• List<T> JIT 分配策略


    参考 http://www.cnblogs.com/brookshi/p/5353021.html

    
    defaultCapacity意思是new List<T>时默认大小是4。
    
    _items就是存List<T>元素的数组了,List<T>也是基于数组实现的。
    
    分配原size的 2倍( newSize = oldSize*2)
    
    
    https://github.com/dotnet
    
    https://github.com/dotnet/corefx/tree/master/src
    
    https://github.com/dotnet/corefx/tree/master/src/System.Collections/src/System/Collections/Generic
    

    Tips :以后找源码可以看这 ⇒ https://referencesource.microsoft.com/

    github 找不到List.cs此文件(我找不到而已),所以去microsoft 官网找的此文件,如下

    https://referencesource.microsoft.com/#mscorlib/system/collections/generic/list.cs

    简单看这,就行
    
    
            static readonly T[]  _emptyArray = new T[0];        
                
            // Constructs a List. The list is initially empty and has a capacity
            // of zero. Upon adding the first element to the list the capacity is
            // increased to 16, and then increased in multiples of two as required.
            public List() {
                _items = _emptyArray;
            }
        
            // Constructs a List with a given initial capacity. The list is
            // initially empty, but will have room for the given number of elements
            // before any reallocations are required.
            // 
            public List(int capacity) {
                if (capacity < 0) ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.capacity, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
                Contract.EndContractBlock();
     
                if (capacity == 0)
                    _items = _emptyArray;
                else
                    _items = new T[capacity];
            }
    
    
            // Adds the given object to the end of this list. The size of the list is
            // increased by one. If required, the capacity of the list is doubled
            // before adding the new element.
            //
            public void Add(T item) {
                if (_size == _items.Length) EnsureCapacity(_size + 1);
                _items[_size++] = item;
                _version++;
            }
     
    
    
            // Ensures that the capacity of this list is at least the given minimum
            // value. If the currect capacity of the list is less than min, the
            // capacity is increased to twice the current capacity or to min,
            // whichever is larger.
            private void EnsureCapacity(int min) {
                if (_items.Length < min) {
                    int newCapacity = _items.Length == 0? _defaultCapacity : _items.Length * 2;
                    // Allow the list to grow to maximum possible capacity (~2G elements) before encountering overflow.
                    // Note that this check works even when _items.Length overflowed thanks to the (uint) cast
                    if ((uint)newCapacity > Array.MaxArrayLength) newCapacity = Array.MaxArrayLength;
                    if (newCapacity < min) newCapacity = min;
                    Capacity = newCapacity;
                }
            }
    
    
           // Inserts the elements of the given collection at a given index. If
            // required, the capacity of the list is increased to twice the previous
            // capacity or the new size, whichever is larger.  Ranges may be added
            // to the end of the list by setting index to the List's size.
            //
            public void InsertRange(int index, IEnumerable<T> collection) {
                if (collection==null) {
                    ThrowHelper.ThrowArgumentNullException(ExceptionArgument.collection);
                }
                
                if ((uint)index > (uint)_size) {
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.index, ExceptionResource.ArgumentOutOfRange_Index);
                }
                Contract.EndContractBlock();
     
                ICollection<T> c = collection as ICollection<T>;
                if( c != null ) {    // if collection is ICollection<T>
                    int count = c.Count;
                    if (count > 0) {
                        EnsureCapacity(_size + count);
                        if (index < _size) {
                            Array.Copy(_items, index, _items, index + count, _size - index);
                        }
                        
                        // If we're inserting a List into itself, we want to be able to deal with that.
                        if (this == c) {
                            // Copy first part of _items to insert location
                            Array.Copy(_items, 0, _items, index, index);
                            // Copy last part of _items back to inserted location
                            Array.Copy(_items, index+count, _items, index*2, _size-index);
                        }
                        else {
                            T[] itemsToInsert = new T[count];
                            c.CopyTo(itemsToInsert, 0);
                            itemsToInsert.CopyTo(_items, index);                    
                        }
                        _size += count;
                    }                
                }
                else {
                    using(IEnumerator<T> en = collection.GetEnumerator()) {
                        while(en.MoveNext()) {
                            Insert(index++, en.Current);                                    
                        }                
                    }
                }
                _version++;            
            }
    
    
    // ==++==
    // 
    //   Copyright (c) Microsoft Corporation.  All rights reserved.
    // 
    // ==--==
    /*============================================================
    **
    ** Class:  List
    ** 
    ** <OWNER>Microsoft</OWNER>
    **
    ** Purpose: Implements a generic, dynamically sized list as an 
    **          array.
    **
    ** 
    ===========================================================*/
    namespace System.Collections.Generic {
     
        using System;
        using System.Runtime;
        using System.Runtime.Versioning;
        using System.Diagnostics;
        using System.Diagnostics.Contracts;
        using System.Collections.ObjectModel;
        using System.Security.Permissions;
     
