Point3dCollection pts = new Point3dCollection(); pts.Add(pP5, pP7, pP9, pP8, pP6); //设置向量 Vector3d vecTanStart = new Point3d(0.5, 0, 0).GetAsVector(); Vector3d vecTanEnd = new Point3d(-0.5, 0, 0).GetAsVector(); Spline spline = new Spline(pts, vecTanStart, vecTanEnd, 4, 0.0); zDB.AddToCurrentSpace(spline);