• Lua's performance


    = Things you should know about Lua's performance =

    This wiki is a result of some lua performance tests (the widget is included with ca sandbox).
    [[BR]][[BR]][[BR]]


    == TEST 1: localize ==
    Code:
    {{{
    #!lua
    local min = math.min
    }}}
    Results:
    {{{
    #!html
    <div style="margin-left:25px">
    <font color="red" style="font-weight:bold">normal way: 0.719 (158%)</font><br>
    <font color="green" style="font-weight:bold">localized: 0.453 (100%)</font>
    </div>
    }}}
    Conclusion:
    {{{
    -> Yeah, we should localize all used funtions.
    }}}

    == TEST 2: localized class-methods (with only 3 accesses!) ==
    Code1:
    {{{
    #!lua
    for i=1,1000000 do
    local x = class.test()
    local y = class.test()
    local z = class.test()
    end
    }}}
    Code2:
    {{{
    #!lua
    for i=1,1000000 do
    local test = class.test
    local x = test()
    local y = test()
    local z = test()
    end
    }}}
    Results:
    {{{
    #!html
    <div style="margin-left:25px">
    normal way: 1.203 (102%)<br>
    localized: 1.172 (100%)
    </div>
    }}}
    Conclusion:
    {{{
    -> No, it isn't faster to localize a class method IN the function call.
    }}}

    == TEST 3: unpack a table ==
    Code1:
    {{{
    #!lua
    for i=1,1000000 do
    local x = min( a[1],a[2],a[3],a[4] )
    end
    }}}
    Code2:
    {{{
    #!lua
    local unpack = unpack
    for i=1,1000000 do
    local x = min( unpack(a) )
    end
    }}}
    Code3:
    {{{
    #!lua
    local function unpack4(a)
    return a[1],a[2],a[3],a[4]
    end
    for i=1,1000000 do
    local x = min( unpack4(a) )
    end
    }}}
    Results:
    {{{
    #!html
    <div style="margin-left:25px">
    <font color="green" style="font-weight:bold">with [ ]: 0.485 (100%)</font><br>
    <font color="red" style="font-weight:bold">unpack(): 1.093 (225%)</font><br>
    custom unpack4: 0.641 (131%)
    </div>
    }}}
    Conclusion:
    {{{
    -> Don't use unpack() in time critical code!
    }}}

    == TEST 4: determine maximum and set it ('>' vs. max) ==
    Code1:
    {{{
    #!lua
    local max = math.max
    for i=1,1000000 do
    x = max(random(cnt),x)
    end
    }}}
    Code2:
    {{{
    #!lua
    for i=1,1000000 do
    local r = random(cnt)
    if (r>x) then x = r end
    end
    }}}
    Results:
    {{{
    #!html
    <div style="margin-left:25px">
    <font color="red" style="font-weight:bold">math.max: 0.437 (156%)</font><br>
    <font color="green" style="font-weight:bold">'if > then': 0.282 (100%)</font>
    </div>
    }}}
    Conclusion:
    {{{
    -> Don't use math.[max|min]() in time critical code!
    }}}

    == TEST 5: nil checks ('if' vs. 'or') ==
    Code1:
    {{{
    #!lua
    for i=1,1000000 do
    local y,x
    if (random()>0.5) then y=1 end
    if (y==nil) then x=1 else x=y end
    end
    }}}
    Code2:
    {{{
    #!lua
    for i=1,1000000 do
    local y
    if (random()>0.5) then y=1 end
    local x=y or 1
    end
    }}}
    Results:
    {{{
    #!html
    <div style="margin-left:25px">
    <font color="red" style="font-weight:bold">nil-check: 0.297 (106%)</font><br>
    <font color="green" style="font-weight:bold">a=x or y: 0.281 (100%)</font>
    </div>
    }}}
    Conclusion:
    {{{
    -> WOW! the or-operator is faster than a nil-check. Use it! :D
    }}}

    == TEST 6: 'x^2^' vs. 'x*x' ==
    Code1:
    {{{
    #!lua
    for i=1,1000000 do
    local y = x^2
    end
    }}}
    Code2:
    {{{
    #!lua
    for i=1,1000000 do
    local y = x*x
    end
    }}}
    Results:
    {{{
    #!html
    <div style="margin-left:25px">
    <font color="red" style="font-weight:bold">x^2: 1.422 (110%)</font><br>
    <font color="green" style="font-weight:bold">x*x: 1.297 (100%)</font>
    </div>
    }}}

    == TEST 7: modulus operators (math.mod vs. %) ==
    Code1:
    {{{
    #!lua
    local fmod = math.fmod
    for i=1,1000000 do
    if (fmod(i,30)<1) then
    local x = 1
    end
    end
    }}}
    Code2:
    {{{
    #!lua
    for i=1,1000000 do
    if ((i%30)<1) then
    local x = 1
    end
    end
    }}}
    Results:
    {{{
    #!html
    <div style="margin-left:25px">
    <font color="red" style="font-weight:bold">math.mod: 0.281 (355%)</font><br>
    <font color="green" style="font-weight:bold">%: 0.079 (100%)</font>
    </div>
    }}}
    Conclusion:
    {{{
    -> Don't use math.fmod() for positive numbers (for negative ones % and fmod() have different results!)!
    }}}