        // Implements a variable-size List that uses an array of objects to store the
        // elements. A List has a capacity, which is the allocated length
        // of the internal array. As elements are added to a List, the capacity
        // of the List is automatically increased as required by reallocating the
        // internal array.
        // 
        [DebuggerTypeProxy(typeof(Mscorlib_CollectionDebugView<>))]
        [DebuggerDisplay("Count = {Count}")]
        [Serializable]
        public class List<T> : IList<T>, System.Collections.IList, IReadOnlyList<T>
        {
            private const int _defaultCapacity = 4;
     
            private T[] _items;
            [ContractPublicPropertyName("Count")]
            private int _size;
            private int _version;
            [NonSerialized]
            private Object _syncRoot;
            
            static readonly T[]  _emptyArray = new T[0];        
                
            // Constructs a List. The list is initially empty and has a capacity
            // of zero. Upon adding the first element to the list the capacity is
            // increased to 16, and then increased in multiples of two as required.
            public List() {
                _items = _emptyArray;
            }
        
            // Constructs a List with a given initial capacity. The list is
            // initially empty, but will have room for the given number of elements
            // before any reallocations are required.
            // 
            public List(int capacity) {
                if (capacity < 0) ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.capacity, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
                Contract.EndContractBlock();
     
                if (capacity == 0)
                    _items = _emptyArray;
                else
                    _items = new T[capacity];
            }
        
            // Constructs a List, copying the contents of the given collection. The
            // size and capacity of the new list will both be equal to the size of the
            // given collection.
            // 
            public List(IEnumerable<T> collection) {
                if (collection==null)
                    ThrowHelper.ThrowArgumentNullException(ExceptionArgument.collection);
                Contract.EndContractBlock();
     
                ICollection<T> c = collection as ICollection<T>;
                if( c != null) {
                    int count = c.Count;
                    if (count == 0)
                    {
                        _items = _emptyArray;
                    }
                    else {
                        _items = new T[count];
                        c.CopyTo(_items, 0);
                        _size = count;
                    }
                }    
                else {                
                    _size = 0;
                    _items = _emptyArray;
                    // This enumerable could be empty.  Let Add allocate a new array, if needed.
                    // Note it will also go to _defaultCapacity first, not 1, then 2, etc.
                    
                    using(IEnumerator<T> en = collection.GetEnumerator()) {
                        while(en.MoveNext()) {
                            Add(en.Current);                                    
                        }
                    }
                }
            }
            
            // Gets and sets the capacity of this list.  The capacity is the size of
            // the internal array used to hold items.  When set, the internal 
            // array of the list is reallocated to the given capacity.
            // 
            public int Capacity {
                get {
                    Contract.Ensures(Contract.Result<int>() >= 0);
                    return _items.Length;
                }
                set {
                    if (value < _size) {
                        ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.value, ExceptionResource.ArgumentOutOfRange_SmallCapacity);
                    }
                    Contract.EndContractBlock();
     
                    if (value != _items.Length) {
                        if (value > 0) {
                            T[] newItems = new T[value];
                            if (_size > 0) {
                                Array.Copy(_items, 0, newItems, 0, _size);
                            }
                            _items = newItems;
                        }
                        else {
                            _items = _emptyArray;
                        }
                    }
                }
            }
                
            // Read-only property describing how many elements are in the List.
            public int Count {
                get {
                    Contract.Ensures(Contract.Result<int>() >= 0);
                    return _size; 
                }
            }
     
            bool System.Collections.IList.IsFixedSize {
                get { return false; }
            }
     
                
            // Is this List read-only?
            bool ICollection<T>.IsReadOnly {
                get { return false; }
            }
     
            bool System.Collections.IList.IsReadOnly {
                get { return false; }
            }
     
            // Is this List synchronized (thread-safe)?
            bool System.Collections.ICollection.IsSynchronized {
                get { return false; }
            }
        
            // Synchronization root for this object.
            Object System.Collections.ICollection.SyncRoot {
                get { 
                    if( _syncRoot == null) {
                        System.Threading.Interlocked.CompareExchange<Object>(ref _syncRoot, new Object(), null);    
                    }
                    return _syncRoot;
                }
            }
            // Sets or Gets the element at the given index.
            // 
            public T this[int index] {
                get {
                    // Following trick can reduce the range check by one
                    if ((uint) index >= (uint)_size) {
                        ThrowHelper.ThrowArgumentOutOfRangeException();
                    }
                    Contract.EndContractBlock();
                    return _items[index]; 
                }
     
                set {
                    if ((uint) index >= (uint)_size) {
                        ThrowHelper.ThrowArgumentOutOfRangeException();
                    }
                    Contract.EndContractBlock();
                    _items[index] = value;
                    _version++;
                }
            }
     
            private static bool IsCompatibleObject(object value) {
                // Non-null values are fine.  Only accept nulls if T is a class or Nullable<U>.
                // Note that default(T) is not equal to null for value types except when T is Nullable<U>. 
                return ((value is T) || (value == null && default(T) == null));
            }
     
