• 网络UDP通讯类库


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    using System.Text;
    using System.Net;
    using System.Net.Sockets;
    using System.Threading;
    using System.Collections;
    using System;
    using System.Collections.Generic;
    namespace SocketLibrary
    {
        public delegate void BufferNotifyEventHandler(byte[] CaptureData,EndPoint FromIP);
        /// <summary> 
        /// ----名称:UDP通讯类 
        /// ----建立:niefei 
        /// ----建立时间:2004-12-6 
        /// </summary> 
        /// <remarks> 
        /// ----使用说明与定义: 
        /// ----接到字符串 "NeedDownCards" 表示需要调用卡下载功能 
        /// </remarks> 
        public class UDPSocket
        {
            public class ClientEndPoint 
            {
                public ClientEndPoint() { }
                public ClientEndPoint(int cID, string remoteIP, int remotePort) 
                {
                    CID = cID;
                    RemoteIP = remoteIP;
                    RemotePort = remotePort;
                }
                public int CID;
                public string RemoteIP = "192.168.0.255";
                public int RemotePort = 9999;
            }
    
            public UDPPackage.UdpData PulseData;
            #region 内部变量区
            private IPEndPoint m_SendToIpEndPoint = null;
            /// <summary>
            /// 为了不让定义的事件在没有附加接收函数时出错,需要先加载一个空函数
            /// </summary>
            /// <param name="Msg"></param>
            protected void EmptyFunction(string Msg) { }
            protected ArrayList m_computers;
            /// <summary> 
            /// 发送命令文本常量 
            /// </summary> 
            protected string m_sendText;
            /// <summary> 
            /// 默认发送的字符串 
            /// </summary> 
            protected const string m_sendStr = "Hello!Server Is Running!";
            /// <summary> 
            /// Udp对象 
            /// </summary> 
            protected UdpClient m_Client;
            /// <summary> 
            /// 本地通讯端口(默认8888) 
            /// </summary> 
            protected int m_LocalPort;
            /// <summary>
            /// 本一IP(默认127.0.0.1)
            /// </summary>
            protected string m_LocalIP;
            /// <summary> 
            /// 对方IP 
            /// </summary> 
            protected string m_SendToIP ="192.168.0.255";
            /// <summary> 
            /// 远程通讯端口(默认8000)
            /// </summary> 
            protected int m_RemotePort=9999;
            /// <summary>
            /// 当有多台客户机需要与服务器通讯时,这里记录了所有客户机的信息
            /// </summary>
            protected List<ClientEndPoint> m_ClientList = new List<ClientEndPoint>();
            /// <summary> 
            /// 跟踪是否退出程序 
            /// </summary> 
            protected bool m_Done;
            /// <summary> 
            /// 设置是否要发送 
            /// </summary> 
            protected bool m_flag;
            #endregion
    
            #region 属性区
            /// <summary> 
            /// 定义委托 
            /// </summary> 
            public delegate void SOCKETDelegateArrive(string sReceived);
            /// <summary> 
            /// 定义一个消息接收事件 
            /// </summary> 
            public SOCKETDelegateArrive SOCKETEventArrive;
            /// <summary> 
            /// 定义一个接受线程 
            /// </summary> 
            public Thread recvThread;
            /// <summary> 
            /// 定义一个检测发送线程 
            /// </summary> 
            public Thread checkSendThread;
            /// <summary> 
            /// 下载标志 
            /// </summary> 
            public bool flag
            {
                set { this.m_flag = value; }
                get { return this.m_flag; }
            }
            /// <summary> 
            /// 设置通讯端口 
            /// </summary> 
            public int LocalPort
            {
                set { m_LocalPort = value; }
                get { return m_LocalPort; }
            }
            /// <summary>
            /// 设置本地IP
            /// </summary>
            public string LocalIP 
            {
                set { m_LocalIP = value; }
                get{return m_LocalIP;}
            }
            /// <summary> 
            /// 设置对方IP地址 ,m_SendToIP
            /// </summary> 
            public string RemoteIP
            {
                set
                {
                    m_SendToIP = value;
                    m_SendToIpEndPoint =
                        new IPEndPoint(IPAddress.Parse(this.m_SendToIP), m_RemotePort);
                }
                get { return m_SendToIP; }
            }
            /// <summary> 
            /// 远程通讯端口 
            /// </summary> 
            public int RemotePort
            {
                set
                {
                    m_RemotePort = value; 
                    m_SendToIpEndPoint =
                       new IPEndPoint(IPAddress.Parse(this.m_SendToIP), m_RemotePort);
                }
                get { return m_RemotePort; }
            }
            /// <summary>
            /// 设置多个远程接收端
            /// </summary>
            public List<ClientEndPoint> ClientList 
            {
                get { return m_ClientList; }
                set { m_ClientList = value; }
            }
            /// <summary> 
            /// 设置要发送的岗位对象 
            /// </summary> 
            public ArrayList computers
            {
                set { this.m_computers = value; }
                get { return this.m_computers; }
            }
    
