• HTML5游戏开发系列教程2(译)


    原文地址:http://www.script-tutorials.com/html5-game-development-lesson-2/

    今天我们将继续HTML5游戏开发系列。这篇文章继续学习基础知识(可能包含一些高级知识)。将会给你们介绍怎么用渐变色来填充图形,使用特定的字体来绘制文本,还有基本的动画,最重要的是UI元素Button的使用。

    之前的文章你可以通过访问http://www.cnblogs.com/pigzhu/archive/2013/05/26/3100018.html来读。我将继续利用前一篇的代码(增强它的功能)。我将利用特定的字体来绘制文本,用渐变色来填充变化大小的正方形,并且会绘制一个按钮,这个按钮用来控制正方形的动画。

    第一步:HTML

    index.html

    <!DOCTYPE html>
    <html lang="en">
    		<head>
    			<meta charset="utf-8" />
    			<title>HTML5 Game Development - Lesson 2 | Script Tutorials</title>
    			<link href="css/main.css" rel="stylesheet" type="text/css" />
    
    			<!--[if lt IE 9]>
    				<script src="http://html5shiv.googlecode.com/svn/trunk/html5.js"></script>
    			<![endif]-->
    			<script type="text/javascript" src="js/jquery-2.0.0.min.js"></script>
    			<script type="text/javascript" src="js/script.js"></script>
    		</head>
    		<body>
    				<div class="container">
    						<canvas id="scene" width="800" height="600"></canvas>
    				</div>
    
    				<footer>
    						<h2>HTML5 Game Development - Lesson 2</h2>
    						<a href="http://www.script-tutorials.com/html5-game-development-lesson-2" class="stuts">Back to original tutorial on <span>Script Tutorials</span></a>
    				</footer>
    		</body>
    </html>
    

      第二步:CSS

    css/main.css

    /* general styles */
    *{
        margin:0;
        padding:0;
    }
    
    @font-face {
        font-family: "DS-Digital";
        src: url("../fonts/Ds-digib.ttf");
    }
    
    body {
        background-color:#bababa;
        background-image: -webkit-radial-gradient(600px 300px, circle, #ffffff, #bababa 60%);
        background-image: -moz-radial-gradient(600px 300px, circle, #ffffff, #bababa 60%);
        background-image: -o-radial-gradient(600px 300px, circle, #ffffff, #bababa 60%);
        background-image: radial-gradient(600px 300px, circle, #ffffff, #bababa 60%);
        color:#fff;
        font:14px/1.3 Arial,sans-serif;
        min-height:1000px;
    }
    
    .container {
        100%;
    }
    
    .container > * {
        display:block;
        margin:50px auto;
    }
    
    footer {
        background-color:#212121;
        bottom:0;
        box-shadow: 0 -1px 2px #111111;
        display:block;
        height:70px;
        left:0;
        position:fixed;
        100%;
        z-index:100;
    }
    
    footer h2{
        font-size:22px;
        font-weight:normal;
        left:50%;
        margin-left:-400px;
        padding:22px 0;
        position:absolute;
        540px;
    }
    
    footer a.stuts,a.stuts:visited{
        border:none;
        text-decoration:none;
        color:#fcfcfc;
        font-size:14px;
        left:50%;
        line-height:31px;
        margin:23px 0 0 110px;
        position:absolute;
        top:0;
    }
    
    footer .stuts span {
        font-size:22px;
        font-weight:bold;
        margin-left:5px;
    }
    
    h3 {
        text-align:center;
    }
    
    #scene {
        background-image:url(../images/01.jpg);
        position:relative;
    }
    

      第三步:JS

    js/jquery-2.0.0.min.js(原文中使用的是1.5.2)

    在这个示例中我们使用jQuery,jQuery可以很方便的绑定不同的事件(比如鼠标事件).script.js是最重要的文件,因为它处理了所有的逻辑:

    var canvas, ctx;
    var circles = [];
    var selectedCircle;
    var hoveredCircle;
    var button;
    var moving = false;  //标识是否移动圆圈
    var speed = 2.0;  //圆圈移动速度
    
    function Circle(x, y, radius) {
    		this.x = x;
    		this.y = y;
    		this.radius = radius;
    }
    
    function Button(x, y, w, h, state, image) {
    		this.x = x;
    		this.y = y;
    		this.w = w;
    		this.h = h;
    		this.state = state;
    		this.imageShift = 0; //没有理解这个属性的作用
    		this.image = image;
    }
    
    function clear() {
    		ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
    }
    
    function drawCircle(ctx, x, y, radius) {
    		ctx.fillStyle = 'rgba(255, 35, 55, 1.0)';
    
    		ctx.beginPath();
    		ctx.arc(x, y, radius, 0, Math.PI * 2, true);
    		ctx.closePath();
    		ctx.fill();
    
    		ctx.lineWidth = 1;
    		ctx.strokeStyle = 'rgba(0, 0, 0, 1.0)';
    		ctx.stroke();  //绘制图形的边框
    }
    
    function drawScene() {
    		clear();
    
    		//画布上绘制文本
    		ctx.font = '42px DS-Digital';
    		ctx.textAlign = 'center';
    		ctx.fillStyle = '#ffffff';
    		ctx.fillText('Welcome to lesson #2', ctx.canvas.width / 2, 50);
    