            Object System.Collections.IList.this[int index] {
                get {
                    return this[index];
                }
                set {
                    ThrowHelper.IfNullAndNullsAreIllegalThenThrow<T>(value, ExceptionArgument.value);
     
                    try { 
                        this[index] = (T)value;               
                    }
                    catch (InvalidCastException) { 
                        ThrowHelper.ThrowWrongValueTypeArgumentException(value, typeof(T));            
                    }
                }
            }
     
            // Adds the given object to the end of this list. The size of the list is
            // increased by one. If required, the capacity of the list is doubled
            // before adding the new element.
            //
            public void Add(T item) {
                if (_size == _items.Length) EnsureCapacity(_size + 1);
                _items[_size++] = item;
                _version++;
            }
     
            int System.Collections.IList.Add(Object item)
            {
                ThrowHelper.IfNullAndNullsAreIllegalThenThrow<T>(item, ExceptionArgument.item);
     
                try { 
                    Add((T) item);            
                }
                catch (InvalidCastException) { 
                    ThrowHelper.ThrowWrongValueTypeArgumentException(item, typeof(T));            
                }
     
                return Count - 1;
            }
     
     
            // Adds the elements of the given collection to the end of this list. If
            // required, the capacity of the list is increased to twice the previous
            // capacity or the new size, whichever is larger.
            //
            public void AddRange(IEnumerable<T> collection) {
                Contract.Ensures(Count >= Contract.OldValue(Count));
     
                InsertRange(_size, collection);
            }
     
            public ReadOnlyCollection<T> AsReadOnly() {
                Contract.Ensures(Contract.Result<ReadOnlyCollection<T>>() != null);
                return new ReadOnlyCollection<T>(this);
            }
               
            // Searches a section of the list for a given element using a binary search
            // algorithm. Elements of the list are compared to the search value using
            // the given IComparer interface. If comparer is null, elements of
            // the list are compared to the search value using the IComparable
            // interface, which in that case must be implemented by all elements of the
            // list and the given search value. This method assumes that the given
            // section of the list is already sorted; if this is not the case, the
            // result will be incorrect.
            //
            // The method returns the index of the given value in the list. If the
            // list does not contain the given value, the method returns a negative
            // integer. The bitwise complement operator (~) can be applied to a
            // negative result to produce the index of the first element (if any) that
            // is larger than the given search value. This is also the index at which
            // the search value should be inserted into the list in order for the list
            // to remain sorted.
            // 
            // The method uses the Array.BinarySearch method to perform the
            // search.
            // 
            public int BinarySearch(int index, int count, T item, IComparer<T> comparer) {
                if (index < 0)
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.index, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
                if (count < 0)
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
                if (_size - index < count)
                    ThrowHelper.ThrowArgumentException(ExceptionResource.Argument_InvalidOffLen);
                Contract.Ensures(Contract.Result<int>() <= index + count);
                Contract.EndContractBlock();
     
                return Array.BinarySearch<T>(_items, index, count, item, comparer);
            }
        
            public int BinarySearch(T item)
            {
                Contract.Ensures(Contract.Result<int>() <= Count);
                return BinarySearch(0, Count, item, null);
            }
     
            public int BinarySearch(T item, IComparer<T> comparer)
            {
                Contract.Ensures(Contract.Result<int>() <= Count);
                return BinarySearch(0, Count, item, comparer);
            }
     
        
            // Clears the contents of List.
            public void Clear() {
                if (_size > 0)
                {
                    Array.Clear(_items, 0, _size); // Don't need to doc this but we clear the elements so that the gc can reclaim the references.
                    _size = 0;
                }
                _version++;
            }
        
            // Contains returns true if the specified element is in the List.
            // It does a linear, O(n) search.  Equality is determined by calling
            // item.Equals().
            //
            public bool Contains(T item) {
                if ((Object) item == null) {
                    for(int i=0; i<_size; i++)
                        if ((Object) _items[i] == null)
                            return true;
                    return false;
                }
                else {
                    EqualityComparer<T> c = EqualityComparer<T>.Default;
                    for(int i=0; i<_size; i++) {
                        if (c.Equals(_items[i], item)) return true;
                    }
                    return false;
                }
            }
     
            bool System.Collections.IList.Contains(Object item)
            {
                if(IsCompatibleObject(item)) {            
                    return Contains((T) item);                
                }
                return false;
            }
     
            public List<TOutput> ConvertAll<TOutput>(Converter<T,TOutput> converter) {
                if( converter == null) {
                    ThrowHelper.ThrowArgumentNullException(ExceptionArgument.converter);
                }
                // @
     
     
                Contract.EndContractBlock();
     
                List<TOutput> list = new List<TOutput>(_size);
                for( int i = 0; i< _size; i++) {
                    list._items[i] = converter(_items[i]);
                }
                list._size = _size;
                return list;
            }
     
