自定义 做一个窗体 实现 鼠标拖动
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private const int WM_SYSCOMMAND = 0x112; private System.Windows.Interop.HwndSource _HwndSource; public static IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled) { switch (msg) { case 0x0024:/* WM_GETMINMAXINFO 这个是Windows消息代码,是指窗口大小或位置的改变,每个不同的消息都会有对应的编码 */ //然后对应的操作,在wpf中你得借助HwndSource类来捕获消息,winform中你只要重载该函数就可以 WmGetMinMaxInfo(hwnd, lParam); handled = true; break; default: break; } return (System.IntPtr)0; } private static void WmGetMinMaxInfo(System.IntPtr hwnd, System.IntPtr lParam) { MinMaxInfo mmi = (MinMaxInfo)Marshal.PtrToStructure(lParam, typeof(MinMaxInfo)); // 最大化的大小和位置调整,以适应在正确的显示器的工作区中 int MONITOR_DEFAULTTONEAREST = 0x00000002; System.IntPtr monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST); if (monitor != System.IntPtr.Zero) { MONITORINFO monitorInfo = new MONITORINFO(); GetMonitorInfo(monitor, monitorInfo); RECT rcWorkArea = monitorInfo.rcWork; RECT rcMonitorArea = monitorInfo.rcMonitor; mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.left - rcMonitorArea.left); mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.top - rcMonitorArea.top); mmi.ptMaxSize.x = Math.Abs(rcWorkArea.right - rcWorkArea.left); mmi.ptMaxSize.y = Math.Abs(rcWorkArea.bottom - rcWorkArea.top); mmi.ptMinTrackSize.x = 400;//宽度 mmi.ptMinTrackSize.y = 300;//高度 } Marshal.StructureToPtr(mmi, lParam, true); } /// <summary> /// POINTAPI:POINT 这是告诉编译器这个结构使用顺序布局,在内存里先后排序 /// 定义点的x、y轴点,作为MinMaxInfo的属性类型 /// </summary> [StructLayout(LayoutKind.Sequential)] public struct POINT { /// <summary> /// x坐标点 /// </summary> public int x; /// <summary> /// y坐标点 /// </summary> public int y; /// <summary> /// 由x、y构造的点 /// </summary> public POINT(int x, int y) { this.x = x; this.y = y; } } /// <summary> /// 最大化的默认位置和尺寸,以及默认的最小和最大跟踪尺寸的一个MINMAXINFO结构的指针 /// </summary> [StructLayout(LayoutKind.Sequential)] public struct MinMaxInfo { public POINT ptReserved; /// <summary> /// 主显示器的最大高(宽)度 /// </summary> public POINT ptMaxSize; /// <summary> /// 显示的最大高宽度 /// </summary> public POINT ptMaxPosition; /// <summary> /// 最小的高宽度,可用于限定的最小区域 /// </summary> public POINT ptMinTrackSize; /// <summary> /// 最大的高宽度 /// </summary> public POINT ptMaxTrackSize; }; [StructLayout(LayoutKind.Sequential, Pack = 0)] public struct RECT { public int left; public int top; public int right; public int bottom; public static readonly RECT Empty = new RECT(); /// <summary> Win32窗口宽度 </summary> public int Width { get { return Math.Abs(right - left); } // Abs needed for BIDI OS } /// <summary> Win32窗口高度 </summary> public int Height { get { return bottom - top; } } /// <summary> Win32窗口 </summary> public RECT(int left, int top, int right, int bottom) { this.left = left; this.top = top; this.right = right; this.bottom = bottom; } /// <summary> Win32窗口 </summary> public RECT(RECT rcSrc) { this.left = rcSrc.left; this.top = rcSrc.top; this.right = rcSrc.right; this.bottom = rcSrc.bottom; } } /// <summary> /// 包含显示器信息的类型 /// </summary> [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)] public class MONITORINFO { /// <summary> /// 必须指定MONITORINFO结构中的cbSize,大小为 sizeof(MONITORINFO) 或者sizeof(MONITORINFOEX) /// </summary> public int cbSize = Marshal.SizeOf(typeof(MONITORINFO)); public RECT rcMonitor = new RECT();//主显示屏 public RECT rcWork = new RECT();//工作显示区 public int dwFlags = 0; } /// <summary> /// GetMonitorInfo函数返回一个显示器的信息 /// </summary> /// <param name="hMonitor">显示器的句柄</param> /// <param name="lpmi">显示器信息(输出参数)</param> /// <returns></returns> [DllImport("user32")] internal static extern bool GetMonitorInfo(IntPtr hMonitor, MONITORINFO lpmi); /// <summary> /// 获取到屏幕上具有最大交集区域的边界矩形的一个指定的窗口句柄。(能处理多显示器的问题) /// </summary> /// <param name="handle">窗口句柄</param> /// <param name="flags">可能为null、最接近的窗口、主显示屏</param> /// <returns></returns> [DllImport("User32")] internal static extern IntPtr MonitorFromWindow(IntPtr handle, int flags); 这样,只要在你要处理的窗口调用WndProc函数就可以了 this.SourceInitialized += delegate(object sender, EventArgs e) { this._HwndSource = PresentationSource.FromVisual((Visual)sender) as HwndSource; this._HwndSource.AddHook(Win32.WndProc); }; 另外,如果只是在主显示器最大化处理有一句更简洁的代码实现: this.MaximumSize = new Size(Screen.PrimaryScreen.WorkingArea.Width, Screen.PrimaryScreen.WorkingArea.Height);