1. 什么是钩子
hook(钩子)是windows提供的一种消息处理机制平台,是指在程序正常运行中接受信息之前预先启动的函数,用来检查和修改传给该程序的信息,(钩子)实际上是一个处理消息的程序段,通过系统调用,把它挂入系统。每当特定的消息发出, 在没有到达目的窗口前,钩子程序就先捕获该消息,亦即钩子函数先得到控制权。这时钩子函数即可以加工处理(改变)该消息,也可以不作处理而继续传递该消息,还可以强制结束消息的传递(return)。
2. 钩子函数的声明
C#是.NET Framework平台的相伴语言,用它本身的类库和编译器提供的方法是无法实现全局钩子的。但实际上对于非托管代码的调用在C#中是成立的,钩子函数存在于user32.dll中,使用DllImport属性可以引用非托管代码类库中的方法。
钩子函数的安装:
//安装钩子 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
钩子函数卸载:
//卸载钩子 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern bool UnhookWindowsHookEx(int idHook);
钩子函数使用:
//调用下一个钩子 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern int CallNextHookEx(int idHook, int nCode, IntPtr wParam, IntPtr lParam);
3.钩子函数的使用
首先声明一个委托:
//委托+事件(把钩到的消息封装为事件,由调用者处理) public delegate void MouseMoveHandler(object sender, MouseEventArgs e); public event MouseMoveHandler MouseMoveEvent;
定义一个鼠标钩子类:
public class MouseHook { private Point point; private Point Point { get { return point; } set { if (point != value) { point = value; if (MouseMoveEvent != null) { var e = new MouseEventArgs(MouseButtons.None, 0, point.X, point.Y, 0); MouseMoveEvent(this, e); } } } } private int hHook; public const int WH_MOUSE_LL = 14; public Win32Api.HookProc hProc; public MouseHook() { this.Point = new Point(); } public int SetHook() { hProc = new Win32Api.HookProc(MouseHookProc); hHook = Win32Api.SetWindowsHookEx(WH_MOUSE_LL, hProc, IntPtr.Zero, 0); return hHook; } public void UnHook() { Win32Api.UnhookWindowsHookEx(hHook); } private int MouseHookProc(int nCode, IntPtr wParam, IntPtr lParam) { Win32Api.MouseHookStruct MyMouseHookStruct = (Win32Api.MouseHookStruct)Marshal.PtrToStructure(lParam, typeof(Win32Api.MouseHookStruct)); if (nCode < 0) { return Win32Api.CallNextHookEx(hHook, nCode, wParam, lParam); } else { this.Point = new Point(MyMouseHookStruct.pt.x, MyMouseHookStruct.pt.y); return Win32Api.CallNextHookEx(hHook, nCode, wParam, lParam); } } //委托+事件(把钩到的消息封装为事件,由调用者处理) public delegate void MouseMoveHandler(object sender, MouseEventArgs e); public event MouseMoveHandler MouseMoveEvent; }
调用钩子:
public partial class Form1 : Form { public Form1() { InitializeComponent(); } MouseHook mh; private void Form1_Load(object sender, EventArgs e) { mh = new MouseHook(); mh.SetHook(); mh.MouseMoveEvent += mh_MouseMoveEvent; } void mh_MouseMoveEvent(object sender, MouseEventArgs e) { int x = e.Location.X; int y = e.Location.Y; label1.Text = string.Format("当前鼠标位置为:({0},{1})", x, y); } private void Form1_FormClosed(object sender, FormClosedEventArgs e) { mh.UnHook(); } }
Win32Api 导入类:
需要引入 using System.Runtime.InteropServices; 命名空间
public class Win32Api { [StructLayout(LayoutKind.Sequential)] public class POINT { public int x; public int y; } [StructLayout(LayoutKind.Sequential)] public class MouseHookStruct { public POINT pt; public int hwnd; public int wHitTestCode; public int dwExtraInfo; } public delegate int HookProc(int nCode, IntPtr wParam, IntPtr lParam); //安装钩子 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId); //卸载钩子 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern bool UnhookWindowsHookEx(int idHook); //调用下一个钩子 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern int CallNextHookEx(int idHook, int nCode, IntPtr wParam, IntPtr lParam); }
运行结果:
鼠标在窗口移动的时候,显示鼠标当前的坐标位置(在整个显示屏幕中的坐标)。