            // Copies this List into array, which must be of a 
            // compatible array type.  
            //
            public void CopyTo(T[] array) {
                CopyTo(array, 0);
            }
     
            // Copies this List into array, which must be of a 
            // compatible array type.  
            //
            void System.Collections.ICollection.CopyTo(Array array, int arrayIndex) {
                if ((array != null) && (array.Rank != 1)) {
                    ThrowHelper.ThrowArgumentException(ExceptionResource.Arg_RankMultiDimNotSupported);
                }
                Contract.EndContractBlock();
     
                try {                
                    // Array.Copy will check for NULL.
                    Array.Copy(_items, 0, array, arrayIndex, _size);
                }
                catch(ArrayTypeMismatchException){
                    ThrowHelper.ThrowArgumentException(ExceptionResource.Argument_InvalidArrayType);
                }
            }
        
            // Copies a section of this list to the given array at the given index.
            // 
            // The method uses the Array.Copy method to copy the elements.
            // 
            public void CopyTo(int index, T[] array, int arrayIndex, int count) {
                if (_size - index < count) {
                    ThrowHelper.ThrowArgumentException(ExceptionResource.Argument_InvalidOffLen);
                }
                Contract.EndContractBlock();
                
                // Delegate rest of error checking to Array.Copy.
                Array.Copy(_items, index, array, arrayIndex, count);
            }
     
            public void CopyTo(T[] array, int arrayIndex) {
                // Delegate rest of error checking to Array.Copy.
                Array.Copy(_items, 0, array, arrayIndex, _size);
            }
     
            // Ensures that the capacity of this list is at least the given minimum
            // value. If the currect capacity of the list is less than min, the
            // capacity is increased to twice the current capacity or to min,
            // whichever is larger.
            private void EnsureCapacity(int min) {
                if (_items.Length < min) {
                    int newCapacity = _items.Length == 0? _defaultCapacity : _items.Length * 2;
                    // Allow the list to grow to maximum possible capacity (~2G elements) before encountering overflow.
                    // Note that this check works even when _items.Length overflowed thanks to the (uint) cast
                    if ((uint)newCapacity > Array.MaxArrayLength) newCapacity = Array.MaxArrayLength;
                    if (newCapacity < min) newCapacity = min;
                    Capacity = newCapacity;
                }
            }
       
            public bool Exists(Predicate<T> match) {
                return FindIndex(match) != -1;
            }
     
            public T Find(Predicate<T> match) {
                if( match == null) {
                    ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
                }
                Contract.EndContractBlock();
     
                for(int i = 0 ; i < _size; i++) {
                    if(match(_items[i])) {
                        return _items[i];
                    }
                }
                return default(T);
            }
      
            public List<T> FindAll(Predicate<T> match) { 
                if( match == null) {
                    ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
                }
                Contract.EndContractBlock();
     
                List<T> list = new List<T>(); 
                for(int i = 0 ; i < _size; i++) {
                    if(match(_items[i])) {
                        list.Add(_items[i]);
                    }
                }
                return list;
            }
      
            public int FindIndex(Predicate<T> match) {
                Contract.Ensures(Contract.Result<int>() >= -1);
                Contract.Ensures(Contract.Result<int>() < Count);
                return FindIndex(0, _size, match);
            }
      
            public int FindIndex(int startIndex, Predicate<T> match) {
                Contract.Ensures(Contract.Result<int>() >= -1);
                Contract.Ensures(Contract.Result<int>() < startIndex + Count);
                return FindIndex(startIndex, _size - startIndex, match);
            }
     
            public int FindIndex(int startIndex, int count, Predicate<T> match) {
                if( (uint)startIndex > (uint)_size ) {
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.startIndex, ExceptionResource.ArgumentOutOfRange_Index);                
                }
     
                if (count < 0 || startIndex > _size - count) {
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_Count);
                }
     
                if( match == null) {
                    ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
                }
                Contract.Ensures(Contract.Result<int>() >= -1);
                Contract.Ensures(Contract.Result<int>() < startIndex + count);
                Contract.EndContractBlock();
     
                int endIndex = startIndex + count;
                for( int i = startIndex; i < endIndex; i++) {
                    if( match(_items[i])) return i;
                }
                return -1;
            }
     
            public T FindLast(Predicate<T> match) {
                if( match == null) {
                    ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
                }
                Contract.EndContractBlock();
     
                for(int i = _size - 1 ; i >= 0; i--) {
                    if(match(_items[i])) {
                        return _items[i];
                    }
                }
                return default(T);
            }
     
            public int FindLastIndex(Predicate<T> match) {
                Contract.Ensures(Contract.Result<int>() >= -1);
                Contract.Ensures(Contract.Result<int>() < Count);
                return FindLastIndex(_size - 1, _size, match);
            }
       
            public int FindLastIndex(int startIndex, Predicate<T> match) {
                Contract.Ensures(Contract.Result<int>() >= -1);
                Contract.Ensures(Contract.Result<int>() <= startIndex);
                return FindLastIndex(startIndex, startIndex + 1, match);
            }
     
            public int FindLastIndex(int startIndex, int count, Predicate<T> match) {
                if( match == null) {
                    ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
                }
                Contract.Ensures(Contract.Result<int>() >= -1);
                Contract.Ensures(Contract.Result<int>() <= startIndex);
                Contract.EndContractBlock();
     
                if(_size == 0) {
                    // Special case for 0 length List
                    if( startIndex != -1) {
                        ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.startIndex, ExceptionResource.ArgumentOutOfRange_Index);
                    }
                }
                else {
                    // Make sure we're not out of range            
                    if ( (uint)startIndex >= (uint)_size) {
                        ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.startIndex, ExceptionResource.ArgumentOutOfRange_Index);
                    }
                }
                
