• 7.15-ROS可视化工具-标记


    ROS标记工具

    TOC

    参考

    visualization_msgs
    Tutorials
    RViz Turorials
    RViz User Guid

    前言

    • 顾名思义,标记工具就是在数据可视化的基础上加上用户自定义标记,用来强调某种特征或者添加用户自己想加上的东西
    • visualization stack 现在已经包含到RViz中,但是我们主要还是要学习这个包集中的东西

    visuallization_msgs/markers

    Sending Basic Shapes to RViz

    基本原理

    • 注册一个visualization::marker消息,定义好,然后发出去,RViz在收到后在指定位置显示特定形状

    关键代码

    • package.xml
    catkin_create_pkg using_markers roscpp visualization_msgs
    • CMakeList.txt
    add_executable(basic_shapes src/basic_shapes.cpp)
    target_link_libraries(basic_shapes ${catkin_LIBRARIES})
    • .cpp
    #include <visualization_msgs/Marker.h>
    ros::Publisher marker_pub = n.advertise<visualization_msgs::Marker>("visualization_marker", 1);
    uint32_t shape = visualization_msgs::Marker::CUBE;
        visualization_msgs::Marker marker;
    // Set the frame ID and timestamp.  See the TF tutorials for information on these.
    marker.header.frame_id = "/my_frame";
    marker.header.stamp = ros::Time::now();
    // Set the namespace and id for this marker.  This serves to create a unique ID
    // Any marker sent with the same namespace and id will overwrite the old one
    marker.ns = "basic_shapes";
    marker.id = 0;
    // Set the marker type.  Initially this is CUBE, and cycles between that and SPHERE, ARROW, and CYLINDER
    marker.type = shape;
    // Set the marker action.  Options are ADD, DELETE, and new in ROS Indigo: 3 (DELETEALL)
    marker.action = visualization_msgs::Marker::ADD;
    
    // Set the pose of the marker.  This is a full 6DOF pose relative to the frame/time specified in the header
    marker.pose.position.x = 0;
    marker.pose.position.y = 0;
    marker.pose.position.z = 0;
    marker.pose.orientation.x = 0.0;
    marker.pose.orientation.y = 0.0;
    marker.pose.orientation.z = 0.0;
    marker.pose.orientation.w = 1.0;
    // Set the scale of the marker -- 1x1x1 here means 1m on a side
    marker.scale.x = 1.0;
    marker.scale.y = 1.0;
    marker.scale.z = 1.0;
    // Set the color -- be sure to set alpha to something non-zero!
    marker.color.r = 0.0f;
    marker.color.g = 1.0f;
    marker.color.b = 0.0f;
    marker.color.a = 1.0;
    marker.lifetime = ros::Duration();
    // Publish the marker
    while (marker_pub.getNumSubscribers() < 1)
    {
        if (!ros::ok())
        {
            return 0;
        }
        ROS_WARN_ONCE("Please create a subscriber to the marker");
        sleep(1);
    }
    marker_pub.publish(marker);

    Sending Points and lines

    • 本质同发送基本形状,都是定义一个消息,然后发送即可,只是点和线可能是数组数据结构,定义起来麻烦一点

    Interactive Marker

    基本原理

    • 不仅是将特定形状显示在RViz中,而且用户可以使用鼠标和上下文菜单进行交互,从而实现更复杂的任务
    • 依然是由消息类型来定义,visualization_msgs/InteractiveMarker,这个消息包含一个上下文菜单,多个控件(visualization_msgs/InteractiveMarkerControl消息类型表示)。这些控件用来定义交互式标记的各个部分,每一部分都有不同功能。
    • 要使用交互式标记,需要在节点中实例化一个InteractiveMarkerServer对象,作为与RViz联系的代理服务器,RViz作为客户端向节点发送不同的消息通知,以此来产生交互。
    • 相关的消息类型有
      • visualization_msgs/InteractiveMarker
      • visualization_msgs/InteractiveMarkerControl
      • visualization_msgs/InteractiveMarkerFeedback
        此外还有MenuHandler
    • 帮助文档

