• UVA 10194 Football (aka Soccer)



     Problem A: Football (aka Soccer) 

     

    The Problem

    Football the most popular sport in the world (americans insist to call it "Soccer", but we will call it "Football"). As everyone knows, Brasil is the country that have most World Cup titles (four of them: 1958, 1962, 1970 and 1994). As our national tournament have many teams (and even regional tournaments have many teams also) it's a very hard task to keep track of standings with so many teams and games played!

    So, your task is quite simple: write a program that receives the tournament name, team names and games played and outputs the tournament standings so far.

    A team wins a game if it scores more goals than its oponent. Obviously, a team loses a game if it scores less goals. When both teams score the same number of goals, we call it a tie. A team earns 3 points for each win, 1 point for each tie and 0 point for each loss.

    Teams are ranked according to these rules (in this order):

     

    1. Most points earned.
    2. Most wins.
    3. Most goal difference (i.e. goals scored - goals against)
    4. Most goals scored.
    5. Less games played.
    6. Lexicographic order.

    The Input

    The first line of input will be an integer N in a line alone (0 < N < 1000). Then, will follow N tournament descriptions. Each one begins with the tournament name, on a single line. Tournament names can have any letter, digits, spaces etc. Tournament names will have length of at most 100. Then, in the next line, there will be a number T (1 < T <= 30), which stands for the number of teams participating on this tournament. Then will follow T lines, each one containing one team name. Team names may have any character that have ASCII code greater than or equal to 32 (space), except for '#' and '@' characters, which will never appear in team names. No team name will have more than 30 characters.

    Following to team names, there will be a non-negative integer G on a single line which stands for the number of games already played on this tournament. G will be no greater than 1000. Then, G lines will follow with the results of games played. They will follow this format:

    team_name_1#goals1@goals2#team_name_2
    

    For instance, the following line:

    Team A#3@1#Team B
    

    Means that in a game between Team A and Team B, Team A scored 3 goals and Team B scored 1. All goals will be non-negative integers less than 20. You may assume that there will not be inexistent team names (i.e. all team names that appear on game results will have apperead on the team names section) and that no team will play against itself.

    The Output

    For each tournament, you must output the tournament name in a single line. In the next T lines you must output the standings, according to the rules above. Notice that should the tie-breaker be the lexographic order, it must be done case insenstive. The output format for each line is shown bellow:

    [a]) Team_name [b]p, [c]g ([d]-[e]-[f]), [g]gd ([h]-[i])
    

    Where:

    • [a] = team rank
    • [b] = total points earned
    • [c] = games played
    • [d] = wins
    • [e] = ties
    • [f] = losses
    • [g] = goal difference
    • [h] = goals scored
    • [i] = goals against

    There must be a single blank space between fields and a single blank line between output sets. See the sample output for examples.

    Sample Input

     

    2
    World Cup 1998 - Group A
    4
    Brazil
    Norway
    Morocco
    Scotland
    6
    Brazil#2@1#Scotland
    Norway#2@2#Morocco
    Scotland#1@1#Norway
    Brazil#3@0#Morocco
    Morocco#3@0#Scotland
    Brazil#1@2#Norway
    Some strange tournament
    5
    Team A
    Team B
    Team C
    Team D
    Team E
    5
    Team A#1@1#Team B
    Team A#2@2#Team C
    Team A#0@0#Team D
    Team E#2@1#Team C
    Team E#1@2#Team D
    

    Sample Output

     

    World Cup 1998 - Group A
    1) Brazil 6p, 3g (2-0-1), 3gd (6-3)
    2) Norway 5p, 3g (1-2-0), 1gd (5-4) 
    3) Morocco 4p, 3g (1-1-1), 0gd (5-5)
    4) Scotland 1p, 3g (0-1-2), -4gd (2-6)
    
    Some strange tournament
    1) Team D 4p, 2g (1-1-0), 1gd (2-1)
    2) Team E 3p, 2g (1-0-1), 0gd (3-3)
    3) Team A 3p, 3g (0-3-0), 0gd (3-3)
    4) Team B 1p, 1g (0-1-0), 0gd (1-1)
    5) Team C 1p, 2g (0-1-1), -1gd (3-4)
    