                // 2nd have of this also catches when startIndex == MAXINT, so MAXINT - 0 + 1 == -1, which is < 0.
                if (count < 0 || startIndex - count + 1 < 0) {
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_Count);
                }
                            
                int endIndex = startIndex - count;
                for( int i = startIndex; i > endIndex; i--) {
                    if( match(_items[i])) {
                        return i;
                    }
                }
                return -1;
            }
     
            public void ForEach(Action<T> action) {
                if( action == null) {
                    ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
                }
                Contract.EndContractBlock();
     
                int version = _version;
     
                for(int i = 0 ; i < _size; i++) {
                    if (version != _version && BinaryCompatibility.TargetsAtLeast_Desktop_V4_5) {
                        break;
                    }
                    action(_items[i]);
                }
     
                if (version != _version && BinaryCompatibility.TargetsAtLeast_Desktop_V4_5)
                    ThrowHelper.ThrowInvalidOperationException(ExceptionResource.InvalidOperation_EnumFailedVersion);
            }
     
            // Returns an enumerator for this list with the given
            // permission for removal of elements. If modifications made to the list 
            // while an enumeration is in progress, the MoveNext and 
            // GetObject methods of the enumerator will throw an exception.
            //
            public Enumerator GetEnumerator() {
                return new Enumerator(this);
            }
     
            /// <internalonly/>
            IEnumerator<T> IEnumerable<T>.GetEnumerator() {
                return new Enumerator(this);
            }
     
            System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
                return new Enumerator(this);
            }
     
            public List<T> GetRange(int index, int count) {
                if (index < 0) {
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.index, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
                }
     
                if (count < 0) {
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
                }
     
                if (_size - index < count) {
                    ThrowHelper.ThrowArgumentException(ExceptionResource.Argument_InvalidOffLen);                
                }
                Contract.Ensures(Contract.Result<List<T>>() != null);
                Contract.EndContractBlock();
     
                List<T> list = new List<T>(count);
                Array.Copy(_items, index, list._items, 0, count);            
                list._size = count;
                return list;
            }
     
     
            // Returns the index of the first occurrence of a given value in a range of
            // this list. The list is searched forwards from beginning to end.
            // The elements of the list are compared to the given value using the
            // Object.Equals method.
            // 
            // This method uses the Array.IndexOf method to perform the
            // search.
            // 
            public int IndexOf(T item) {
                Contract.Ensures(Contract.Result<int>() >= -1);
                Contract.Ensures(Contract.Result<int>() < Count);
                return Array.IndexOf(_items, item, 0, _size);
            }
     
            int System.Collections.IList.IndexOf(Object item)
            {
                if(IsCompatibleObject(item)) {            
                    return IndexOf((T)item);
                }
                return -1;
            }
     
            // Returns the index of the first occurrence of a given value in a range of
            // this list. The list is searched forwards, starting at index
            // index and ending at count number of elements. The
            // elements of the list are compared to the given value using the
            // Object.Equals method.
            // 
            // This method uses the Array.IndexOf method to perform the
            // search.
            // 
            public int IndexOf(T item, int index) {
                if (index > _size)
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.index, ExceptionResource.ArgumentOutOfRange_Index);
                Contract.Ensures(Contract.Result<int>() >= -1);
                Contract.Ensures(Contract.Result<int>() < Count);
                Contract.EndContractBlock();
                return Array.IndexOf(_items, item, index, _size - index);
            }
     
            // Returns the index of the first occurrence of a given value in a range of
            // this list. The list is searched forwards, starting at index
            // index and upto count number of elements. The
            // elements of the list are compared to the given value using the
            // Object.Equals method.
            // 
            // This method uses the Array.IndexOf method to perform the
            // search.
            // 
            public int IndexOf(T item, int index, int count) {
                if (index > _size)
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.index, ExceptionResource.ArgumentOutOfRange_Index);
     
                if (count <0 || index > _size - count) ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_Count);
                Contract.Ensures(Contract.Result<int>() >= -1);
                Contract.Ensures(Contract.Result<int>() < Count);
                Contract.EndContractBlock();
     
