ROS标记工具
ROS标记工具
参考
前言
visuallization_msgs/markers
Sending Basic Shapes to RViz
基本原理
关键代码
Sending Points and lines
Interactive Marker
基本原理
Simple Interactive Marker Server
Basic Control
按钮
Context Menu
多客户端单服务器交互
为RViz写插件
使用QT和librviz进行窗口程序设计
参考
前言
visuallization_msgs/markers
Sending Basic Shapes to RViz
基本原理
关键代码
Sending Points and lines
Interactive Marker
基本原理
Simple Interactive Marker Server
Basic Control
按钮
Context Menu
多客户端单服务器交互
为RViz写插件
使用QT和librviz进行窗口程序设计
参考
前言
- 顾名思义,标记工具就是在数据可视化的基础上加上用户自定义标记,用来强调某种特征或者添加用户自己想加上的东西
- visualization stack 现在已经包含到RViz中,但是我们主要还是要学习这个包集中的东西
visuallization_msgs/markers
Sending Basic Shapes to RViz
基本原理
- 注册一个visualization::marker消息,定义好,然后发出去,RViz在收到后在指定位置显示特定形状
关键代码
- package.xml
catkin_create_pkg using_markers roscpp visualization_msgs
- CMakeList.txt
add_executable(basic_shapes src/basic_shapes.cpp)
target_link_libraries(basic_shapes ${catkin_LIBRARIES})
- .cpp
#include <visualization_msgs/Marker.h>
ros::Publisher marker_pub = n.advertise<visualization_msgs::Marker>("visualization_marker", 1);
uint32_t shape = visualization_msgs::Marker::CUBE;
visualization_msgs::Marker marker;
// Set the frame ID and timestamp. See the TF tutorials for information on these.
marker.header.frame_id = "/my_frame";
marker.header.stamp = ros::Time::now();
// Set the namespace and id for this marker. This serves to create a unique ID
// Any marker sent with the same namespace and id will overwrite the old one
marker.ns = "basic_shapes";
marker.id = 0;
// Set the marker type. Initially this is CUBE, and cycles between that and SPHERE, ARROW, and CYLINDER
marker.type = shape;
// Set the marker action. Options are ADD, DELETE, and new in ROS Indigo: 3 (DELETEALL)
marker.action = visualization_msgs::Marker::ADD;
// Set the pose of the marker. This is a full 6DOF pose relative to the frame/time specified in the header
marker.pose.position.x = 0;
marker.pose.position.y = 0;
marker.pose.position.z = 0;
marker.pose.orientation.x = 0.0;
marker.pose.orientation.y = 0.0;
marker.pose.orientation.z = 0.0;
marker.pose.orientation.w = 1.0;
// Set the scale of the marker -- 1x1x1 here means 1m on a side
marker.scale.x = 1.0;
marker.scale.y = 1.0;
marker.scale.z = 1.0;
// Set the color -- be sure to set alpha to something non-zero!