    题意: 足球比赛。。给定球队。和比赛的情况。比赛为 队伍1 #队伍1赢球数 @ 队伍2赢球数 # 队伍2 这样的格式。
    赢一场得3分 平一场得1分 输了不得分。
    最后要输出整个比赛的情况。。(排名 队名 得分 总场次 赢场 平场 输场 净胜球 胜球数 输球数)
    注意的一点、整个比赛的情况要按 得分 -》 赢场 -》 净胜球 -》 胜球数 -》总场次少的 -》 队名字典序(不分大小写) 排序输出。。。
    思路: 就是字符串处理稍微麻烦。。。其实挺水的 
    #include <stdio.h>
    #include <string.h>
    #include <algorithm>
    using namespace std;
    char cn[105];
    int tnum;
    int cnum;
    int tt;
    struct Team
    {
        char name[35];
        int f;
        int z;
        int y;
        int s;
        int p;
        int zq;
        int yq;
        int sq;
    } t[35];
    
    int find(char *team)
    {
        for (int i = 0; i < tnum; i ++)
        {
    	if(strcmp(t[i].name, team) == 0)
    	{
    	    return i;
    	}
        }
        return -1;
    }
    
    int cmp(Team a, Team b)
    {
        if (a.f == b.f)
        {
    	if (a.y == b.y)
    	{
    	    if (a.zq == b.zq)
    	    {
    		if (a.yq == b.yq)
    		{
    		    if (a.z == b.z)
    		    {
    			if (strcasecmp(a.name, b.name) < 0)
    			    return 1;
    			if (strcasecmp(a.name, b.name) > 0)
    			    return 0;
    		    }
    		    else
    			return a.z < b.z;
    		}
    		else
    		    return a.yq > b.yq;
    	    }
    	    else
    		return a.zq > b.zq;
    	}
    	else
    	    return a.y > b.y;
        }
        else
    	return a.f > b.f;	
    }
    
    int main()
    {
        scanf("%d", &tt);
        getchar();
        while (tt --)
        {
    	gets(cn);
    	memset(t, 0, sizeof(t));
    	scanf("%d", &tnum);
    	getchar();
    	for (int i = 0; i < tnum; i ++)
    	    gets(t[i].name);
    	scanf("%d", &cnum);
    	getchar();
    	while (cnum --)
    	{
    	    char t1[35];
    	    int t1num = 0;
    	    int t1y = 0;
    	    char t2[35];
    	    int t2num = 0;
    	    int t2y = 0;
    	    char sb;
    	    while ((sb = getchar()) != EOF)
    	    {
    		if (sb == '#')
    		    break;
    		t1[t1num ++] = sb;
    	    }
    	    t1[t1num] = '';
    	    while ((sb = getchar()) != EOF)
    	    {
    		if (sb == '@')
    		    break;
    		t1y = t1y * 10 + sb - '0';
    	    }
    	    while ((sb = getchar()) != EOF)
    	    {
    		if (sb == '#')
    		    break;
    		t2y = t2y * 10 + sb - '0';
    	    }
    	    while ((sb = getchar()) != EOF)
    	    {
    		if (sb == '
    ')
    		    break;
    		t2[t2num ++] = sb;
    	    }
    	    t2[t2num] = '';
    	    int t11 = find(t1);
    	    int t22 = find(t2);
    	    t[t11].yq += t1y;
    	    t[t11].sq += t2y;
    	    if (t1y > t2y)
    		t[t11].y ++;
    	    else if(t1y < t2y)
    		t[t11].s ++;
    	    else
    		t[t11].p ++;
    	    t[t22].yq += t2y;
    	    t[t22].sq += t1y;
    	    if (t1y > t2y)
    		t[t22].s ++;
    	    else if(t1y < t2y)
    		t[t22].y ++;
    	    else
    		t[t22].p ++;
    	}
    	for (int i = 0; i < tnum; i ++)
    	{
    	    t[i].f = t[i].y * 3 + t[i].p;
    	    t[i].z = t[i].y + t[i].p + t[i].s;
    	    t[i].zq = t[i].yq - t[i].sq;
    	}
    	sort(t, t + tnum, cmp);
    	printf("%s
    ", cn);
    	for (int i = 0; i < tnum; i ++)
    	    printf("%d) %s %dp, %dg (%d-%d-%d), %dgd (%d-%d)
    ",i + 1, t[i].name, t[i].f, t[i].z, t[i].y, t[i].p, t[i].s, t[i].zq, t[i].yq, t[i].sq);
    	if (tt)
    	    printf("
    ");
        }
        return 0;
    }


  • 相关阅读:
    SPRING IN ACTION 第4版笔记-第九章Securing web applications-008-使用非关系型数据库时如何验证用户(自定义UserService)
    [转]苹果商店审核规则,你触犯了哪一条?
    Xcode itunes完美打包api方法
    Swift中构造器的继承和重写
    Swift中类的两段式构造(类的构造过程)
    Swift中的便利构造器和构造器链
    iOS在UITableViewController里使用UISearchDisplayController报错"[UISearchResultsTableView dequeueReusableCellWithIdentifier:forIndexPath:]"
    Swift缩水版MJExtension
    构造器相关
    可选链
  • 原文地址:https://www.cnblogs.com/riskyer/p/3233681.html
Copyright © 2020-2023  润新知