• angular 2 animation 结构笔记 version 4.2.2


    import {
      Component,  Input,  OnInit
    } from '@angular/core';
    import {
      trigger,  state,  style,  animate,  transition,  group,  sequence,  keyframes,  useAnimation,  stagger,  animateChild,  query,  animation
    } from '@angular/animations';
    
    var fadeAnimation = animation([
      style({ opacity: '{{ start }}' }),
      animate('{{ time }}', style({ opacity: '{{ end }}' }))
    ], { params: { time: '1000ms', start: 0, end: 1 } });
    
    @Component({
      selector: 'app-animate',
      templateUrl: './animate.component.html',
      styleUrls: ['./animate.component.css'],
      animations: [
        trigger('state', [
          state('pointA', style({
            left: '0%'
          })),
          transition('pointA => pointB', [
            style({
              border: "3px solid #000"
            }),
            animate(1000, style({
              left: "100%"
            })),
            group([
              //basic animation
            ]),
            sequence([
              //basic animation 
            ]),
            query(":leave", [
              //basic animation
            ]),
            query(":leave", stagger(1000, [
              //basic animation
            ])),
            useAnimation(fadeAnimation, {
              params: {
                time: '2s',
                start: 1,
                end: 0
              }
            })
          ])
        ])
      ]
    })
    export class AnimateComponent implements OnInit {
      state = 'pointA';
      constructor() { }
      ngOnInit() {
      }
    }
    

      

    源码链接:https://github.com/angular/angular/blob/master/packages/animations/src/animation_metadata.ts

    在开始前,我们先不管如何写动画,先看trigger是什么,所有的trigger都可以直接绑定element

    <div [@state]="state1" ></div>

    像这样,只要state1 有改变,trigger都会触发。
    在trigger世界里,是能控制state 和 transition。

    state是转场的“场”

    state("void", style({ height: 0 })) //void是保留字,是没有东西
    state("*", style({ height: 0 }))  //*是保留字,是default
    state("closed", style({ height: 0 }))
    state("open, visible", style({ height: "*" }))
    

        

    transition是转场,state去到下一个state

    transition("on => off", animate(500)),
    transition("on <=> off", animate(500)),
    transition("on => off, off => void", animate(500)),
    transition("void => *", animate(500)),
    transition("* => *", animate("1s 0s")),
    transition((fromState, toState) => {
       return fromState == "off" && toState == "on";
    }, animate("1s 0s"))
    transition(":enter", animate(500)),
    transition(":leave", animate(500)),
    

      

    当了解state 和 transition 后,我们需要了解基础动画 style 和 animate

    style 使用方式和css一样,这里就不多说

    animate 使用方式就很多 (可以控制过渡时长,延迟,和过渡动作,结束动画)

    animate(500, style(...))
    animate("1s", style(...))
    animate("100ms 0.5s", style(...))
    animate("5s ease", style(...))
    animate("5s 10ms cubic-bezier(.17,.67,.88,.1)", style(...))
    animate(500, style({ background: "red" }))
    animate(500, keyframes([
      style({ background: "blue" })),
      style({ background: "red" }))
    ])

    animate 对象里可以有style 和 keyframe,懂css的都明白。

    动画基础讲述的是style 和 animate, 高级动画是group, sequence, query,stagger。所有的高级都基于动画基础的组装。

    group是把多个基础给包在一起,同时触发

    group([
       animate("1s", { background: "black" }))
       animate("2s", { color: "white" }))
    ])
    

      

    sequence就相对的,是一个一个触发。(默认功能)

     sequence([
       style({ opacity: 0 })),
       animate("1s", { opacity: 1 }))
     ])
    

    如果你不要特地包一个sequence,你可以直接写基础动画,效果是一样的

    query是可以寻找指定的子层进行动画,寻找的方式有

     query('div', [
       animate(...),
       animate(...)
     ], { limit: 1 })
    
     query('.some-element-that-may-not-be-there', [
       animate(...),
       animate(...)
     ], { optional: true })
    
     query(':self, .record:enter, .record:leave, @subTrigger', [...])
    
     - Querying for newly inserted/removed elements using `query(":enter")`/`query(":leave")`
     - Querying all currently animating elements using `query(":animating")`
     - Querying elements that contain an animation trigger using `query("@triggerName")`
     - Querying all elements that contain an animation triggers using `query("@*")`
     - Including the current element into the animation sequence using `query(":self")`
    

    limit 是声明限制element的数量, optional 是如果query可能没有找到,就得声明

    :enter / :leave 等等都是特别的表达寻找式,这里不多说

    stagger 是间隔,通常用在ngFor,场景是当你需要删除多个元素时,你需要每一个元素都是间隔离开,而不是同时离开

    query(':leave', [
      stagger(100, [
      animate('0.5s', style({ opacity: 0 }))
      ])
    ]),
    query(':enter', [
      style({ opacity: 0 }),
      stagger(100, [
        animate('0.5s', style({ opacity: 1 }))
      ])
    ])
    

    调用query才能使用stagger,因为query才可以选着多个元素

    animateChild() 这里有bug,在不调用这功能时,子层的trigger是不会触发的,但是目前就是会触发……

    query('@childAnimation', 
       animateChild()
    ))
    query('@childAnimation', stagger(100, [
       animateChild()
    ]))

      

    UseAnimate是一个调用方法,也是复用的部分

     var fadeAnimation = animation([
       style({ opacity: '{{ start }}' }),
       animate('{{ time }}',
         style({ opacity: '{{ end }}'))
     ], { params: { time: '1000ms', start: 0, end: 1 }});
    
     useAnimation(fadeAnimation, {
       params: {
         time: '2s',
         start: 1,
        end: 0
       }
     })
    

      

    最后就是所有的基础动画都是可以组装的,即使我没有给出所有的例子。在组装一定是在array里 [],只要是逻辑就能装的,transition的例子就是这样。

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  • 原文地址:https://www.cnblogs.com/stooges/p/7007686.html
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