to use big constants such as 0xffffffff.
     47   2. Function arguments and local variables (no global variables).
     48   3. Unary integer operations ! ~
     49   4. Binary integer operations & ^ | + << >>
     50     
     51   Some of the problems restrict the set of allowed operators even further.
     52   Each "Expr" may consist of multiple operators. You are not restricted to
     53   one operator per line.
     54 
     55   You are expressly forbidden to:
     56   1. Use any control constructs such as if, do, while, for, switch, etc.
     57   2. Define or use any macros.
     58   3. Define any additional functions in this file.
     59   4. Call any functions.
     60   5. Use any other operations, such as &&, ||, -, or ?:
     61   6. Use any form of casting.
     62   7. Use any data type other than int.  This implies that you
     63      cannot use arrays, structs, or unions.
     64 
     65  
     66   You may assume that your machine:
     67   1. Uses 2s complement, 32-bit representations of integers.
     68   2. Performs right shifts arithmetically.
     69   3. Has unpredictable behavior when shifting an integer by more
     70      than the word size.
     71 
     72 EXAMPLES OF ACCEPTABLE CODING STYLE:
     73   /*
     74    * pow2plus1 - returns 2^x + 1, where 0 <= x <= 31
     75    */
     76   int pow2plus1(int x) {
     77      /* exploit ability of shifts to compute powers of 2 */
     78      return (1 << x) + 1;
     79   }
     80 
     81   /*
     82    * pow2plus4 - returns 2^x + 4, where 0 <= x <= 31
     83    */
     84   int pow2plus4(int x) {
     85      /* exploit ability of shifts to compute powers of 2 */
     86      int result = (1 << x);
     87      result += 4;
     88      return result;
     89   }
     90 
     91 FLOATING POINT CODING RULES
     92 
     93 For the problems that require you to implent floating-point operations,
     94 the coding rules are less strict.  You are allowed to use looping and
     95 conditional control.  You are allowed to use both ints and unsigneds.
     96 You can use arbitrary integer and unsigned constants.
     97 
     98 You are expressly forbidden to:
     99   1. Define or use any macros.
    100   2. Define any additional functions in this file.
    101   3. Call any functions.
    102   4. Use any form of casting.
    103   5. Use any data type other than int or unsigned.  This means that you
    104      cannot use arrays, structs, or unions.
    105   6. Use any floating point data types, operations, or constants.
    106 
    107 
    108 NOTES:
    109   1. Use the dlc (data lab checker) compiler (described in the handout) to 
    110      check the legality of your solutions.
    111   2. Each function has a maximum number of operators (! ~ & ^ | + << >>)
    112      that you are allowed to use for your implementation of the function. 
    113      The max operator count is checked by dlc. Note that '=' is not 
    114      counted; you may use as many of these as you want without penalty.
    115   3. Use the btest test harness to check your functions for correctness.
    116   4. Use the BDD checker to formally verify your functions
    117   5. The maximum number of ops for each function is given in the
    118      header comment for each function. If there are any inconsistencies 
    119      between the maximum ops in the writeup and in this file, consider
    120      this file the authoritative source.
    121 
    122 /*
    123  * STEP 2: Modify the following functions according the coding rules.
    124  * 
    125  *   IMPORTANT. TO AVOID GRADING SURPRISES:
    126  *   1. Use the dlc compiler to check that your solutions conform
    127  *      to the coding rules.
    128  *   2. Use the BDD checker to formally verify that your solutions produce 
    129  *      the correct answers.
