Splay - POJ 3481 - Double Queue
Splay模板题,实现插入、删除、前驱后继函数。加入左右哨兵可以更加方便地查询最值。
#include <bits/stdc++.h>
using namespace std;
const int N = 1e6+5;
const int INF = 0x3fffffff;
struct Node{
int s[2],p,v;
int id;
int size;
void init(int _v,int _id,int _p){
v = _v;
id = _id;
p = _p;
}
}tr[N];
int root,idx;
inline int ws(int x){
return tr[tr[x].p].s[1] == x;
}
inline void push_up(int x){
tr[x].size = tr[tr[x].s[0]].size + tr[tr[x].s[1]].size + 1;
}
inline void rotate(int x){
int y = tr[x].p;
int z = tr[y].p;
int k = ws(x);
// modify z
tr[z].s[ws(y)] = x;
// modify y
tr[y].p = x;
tr[y].s[k] = tr[x].s[k^1];
// modify m
tr[tr[x].s[k^1]].p = y;
// modify x
tr[x].p = z;
tr[x].s[k^1] = y;
push_up(y);
push_up(x);
}
inline void splay(int x,int k){
while(tr[x].p != k){
int y = tr[x].p;
int z = tr[y].p;
if(z != k){
if(ws(x) ^ ws(y)){
rotate(x);
}else{
rotate(y);
}
}
rotate(x);
}
if(!k) root = x;
}
inline int insert(int v,int id){
int p = 0;
int u = root;
while(u){
p = u;
if(v > tr[u].v){
u = tr[u].s[1];
}else{
u = tr[u].s[0];
}
}
u = ++idx;
if(p) tr[p].s[v > tr[p].v] = u;
tr[u].init(v, id, p);
splay(u, 0);
return u;
}
int get_pre(int x){
splay(x, 0);
int u = tr[x].s[0];
while(tr[u].s[1]) u = tr[u].s[1];
return u;
}
int get_suc(int x){
splay(x, 0);
int u = tr[x].s[1];
while(tr[u].s[0]) u = tr[u].s[0];
return u;
}
void remove(int x){
int l = get_pre(x);
int r = get_suc(x);
splay(l, 0);
splay(r, l);
tr[r].s[0] = 0;
push_up(r);
push_up(l);
}
int op,id,v;
int main(){
int L = insert(-INF,0);
int R = insert(INF,0);
while(scanf("%d",&op) != EOF){
if(op == 1){
scanf("%d%d",&id,&v);
insert(v, id);
}else if(op == 2){
if(tr[root].size == 2) {
puts("0");
continue;
}
int x = get_pre(R);
printf("%d
",tr[x].id);
remove(x);
}else if(op == 3){
if(tr[root].size == 2) {
puts("0");
continue;
}
int x = get_suc(L);
printf("%d
",tr[x].id);
remove(x);
}else{
break;
}
}
return 0;
}