原文地址:https://www.cnblogs.com/strengthen/p/10311244.html
A frog is crossing a river. The river is divided into x units and at each unit there may or may not exist a stone. The frog can jump on a stone, but it must not jump into the water.
Given a list of stones' positions (in units) in sorted ascending order, determine if the frog is able to cross the river by landing on the last stone. Initially, the frog is on the first stone and assume the first jump must be 1 unit.
If the frog's last jump was k units, then its next jump must be either k - 1, k, or k + 1 units. Note that the frog can only jump in the forward direction.
Note:
- The number of stones is ≥ 2 and is < 1,100.
- Each stone's position will be a non-negative integer < 231.
- The first stone's position is always 0.
Example 1:
[0,1,3,5,6,8,12,17] There are a total of 8 stones. The first stone at the 0th unit, second stone at the 1st unit, third stone at the 3rd unit, and so on... The last stone at the 17th unit. Return true. The frog can jump to the last stone by jumping 1 unit to the 2nd stone, then 2 units to the 3rd stone, then 2 units to the 4th stone, then 3 units to the 6th stone, 4 units to the 7th stone, and 5 units to the 8th stone.
Example 2:
[0,1,2,3,4,8,9,11] Return false. There is no way to jump to the last stone as the gap between the 5th and 6th stone is too large.
一只青蛙想要过河。 假定河流被等分为 x 个单元格,并且在每一个单元格内都有可能放有一石子(也有可能没有)。 青蛙可以跳上石头,但是不可以跳入水中。
给定石子的位置列表(用单元格序号升序表示), 请判定青蛙能否成功过河(即能否在最后一步跳至最后一个石子上)。 开始时, 青蛙默认已站在第一个石子上,并可以假定它第一步只能跳跃一个单位(即只能从单元格1跳至单元格2)。
如果青蛙上一步跳跃了 k 个单位,那么它接下来的跳跃距离只能选择为 k - 1、k 或 k + 1个单位。 另请注意,青蛙只能向前方(终点的方向)跳跃。
请注意:
- 石子的数量 ≥ 2 且 < 1100;
- 每一个石子的位置序号都是一个非负整数,且其 < 231;
- 第一个石子的位置永远是0。
示例 1:
[0,1,3,5,6,8,12,17] 总共有8个石子。 第一个石子处于序号为0的单元格的位置, 第二个石子处于序号为1的单元格的位置, 第三个石子在序号为3的单元格的位置, 以此定义整个数组... 最后一个石子处于序号为17的单元格的位置。 返回 true。即青蛙可以成功过河,按照如下方案跳跃: 跳1个单位到第2块石子, 然后跳2个单位到第3块石子, 接着 跳2个单位到第4块石子, 然后跳3个单位到第6块石子, 跳4个单位到第7块石子, 最后,跳5个单位到第8个石子(即最后一块石子)。
示例 2:
[0,1,2,3,4,8,9,11] 返回 false。青蛙没有办法过河。 这是因为第5和第6个石子之间的间距太大,没有可选的方案供青蛙跳跃过去。
64ms
1 class Solution { 2 func canCross(_ stones: [Int]) -> Bool { 3 if stones.count == 0 { 4 return false 5 } 6 let n = stones.count 7 if n == 1 { 8 return true 9 } 10 if stones[1] != 1 { 11 return false 12 } 13 if n == 2 { 14 return true 15 } 16 let last = stones.last! 17 var hs = Set<Int>() 18 for i in 0..<n { 19 if i > 3 && stones[i] > stones[i - 1] * 2 { 20 return false 21 } 22 hs.insert(stones[i]) 23 } 24 return canReach(hs, last, 1, 1) 25 } 26 27 fileprivate func canReach(_ hs: Set<Int>, _ last: Int, _ pos: Int, _ jump: Int) -> Bool { 28 if pos + jump - 1 == last || pos + jump == last || pos + jump + 1 == last { 29 return true 30 } 31 if hs.contains(pos + jump + 1) { 32 if canReach(hs, last, pos + jump + 1, jump + 1) { 33 return true 34 } 35 } 36 if hs.contains(pos + jump) { 37 if canReach(hs, last, pos + jump, jump) { 38 return true 39 } 40 } 41 if jump > 1 && hs.contains(pos + jump - 1) { 42 if canReach(hs, last, pos + jump - 1, jump - 1) { 43 return true 44 } 45 } 46 return false 47 } 48 }
108ms