            /// <summary> 
            /// 收发开关,false为正常工作,true为关闭收发  
            /// </summary> 
            public bool Done
            {
                set { m_Done = value; }
                get { return m_Done; }
            }
            #endregion
            /// <summary> 
            /// 构造函数设置各项默认值 
            /// </summary> 
            public UDPSocket()
            {
                m_sendText = string.Empty;
                m_computers = new ArrayList();
                m_Done = false;
                m_flag = false;
            }
            /// <summary> 
            /// 初始化 
            /// </summary> 
            public void Init()
            {
                //初始化UDP对象 
                try
                {
                    //Dispose();
                    //SOCKETEventArrive += this.EmptyFunction;
                    if (m_LocalIP != null && m_LocalIP != "")
                    {
                        m_Client = new UdpClient(new IPEndPoint(IPAddress.Parse(m_LocalIP), m_LocalPort)); ;
                    }
                    else 
                    {
                        m_Client = new UdpClient(m_LocalPort);
                    }
                    
                    //m_Client = new UdpClient(m_LocalPort);
                    //SOCKETEventArrive("Initialize succeed by " + m_LocalPort.ToString() + " port");
                }
                catch
                {
                    //SOCKETEventArrive("Initialize failed by " + m_LocalPort.ToString() + " port");
                }
            }
            /// <summary> 
            /// 析构函数 
            /// </summary> 
            ~UDPSocket() { Dispose(); }
            /// <summary> 
            /// 关闭对象 
            /// </summary> 
            public void Dispose()
            {
                DisConnection();
                m_computers = null;
            }
            
            /// <summary> 
            /// 关闭UDP对象 
            /// </summary> 
            public void DisConnection()
            {
                try
                {
                    if (m_Client != null)
                    {
                        this.Done = true;
                        if (recvThread != null)
                        {
                            this.recvThread.Abort();
                        }
                        if (checkSendThread != null)
                        {
                            this.checkSendThread.Abort();
                        }
                        if (recvThread != null)
                        {
                            this.recvThread.Abort();
                        }
                        if (checkSendThread != null)
                        {
                            this.checkSendThread.Abort();
                        }
                        m_Client.Close();
                        m_Client = null;
    
                    }
                }
                catch
                {
                    this.Done = true;
                    m_Client.Close();
                    m_Client = null;
                }
                finally
                {
                    this.Done = true;
                    if (m_Client != null) 
                    {
                        m_Client.Close();
                        m_Client = null;
                    }
                    
                }
            }
    
    
            
    
            #region 接收区
            public event BufferNotifyEventHandler BufferNotify;
            /// <summary> 
            /// 侦听线程 
            /// </summary> 
            public void StartRecvThreadListener()
            {
                try
                {
                    // 启动等待连接的线程 
                    recvThread = new Thread(new ThreadStart(Received));
                    recvThread.Priority = ThreadPriority.Normal;
                    recvThread.IsBackground = false;
                    recvThread.Start();
                    //SOCKETEventArrive("[Received]Thread Start....");
                }
                catch(Exception exp)
                {
                    //SOCKETEventArrive("[Received]Thread Start failed!"+exp.Message);
                }
            }
            /// <summary> 
            /// 循环接收,收到数据引发BufferNotifyEventHandler事件
            /// </summary> 
            private void Received()
            {
                while (!m_Done)
                {
                    //接收数据   
                    try
                    {
                        IPEndPoint endpoint = null;
                        if (m_Client != null && recvThread.IsAlive)
                        {
    
                            m_Client.Client.Blocking = true;
                            Byte[] CaptureData = m_Client.Receive(ref endpoint);
                            BufferNotify(CaptureData, m_Client.Client.LocalEndPoint);
    
                        }
                        else if (!recvThread.IsAlive)
                        {
                            recvThread.Resume();
                        }
                        if (this.checkSendThread != null) //顺便检查发送线程是否工作正常
                        {
                            if (this.checkSendThread.ThreadState == ThreadState.Aborted 
                                || this.checkSendThread.ThreadState == ThreadState.Stopped)
                            {
                                checkSendThread.Abort();
                                checkSendThread = null;
                                checkSendThread = new Thread(new ThreadStart(ChekSendListener));
                                checkSendThread.IsBackground = false;
                                checkSendThread.Start();
                            }
                        }
                    }
                    catch (Exception exp)
                    {
                        //SOCKETEventArrive("ReceiveData:CaptureData. Nullerror"+exp.Message);
                    }
                    finally { }
                    Thread.Sleep(10); //防止系统资源耗尽 
                }
            }
            #endregion
    