                return Array.IndexOf(_items, item, index, count);
            }
        
            // Inserts an element into this list at a given index. The size of the list
            // is increased by one. If required, the capacity of the list is doubled
            // before inserting the new element.
            // 
            public void Insert(int index, T item) {
                // Note that insertions at the end are legal.
                if ((uint) index > (uint)_size) {
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.index, ExceptionResource.ArgumentOutOfRange_ListInsert);
                }
                Contract.EndContractBlock();
                if (_size == _items.Length) EnsureCapacity(_size + 1);
                if (index < _size) {
                    Array.Copy(_items, index, _items, index + 1, _size - index);
                }
                _items[index] = item;
                _size++;            
                _version++;
            }
        
            void System.Collections.IList.Insert(int index, Object item)
            {
                ThrowHelper.IfNullAndNullsAreIllegalThenThrow<T>(item, ExceptionArgument.item);
     
                try { 
                    Insert(index, (T) item);
                }
                catch (InvalidCastException) { 
                    ThrowHelper.ThrowWrongValueTypeArgumentException(item, typeof(T));            
                }
            }
     
            // Inserts the elements of the given collection at a given index. If
            // required, the capacity of the list is increased to twice the previous
            // capacity or the new size, whichever is larger.  Ranges may be added
            // to the end of the list by setting index to the List's size.
            //
            public void InsertRange(int index, IEnumerable<T> collection) {
                if (collection==null) {
                    ThrowHelper.ThrowArgumentNullException(ExceptionArgument.collection);
                }
                
                if ((uint)index > (uint)_size) {
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.index, ExceptionResource.ArgumentOutOfRange_Index);
                }
                Contract.EndContractBlock();
     
                ICollection<T> c = collection as ICollection<T>;
                if( c != null ) {    // if collection is ICollection<T>
                    int count = c.Count;
                    if (count > 0) {
                        EnsureCapacity(_size + count);
                        if (index < _size) {
                            Array.Copy(_items, index, _items, index + count, _size - index);
                        }
                        
                        // If we're inserting a List into itself, we want to be able to deal with that.
                        if (this == c) {
                            // Copy first part of _items to insert location
                            Array.Copy(_items, 0, _items, index, index);
                            // Copy last part of _items back to inserted location
                            Array.Copy(_items, index+count, _items, index*2, _size-index);
                        }
                        else {
                            T[] itemsToInsert = new T[count];
                            c.CopyTo(itemsToInsert, 0);
                            itemsToInsert.CopyTo(_items, index);                    
                        }
                        _size += count;
                    }                
                }
                else {
                    using(IEnumerator<T> en = collection.GetEnumerator()) {
                        while(en.MoveNext()) {
                            Insert(index++, en.Current);                                    
                        }                
                    }
                }
                _version++;            
            }
        
            // Returns the index of the last occurrence of a given value in a range of
            // this list. The list is searched backwards, starting at the end 
            // and ending at the first element in the list. The elements of the list 
            // are compared to the given value using the Object.Equals method.
            // 
            // This method uses the Array.LastIndexOf method to perform the
            // search.
            // 
            public int LastIndexOf(T item)
            {
                Contract.Ensures(Contract.Result<int>() >= -1);
                Contract.Ensures(Contract.Result<int>() < Count);
                if (_size == 0) {  // Special case for empty list
                    return -1;
                }
                else {
                    return LastIndexOf(item, _size - 1, _size);
                }
            }
     
            // Returns the index of the last occurrence of a given value in a range of
            // this list. The list is searched backwards, starting at index
            // index and ending at the first element in the list. The 
            // elements of the list are compared to the given value using the 
            // Object.Equals method.
            // 
            // This method uses the Array.LastIndexOf method to perform the
            // search.
            // 
            public int LastIndexOf(T item, int index)
            {
                if (index >= _size)
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.index, ExceptionResource.ArgumentOutOfRange_Index);
                Contract.Ensures(Contract.Result<int>() >= -1);
                Contract.Ensures(((Count == 0) && (Contract.Result<int>() == -1)) || ((Count > 0) && (Contract.Result<int>() <= index)));
                Contract.EndContractBlock();
                return LastIndexOf(item, index, index + 1);
            }
     
            // Returns the index of the last occurrence of a given value in a range of
            // this list. The list is searched backwards, starting at index
            // index and upto count elements. The elements of
            // the list are compared to the given value using the Object.Equals
            // method.
            // 
            // This method uses the Array.LastIndexOf method to perform the
            // search.
            // 
            public int LastIndexOf(T item, int index, int count) {
                if ((Count != 0) && (index < 0)) {
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.index, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
                }
     
                if ((Count !=0) && (count < 0)) {
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
                }
                Contract.Ensures(Contract.Result<int>() >= -1);
                Contract.Ensures(((Count == 0) && (Contract.Result<int>() == -1)) || ((Count > 0) && (Contract.Result<int>() <= index)));
                Contract.EndContractBlock();
     
                if (_size == 0) {  // Special case for empty list
                    return -1;
                }
     
                if (index >= _size) {
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.index, ExceptionResource.ArgumentOutOfRange_BiggerThanCollection);
                }
     
                if (count > index + 1) {
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_BiggerThanCollection);
                } 
     
                return Array.LastIndexOf(_items, item, index, count);
            }
        
            // Removes the element at the given index. The size of the list is
            // decreased by one.
            // 
            public bool Remove(T item) {
                int index = IndexOf(item);
                if (index >= 0) {
                    RemoveAt(index);
                    return true;
                }
     
                return false;
            }
     
            void System.Collections.IList.Remove(Object item)
            {
                if(IsCompatibleObject(item)) {            
                    Remove((T) item);
                }
            }
     
