• 并发编程(5)——AQS之CountDownLatch、Semaphore、CyclicBarrier


    CountDownLatch

    A synchronization aid that allows one or more threads to wait until a set of operations being performed in other threads completes.
    

    通常情况下,countDown如下调用

    CountDownLatch countDownLatch = new CountDownLatch(1);
    countDownLatch.countDown();
    countDownLatch.await();
    

    看一下countDown方法:

    public void countDown() {
            sync.releaseShared(1);
        }
    

    AQS中releaseShared方法如下:

    public final boolean releaseShared(int arg) {
            if (tryReleaseShared(arg)) {
                doReleaseShared();
                return true;
            }
            return false;
        }
    

    CountDownLatch中tryReleaseShared方法如下:

    // 方法判断许可如果减1之后是否为0,如果为0的话就执行doReleaseShared()方法。
    protected boolean tryReleaseShared(int releases) {
                // Decrement count; signal when transition to zero
                for (;;) {
                    int c = getState();
                    if (c == 0)
                        return false;
                    int nextc = c-1;
                    if (compareAndSetState(c, nextc))
                        return nextc == 0;
                }
            }
    

    来看doReleaseShared()方法:

    private void doReleaseShared() {
            /*
             * Ensure that a release propagates, even if there are other
             * in-progress acquires/releases.  This proceeds in the usual
             * way of trying to unparkSuccessor of head if it needs
             * signal. But if it does not, status is set to PROPAGATE to
             * ensure that upon release, propagation continues.
             * Additionally, we must loop in case a new node is added
             * while we are doing this. Also, unlike other uses of
             * unparkSuccessor, we need to know if CAS to reset status
             * fails, if so rechecking.
             */
            for (;;) {
                Node h = head;
                if (h != null && h != tail) {
                    int ws = h.waitStatus;
                    if (ws == Node.SIGNAL) {
                        if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
                            continue;            // loop to recheck cases
                        unparkSuccessor(h);
                    }
                    else if (ws == 0 &&
                             !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                        continue;                // loop on failed CAS
                }
                if (h == head)                   // loop if head changed
                    break;
            }
        }
    

    不过尴尬的是,CountDownLatch这里未做任何事情。

    再看一下await()方法:

    await方法会让当前线程进入wait状态,除非满足下面两个条件:

    1. count到0
    2. 线程中断
    public void await() throws InterruptedException {
            sync.acquireSharedInterruptibly(1);
        }
    
    public final void acquireSharedInterruptibly(int arg)
                throws InterruptedException {
            if (Thread.interrupted())
                throw new InterruptedException();
            if (tryAcquireShared(arg) < 0)
                doAcquireSharedInterruptibly(arg);
        }
    

    tryAcquireShared方法如下:

    		protected int tryAcquireShared(int acquires) {
                return (getState() == 0) ? 1 : -1;
            }
    

    所以,当state不是0的时候进入doAcquireSharedInterruptibly方法。

    private void doAcquireSharedInterruptibly(int arg)
            throws InterruptedException {
            final Node node = addWaiter(Node.SHARED);
            boolean failed = true;
            try {
                for (;;) {
                    final Node p = node.predecessor();
                    if (p == head) {
                        // 只有当state为0时r为1
                        int r = tryAcquireShared(arg);
                        if (r >= 0) {
                            setHeadAndPropagate(node, r);
                            p.next = null; // help GC
                            failed = false;
                            return;
                        }
                    }
                    // 如果state不为0,该线程会进入wait状态
                    if (shouldParkAfterFailedAcquire(p, node) &&
                        parkAndCheckInterrupt())
                        throw new InterruptedException();
                }
            } finally {
                if (failed)
                    cancelAcquire(node);
            }
        }
    

    CountDownLatch文档中有一句非常重要的话:
    Memory consistency effects: Until the count reaches zero, actions in a thread prior to calling countDown() happen-before actions following a successful return from a corresponding await() in another thread
    大意是一个线程countdown()之前的操作happens-before另一个线程中await()之后的操作。

    Semaphore

    Semaphores are often used to restrict the number of threads than can access some (physical or logical) resource.
    Semaphore主要用来限制获取资源的线程数。
    Actions in a thread prior to calling a "release" method such as release() happen-before actions following a successful "acquire" method such as acquire() in another thread
    内存语义:release() happen-before acquire()之前
    启一个springboot项目,写一个方法:

    @RequestMapping("/test/semaphore")
        @ResponseBody
        public void test() throws InterruptedException {
            Semaphore semaphore = new Semaphore(5);
            for (int i = 0; i < 7; i++) {
                int finalI = i;
                new Thread(()->{
                    try {
    
                        semaphore.acquire();
                        System.err.println(Thread.currentThread() + "获取了许可" + semaphore.availablePermits());
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }
                }, "线程" + i).start();
    
            }
            new Thread(()->{
                try {
                    Thread.sleep(10000);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
                System.err.println(Thread.currentThread() + "要释放许可" + semaphore.availablePermits());
                semaphore.release();
            }, "线程7").start();
        }
    

    一次输出如下:
    Thread[线程1,5,main]获取了许可4
    Thread[线程0,5,main]获取了许可3
    Thread[线程3,5,main]获取了许可2
    Thread[线程4,5,main]获取了许可0
    Thread[线程2,5,main]获取了许可0
    Thread[线程7,5,main]要释放许可0
    Thread[线程5,5,main]获取了许可0
    会发现,线程5获取许可之前是先等线程7释放许可。
    至于线程6会因为由于许可为0,进入等待状态。直到有线程释放许可,来调用unparkSuccessor。

    CyclicBarrier

    A synchronization aid that allows a set of threads to all wait for each other to reach a common barrier point.
    Actions in a thread prior to calling await() happen-before actions that are part of the barrier action, which in turn happen-before actions following a successful return from the corresponding await() in other threads.

