最高分的面板:
(function (window) { 'use strict'; function HighScore() { this.canvas = new Canvas('highscore', 100, 70); this.highScore = 0; this._init(); } HighScore.prototype = { constructor: HighScore, _init: function () { //获取当前最高分 this.highScore = this._getScore(); this._render(); }, _render: function () { this.canvas.drawText(this.highScore); }, _getScore: function () { return window.localStorage.getItem('high-score') || 0; }, //存取值 _setScore: function (value) { window.localStorage.setItem('high-score', value); }, //检查的饭 checkScore: function (score) { if (score > this.highScore) { //覆盖 this.highScore = score; this._setScore(score); this._render(); } } }; window.HighScore = HighScore; })(window);
键盘操作的事件:
(function (window){ 'use strict'; var keys = { 38: 'top', 39: 'right', 40: 'down', 37: 'left' }; function keyboard(){ this.boad; } keyboard.prototype={ constructor:keyboard, init:function (board) { var self=this; //注册事件 keydown 可以连续按 self.board = board; document.addEventListener('keydown', function (evt) { self.processKeyDown(evt); }); }, processKeyDown:function (evt) { //做相应事件的拦截 if(this.board.gameInst._state!=='playing'){ return; } if (keys[evt.keyCode]) { this.press(keys[evt.keyCode]); } }, press: function (key) { /** console.log(key);*/ //写一个标志性的变量 var refresh=false; switch (key) { case 'top': //方块的反转 this.board.shape.rotate(); if(this.board.validMove(0,0)){ refresh=true; } break; case 'right': if (this.board.validMove(1, 0)) { this.board.shape.x += 1; refresh=true; } break; case 'down': if (this.board.validMove(0, 1)) { this.board.shape.y += 1; refresh=true; } break; case 'left': if (this.board.validMove(-1, 0)) { this.board.shape.x -= 1; refresh=true; } break; } if(refresh){ this.board.refresh(); //重新绘制 this.board.shape.draw(this.board.context); if (key === 'down') { var self = this; window.clearInterval(window.TetrisConfig.intervalId); window.TetrisConfig.intervalId = window.setInterval(function () { self.board.tick(); }, TetrisConfig.speed); } } } }; window.keyboard=keyboard; })(window);
等级的js:
(function (window) { 'use strict'; //自调用的函数 var levelArr=(function(){ var arr=[0]; //分数级别的计算 默认是个等级 for(var i=0;i<10;i++){ arr.push(Math.pow(2,i)*100); } return arr; })(); //得分的面板 function Level() { this.canvas = new Canvas('level', 100, 70); //得分 this.level = 1; this._init(); } Level.prototype = { constructor: Level, _init: function () { this._render(); }, //绘制得分 _render: function () { this.canvas.drawText('Level'+this.level); }, //检查界别的方法 checkLevel:function(score){ if(score>=levelArr[this.level]){ this.level++; this._render(); //返回标示变量 return this.level; } return 0; } //分数的变化 /*** addScore:function(value){ this.score+=value; //渲染 this._render(); }*/ }; window.Level=Level; })(window);
下一方块的js:
(function (window) { 'use strict'; //得分的面板 function NextShape() { this.canvas = new Canvas('nextshape', 100, 70); this._init(); } NextShape.prototype = { constructor: NextShape, _init: function () { this.rows=4; this.cols=6; }, //进行渲染 render:function(shape){ this.canvas.clear(); //size加了参数 shape.draw(this.canvas.context,16); } }; window.NextShape=NextShape; })(window);