• 【转】一个ActionScript水果忍者的源码


      1 /**
    2 * Copyright lizhi ( http://wonderfl.net/user/lizhi )
    3 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
    4 * Downloaded from: http://wonderfl.net/c/53o6
    5 */
    6
    7 package
    8 {
    9 import flash.display.Bitmap;
    10 import flash.display.BitmapData;
    11 import flash.display.Shape;
    12 import flash.display.Sprite;
    13 import flash.events.Event;
    14 import flash.events.MouseEvent;
    15 import flash.filters.BitmapFilter;
    16 import flash.filters.BlurFilter;
    17 import flash.filters.GlowFilter;
    18 import flash.geom.ColorTransform;
    19 import flash.text.TextField;
    20 import flash.text.TextFieldAutoSize;
    21
    22 /**
    23 * ...
    24 * @author lizhi http://game-develop.net/
    25 */
    26 [SWF(width=465,height=465,backgroundColor=0xffffff,frameRate=25)]
    27 public class Apple extends Sprite
    28 {
    29 private var info:TextField;
    30 private var score:int = 0;
    31 private var lost:int = 0;
    32 private var time:int = 0;
    33 private var particles:Array = [];
    34 private var rubbishs:Array = [];
    35 private var lines:Array = [];
    36 private var cutlayer:Shape = new Shape;
    37 private var cutBmdLayer:BitmapData;
    38 private var cutlayerFilter:BitmapFilter;
    39 private var cutlayerCT:ColorTransform;
    40
    41
    42 private var flayer:Shape = new Shape;
    43 private var fBmdLayer:BitmapData;
    44 private var flayerFilter:BitmapFilter;
    45 private var flayerCT:ColorTransform;
    46
    47 private var lastX:Number;
    48 private var lastY:Number;
    49
    50 public function Apple():void
    51 {
    52 info = new TextField;
    53 info.autoSize = TextFieldAutoSize.LEFT;
    54 info.multiline = true;
    55 fBmdLayer = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0);
    56 addChild(new Bitmap(fBmdLayer));
    57 flayerFilter = new BlurFilter;
    58 flayerCT = new ColorTransform(1, 1, 1, 0.5);
    59
    60 cutBmdLayer = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0);
    61 var cutImage:Bitmap = new Bitmap(cutBmdLayer);
    62 addChild(cutImage);
    63 addChild(info);
    64 cutImage.filters = [new GlowFilter(0, 1, 6, 6, 2, 1)];
    65 cutlayerFilter = new BlurFilter(2,2,3);
    66 cutlayerCT = new ColorTransform(1, 1, 1, 0.9);
    67
    68 stage.addEventListener(MouseEvent.MOUSE_DOWN, onMD);
    69 addEventListener(Event.ENTER_FRAME, update);
    70
    71 }
    72
    73 private function onMD(e:MouseEvent):void
    74 {
    75 lastX = mouseX;
    76 lastY = mouseY;
    77 stage.addEventListener(MouseEvent.MOUSE_MOVE, onMM);
    78 stage.addEventListener(MouseEvent.MOUSE_UP, onMU);
    79 }
    80
    81 private function onMU(e:MouseEvent):void
    82 {
    83 stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMM);
    84 stage.removeEventListener(MouseEvent.MOUSE_UP, onMU);
    85 }
    86
    87 private function onMM(e:MouseEvent):void
    88 {
    89 var line:Line = new Line;
    90 line.x1 = lastX;
    91 line.y1 = lastY;
    92 lastX = mouseX;
    93 lastY = mouseY;
    94 line.x2 = lastX;
    95 line.y2 = lastY;
    96 //if(line.length>50)
    97 lines.push(line);
    98 }
    99
    100 private function update(e:Event):void
    101 {
    102 var graphics:flash.display.Graphics = flayer.graphics;
    103 graphics.clear();
    104 for (var i:int = particles.length - 1; i >= 0; i--)
    105 {
    106 var p:Particle = particles[i];
    107 p.update(graphics);
    108 if (p.y > stage.stageHeight)
    109 {
    110 if(p.state==0)lost++;
    111 particles.splice(i, 1);
    112 }
    113 }
    114 for (i = rubbishs.length - 1; i >= 0; i--)
    115 {
    116 p = rubbishs[i];
    117 p.update(graphics);
    118 if (p.y > stage.stageHeight)
    119 {
    120 rubbishs.splice(i, 1);
    121 }
    122 }
    123 cutlayer.graphics.clear();
    124 cutlayer.graphics.lineStyle(0, 0xff0000);
    125 for (i = lines.length - 1; i >= 0; i--)
    126 {
    127 var line:Line = lines[i];