1 class Solution { 2 func canCross(_ stones: [Int]) -> Bool { 3 guard stones.count > 1 else { 4 return true 5 } 6 7 var memo = [Int: Int]() 8 9 for i in 0..<stones.count { 10 if i > 3 && stones[i] > stones[i - 1] * 2 { 11 return false 12 } 13 memo[stones[i]] = i 14 } 15 16 var deadEnd = [[Bool]](repeating:[Bool](repeating:false, count:stones.count + 1), count: stones.count + 1) 17 18 19 20 func jump(index:Int, preStep:Int) -> Bool { 21 if index == stones.count - 1 { 22 return true 23 } 24 25 if deadEnd[index][preStep] == true { 26 return false 27 } 28 29 if let nIndex = memo[stones[index] + preStep - 1], nIndex > index{ 30 if jump(index:nIndex ,preStep:preStep - 1) { 31 return true 32 } else { 33 deadEnd[nIndex][preStep - 1] = true 34 } 35 } 36 37 if let nIndex = memo[stones[index] + preStep], nIndex > index { 38 if jump(index:nIndex,preStep:preStep) { 39 return true 40 } else { 41 deadEnd[nIndex][preStep] = true 42 } 43 } 44 45 if let nIndex = memo[stones[index] + preStep + 1], nIndex > index { 46 if jump(index:nIndex,preStep:preStep + 1) { 47 return true 48 } else { 49 deadEnd[nIndex][preStep + 1] = true 50 } 51 } 52 53 return false 54 } 55 56 return jump(index:0, preStep: 0) 57 } 58 }
164ms
1 class Solution { 2 func canCross(_ stones: [Int]) -> Bool { 3 var dp = [String : Bool]() 4 var map = [Int: Int]() 5 for i in 0..<stones.count { 6 map[stones[i]] = i 7 } 8 return canCross(stones, map, from: 0, jump: 1, &dp) 9 } 10 11 func canCross(_ stones: [Int], _ map: [Int: Int], from i: Int, jump k: Int, _ dp: inout [String: Bool]) -> Bool { 12 let key = "(i)(k)" 13 if let res = dp[key] { 14 return res 15 } 16 17 if i == stones.count-1 { 18 dp[key] = true 19 return true 20 } 21 22 if k <= 0 { return false } 23 24 guard let j = map[stones[i] + k] else { 25 dp[key] = false 26 return false 27 } 28 29 let res = canCross(stones, map, from: j, jump: k-1, &dp) 30 || canCross(stones, map, from: j, jump: k, &dp) 31 || canCross(stones, map, from: j, jump: k+1, &dp) 32 dp[key] = res 33 return res 34 } 35 }
256ms
1 class Solution { 2 func canCross(_ stones: [Int]) -> Bool { 3 let set = Set(stones) 4 var cache = [String: Bool]() 5 return helper(set, 0, 0, stones.last!, &cache) 6 } 7 8 func helper(_ set: Set<Int>, _ i: Int, _ lastJump: Int, _ last: Int, _ cache: inout [String: Bool]) -> Bool { 9 if i == last { return true } 10 if let r = cache["(i)-(lastJump)"] { return r } 11 let possibleJumps = Array(max(lastJump-1, 1)...max(lastJump+1, 1)) 12 for j in possibleJumps { 13 if set.contains(i+j) { 14 if helper(set, i+j , j, last, &cache) { 15 return true 16 } 17 } 18 } 19 cache["(i)-(lastJump)"] = false 20 return false 21 } 22 }
428ms
1 class Solution { 2 func canCross(_ stones: [Int]) -> Bool { 3 //[stone,possibleStep] 4 if stones.count == 2 { 5 return stones[1] == 1 6 } 7 var dp = Dictionary<Int,Set<Int>>() 8 dp[0] = Set<Int>() 9 dp[0]!.insert(1) 10 for i in 1..<stones.count{ 11 dp[stones[i]] = Set<Int>() 12 } 13 let stonesLastIndex = stones.count - 1 14 for i in 0...stonesLastIndex { 15 let stone = stones[i] 16 if let steps = dp[stone] as Set<Int>?{ 17 for step in steps { 18 let reach = step + stone 19 if reach == stones[stonesLastIndex]{ 20 return true 21 } 22 if var newStoneSet = dp[reach]{ 23 newStoneSet.insert(step) 24 if step - 1 > 0{ 25 newStoneSet.insert(step - 1) 26 } 27 newStoneSet.insert(step + 1) 28 dp[reach] = newStoneSet 29 30 } 31 } 32 } 33 } 34 return false 35 } 36 }
432ms
1 class Solution { 2 func canCross(_ stones: [Int]) -> Bool { 3 var m:[Int:Set<Int>] = [Int:Set<Int>]() 4 var dp:[Int] = [Int](repeating:0,count:stones.count) 5 var set:Set<Int> = [0] 6 m[0] = set 7 var k:Int = 0 8 for i in 1..<stones.count 9 { 10 while(dp[k] + 1 < stones[i] - stones[k]) 11 { 12 k += 1 13 } 14 for j in k..<i 15 { 16 var t:Int = stones[i] - stones[j] 17 if m[j] != nil && (m[j]!.contains(t - 1) || m[j]!.contains(t) || m[j]!.contains(t + 1)) 18 { 19 if m[i] == nil 20 { 21 var set2:Set<Int> = [t] 22 m[i] = set2 23 } 24 else 25 { 26 m[i]!.insert(t) 27 } 28 29 dp[i] = max(dp[i], t) 30 } 31 } 32 } 33 return dp.last! > 0 34 } 35 }
528ms
