1.在windows程序下,可使用如下代码播放
ResourceManager rm = new ResourceManager( "WindowsFormsApplication1.Form1" , Assembly.GetExecutingAssembly() );
SoundPlayer sndplayr = new SoundPlayer( rm.GetStream( "ErrorSound" ) );
sndplayr.Play();
其中 WindowsFormsApplication1为命名空间,Form1为资源文件所在类,ErrorSound为声音在资源文件中的Name。
2.在wince程序下,可使用如下代码播放
enum Flags
{
SND_SYNC = 0x0000 , /* play synchronously (default) */
SND_ASYNC = 0x0001 , /* play asynchronously */
SND_NODEFAULT = 0x0002 , /* silence (!default) if sound not found */
SND_MEMORY = 0x0004 , /* pszSound points to a memory file */
SND_LOOP = 0x0008 , /* loop the sound until next sndPlaySound */
SND_NOSTOP = 0x0010 , /* don't stop any currently playing sound */
SND_NOWAIT = 0x00002000 , /* don't wait if the driver is busy */
SND_ALIAS = 0x00010000 , /* name is a registry alias */
SND_ALIAS_ID = 0x00110000 , /* alias is a predefined ID */
SND_FILENAME = 0x00020000 , /* name is file name */
SND_RESOURCE = 0x00040004 /* name is resource name or atom */
}
[DllImport( "CoreDll.DLL" , EntryPoint = "PlaySound" , SetLastError = true )]
private extern static int PlaySound( byte[] szSound , IntPtr hMod , int flags );
public static void PlayResourceSound( string baseName , string AssemblyName )
{
ResourceManager rm = new ResourceManager( baseName , Assembly.GetExecutingAssembly() );
byte[] bytData = (byte[])( rm.GetObject( AssemblyName ) );
PlaySound( bytData , IntPtr.Zero , (int)( Flags.SND_ASYNC | Flags.SND_MEMORY ) );
}
直接使用PlayResourceSound播放,第一个参数就是上面的"WindowsFormsApplication1.Form1",第二个参数就是上面的"ErrorSound"