marker.color.r = 0.0f;
marker.color.g = 1.0f;
marker.color.b = 0.0f;
marker.color.a = 1.0;
marker.lifetime = ros::Duration();
// Publish the marker
while (marker_pub.getNumSubscribers() < 1)
{
if (!ros::ok())
{
return 0;
}
ROS_WARN_ONCE("Please create a subscriber to the marker");
sleep(1);
}
marker_pub.publish(marker);
Sending Points and lines
- 本质同发送基本形状,都是定义一个消息,然后发送即可,只是点和线可能是数组数据结构,定义起来麻烦一点
Interactive Marker
基本原理
- 不仅是将特定形状显示在RViz中,而且用户可以使用鼠标和上下文菜单进行交互,从而实现更复杂的任务
- 依然是由消息类型来定义,visualization_msgs/InteractiveMarker,这个消息包含一个上下文菜单,多个控件(visualization_msgs/InteractiveMarkerControl消息类型表示)。这些控件用来定义交互式标记的各个部分,每一部分都有不同功能。
- 要使用交互式标记,需要在节点中实例化一个InteractiveMarkerServer对象,作为与RViz联系的代理服务器,RViz作为客户端向节点发送不同的消息通知,以此来产生交互。
- 相关的消息类型有
- visualization_msgs/InteractiveMarker
- visualization_msgs/InteractiveMarkerControl
- visualization_msgs/InteractiveMarkerFeedback
此外还有MenuHandler
- 帮助文档
Simple Interactive Marker Server
- 关键思想
- InteractiveMarker-->control-->Marker,标记包含控件,类间是组合关系,均是一对多。
- 咦?为什么同时有将control赋给marker的属性和将marker赋给control的属性?原来如此
- Server给RViz发送Update消息,RViz给Server发送Feedback,Server处定义对Feedback的响应函数
- 关键代码
#include <ros/ros.h>
#include <interactive_markers/interactive_marker_server.h>
void processFeedback(
const visualization_msgs::InteractiveMarkerFeedbackConstPtr &feedback )
{
ROS_INFO_STREAM( feedback->marker_name << " is now at "
<< feedback->pose.position.x << ", " << feedback->pose.position.y
<< ", " << feedback->pose.position.z );
}
int main(int argc, char** argv)
{
ros::init(argc, argv, "simple_marker");
// create an interactive marker server on the topic namespace simple_marker
interactive_markers::InteractiveMarkerServer server("simple_marker");
// create an interactive marker for our server
visualization_msgs::InteractiveMarker int_marker;
int_marker.header.frame_id = "base_link";
int_marker.header.stamp=ros::Time::now();
int_marker.name = "my_marker";
int_marker.description = "Simple 1-DOF Control";
// create a grey box marker
visualization_msgs::Marker box_marker;
box_marker.type = visualization_msgs::Marker::CUBE;
box_marker.scale.x = 0.45;
box_marker.scale.y = 0.45;
box_marker.scale.z = 0.45;
box_marker.color.r = 0.5;
box_marker.color.g = 0.5;
box_marker.color.b = 0.5;
box_marker.color.a = 1.0;
// create a non-interactive control which contains the box
visualization_msgs::InteractiveMarkerControl box_control;
box_control.always_visible = true;
box_control.markers.push_back( box_marker );
// add the control to the interactive marker
int_marker.controls.push_back( box_control );
// create a control which will move the box
// this control does not contain any markers,
// which will cause RViz to insert two arrows
visualization_msgs::InteractiveMarkerControl rotate_control;
rotate_control.name = "move_x";
rotate_control.interaction_mode =
visualization_msgs::InteractiveMarkerControl::MOVE_AXIS;
// add the control to the interactive marker
int_marker.controls.push_back(rotate_control);
// add the interactive marker to our collection &
// tell the server to call processFeedback() when feedback arrives for it
server.insert(int_marker, &processFeedback);
// 'commit' changes and send to all clients
server.applyChanges();
// start the ROS main loop
ros::spin();
}
Basic Control
- 告诉你怎样制作一个6-DOF的控件(包括在控制时控件和场景一起移动的,和控件固定的)
- 关键代码
按钮
- 基本思路
- 就像菜单栏中的按钮一样
- 默认是响应鼠标左键
- 关键代码
https://raw.githubusercontent.com/ros-visualization/visualization_tutorials/groovy-devel/interactive_marker_tutorials/src/basic_controls.cpp
Context Menu
- 基本思路
- 将静态菜单附着到一个交互式标记(Interactive Marker)上
多客户端单服务器交互
- 意义
- 可以同时有多个RViz客户端控制一个或多个交互式控件Marker
- 这个例子实现了一个简易乒乓球游戏
- 以后再学吧。
为RViz写插件
- 感觉没有学这个的需求啊。。。
使用QT和librviz进行窗口程序设计
- 这个相当于是使用QT对RViz进行简单的二次开发,感觉应该要学,既不需要深度了解QT,又可以编出像样的界面,哈哈!