    Simple Interactive Marker Server

    • 关键思想
      • InteractiveMarker-->control-->Marker,标记包含控件,类间是组合关系,均是一对多。
      • 咦?为什么同时有将control赋给marker的属性和将marker赋给control的属性?原来如此
      • Server给RViz发送Update消息,RViz给Server发送Feedback,Server处定义对Feedback的响应函数
    • 关键代码
    #include <ros/ros.h>
    
    #include <interactive_markers/interactive_marker_server.h>
    
    void processFeedback(
        const visualization_msgs::InteractiveMarkerFeedbackConstPtr &feedback )
    {
      ROS_INFO_STREAM( feedback->marker_name << " is now at "
          << feedback->pose.position.x << ", " << feedback->pose.position.y
          << ", " << feedback->pose.position.z );
    }
    
    int main(int argc, char** argv)
    {
      ros::init(argc, argv, "simple_marker");
    
      // create an interactive marker server on the topic namespace simple_marker
      interactive_markers::InteractiveMarkerServer server("simple_marker");
    
      // create an interactive marker for our server
      visualization_msgs::InteractiveMarker int_marker;
      int_marker.header.frame_id = "base_link";
      int_marker.header.stamp=ros::Time::now();
      int_marker.name = "my_marker";
      int_marker.description = "Simple 1-DOF Control";
    
      // create a grey box marker
      visualization_msgs::Marker box_marker;
      box_marker.type = visualization_msgs::Marker::CUBE;
      box_marker.scale.x = 0.45;
      box_marker.scale.y = 0.45;
      box_marker.scale.z = 0.45;
      box_marker.color.r = 0.5;
      box_marker.color.g = 0.5;
      box_marker.color.b = 0.5;
      box_marker.color.a = 1.0;
    
      // create a non-interactive control which contains the box
      visualization_msgs::InteractiveMarkerControl box_control;
      box_control.always_visible = true;
      box_control.markers.push_back( box_marker );
    
      // add the control to the interactive marker
      int_marker.controls.push_back( box_control );
    
      // create a control which will move the box
      // this control does not contain any markers,
      // which will cause RViz to insert two arrows
      visualization_msgs::InteractiveMarkerControl rotate_control;
      rotate_control.name = "move_x";
      rotate_control.interaction_mode =
          visualization_msgs::InteractiveMarkerControl::MOVE_AXIS;
    
      // add the control to the interactive marker
      int_marker.controls.push_back(rotate_control);
    
      // add the interactive marker to our collection &
      // tell the server to call processFeedback() when feedback arrives for it
      server.insert(int_marker, &processFeedback);
    
      // 'commit' changes and send to all clients
      server.applyChanges();
    
      // start the ROS main loop
      ros::spin();
    }

    Basic Control

    • 告诉你怎样制作一个6-DOF的控件(包括在控制时控件和场景一起移动的,和控件固定的)
    • 关键代码

    按钮

    • 基本思路
      • 就像菜单栏中的按钮一样
      • 默认是响应鼠标左键
    • 关键代码
    https://raw.githubusercontent.com/ros-visualization/visualization_tutorials/groovy-devel/interactive_marker_tutorials/src/basic_controls.cpp

    Context Menu

    • 基本思路
      • 将静态菜单附着到一个交互式标记(Interactive Marker)上

    多客户端单服务器交互

    • 意义
      • 可以同时有多个RViz客户端控制一个或多个交互式控件Marker
      • 这个例子实现了一个简易乒乓球游戏
      • 以后再学吧。

    为RViz写插件

    • 感觉没有学这个的需求啊。。。

    使用QT和librviz进行窗口程序设计

    • 这个相当于是使用QT对RViz进行简单的二次开发,感觉应该要学,既不需要深度了解QT,又可以编出像样的界面,哈哈!
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  • 原文地址:https://www.cnblogs.com/lizhensheng/p/11117585.html
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