    130  */
    131 
    132 
    133 #endif
    134 
    135 /*
    136  * bitAnd - x&y using only ~ and | 
    137  *   Example: bitAnd(6, 5) = 4
    138  *   Legal ops: ~ |
    139  *   Max ops: 8
    140  *   Rating: 1
    141  */
    142 int bitAnd(int x, int y) {
    143     return ~((~x) | (~y));
    144 }
    145 
    146 /*
    147  * getByte - Extract byte n from word x
    148  *   Bytes numbered from 0 (LSB) to 3 (MSB)
    149  *   Examples: getByte(0x12345678,1) = 0x56
    150  *   Legal ops: ! ~ & ^ | + << >>
    151  *   Max ops: 6
    152  *   Rating: 2
    153  */
    154 int getByte(int x, int n) {
    155     int y = x >> (n << 3);
    156     return y & 0xFF;
    157 }
    158 
    159 /*
    160  * logicalShift - shift x to the right by n, using a logical shift
    161  *   Can assume that 0 <= n <= 31
    162  *   Examples: logicalShift(0x87654321,4) = 0x08765432
    163  *   Legal ops: ! ~ & ^ | + << >>
    164  *   Max ops: 20
    165  *   Rating: 3 
    166  */
    167 int logicalShift(int x, int n) {
    168     int y = x >> n;
    169 
    170     int helper = (1 << 31) >> n;
    171     helper = ~(helper << 1);
    172     return y & helper;
    173 }
    174 
    175 /*
    176  * bitCount - returns count of number of 1's in word
    177  *   Examples: bitCount(5) = 2, bitCount(7) = 3
    178  *   Legal ops: ! ~ & ^ | + << >>
    179  *   Max ops: 40
    180  *   Rating: 4
    181  */
    182 int bitCount(int x) {
    183     int mk1, mk2, mk3, mk4, mk5, result;
    184     mk5 = 0xff | (0xff << 8);
    185     mk4 = 0xff | (0xff << 16);
    186     mk3 = 0x0f | (0x0f << 8);
    187     mk3 = mk3 | (mk3 << 16);
    188     mk2 = 0x33 | (0x33 << 8);
    189     mk2 = mk2 | (mk2 << 16);
    190     mk1 = 0x55 | (0x55 << 8);
    191     mk1 = mk1 | (mk1 << 16);
    192 
    193     // 先把16个相邻两位有几个1,并用这两位表示,然后以此类推,
    194     // 即: 32->16, 16->8, 8->4, 4->2, 2->1
    195     result = (mk1 & x) + (mk1 & (x >> 1));
    196     result = (mk2 & result) + (mk2 & (result >> 2));
    197     result = mk3 & (result + (result >> 4));
    198     result = mk4 & (result + (result >> 8));
    199     result = mk5 & (result + (result >> 16));
    200     return result;
    201 }
    202 
    203 /*
    204  * bang - Compute !x without using !
    205  *   Examples: bang(3) = 0, bang(0) = 1
    206  *   Legal ops: ~ & ^ | + << >>
    207  *   Max ops: 12
    208  *   Rating: 4 
    209  */
    210 int bang(int x) {
    211     return ((x | (~x + 1)) >> 31) + 1;
    212 }
    213 
    214 /*
    215  * tmin - return minimum two's complement integer 
    216  *   Legal ops: ! ~ & ^ | + << >>
    217  *   Max ops: 4
    218  *   Rating: 1
    219  */
    220 int tmin(void) {
    221     return 1 << 31;
    222 }
    223 
    224 /*
    225  * fitsBits - return 1 if x can be represented as an 
    226  *  n-bit, two's complement integer.
    227  *   1 <= n <= 32
    228  *   Examples: fitsBits(5,3) = 0, fitsBits(-4,3) = 1
    229  *   Legal ops: ! ~ & ^ | + << >>
    230  *   Max ops: 15
    231  *   Rating: 2
    232  */
    233 int fitsBits(int x, int n) {
    234     /*
    235     n 能表示的数,除去符号位,剩下n-1位,对应到32位int数中:
    236     正数应该是前32-(n-1)位都是0,负数应该是32-(n-1)位都是1。
    237     */
    238     int signX = x >> 31;
    239     int y = x >> (n + (~0));
    240     return !(signX ^ y);
    241 }
    242 
    243 /*
    244  * divpwr2 - Compute x/(2^n), for 0 <= n <= 30
    245  *  Round toward zero
    246  *   Examples: divpwr2(15,1) = 7, divpwr2(-33,4) = -2
    247  *   Legal ops: ! ~ & ^ | + << >>
    248  *   Max ops: 15
    249  *   Rating: 2
    250  */
    251 int divpwr2(int x, int n) {
    252     int signX = x >> 31;
    253     int bias = (1 << n) + (~0);
    254     bias = signX & bias;
    255     return (x + bias) >> n;
    256 }
    257 
    258 /*
    259  * negate - return -x 
    260  *   Example: negate(1) = -1.
    261  *   Legal ops: ! ~ & ^ | + << >>
    262  *   Max ops: 5
    263  *   Rating: 2
    264  */
    265 int negate(int x) {
    266     return (~x) + 1;
    267 }
    268 
    269 /*
    270  * isPositive - return 1 if x > 0, return 0 otherwise 
    271  *   Example: isPositive(-1) = 0.
    272  *   Legal ops: ! ~ & ^ | + << >>
    273  *   Max ops: 8
    274  *   Rating: 3
    275  */
    276 int isPositive(int x) {
    277     return !((x >> 31) | (!x));
    278 }
    279 
    280 /*
    281  * isLessOrEqual - if x <= y  then return 1, else return 0 
    282  *   Example: isLessOrEqual(4,5) = 1.