    == TEST 8: functions as param for other functions ==
    Code1:
    {{{
    #!lua
    local func1 = function(a,b,func)
    return func(a+b)
    end

    for i=1,1000000 do
    local x = func1(1,2,function(a) return a*2 end)
    end
    }}}
    Code2:
    {{{
    #!lua
    local func1 = function(a,b,func)
    return func(a+b)
    end
    local func2 = function(a)
    return a*2
    end

    for i=1,1000000 do
    local x = func1(1,2,func2)
    end
    }}}
    Results:
    {{{
    #!html
    <div style="margin-left:25px">
    <font color="red" style="font-weight:bold">defined in function param: 3.890 (1144%)</font><br>
    <font color="green" style="font-weight:bold">defined as local: 0.344 (100%)</font>
    </div>
    }}}
    Conclusion:
    {{{
    -> REALLY, LOCALIZE YOUR FUNCTIONS ALWAYS BEFORE SENDING THEM INTO ANOTHER FUNCTION!!!
    i.e if you use gl.BeginEnd(), gl.CreateList(), ...!!!
    }}}

    == TEST 9: for-loops ==
    Code1:
    {{{
    #!lua
    for i=1,1000000 do
    for j,v in pairs(a) do
    x=v
    end
    end
    }}}
    Code2:
    {{{
    #!lua
    for i=1,1000000 do
    for j,v in ipairs(a) do
    x=v
    end
    end
    }}}
    Code3:
    {{{
    #!lua
    for i=1,1000000 do
    for i=1,100 do
    x=a[i]
    end
    end
    }}}
    Code4:
    {{{
    #!lua
    for i=1,1000000 do
    for i=1,#a do
    x=a[i]
    end
    end
    }}}
    Code5:
    {{{
    #!lua
    for i=1,1000000 do
    local length = #a
    for i=1,length do
    x=a[i]
    end
    end
    }}}
    Results:
    {{{
    #!html
    <div style="margin-left:25px">
    pairs: 3.078 (217%)<br>
    <font color="red" style="font-weight:bold">ipairs: 3.344 (236%)</font><br>
    <font color="green" style="font-weight:bold">for i=1,x do: 1.422 (100%)</font><br>
    for i=1,#atable do 1.422 (100%)<br>
    for i=1,atable_length do: 1.562 (110%)
    </div>
    }}}
    Conclusion:
    {{{
    -> Don't use pairs() or ipairs()!
    Try to save the table-size somewhere and use "for i=1,x do"!
    }}}

    == TEST 10: array access (with [ ]) vs. object access (with .method) ==
    Code1:
    {{{
    #!lua
    for i=1,1000000 do
    x = a["foo"]
    end
    }}}
    Code2:
    {{{
    #!lua
    for i=1,1000000 do
    x = a.foo
    end
    }}}
    Results:
    {{{
    #!html
    <div style="margin-left:25px">
    atable["foo"]: 1.125 (100%)<br>
    atable.foo: 1.141 (101%)
    </div>
    }}}

    == TEST 11: buffered table item access ==
    Code1:
    {{{
    #!lua
    for i=1,1000000 do
    for n=1,100 do
    a[n].x=a[n].x+1
    end
    end
    }}}
    Code2:
    {{{
    #!lua
    for i=1,1000000 do
    for n=1,100 do
    local y = a[n]
    y.x=y.x+1
    end
    end
    }}}
    Results:
    {{{
    #!html
    <div style="margin-left:25px">
    <font color="red" style="font-weight:bold">'a[n].x=a[n].x+1': 1.453 (127%)</font><br>
    <font color="green" style="font-weight:bold">'local y=a[n]; y.x=y.x+1': 1.140 (100%)</font>
    </div>
    }}}

    == TEST 12: adding table items (table.insert vs. [ ]) ==
    Code1:
    {{{
    #!lua
    local tinsert = table.insert
    for i=1,1000000 do
    tinsert(a,i)
    end
    }}}
    Code2:
    {{{
    #!lua
    for i=1,1000000 do
    a[i]=i
    end
    }}}
    Code3:
    {{{
    #!lua
    for i=1,1000000 do
    a[#a+1]=i
    end
    }}}
    Code4:
    {{{
    #!lua
    local count = 1
    for i=1,1000000 do
    d[count]=i
    count=count+1
    end
    }}}
    Results:
    {{{
    #!html
    <div style="margin-left:25px">
    <font color="red" style="font-weight:bold">table.insert: 1.250 (727%)</font><br>
    <font color="green" style="font-weight:bold">a[i]: 0.172 (100%)</font><br>
    a[#a+1]=x: 0.453 (263%)<br>
    a[count++]=x: 0.203 (118%)
    </div>
    }}}
    Conclusion:
    {{{
    -> Don't use table.insert!!!
    Try to save the table-size somewhere and use "a[count+1]=x"!
    }}}

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  • 原文地址:https://www.cnblogs.com/superchao8/p/2334206.html
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