• 检测丢失文件


    1. 之前升级unity 弄丢了一部分文件 当时也没注意 就是一直报错 

      UnityEngine.UI.Graphic.OnRebuildRequested errors

    2. 我这个强迫症患者受不了了 找打了这个脚本 很好用 分享出来
    3. using UnityEngine;
    4. using UnityEditor;
    5. using System.Collections.Generic;
    6. // from: http://wiki.unity3d.com/index.php?title=FindMissingScripts
    7. public class FindMissingScriptsRecursively : EditorWindow
    8. {
    9. static int go_count = 0, components_count = 0, missing_count = 0;
    10. [MenuItem("Window/Find Missing Scripts (All)")]
    11. static void FindInAll()
    12. {
    13. go_count = 0;
    14. components_count = 0;
    15. missing_count = 0;
    16. foreach (var root in SceneRoots())
    17. {
    18. //Debug.Log(root);
    19. FindInGO(root);
    20. }
    21. Debug.Log(string.Format("Searched {0} GameObjects, {1} components, found {2} missing", go_count, components_count, missing_count));
    22. }
    23. static void FindInGO(GameObject g)
    24. {
    25. go_count++;
    26. Component[] components = g.GetComponents<Component>();
    27. for (int i = 0; i < components.Length; i++)
    28. {
    29. components_count++;
    30. if (components[i] == null)
    31. {
    32. missing_count++;
    33. string s = g.name;
    34. Transform t = g.transform;
    35. while (t.parent != null)
    36. {
    37. s = t.parent.name +"/"+s;
    38. t = t.parent;
    39. }
    40. Debug.Log (s + " has an empty script attached in position: " + i, g);
    41. }
    42. }
    43. // Now recurse through each child GO (if there are any):
    44. foreach (Transform childT in g.transform)
    45. {
    46. //Debug.Log("Searching " + childT.name + " " );
    47. FindInGO(childT.gameObject);
    48. }
    49. }
    50. static IEnumerable<GameObject> SceneRoots()
    51. {
    52. var prop = new HierarchyProperty(HierarchyType.GameObjects);
    53. var expanded = new int[0];
    54. while (prop.Next(expanded)) {
    55. yield return prop.pptrValue as GameObject;
    56. }
    57. }
    58. }
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  • 原文地址:https://www.cnblogs.com/rexzhao/p/5678417.html
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