    283  *   Legal ops: ! ~ & ^ | + << >>
    284  *   Max ops: 24
    285  *   Rating: 3
    286  */
    287 int isLessOrEqual(int x, int y) {
    288     int signX = x >> 31;
    289     int signY = y >> 31;
    290     int signSame = !(signX ^ signY);
    291     int diff = x + (~y) + 1;
    292     int diffNegZero = (diff >> 31) | (!diff);
    293     return (signSame & diffNegZero) | ((!signSame) & signX);
    294 }
    295 
    296 /*
    297  * ilog2 - return floor(log base 2 of x), where x > 0
    298  *   Example: ilog2(16) = 4
    299  *   Legal ops: ! ~ & ^ | + << >>
    300  *   Max ops: 90
    301  *   Rating: 4
    302  */
    303 int ilog2(int x) {
    304     int bn = (!!(x >> 16)) << 4;
    305     bn = bn + ((!!(x >> (bn + 8))) << 3);
    306     bn = bn + ((!!(x >> (bn + 4))) << 2);
    307     bn = bn + ((!!(x >> (bn + 2))) << 1);
    308     bn = bn + (!!(x >> (bn + 1)));
    309     return bn;
    310 }
    311 
    312 /*
    313  * float_neg - Return bit-level equivalent of expression -f for
    314  *   floating point argument f.
    315  *   Both the argument and result are passed as unsigned int's, but
    316  *   they are to be interpreted as the bit-level representations of
    317  *   single-precision floating point values.
    318  *   When argument is NaN, return argument.
    319  *   Legal ops: Any integer/unsigned operations incl. ||, &&. also if, while
    320  *   Max ops: 10
    321  *   Rating: 2
    322  */
    323 unsigned float_neg(unsigned uf) {
    324     /*
    325      *  s111 1111 1xxx xxxx xxxx xxxx xxxx xxxx
    326      *  s is sign bit, when xs are all ZERO, this represents inf,
    327      *  and when xs are not all ZERO, it's NaN.
    328      */
    329     unsigned fracMask, expMask;
    330     unsigned fracPart, expPart;
    331     fracMask = (1 << 23) - 1;
    332     expMask = 0xff << 23;
    333     fracPart = uf & fracMask;
    334     expPart = uf & expMask;
    335     if ((expMask == expPart) && fracPart) {
    336         return uf;
    337     }
    338 
    339     return (1 << 31) + uf;
    340 }
    341 
    342 /*
    343  * float_i2f - Return bit-level equivalent of expression (float) x
    344  *   Result is returned as unsigned int, but
    345  *   it is to be interpreted as the bit-level representation of a
    346  *   single-precision floating point values.
    347  *   Legal ops: Any integer/unsigned operations incl. ||, &&. also if, while
    348  *   Max ops: 30https://www.linuxmint.com/start/sarah/
    349  *   Rating: 4
    350  */
    351 unsigned float_i2f(int x) {
    352     unsigned signX, expPart, fracPart;
    353     unsigned absX;
    354     unsigned hp = 1 << 31;
    355     unsigned shiftLeft = 0;
    356     unsigned roundTail;
    357     unsigned result;
    358     if (0 == x) {
    359         return 0;
    360     }
    361     absX = x;
    362     signX = 0;
    363     if (x < 0) {
    364         absX = -x;
    365         signX = hp;
    366     }
    367     while (0 == (hp & absX)) {
    368         absX = absX << 1;
    369         shiftLeft += 1;
    370     }
    371     expPart = 127 + 31 - shiftLeft;
    372     roundTail = absX & 0xff;
    373     fracPart = (~(hp >> 8)) & (absX >> 8);
    374     result = signX | (expPart << 23) | fracPart;
    375     // 离大数更近时,进位;离小数更近时,舍位。
    376     if (roundTail > 0x80) {
    377         result += 1;
    378     } else if (0x80 == roundTail) {
    379         // 离两边同样近时,根据左边一位舍入到偶数,左边一位为1则进,为0则舍。
    380         if (fracPart & 1) {
    381             result += 1;
    382         }
    383     }
    384     return result;
    385 }
    386 
    387 /*
    388  * float_twice - Return bit-level equivalent of expression 2*f for
    389  *   floating point argument f.
    390  *   Both the argument and result are passed as unsigned int's, but
    391  *   they are to be interpreted as the bit-level representation of
    392  *   single-precision floating point values.
    393  *   When argument is NaN, return argument
    394  *   Legal ops: Any integer/unsigned operations incl. ||, &&. also if, while
    395  *   Max ops: 30
    396  *   Rating: 4
    397  */
    398 unsigned float_twice(unsigned uf) {
    399     unsigned signX, expPart, fracPart;
    400     unsigned helper = 1 << 31;
    401     unsigned fracMask = (1 << 23) - 1;
    402     if (0 == uf) {  // positive 0
    403         return 0;
    404     }
    405     if (helper == uf) { // negative 0
    406         return helper;
    407     }
    408     signX = uf & helper;
    409     expPart = (uf >> 23) & 0xff;
    410     if (expPart == 0xff) {
    411         return uf;
    412     }
    413     fracPart = uf & fracMask;
    414     if (0 == expPart) {  // 非规格化值
    415         fracPart = fracPart << 1;
    416         if (fracPart & (1 << 23)) {
    417             fracPart = fracPart & fracMask;
    418             expPart += 1;
    419         }
    420     } else {
    421         expPart += 1;
    422     }
    423     return signX | (expPart << 23) | fracPart;
    424 }
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