    128 if (line.state == 0)
    129 {
    130 for (var j:int = particles.length - 1; j >= 0;j-- )
    131 {
    132 p = particles[j];
    133 var intersectionObj:Object = intersection(line.x1, line.y1, line.x2, line.y2, p.x, p.y, p.r);
    134 if (p.state == 0 && intersectionObj!=null)
    135 {
    136 p.state = 1;
    137 p.cut(intersectionObj.x1, intersectionObj.y1, intersectionObj.x2, intersectionObj.y2);
    138 var p2:Particle = new Particle;
    139 p2.x = p.x;
    140 p2.y = p.y;
    141 p2.vx = p.vx;
    142 p2.vy = p.vy;
    143 p2.r = p.r;
    144 p2.av = p.av;
    145 p2.lineColor = p.lineColor;
    146 p2.color = p.color;
    147 p2.state = p.state;
    148 p2.cut(intersectionObj.x2, intersectionObj.y2, intersectionObj.x1, intersectionObj.y1);
    149 particles.push(p2);
    150 score++;
    151 rubbish(p.x,p.y,p.color);
    152 }
    153 }
    154 }
    155 line.state++;
    156 if (line.state > 10)
    157 {
    158 lines.splice(i, 1);
    159 }
    160 cutlayer.graphics.moveTo(line.x1, line.y1);
    161 cutlayer.graphics.lineTo(line.x2, line.y2);
    162 }
    163 cutBmdLayer.colorTransform(cutBmdLayer.rect, cutlayerCT);
    164 cutBmdLayer.applyFilter(cutBmdLayer, cutBmdLayer.rect, cutBmdLayer.rect.topLeft, cutlayerFilter);
    165 cutBmdLayer.draw(cutlayer);
    166
    167 fBmdLayer.colorTransform(fBmdLayer.rect, flayerCT);
    168 fBmdLayer.applyFilter(fBmdLayer, fBmdLayer.rect, fBmdLayer.rect.topLeft, flayerFilter);
    169 fBmdLayer.draw(flayer);
    170
    171 info.text = "lost:" + lost + " score:" + score + " time:" + int(time / stage.frameRate);
    172 time++;
    173 if (Math.random() < Math.atan(0.02 + time / 100000))
    174 {
    175 addFruit();
    176 }
    177 }
    178
    179 private function addFruit():void
    180 {
    181 var p:Particle = new Particle;
    182 p.x = stage.stageWidth * (0.3 + 0.4 * Math.random());
    183 p.y = stage.stageHeight;
    184 p.vx = 5 * (Math.random() - .5);
    185 p.vy = -(20 + 20 * Math.random());
    186 p.r = 15 + 25 * Math.random();
    187 p.a = Math.PI * 2 * Math.random();
    188 p.av = 0.1*(Math.random()-0.5);
    189 particles.push(p);
    190 }
    191 private function rubbish(x:Number, y:Number,color:uint):void {
    192 var c:int = 100 * Math.random();
    193 while(c-->0){
    194 var p:Particle = new Particle;
    195 p.color = color;
    196 p.lineColor = color;
    197 p.x = x;
    198 p.y = y;
    199 p.r = 0 + 1 * Math.random();
    200 p.a = Math.PI * 2 * Math.random();
    201 p.av = 0.1 * (Math.random() - 0.5);
    202 var s:Number = 10*Math.random();
    203 p.vx = s * Math.cos(p.a);
    204 p.vy = s * Math.sin(p.a);
    205 rubbishs.push(p);
    206 }
    207 }
    208
    209 //http://www.thecodeway.com/blog/?p=1873
    210 private function intersection(x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number, r:Number):Object
    211 {
    212 var A:Number = (x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1);
    213 var B:Number = 2 * ((x2 - x1) * (x1 - x3) + (y2 - y1) * (y1 - y3));
    214 var C:Number = x3 * x3 + y3 * y3 + x1 * x1 + y1 * y1 - 2 * (x3 * x1 + y3 * y1) - r * r;
    215 var bb_plus_4ac:Number = B * B - 4 * A * C;
    216 if (bb_plus_4ac > 0)
    217 {
    218 var sqrt:Number = Math.sqrt(bb_plus_4ac);
    219 var u1:Number = (-B + sqrt) / 2 / A;
    220 var u2:Number = (-B - sqrt) / 2 / A;
    221 var cutx1:Number = x1 + (x2 - x1) * u1;
    222 var cuty1:Number = y1 + (y2 - y1) * u1;
    223 var cutx2:Number = x1 + (x2 - x1) * u2;
    224 var cuty2:Number = y1 + (y2 - y1) * u2;
    225 var obj:Object = { x1:cutx1, y1:cuty1, x2:cutx2, y2:cuty2 };
    226 if (u1 > 0 && u1 < 1)
    227 {
    228 return obj;
    229 }
    230 if (u2 > 0 && u2 < 1)
    231 {
    232 return obj;
    233 }
    234 }
    235 return null;
    236 }
    237 }
    238
    239 }
    240 import flash.geom.Point;
    241 import flash.display.Graphics;
    242
    243 class Line
    244 {
    245 public var x1:Number;
