• android 3d 旋转


    在javaeye里看到了关于3d旋转的文章,可是博主没有透入什么技术细节。由于一直想做出那种旋转效果,所以就想啊想,终于想出来了(我是个小菜鸟)。呵呵,不管怎样,希望对想做还没做出来的朋友一些帮助。

    先上一个效果图:


    这是你想要的吗?如果是就继续往下看吧。

    其实,这个效果是用animation配合camera做出来的,相信大家在apidemo里面看过类似的。

    那么先写一个继承animation的类:Rotate3d

    Rotate3d代码
    public class Rotate3d extends Animation {
    private float mFromDegree;
    private float mToDegree;
    private float mCenterX;
    private float mCenterY;
    private float mLeft;
    private float mTop;
    private Camera mCamera;
    private static final String TAG = "Rotate3d";

    public Rotate3d(float fromDegree, float toDegree, float left, float top,
    float centerX, float centerY) {
    this.mFromDegree = fromDegree;
    this.mToDegree = toDegree;
    this.mLeft = left;
    this.mTop = top;
    this.mCenterX = centerX;
    this.mCenterY = centerY;

    }

    @Override
    public void initialize(int width, int height, int parentWidth,
    int parentHeight) {
    super.initialize(width, height, parentWidth, parentHeight);
    mCamera = new Camera();
    }

    @Override
    protected void applyTransformation(float interpolatedTime, Transformation t) {
    final float FromDegree = mFromDegree;
    float degrees = FromDegree + (mToDegree - mFromDegree)
    * interpolatedTime;
    final float centerX = mCenterX;
    final float centerY = mCenterY;
    final Matrix matrix = t.getMatrix();

    if (degrees <= -76.0f) {
    degrees = -90.0f;
    mCamera.save();
    mCamera.rotateY(degrees);
    mCamera.getMatrix(matrix);
    mCamera.restore();
    } else if(degrees >=76.0f){
    degrees = 90.0f;
    mCamera.save();
    mCamera.rotateY(degrees);
    mCamera.getMatrix(matrix);
    mCamera.restore();
    }else{
    mCamera.save();
    //这里很重要哦。
    mCamera.translate(0, 0, centerX);
    mCamera.rotateY(degrees);
    mCamera.translate(0, 0, -centerX);
    mCamera.getMatrix(matrix);
    mCamera.restore();
    }

    matrix.preTranslate(-centerX, -centerY);
    matrix.postTranslate(centerX, centerY);
    }
    }

    有了这个类一切都会变得简单的,接着只要在activity中写两个Rotate3d的对象,让两个view,分别做这两个对象的animation就好了。(原来就这么简单啊!无语)

    Activity代码
    //下面两句很关键哦,呵呵,心照不宣。
    Rotate3d leftAnimation = new Rotate3d(-0, -90, 0, 0, mCenterX, mCenterY);
    Rotate3d rightAnimation = new Rotate3d(-0+90, -90+90, 0.0f, 0.0f, mCenterX, mCenterY);

    leftAnimation.setFillAfter(true);
    leftAnimation.setDuration(1000);
    rightAnimation.setFillAfter(true);
    rightAnimation.setDuration(1000);

    mImageView1.startAnimation(leftAnimation);
    mImageView2.startAnimation(rightAnimation);

    还要写一下mImageView1,mImageView2的xml,

    Xml代码
    <?xml version="1.0" encoding="utf-8"?>
    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="wrap_content"
    >

    <FrameLayout
    android:layout_width="fill_parent"
    android:layout_height="fill_parent">

    <ImageView
    android:id="@+id/image1"
    android:layout_gravity="center_horizontal"
    android:layout_width="fill_parent"
    android:layout_height="wrap_content"
    android:src="@drawable/image1"
    />
    <ImageView
    android:id="@+id/image2"
    android:background="#ffff0000"
    android:layout_gravity="center_horizontal"
    android:layout_width="fill_parent"
    android:layout_height="wrap_content"
    android:src="@drawable/image2"
    />

    </FrameLayout>
    </LinearLayout>
    写完收工。
     
    代码:https://files.cnblogs.com/shanzei/3dRotateTest2.rar
     
     
     
     
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    2020.10.22
  • 原文地址:https://www.cnblogs.com/shanzei/p/2415062.html
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