• java集合浅谈——Map之HashMap


    Map概览

    Map提供的是对象和对象的关联。

    • HashMap

    HashMap是以哈希表来实现的,查找对象时通过哈希函数计算其位置。

    • LinkedHashMap

    LinkedHashMap继承自HashMap,其定义如下:

    public class LinkedHashMap<K,V>
        extends HashMap<K,V>
        implements Map<K,V>
    {
    • WeakHashMap

    WeakHashMap是一种改进的HashMap。

    public class WeakHashMap<K,V>
        extends AbstractMap<K,V>
        implements Map<K,V> {
    • TreeMap

    TreeMap实现了SortedMap接口,其内部是以红黑树来实现的。

    • Hashtable

    Hashtable是以哈希表来实现的,解决冲突的方式与HashMap一样,也是采用了散列链表的形式,不过性能比HashMap要低。

    源码解读

    HashMap无参构造函数的定义如下:

        /**
         * Constructs an empty {@code HashMap} with the default initial capacity
         * (16) and the default load factor (0.75).
         */
        public HashMap() {
            this.loadFactor = DEFAULT_LOAD_FACTOR; // all other fields defaulted
        }

    HashMap是一个数组和链表的结合体(在数据结构称“链表散列”),其中数组的定义如下:

        /**
         * The table, initialized on first use, and resized as
         * necessary. When allocated, length is always a power of two.
         * (We also tolerate length zero in some operations to allow
         * bootstrapping mechanics that are currently not needed.)
         */
        transient Node<K,V>[] table;
        /**
         * Basic hash bin node, used for most entries.  (See below for
         * TreeNode subclass, and in LinkedHashMap for its Entry subclass.)
         */
        static class Node<K,V> implements Map.Entry<K,V> {
            final int hash;
            final K key;
            V value;
            Node<K,V> next;
    
            Node(int hash, K key, V value, Node<K,V> next) {
                this.hash = hash;
                this.key = key;
                this.value = value;
                this.next = next;
            }
    
            public final K getKey()        { return key; }
            public final V getValue()      { return value; }
            public final String toString() { return key + "=" + value; }
    
            public final int hashCode() {
                return Objects.hashCode(key) ^ Objects.hashCode(value);
            }
    
            public final V setValue(V newValue) {
                V oldValue = value;
                value = newValue;
                return oldValue;
            }
    
            public final boolean equals(Object o) {
                if (o == this)
                    return true;
                if (o instanceof Map.Entry) {
                    Map.Entry<?,?> e = (Map.Entry<?,?>)o;
                    if (Objects.equals(key, e.getKey()) &&
                        Objects.equals(value, e.getValue()))
                        return true;
                }
                return false;
            }
        }

    put()

    当往HashMap中添加元素的时候,先根据key的hash值得到这个元素在数组中的位置(即下标),然后把这个元素放到对应的位置中。

    如果这个元素所在的位置上已经存放有其他元素,那么在同一个位置上的元素将以链表的形式存放,新加入的元素放在链头,之前的元素放在链尾,如下图所示:

    对应源代码如下:

        /**
         * Associates the specified value with the specified key in this map.
         * If the map previously contained a mapping for the key, the old
         * value is replaced.
         *
         * @param key key with which the specified value is to be associated
         * @param value value to be associated with the specified key
         * @return the previous value associated with {@code key}, or
         *         {@code null} if there was no mapping for {@code key}.
         *         (A {@code null} return can also indicate that the map
         *         previously associated {@code null} with {@code key}.)
         */
        public V put(K key, V value) {
            return putVal(hash(key), key, value, false, true);
        }
        /**
         * Implements Map.put and related methods.
         *
         * @param hash hash for key
         * @param key the key
         * @param value the value to put
         * @param onlyIfAbsent if true, don't change existing value
         * @param evict if false, the table is in creation mode.
         * @return previous value, or null if none
         */
        final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
                       boolean evict) {
            Node<K,V>[] tab; Node<K,V> p; int n, i;
            if ((tab = table) == null || (n = tab.length) == 0)
                n = (tab = resize()).length;
            if ((p = tab[i = (n - 1) & hash]) == null)
                tab[i] = newNode(hash, key, value, null);
            else {
                Node<K,V> e; K k;
                if (p.hash == hash &&
                    ((k = p.key) == key || (key != null && key.equals(k))))
                    e = p;
                else if (p instanceof TreeNode)
                    e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
                else {
                    for (int binCount = 0; ; ++binCount) {
                        if ((e = p.next) == null) {
                            p.next = newNode(hash, key, value, null);
                            if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
                                treeifyBin(tab, hash);
                            break;
                        }
                        if (e.hash == hash &&
                            ((k = e.key) == key || (key != null && key.equals(k))))
                            break;
                        p = e;
                    }
                }
                if (e != null) { // existing mapping for key
                    V oldValue = e.value;
                    if (!onlyIfAbsent || oldValue == null)
                        e.value = value;
                    afterNodeAccess(e);
                    return oldValue;
                }
            }
            ++modCount;
            if (++size > threshold)
                resize();
            afterNodeInsertion(evict);
            return null;
        }

    get()