            // This method removes all items which matches the predicate.
            // The complexity is O(n).   
            public int RemoveAll(Predicate<T> match) {
                if( match == null) {
                    ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
                }
                Contract.Ensures(Contract.Result<int>() >= 0);
                Contract.Ensures(Contract.Result<int>() <= Contract.OldValue(Count));
                Contract.EndContractBlock();
        
                int freeIndex = 0;   // the first free slot in items array
     
                // Find the first item which needs to be removed.
                while( freeIndex < _size && !match(_items[freeIndex])) freeIndex++;            
                if( freeIndex >= _size) return 0;
                
                int current = freeIndex + 1;
                while( current < _size) {
                    // Find the first item which needs to be kept.
                    while( current < _size && match(_items[current])) current++;            
     
                    if( current < _size) {
                        // copy item to the free slot.
                        _items[freeIndex++] = _items[current++];
                    }
                }                       
                
                Array.Clear(_items, freeIndex, _size - freeIndex);
                int result = _size - freeIndex;
                _size = freeIndex;
                _version++;
                return result;
            }
     
            // Removes the element at the given index. The size of the list is
            // decreased by one.
            // 
            public void RemoveAt(int index) {
                if ((uint)index >= (uint)_size) {
                    ThrowHelper.ThrowArgumentOutOfRangeException();
                }
                Contract.EndContractBlock();
                _size--;
                if (index < _size) {
                    Array.Copy(_items, index + 1, _items, index, _size - index);
                }
                _items[_size] = default(T);
                _version++;
            }
        
            // Removes a range of elements from this list.
            // 
            public void RemoveRange(int index, int count) {
                if (index < 0) {
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.index, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
                }
     
                if (count < 0) {
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
                }
                    
                if (_size - index < count)
                    ThrowHelper.ThrowArgumentException(ExceptionResource.Argument_InvalidOffLen);
                Contract.EndContractBlock();
        
                if (count > 0) {
                    int i = _size;
                    _size -= count;
                    if (index < _size) {
                        Array.Copy(_items, index + count, _items, index, _size - index);
                    }
                    Array.Clear(_items, _size, count);
                    _version++;
                }
            }
        
            // Reverses the elements in this list.
            public void Reverse() {
                Reverse(0, Count);
            }
        
            // Reverses the elements in a range of this list. Following a call to this
            // method, an element in the range given by index and count
            // which was previously located at index i will now be located at
            // index index + (index + count - i - 1).
            // 
            // This method uses the Array.Reverse method to reverse the
            // elements.
            // 
            public void Reverse(int index, int count) {
                if (index < 0) {
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.index, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
                }
                    
                if (count < 0) {
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
                }
     
                if (_size - index < count)
                    ThrowHelper.ThrowArgumentException(ExceptionResource.Argument_InvalidOffLen);
                Contract.EndContractBlock();
                Array.Reverse(_items, index, count);
                _version++;
            }
            
            // Sorts the elements in this list.  Uses the default comparer and 
            // Array.Sort.
            public void Sort()
            {
                Sort(0, Count, null);
            }
     
            // Sorts the elements in this list.  Uses Array.Sort with the
            // provided comparer.
            public void Sort(IComparer<T> comparer)
            {
                Sort(0, Count, comparer);
            }
     
            // Sorts the elements in a section of this list. The sort compares the
            // elements to each other using the given IComparer interface. If
            // comparer is null, the elements are compared to each other using
            // the IComparable interface, which in that case must be implemented by all
            // elements of the list.
            // 
            // This method uses the Array.Sort method to sort the elements.
            // 
            public void Sort(int index, int count, IComparer<T> comparer) {
                if (index < 0) {
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.index, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
                }
                
                if (count < 0) {
                    ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
                }
                    
                if (_size - index < count)
                    ThrowHelper.ThrowArgumentException(ExceptionResource.Argument_InvalidOffLen);
                Contract.EndContractBlock();
     
                Array.Sort<T>(_items, index, count, comparer);
                _version++;
            }
     
            public void Sort(Comparison<T> comparison) {
                if( comparison == null) {
                    ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
                }
                Contract.EndContractBlock();
     
                if( _size > 0) {
                    IComparer<T> comparer = new Array.FunctorComparer<T>(comparison);
                    Array.Sort(_items, 0, _size, comparer);
                }
            }
     