            #region 发送区
            public Queue<byte[]> CaptureDataQueue = new Queue<byte[]>();
            /// <summary>
            /// 用于接收音频数据的入口
            /// </summary>
            /// <param name="CaptureData"></param>
            public int ReceiveSound(byte[] CaptureData)
            {
                if (!m_Done)
                {
                    CaptureDataQueue.Enqueue(CaptureData);
                }
                return CaptureData.Length;
            }
            /// <summary> 
            /// 启动检测发送侦听线程 
            /// </summary> 
            public void StartCheckSendListenerThread()
            {
                try
                {
                    checkSendThread = new Thread(new ThreadStart(ChekSendListener));
                    checkSendThread.Priority = ThreadPriority.Normal;
                    checkSendThread.IsBackground = false;
                    checkSendThread.Start();
    
                    //SOCKETEventArrive("[ChekSendListener]Thread Start...");
                }
                catch
                {
                    //SOCKETEventArrive("[ChekSendListener]Thread Start failed!");
                }
            }
            /// <summary> 
            /// 如果当前发送队列中有数据,就启动发送 
            /// </summary> 
            private void ChekSendListener()
            {
                CaptureDataQueue.Clear();
                while (!m_Done)
                {
                    try
                    {
                        if (CaptureDataQueue.Count > 0)
                        {
                            this.sendData(CaptureDataQueue.Dequeue());
                        }
                        if (this.recvThread != null) 
                        {
                            if (this.recvThread.ThreadState == ThreadState.Aborted 
                                || this.recvThread.ThreadState == ThreadState.Stopped) 
                            {
                                recvThread.Abort();
                                recvThread = null;
                                recvThread = new Thread(new ThreadStart(Received));
                                recvThread.IsBackground = false;
                                recvThread.Start();
                            }
                        }
                    }
                    catch { }
                    finally { }
                    Thread.Sleep(1); //防止系统资源耗尽 
                }
            }
    
            
            #region 二进制发送区
            /// <summary>
            /// 发送字节流数据
            /// </summary>
            /// <param name="CaptureData"></param>
            public void sendData(byte[] CaptureData/*UDPPackage.UDPData UdpData*/)
            {
                try
                {
                    if (m_Client == null)
                    {
                        m_Client = new UdpClient(new IPEndPoint(IPAddress.Parse(m_LocalIP), m_LocalPort));
                    }
                    //m_Client.Connect(this.m_SendToIP, m_RemotePort);
                    //byte[] bytReceivedData = UdpData.ToByte();// new byte[CaptureData.Length];
                    //System.Buffer.BlockCopy(CaptureData, 0, bytReceivedData, 0, CaptureData.Length);
                    // 连接后传送一个消息给ip主机 
                    //m_Client.Send(bytReceivedData, bytReceivedData.Length);
                    if (0 != this.m_ClientList.Count)
                    {
                        for (int i = 0; i < this.m_ClientList.Count; i++) 
                        {
                            int m = m_Client.Send(CaptureData, CaptureData.Length,
                                new IPEndPoint(IPAddress.Parse(this.m_ClientList[i].RemoteIP), this.m_ClientList[i].RemotePort));
                        }
                    }
                    else 
                    {
                        int i = m_Client.Send(CaptureData, CaptureData.Length, m_SendToIpEndPoint);
                    }
                    
                }
                catch
                {
    
                }
                finally
                {
                    //m_Client.Close();
                    //m_Client = null;
                }
            }
            #endregion
            #endregion
    
            #region 周期信号区
            Thread PualseThread;
            /// <summary>
            /// 向服务器发送脉冲信号
            /// </summary>
            public void sendPulseSignal()
            {
                try
                {
                    PualseThread = new Thread(new ThreadStart(PulseSingnal));
                    PualseThread.Priority = ThreadPriority.Normal;
                    PualseThread.Start();
    
                    //SOCKETEventArrive("[PulseSignal]Thread Start...");
                }
                catch
                {
                    //SOCKETEventArrive("[PulseSignal]Thread Start failed!");
                }
            }
            private void PulseSingnal()
            {
                while (true)
                {
                    if (this.PulseData.EXP  == 1)
                    {
                        this.sendData(UDPPackage.StructToBytes(this.PulseData));
                    }
    
                    Thread.Sleep(5000); //每五秒钟一次脉冲
                }
            }
            #endregion
    
        }
    }
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  • 原文地址:https://www.cnblogs.com/superstar/p/2558831.html
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