    		//渐变色
    		var bg_gradient = ctx.createLinearGradient(0, 200, 0, 400);
    		bg_gradient.addColorStop(0.0, 'rgba(255, 0, 0, 0.8)');
    		bg_gradient.addColorStop(0.5, 'rgba(0, 255, 0, 0.8)');
    		bg_gradient.addColorStop(1.0, 'rgba(0, 0, 255, 0.8)');
    
    		ctx.beginPath();
    		ctx.fillStyle = bg_gradient;
    		ctx.moveTo(circles[0].x, circles[0].y);
    		for (var i = 0; i < circles.length; i++) {
    				ctx.lineTo(circles[i].x, circles[i].y);
    		}
    		ctx.closePath();
    		ctx.fill();
    
    		ctx.lineWidth = 2;
    		ctx.strokeStyle = 'rgba(0, 0, 255, 0.5)';
    		ctx.stroke();
    
    		//改变移动方向
    		if (circles[0].x <= 300 || circles[0].x >= 385) {
    				speed = -speed;
    		}
    
    		if (moving) {
    				circles[0].x -= speed;
    				circles[0].y -= speed;
    				circles[1].x += speed;
    				circles[1].y -= speed;
    				circles[2].x += speed;
    				circles[2].y += speed;
    				circles[3].x -= speed;
    				circles[3].y += speed;
    		}
    
    		drawCircle(ctx, circles[0].x, circles[0].y, (hoveredCircle == 0) ? 25 : 15);
    		drawCircle(ctx, circles[1].x, circles[1].y, (hoveredCircle == 1) ? 25 : 15);
    		drawCircle(ctx, circles[2].x, circles[2].y, (hoveredCircle == 2) ? 25 : 15);
    		drawCircle(ctx, circles[3].x, circles[3].y, (hoveredCircle == 3) ? 25 : 15);
    
    		//绘制图片
    		ctx.drawImage(button.image, 0, button.imageShift, button.w, button.h, button.x, button.y, button.w, button.h);
    		//ctx.drawImage(button.image, 0, 0, button.w, button.h, button.x, button.y, button.w, button.h);
    
    		ctx.font = '30px DS-Digital';
    		ctx.fillStyle = '#ffffff';
    		ctx.fillText('Play/Pause', 135, 480);
    		ctx.fillText(button.state, 135, 515);
    }
    
    $(function() {
    		canvas = document.getElementById('scene');
    		ctx = canvas.getContext('2d');  //获得画图操作上下文
    
    		var circleRadius = 15;
    		var width = canvas.width;
    		var height = canvas.height;
    
    		circles.push(new Circle(width / 2 - 20, height / 2 - 20, circleRadius));  //左上角的圆圈
    		circles.push(new Circle(width / 2 + 20, height / 2 - 20, circleRadius));
    		circles.push(new Circle(width / 2 + 20, height / 2 + 20, circleRadius));
    		circles.push(new Circle(width / 2 - 20, height / 2 + 20, circleRadius));
    
    		buttonImage = new Image();
    		buttonImage.src = 'images/button.png';
    		buttonImage.onload = function() {
    		};
    		button = new Button(50, 450, 180, 120, 'normal', buttonImage);
    
    		$('#scene').mousedown(function(e) {
    				var mouseX = e.originalEvent.layerX || 0;
    				var mouseY = e.originalEvent.layerY || 0;
    				for (var i = 0; i < circles.length; i++) {
    						var circleX = circles[i].x;
    						var circleY = circles[i].y;
    						var radius = circles[i].radius;
    						if (Math.pow(mouseX - circleX, 2) + Math.pow(mouseY - circleY, 2) < Math.pow(radius, 2)) {
    								selectedCircle = i;
    								break;
    						}
    				}
    
    				if (mouseX > button.x && mouseX < button.x + button.w && mouseY > button.y && mouseY < button.y + button.h) {
    						button.state = 'pressed';
    						button.imageShift = 262;
    				}
    		});
    
    		$('#scene').mousemove(function(e) {
    				var mouseX = e.originalEvent.layerX || 0;
    				var mouseY = e.originalEvent.layerY || 0;
    				if (selectedCircle != undefined) {
    						var radius = circles[selectedCircle].radius;
    						circles[selectedCircle] = new Circle(mouseX, mouseY, radius);
    				}
    
    				hoveredCircle = undefined;
    				for (var i = 0; i < circles.length; i++) {
    						var circleX = circles[i].x;
    						var circleY = circles[i].y;
    						var radius = circles[i].radius;
    						if (Math.pow(mouseX - circleX, 2) + Math.pow(mouseY - circleY, 2) < Math.pow(radius, 2)) {
    								hoveredCircle = i;
    								circles[hoveredCircle] = new Circle(circleX, circleY, 25);
    								break;
    						}
    				}
    
    				if (button.state != 'pressed') {
    						button.state = 'normal';
    						button.imageShift = 0;
    						if (mouseX > button.x && mouseX < button.x + button.w && mouseY > button.y && mouseY < button.y + button.h) {
    								button.state = 'hover';
    								button.imageShift = 131;
    						}
    				}
    		});
    
    		$('#scene').mouseup(function(e) {
    				selectedCircle = undefined;
    
    				if (button.state == 'pressed') {
    						moving = !moving;
    				}
    				button.state = 'normal';
    				button.imageShift = 0;
    		});
    
    		setInterval(drawScene, 30);
    });
    

      上面代码中没有理解Button中imageShift的作用,哪位知道告诉我下?

     下载链接:http://www.script-tutorials.com/demos/157/source.zip

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  • 原文地址:https://www.cnblogs.com/pigzhu/p/3114572.html
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