• Strategy Pattern


    1.Strategy模式和Template模式要解决的问题是相同(类似)的,都是为了给业务逻辑(算法)具体实现和抽象接口之间的解耦。Strategy模式将逻辑(算法)封装到一个类(Context)里面,通过组合的方式将具体算法的实现在组合对象中实现,再通过委托的方式将抽象接口的实现委托给组合对象实现.

    2.Strategy Pattern 结构图

    3.实现

     1 #ifndef _STRATEGY_H_ 
     2 #define _STRATEGY_H_
     3 
     4 class Strategy 
     5 { 
     6 public: 
     7     Strategy();
     8     virtual ~Strategy();
     9     virtual void AlgrithmInterface() = 0;
    10 protected:
    11 private:
    12 };
    13 
    14 class ConcreteStrategyA:public Strategy 
    15 { 
    16 public: 
    17     ConcreteStrategyA();
    18     virtual ~ConcreteStrategyA();
    19     void AlgrithmInterface();
    20 protected:
    21 private:
    22 };
    23 
    24 class ConcreteStrategyB:public Strategy 
    25 { 
    26 public:
    27     ConcreteStrategyB();
    28     virtual ~ConcreteStrategyB();
    29     void AlgrithmInterface();
    30 protected:
    31 private:
    32 };
    33 
    34 #endif
    strategy.h
     1 #include "Strategy.h" 
     2 #include <iostream> 
     3 using namespace std;
     4 
     5 Strategy::Strategy() 
     6 {
     7 
     8 }
     9 Strategy::~Strategy() 
    10 { 
    11     cout<<"~Strategy....."<<endl;
    12 }
    13 void Strategy::AlgrithmInterface() 
    14 {
    15 
    16 }
    17 ConcreteStrategyA::ConcreteStrategyA() 
    18 {
    19 
    20 }
    21 ConcreteStrategyA::~ConcreteStrategyA() 
    22 { 
    23     cout<<"~ConcreteStrategyA....."<<endl; 
    24 }
    25 void ConcreteStrategyA::AlgrithmInterface()
    26 { 
    27     cout<<"test ConcreteStrategyA....."<<endl;
    28 }
    29 ConcreteStrategyB::ConcreteStrategyB() 
    30 {
    31 
    32 }
    33 ConcreteStrategyB::~ConcreteStrategyB() 
    34 {
    35     cout<<"~ConcreteStrategyB....."<<endl; 
    36 }
    37 void ConcreteStrategyB::AlgrithmInterface() 
    38 { 
    39     cout<<"test ConcreteStrategyB....."<<endl; 
    40 }
    strategy.cpp
     1 #ifndef _CONTEXT_H_ 
     2 #define _CONTEXT_H_
     3 
     4 class Strategy;
     5 
     6 class Context 
     7 { 
     8 public:
     9     Context(Strategy* stg);
    10     ~Context();
    11     void DoAction(); 
    12 protected:
    13 private: 
    14     Strategy* _stg;
    15 };
    16 
    17 #endif
    context.h
     1 #include "Context.h" 
     2 #include "Strategy.h" 
     3 #include <iostream> 
     4 using namespace std;
     5 
     6 Context::Context(Strategy* stg) 
     7 { 
     8     _stg = stg;
     9 }
    10 Context::~Context() 
    11 { 
    12     if (!_stg) delete _stg; 
    13 }
    14 void Context::DoAction() 
    15 { 
    16     _stg->AlgrithmInterface();
    17 }
    context.cpp
     1 #include "Context.h" 
     2 #include "Strategy.h"
     3 #include <iostream>
     4 using namespace std;
     5 
     6 int main(int argc,char* argv[]) 
     7 { 
     8     Strategy* ps = new ConcreteStrategyA();
     9     Context* pc = new Context(ps);
    10     pc->DoAction();
    11     if (NULL != pc) 
    12         delete pc;
    13 
    14     return 0; 
    15 }
    main.cpp
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  • 原文地址:https://www.cnblogs.com/programmer-wfq/p/4667607.html
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