    方法的示意图如下:

    对应源代码如下:

        /**
         * Returns the value to which the specified key is mapped,
         * or {@code null} if this map contains no mapping for the key.
         *
         * <p>More formally, if this map contains a mapping from a key
         * {@code k} to a value {@code v} such that {@code (key==null ? k==null :
         * key.equals(k))}, then this method returns {@code v}; otherwise
         * it returns {@code null}.  (There can be at most one such mapping.)
         *
         * <p>A return value of {@code null} does not <i>necessarily</i>
         * indicate that the map contains no mapping for the key; it's also
         * possible that the map explicitly maps the key to {@code null}.
         * The {@link #containsKey containsKey} operation may be used to
         * distinguish these two cases.
         *
         * @see #put(Object, Object)
         */
        public V get(Object key) {
            Node<K,V> e;
            return (e = getNode(hash(key), key)) == null ? null : e.value;
        }
        /**
         * Implements Map.get and related methods.
         *
         * @param hash hash for key
         * @param key the key
         * @return the node, or null if none
         */
        final Node<K,V> getNode(int hash, Object key) {
            Node<K,V>[] tab; Node<K,V> first, e; int n; K k;
            if ((tab = table) != null && (n = tab.length) > 0 &&
                (first = tab[(n - 1) & hash]) != null) {
                if (first.hash == hash && // always check first node
                    ((k = first.key) == key || (key != null && key.equals(k))))
                    return first;
                if ((e = first.next) != null) {
                    if (first instanceof TreeNode)
                        return ((TreeNode<K,V>)first).getTreeNode(hash, key);
                    do {
                        if (e.hash == hash &&
                            ((k = e.key) == key || (key != null && key.equals(k))))
                            return e;
                    } while ((e = e.next) != null);
                }
            }
            return null;
        }

    Note

    (1)如果使用自定义对象作为Key,需要确保其实现了hashCode()和equals()方法。

    (2)HashMap中hash数组的默认大小是16;默认负载因子是0.75。

    (3)HashMap根据需要可能会对元素重新哈希,元素的顺序会被打散,因此不同时间迭代同一个HashMap的顺序可能会不同。

    (4)针对null元素,HashMap在存储Entry对象时检查键是否为空,如果键为空,则始终将其映射到桶0。

        /**
         * Computes key.hashCode() and spreads (XORs) higher bits of hash
         * to lower.  Because the table uses power-of-two masking, sets of
         * hashes that vary only in bits above the current mask will
         * always collide. (Among known examples are sets of Float keys
         * holding consecutive whole numbers in small tables.)  So we
         * apply a transform that spreads the impact of higher bits
         * downward. There is a tradeoff between speed, utility, and
         * quality of bit-spreading. Because many common sets of hashes
         * are already reasonably distributed (so don't benefit from
         * spreading), and because we use trees to handle large sets of
         * collisions in bins, we just XOR some shifted bits in the
         * cheapest possible way to reduce systematic lossage, as well as
         * to incorporate impact of the highest bits that would otherwise
         * never be used in index calculations because of table bounds.
         */
        static final int hash(Object key) {
            int h;
            return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
        }

    (5)当get()方法返回null时,既可以表示 HashMap中没有该键,也可以表示该键所对应的值为null,所以不能由get()方法来判断是否存在某个键,而应该用containsKey()方法来判断

    (6)java.util.concurrent.ConcurrentHashMap是HashMap的线程安全版

    变更

    HashMap implementation changes in Java 8

    在 Hash 函数将对象均匀分布在桶中的理想情况下,HashMap为 get() 和 put() 方法提供了恒定的时间性能 O(1)。

    但是,如果 hashCode() 存在大量冲突,则性能可能会恶化。

    在散列冲突的情况下,对象被存储为链表中的一个结点,并且使用 equals() 方法来比较Key。

    在链表中找到正确Key的比较是一个线性操作,在最坏的情况下,时间复杂度变为 O(n)。

    Java 8 为了解决这个问题,在达到某个阈值后,使用平衡树。

    这意味着 HashMap 初始将 Entry 对象存储在链表中,但当链表中的元素数目大于某个阈值后,将链表变为平衡树,这使最坏情况下的性能为 O(log n)。

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  • 原文地址:https://www.cnblogs.com/studyLog-share/p/15078346.html
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