1 class Solution { 2 func canCross(_ stones: [Int]) -> Bool { 3 var result = [Int: Set<Int>]() 4 for stone in stones { 5 result[stone] = Set<Int>() 6 } 7 result[0]!.insert(0) 8 for stone in stones { 9 for step in result[stone]! { 10 for newStep in step - 1...step + 1 { 11 if newStep > 0 && result[stone + newStep] != nil { 12 result[stone + newStep]!.insert(newStep) 13 } 14 } 15 } 16 } 17 return result[stones.last!]!.count > 0 18 } 19 }
536ms
1 class Solution { 2 func canCross(_ stones: [Int]) -> Bool { 3 guard !stones.isEmpty else { 4 return false 5 } 6 7 let stonesSet = Set(stones) 8 var dict = [Int: Set<Int>]() 9 dict[0] = [0] 10 11 for stone in stones { 12 if let steps = dict[stone] { 13 for step in steps { 14 for possible in (step - 1)...(step + 1) { 15 if possible > 0 { 16 let nextLocation = stone + possible 17 if stonesSet.contains(nextLocation) { 18 if var locationSteps = dict[nextLocation] { 19 locationSteps.insert(possible) 20 dict[nextLocation] = locationSteps 21 } else { 22 dict[nextLocation] = [possible] 23 } 24 } 25 } 26 } 27 } 28 } 29 } 30 31 let last = stones.last! 32 return dict[last] != nil 33 } 34 }
564ms
1 class Solution { 2 func canCross(_ stones: [Int]) -> Bool { 3 var map: [Int: Set<Int>] = [:] 4 5 // stores possible steps to get to this stone 6 for stone in stones { 7 map[stone] = Set<Int>() 8 } 9 map[0]?.insert(0) 10 for stone in stones { 11 for k in map[stone]! { 12 for step in k-1...k+1 { 13 let newDest = stone + step 14 if step > 0 && map.keys.contains(newDest) { 15 map[newDest]!.insert(step) 16 } 17 } 18 } 19 } 20 return !map[stones.last!]!.isEmpty 21 } 22 }
704ms
1 class Solution { 2 func canCross(_ stones: [Int]) -> Bool { 3 // Key is stone and array is possible steps to reach stone 4 var map = [Int: Set<Int>]() 5 6 // fill all the stone as key to map 7 for stone in stones { 8 map[stone] = Set<Int>() 9 } 10 11 // Initialize the first first index of map with "0" 12 map[0] = [0] 13 14 // Loop through each stone and fill the map with threee possible values 15 for stone in stones { 16 if let stonesArray = map[stone] { 17 for possibleWay in stonesArray { 18 19 for step in (possibleWay - 1 ... possibleWay + 1) { 20 21 if let value = map[stone + step] { 22 var steps = value 23 steps.insert(step) 24 map[stone + step] = steps 25 } 26 } 27 } 28 } 29 } 30 if let lastValues = map[stones[stones.count - 1]] { 31 return lastValues.count > 0 32 } 33 return false 34 } 35 }
820ms
1 class Solution { 2 func canCross(_ stones: [Int]) -> Bool { 3 var jump:[Int:Set<Int>] = [0:[1], 1:[1,2]] 4 for i in 0..<stones.count{ 5 if jump[stones[i]] == nil{ 6 continue 7 } 8 let steps = jump[stones[i]]! 9 for step in steps{ 10 if stones[i] + step == stones.last{ 11 return true 12 } 13 jump[stones[i]+step] = jump[stones[i]+step] ?? [step] 14 if step-1 > 0{ 15 jump[stones[i]+step]?.insert(step-1) 16 } 17 jump[stones[i]+step]?.insert(step) 18 jump[stones[i]+step]?.insert(step+1) 19 20 } 21 } 22 return false 23 } 24 }
848ms
1 class Solution { 2 func canCross(_ stones: [Int]) -> Bool { 3 var map: [Int: Set<Int>] = [:] 4 5 // stores possible steps to get to this stone 6 for stone in stones { 7 map[stone] = Set<Int>() 8 } 9 map[0]?.insert(0) 10 for stone in stones { 11 if stone == stones.last { return !map[stone]!.isEmpty } 12 for k in map[stone]! { 13 for step in k-1...k+1 { 14 let newDest = stone + step 15 if step > 0 && map.keys.contains(newDest) { 16 map[newDest]!.insert(step) 17 } 18 } 19 } 20 } 21 return false 22 } 23 }
1028ms