    246 public var y1:Number;
    247 public var x2:Number;
    248 public var y2:Number;
    249 public var state:int = 0;
    250 public function get length():Number {
    251 return Math.sqrt((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1));
    252 }
    253 public function Line()
    254 {
    255
    256 }
    257
    258 }
    259
    260 class Particle
    261 {
    262 public var x:Number;
    263 public var y:Number;
    264
    265 public var g:Number = 0.5;
    266 public var vx:Number;
    267 public var vy:Number;
    268 public var friction:Number = 0.95;
    269
    270 public var r:Number;
    271 public var lineColor:uint = 0xffffff * Math.random();
    272 public var color:uint = 0xffffff * Math.random();
    273 public var state:int = 0;
    274
    275 private var a1:Number;
    276 private var a2:Number;
    277 public var av:Number;
    278 public var a:Number = 0;
    279 public function Particle()
    280 {
    281 }
    282
    283 public function update(grap:Graphics):void
    284 {
    285 vx *= friction;
    286 x += vx;
    287 vy += g;
    288 vy *= friction;
    289 y += vy;
    290 a += av;
    291
    292 grap.beginFill(color);
    293 grap.lineStyle(3,lineColor);
    294 if (state == 0) {
    295 grap.moveTo(x + r * Math.cos(a), y + r * Math.sin(a));
    296 grap.lineTo(x, y);
    297 grap.drawCircle(x, y, r);
    298 }else {
    299 a1 += av;
    300 a2 += av;
    301 drawArc(grap, x, y, r, (a2 - a1) * 180 / Math.PI, a1 * 180 / Math.PI);
    302 }
    303
    304 }
    305
    306 public function cut(x1:Number, y1:Number, x2:Number, y2:Number):void {
    307 a1 = Math.atan2(y1 - y, x1 - x);
    308 a2 = Math.atan2(y2 - y, x2 - x);
    309 if (x1 > x2) {
    310 vx += 3;
    311 av += 0.05;
    312 }else {
    313 vx -= 3;
    314 av -= 0.05;
    315 }
    316 }
    317
    318 //http://as3-classes.googlecode.com
    319 public function drawArc(grap:Graphics,nX:Number, nY:Number, nRadius:Number, nArc:Number, nStartingAngle:Number = 0):void
    320 {
    321 // The angle of each of the eight segments is 45 degrees (360 divided by eight),
    322 // which equals p/4 radians.
    323 if (nArc < 0) {
    324 nArc += 360;
    325 }
    326 if (nArc > 360)
    327 {
    328 nArc = 360;
    329 }
    330 nArc = Math.PI / 180 * nArc;
    331 var nAngleDelta:Number = nArc / 8;
    332
    333 // Find the distance from the circle's center to the control points
    334 // for the curves.
    335 var nCtrlDist:Number = nRadius / Math.cos(nAngleDelta / 2);
    336
    337 nStartingAngle *= Math.PI / 180;
    338
    339 var nAngle:Number = nStartingAngle;
    340 var nCtrlX:Number;
    341 var nCtrlY:Number;
    342 var nAnchorX:Number;
    343 var nAnchorY:Number;
    344
    345 var nStartingX:Number = nX + Math.cos(nStartingAngle) * nRadius;
    346 var nStartingY:Number = nY + Math.sin(nStartingAngle) * nRadius;
    347
    348
    349 // Move to the starting point, one radius to the right of the circle's center.
    350 grap.moveTo(nStartingX, nStartingY);
    351 // Repeat eight times to create eight segments.
    352 for (var i:Number = 0; i < 8; i++)
    353 {
    354 // Increment the angle by angleDelta (p/4) to create the whole circle (2p).
    355 nAngle += nAngleDelta;
    356
    357 // The control points are derived using sine and cosine.
    358 nCtrlX = nX + Math.cos(nAngle - (nAngleDelta / 2)) * (nCtrlDist);
    359 nCtrlY = nY + Math.sin(nAngle - (nAngleDelta / 2)) * (nCtrlDist);
    360
    361 // The anchor points (end points of the curve) can be found similarly to the
    362 // control points.
    363 nAnchorX = nX + Math.cos(nAngle) * nRadius;
    364 nAnchorY = nY + Math.sin(nAngle) * nRadius;
    365
    366 // Draw the segment.
    367 grap.curveTo(nCtrlX, nCtrlY, nAnchorX, nAnchorY);
    368 }
    369 }
    370 }
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  • 原文地址:https://www.cnblogs.com/shanlanjie/p/2390078.html
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