• (计算几何板子)四边形与圆的重叠面积


    https://nanti.jisuanke.com/t/43493

    计算几何是什么阴间东西就不用我多说了8,写作计算几何读作大模拟

    首先介绍本题需要的板子:

    double pi = acos(-1);//π
    const double eps = 1e-9;//ε误差区间
    
    inline int dcmp(double x)//cmp x with 0
    {
        if (fabs(x) <= eps)return 0;
        return x < 0 ? -1 : 1;
    }
    inline int cmp(double x, double y)//比较浮点数
    {
        //x>y return 1
        //x<y reutrn -1
        //x==y return 0
        return dcmp(x - y);
    }
    
    double max(double x, double y)//手写浮点max
    {
        return dcmp(x - y) > 0 ? x : y;
    }
    double min(double x, double y)
    {
        return dcmp(x - y) < 0 ? x : y;//手写浮点min
    }
    

    定义在欧几里得平面的point

    struct Point {
        double x, y;
        Point() {}
        Point(double xx, double yy) { x = xx; y = yy; }
        Point operator -(Point s) { return Point(x - s.x, y - s.y); }//重载运算符
        Point operator +(Point s) { return Point(x + s.x, y + s.y); }
        double operator *(Point s) { return x * s.x + y * s.y; }
        double operator ^(Point s) { return x * s.y - y * s.x; }
    }p[6];
    
    double len(Point a) { return sqrt(a * a); }//vector(o,a)的长度
    double dis(Point a, Point b) { return len(b - a); }//两点之间的距离
    

    叉乘(满足右手定则,有正负),a为公共点,vector(a,b)叉乘vector(a,c)

    double cross(Point a, Point b, Point c)
    {
        return (b - a) ^ (c - a);
    }
    

    点乘,即vector(a,b)的模乘上vector(a,c)在vector(a,b)方向上的投影(有方向),得到一个有正负的值

    double dot(Point a, Point b, Point c)//点乘 ,a为公共点
    {
        return (b - a) * (c - a);
    }
    

    然后就是本题的解法:

    由于计算的是面积,只需要最后判断叉乘方向然后加到ans上去就行了

    下面是代码

    #pragma GCC optimize(2)
    #include<bits/stdc++.h>
    #define ll long long
    #define fastio {ios::sync_with_stdio(false);cin.tie(NULL);cout.tie(NULL);};
    using namespace std;
    const ll inf = 1e17 + 7;
    const int maxn = 3e5 + 10;
    
    double pi = acos(-1);
    const double eps = 1e-9;
    
    inline int dcmp(double x)//cmp x with 0
    {
        if (fabs(x) <= eps)return 0;
        return x < 0 ? -1 : 1;
    }
    inline int cmp(double x, double y)
    {
        //x>y return 1
        //x<y reutrn -1
        //x==y return 0
        return dcmp(x - y);
    }
    
    double max(double x, double y)
    {
        return dcmp(x - y) > 0 ? x : y;
    }
    double min(double x, double y)
    {
        return dcmp(x - y) < 0 ? x : y;
    }
    
    struct Point {
        double x, y;
        Point() {}
        Point(double xx, double yy) { x = xx; y = yy; }
        Point operator -(Point s) { return Point(x - s.x, y - s.y); }
        Point operator +(Point s) { return Point(x + s.x, y + s.y); }
        double operator *(Point s) { return x * s.x + y * s.y; }
        double operator ^(Point s) { return x * s.y - y * s.x; }
    }p[6];
    
    double len(Point a) { return sqrt(a * a); }
    double dis(Point a, Point b) { return len(b - a); }//两点之间的距离
    
    double cross(Point a, Point b, Point c)//叉乘,a为公共点
    {
        return (b - a) ^ (c - a);
    }
    double dot(Point a, Point b, Point c)//点乘 ,a为公共点
    {
        return (b - a) * (c - a);
    }
    int judge(Point a, Point b, Point c)//判断c是否在ab线段上(前提是c在直线ab上)
    {
        if (c.x >= min(a.x, b.x)
            && c.x <= max(a.x, b.x)
            && c.y >= min(a.y, b.y)
            && c.y <= max(a.y, b.y)) return 1;
        return 0;
    }
    double area(Point b, Point c, double r)
    {
        Point a(0.0, 0.0);
        if (dis(b, c) < eps)return 0.0;
        double h = fabs(cross(a, b, c) / dis(b, c));
        if (dis(b, a) - r > eps&& dis(c, a) - r > eps)//two point out of the circle
        {
            double angle = acos(dot(a, b, c) / dis(b, a) / dis(c, a));
            if (h - r > eps)return 0.5 * r * r * angle;
            if (dot(b, a, c) > 0 && dot(c, a, b) > 0)
            {
                double angle1 = 2 * acos(h / r);
                return 0.5 * r * r * fabs(angle - angle1) + 0.5 * r * r * sin(angle1);
            }
            return 0.5 * r * r * angle;
        }
        else if (dis(b, a) - r < eps && dis(c, a) - r < eps)return 0.5 * fabs(cross(a, b, c));//two point in the circle
        else {
            if (dis(c, a) > dis(b, a))swap(b, c);
            if (fabs(dis(a, c)) < eps)return 0.0;
            if (dot(c, a, b) < 0)
            {
                double angle1 = acos(h / dis(c, a)), angle2 = acos(h / r), angle3 = acos(dot(a, b, c) / dis(b, a) / dis(c, a));
                return 0.5 * dis(c, a) * r * sin(angle2 - angle1) + 0.5 * r * r * (angle3 - angle2 + angle1);
            }
            else
            {
                double angle1 = acos(h / r), angle2 = acos(h / dis(c, a)), angle3 = acos(dot(a, b, c) / dis(b, a) / dis(c, a));
                return 0.5 * r * dis(c, a) * sin(angle1 + angle2) + 0.5 * r * r * (angle3 - angle2 - angle1);
            }
        }
    }
    
    
    int main()
    {
        double x, y, r;
        double Ax, Ay, Bx, By;
        scanf("%lf%lf%lf%lf%lf%lf%lf", &x, &y, &r, &Ax, &Ay, &Bx, &By);
        p[1] = { Ax,Ay };
        p[2] = { Ax,By };
        p[3] = { Bx,By };
        p[4] = { Bx,Ay };
        p[5] = p[1];
        Point O(x, y);
        for (int i = 1; i <= 5; i++)
            p[i] = p[i] - O;
        O = Point(0.0, 0.0);//让O为原点
        double sum = 0;
        for(int i=1;i<=4;i++)
        {
            int j = i + 1;
            double s = area(p[i], p[j], r);
            if (cross(O, p[i], p[j]) > 0)sum += s;//通过叉乘正负判断面积的方向
            else sum -= s;
        }
        printf("%.4lf", fabs(sum));
        return 0;
    }
    
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  • 原文地址:https://www.cnblogs.com/ruanbaiQAQ/p/13268278.html
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