    内部类Generation只有一个属性broken(默认false)
    我们发现,await()方法如下:

     public int await() throws InterruptedException, BrokenBarrierException {
            try {
                return dowait(false, 0L);
            } catch (TimeoutException toe) {
                throw new Error(toe); // cannot happen
            }
        }
    

    进入dowait方法:

    private int dowait(boolean timed, long nanos)
            throws InterruptedException, BrokenBarrierException,
                   TimeoutException {
            final ReentrantLock lock = this.lock;
            lock.lock();
            try {
                final Generation g = generation;
    
                if (g.broken)
                    throw new BrokenBarrierException();
    
                if (Thread.interrupted()) {
                    breakBarrier();
                    throw new InterruptedException();
                }
    
                // 来一个线程count减1,如果index为0,就会翻车
                int index = --count;
                if (index == 0) {  // tripped
                    boolean ranAction = false;
                    try {
                        final Runnable command = barrierCommand;
                        if (command != null)
                            command.run();
                        ranAction = true;
                        nextGeneration();
                        return 0;
                    } finally {
                        if (!ranAction)
                            breakBarrier();
                    }
                }
    
                // 没翻车(broken,interrupted,timed out)的话就执行下面的逻辑
                // loop until tripped, broken, interrupted, or timed out
                for (;;) {
                    try {
                        if (!timed)
                            trip.await();
                        else if (nanos > 0L)
                            nanos = trip.awaitNanos(nanos);
                    } catch (InterruptedException ie) {
                        if (g == generation && ! g.broken) {
                            breakBarrier();
                            throw ie;
                        } else {
                            // We're about to finish waiting even if we had not
                            // been interrupted, so this interrupt is deemed to
                            // "belong" to subsequent execution.
                            Thread.currentThread().interrupt();
                        }
                    }
    
                    if (g.broken)
                        throw new BrokenBarrierException();
    
                    if (g != generation)
                        return index;
    
                    if (timed && nanos <= 0L) {
                        breakBarrier();
                        throw new TimeoutException();
                    }
                }
            } finally {
                lock.unlock();
            }
        }
    

    下面进入trip.await()方法

    public final void await() throws InterruptedException {
                if (Thread.interrupted())
                    throw new InterruptedException();
        		// 往等待队列加入节点Node
                Node node = addConditionWaiter();
        		// 这里释放AQS中的state, 如果释放失败,会将node的waitstatus置为CANCELLED,这是传参node的唯一用处
                int savedState = fullyRelease(node);
                int interruptMode = 0;
        		// 如果node有next就肯定返回true
                while (!isOnSyncQueue(node)) {
                    LockSupport.park(this);
                    if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
                        break;
                }
        		// 如果当前线程
                if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
                    interruptMode = REINTERRUPT;
                if (node.nextWaiter != null) // clean up if cancelled
                    unlinkCancelledWaiters();
                if (interruptMode != 0)
                    reportInterruptAfterWait(interruptMode);
            }
    

    进入addConditionWaiter()

    private Node addConditionWaiter() {
                Node t = lastWaiter;
                // If lastWaiter is cancelled, clean out.
                if (t != null && t.waitStatus != Node.CONDITION) {
                    unlinkCancelledWaiters();
                    t = lastWaiter;
                }
                Node node = new Node(Thread.currentThread(), Node.CONDITION);
                if (t == null)
                    firstWaiter = node;
                else
                    t.nextWaiter = node;
                lastWaiter = node;
                return node;
            }
    

    假如5个线程按顺序进入await(),则此时,trip这个ConditionObject上firstWaiterlastWaiternew Node("线程0对应的线程", Node.CONDITION)

    同时,因为dowait方法中的lock.lock(),AQS的同步队列如下:

    head节点--》线程1--》线程2--》线程3--》线程4(tail)

    等待队列: t0

    当释放线程0的锁之后,唤醒线程1,将线程1加入等待队列,线程2/3也加入等待队列。此时同步队列还剩下线程4。此时队列情况是:

    同步队列:head节点

    等待队列:t0->t1->t2->t3

    到了最后一个线程4执行的时候,index==0,执行nextGeneration,会signalAll trip这个Condition上的所有等待线程。所以经过signalAll之后,队列情况变成了:

    同步队列:head->t0->t1->t2->t3

    等待队列:空

    此时线程4运行,释放锁之后唤醒同步队列上的第一个节点t0

    当你准备好了,机会来临的时候,你才能抓住
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  • 原文地址:https://www.cnblogs.com/studentytj/p/11324371.html
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