1 class Solution { 2 var impossibleJumps: [Int: Set<Int>] = [:] 3 func availableJumpDistance(_ lastJumpDistance: Int) -> [Int] { 4 5 if lastJumpDistance <= 1 { 6 return [1, 2] 7 } 8 return [lastJumpDistance - 1, lastJumpDistance, lastJumpDistance + 1] 9 } 10 11 func availableStonePositions(_ lastJumpDistance: Int, _ lastStonePosition: Int) -> [Int] { 12 13 let distances = availableJumpDistance(lastJumpDistance).map { $0 + lastStonePosition } 14 return distances 15 16 } 17 18 func moveFrog(stones: [Int], lastJumpDistance: Int = 1) -> [Int] { 19 guard stones.indices.contains(0) else { return [] } 20 let currentStone = stones[0] 21 let jumpableStones = availableStonePositions(lastJumpDistance, currentStone) 22 for (i, stone) in stones.enumerated() { 23 if stone > jumpableStones.last ?? Int.max { 24 break 25 } 26 guard jumpableStones.contains(stone) else { continue } 27 let jumpDistance = stone - currentStone 28 if let memoryStone = impossibleJumps[stone] { 29 if memoryStone.contains(jumpDistance) { 30 continue 31 } 32 } 33 let newPath = Array(stones[i...]) 34 let newPathResult = moveFrog(stones: newPath, lastJumpDistance: jumpDistance) 35 if newPathResult.count == 1 { 36 return newPathResult 37 } else { 38 if impossibleJumps[stone] == nil { 39 impossibleJumps[stone] = [jumpDistance] 40 } else { 41 impossibleJumps[stone]?.insert(jumpDistance) 42 } 43 } 44 } 45 return stones 46 } 47 48 func canCross(_ stones: [Int]) -> Bool { 49 var stones = stones 50 guard stones[1] == 1 else { 51 return false 52 } 53 stones = Array(stones[1...]) 54 // End prepare stones for crossing 55 var lastJumpDistance = 1 56 let result = moveFrog(stones: stones) 57 return result.count == 1 58 } 59 }
1428ms
1 class Solution { 2 func canCross(_ stones: [Int]) -> Bool { 3 4 guard stones.count >= 2 && stones[0] == 0 && stones[1] == 1 else { return false } 5 guard checkMaxDistance(stones: stones) else { return false } 6 var lists: [[Int:Bool]] = [[Int:Bool]](repeatElement([Int:Bool](), count: stones.count)) 7 8 func canCrossDP(k: Int, currentIndex: Int) -> Bool { 9 10 if currentIndex == stones.count - 1 { return true } 11 var index = currentIndex 12 13 while true { 14 let distanceBetween = stones[index+1] - stones[currentIndex] 15 if k-1...k+1 ~= distanceBetween { 16 switch distanceBetween { 17 case k: if lists[index][k] == nil { lists[index][k] = canCrossDP(k: k, currentIndex: index+1) } 18 case k-1: if lists[index][k-1] == nil { lists[index][k-1] = canCrossDP(k: k-1, currentIndex: index+1) } 19 case k+1: if lists[index][k+1] == nil { lists[index][k+1] = canCrossDP(k: k+1, currentIndex: index+1) } 20 default: break 21 } 22 } 23 24 if lists[index][k] ?? false || lists[index][k-1] ?? false || lists[index][k+1] ?? false { return true } 25 26 if index + 2 < stones.count { 27 index += 1 28 } else { 29 return false 30 } 31 } 32 } 33 34 return canCrossDP(k: 1, currentIndex: 1) 35 } 36 37 func checkMaxDistance(stones: [Int]) -> Bool { 38 for i in stride(from: stones.count-1, to: 1, by: -1) { 39 if stones[i] - stones[i-1] > stones.count - 1 { 40 return false 41 } 42 } 43 return true 44 } 45 }
1500ms
1 class Solution { 2 func canCross(_ stones: [Int]) -> Bool { 3 let len = stones.count 4 var jumps = Array<(canJumpHere:Bool,kSet:Set<Int>)>.init(repeating: (false,Set<Int>()), count: len) 5 jumps[0] = (true,Set.init(arrayLiteral: 1)) 6 7 for i in 0..<len { 8 let (canJumpHere,kSet) = jumps[i] 9 if(canJumpHere == false){ continue } 10 for j in i+1..<len { 11 //如果两个之间的间隔有k,那么代表能够跳到j上 12 let step = stones[j] - stones[i] 13 if(kSet.contains(step)){ 14 jumps[j] = (true,jumps[j].kSet.union([step-1,step,step+1])) 15 } 16 } 17 } 18 let (canGetHere,_) = jumps[len-1] 19 return canGetHere 20 } 21 }