            // ToArray returns a new Object array containing the contents of the List.
            // This requires copying the List, which is an O(n) operation.
            public T[] ToArray() {
                Contract.Ensures(Contract.Result<T[]>() != null);
                Contract.Ensures(Contract.Result<T[]>().Length == Count);
     
                T[] array = new T[_size];
                Array.Copy(_items, 0, array, 0, _size);
                return array;
            }
        
            // Sets the capacity of this list to the size of the list. This method can
            // be used to minimize a list's memory overhead once it is known that no
            // new elements will be added to the list. To completely clear a list and
            // release all memory referenced by the list, execute the following
            // statements:
            // 
            // list.Clear();
            // list.TrimExcess();
            // 
            public void TrimExcess() {
                int threshold = (int)(((double)_items.Length) * 0.9);             
                if( _size < threshold ) {
                    Capacity = _size;                
                }
            }    
     
            public bool TrueForAll(Predicate<T> match) {
                if( match == null) {
                    ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
                }
                Contract.EndContractBlock();
     
                for(int i = 0 ; i < _size; i++) {
                    if( !match(_items[i])) {
                        return false;
                    }
                }
                return true;
            } 
     
            internal static IList<T> Synchronized(List<T> list) {
                return new SynchronizedList(list);
            }
     
            [Serializable()]
            internal class SynchronizedList : IList<T> {
                private List<T> _list;
                private Object _root;
        
                internal SynchronizedList(List<T> list) {
                    _list = list;
                    _root = ((System.Collections.ICollection)list).SyncRoot;
                }
     
                public int Count {
                    get {
                        lock (_root) { 
                            return _list.Count; 
                        }
                    }
                }
     
                public bool IsReadOnly {
                    get {
                        return ((ICollection<T>)_list).IsReadOnly;
                    }
                }
     
                public void Add(T item) {
                    lock (_root) { 
                        _list.Add(item); 
                    }
                }
     
                public void Clear() {
                    lock (_root) { 
                        _list.Clear(); 
                    }
                }
     
                public bool Contains(T item) {
                    lock (_root) { 
                        return _list.Contains(item);
                    }
                }
     
                public void CopyTo(T[] array, int arrayIndex) {
                    lock (_root) { 
                        _list.CopyTo(array, arrayIndex);
                    }
                }
     
                public bool Remove(T item) {
                    lock (_root) { 
                        return _list.Remove(item);
                    }
                }
     
                System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
                    lock (_root) { 
                        return _list.GetEnumerator();
                    }
                }
     
                IEnumerator<T> IEnumerable<T>.GetEnumerator() {
                    lock (_root) { 
                        return ((IEnumerable<T>)_list).GetEnumerator();
                    }
                }
     
                public T this[int index] {
                    get {
                        lock(_root) {
                            return _list[index];
                        }
                    }
                    set {
                        lock(_root) {
                            _list[index] = value;
                        }
                    }
                }
     
                public int IndexOf(T item) {
                    lock (_root) {
                        return _list.IndexOf(item);
                    }
                }
     
                public void Insert(int index, T item) {
                    lock (_root) {
                        _list.Insert(index, item);
                    }
                }
     
                public void RemoveAt(int index) {
                    lock (_root) {
                        _list.RemoveAt(index);
                    }
                }
            }
     
            [Serializable]
            public struct Enumerator : IEnumerator<T>, System.Collections.IEnumerator
            {
                private List<T> list;
                private int index;
                private int version;
                private T current;
     
                internal Enumerator(List<T> list) {
                    this.list = list;
                    index = 0;
                    version = list._version;
                    current = default(T);
                }
     
                public void Dispose() {
                }
     
                public bool MoveNext() {
     
                    List<T> localList = list;
     
                    if (version == localList._version && ((uint)index < (uint)localList._size)) 
                    {                                                     
                        current = localList._items[index];                    
                        index++;
                        return true;
                    }
                    return MoveNextRare();
                }
     
                private bool MoveNextRare()
                {                
                    if (version != list._version) {
                        ThrowHelper.ThrowInvalidOperationException(ExceptionResource.InvalidOperation_EnumFailedVersion);
                    }
     
                    index = list._size + 1;
                    current = default(T);
                    return false;                
                }
     
                public T Current {
                    get {
                        return current;
                    }
                }
     
                Object System.Collections.IEnumerator.Current {
                    get {
                        if( index == 0 || index == list._size + 1) {
                             ThrowHelper.ThrowInvalidOperationException(ExceptionResource.InvalidOperation_EnumOpCantHappen);
                        }
                        return Current;
                    }
                }
        
                void System.Collections.IEnumerator.Reset() {
                    if (version != list._version) {
                        ThrowHelper.ThrowInvalidOperationException(ExceptionResource.InvalidOperation_EnumFailedVersion);
                    }
                    
                    index = 0;
                    current = default(T);
                }
     
            }
        }
    }
     
    
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  • 原文地址:https://www.cnblogs.com/scotth/p/10449597.html
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